/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGLEXTENSIONS_H_ #define WEBGLEXTENSIONS_H_ #include "jsapi.h" #include "mozilla/Attributes.h" #include "nsWrapperCache.h" #include "WebGLObjectModel.h" #include "WebGLTypes.h" namespace mozilla { class WebGLContext; class WebGLShader; class WebGLVertexArray; class WebGLExtensionBase : public nsWrapperCache , public WebGLContextBoundObject { public: explicit WebGLExtensionBase(WebGLContext* aValue); WebGLContext *GetParentObject() const { return Context(); } void MarkLost(); NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLExtensionBase) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLExtensionBase) protected: virtual ~WebGLExtensionBase(); bool mIsLost; }; #define DECL_WEBGL_EXTENSION_GOOP \ virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE; #define IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionType) \ JSObject* \ WebGLExtensionType::WrapObject(JSContext *cx) { \ return dom::WebGLExtensionType##Binding::Wrap(cx, this); \ } class WebGLExtensionCompressedTextureATC : public WebGLExtensionBase { public: explicit WebGLExtensionCompressedTextureATC(WebGLContext*); virtual ~WebGLExtensionCompressedTextureATC(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionCompressedTextureETC1 : public WebGLExtensionBase { public: explicit WebGLExtensionCompressedTextureETC1(WebGLContext*); virtual ~WebGLExtensionCompressedTextureETC1(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionCompressedTexturePVRTC : public WebGLExtensionBase { public: explicit WebGLExtensionCompressedTexturePVRTC(WebGLContext*); virtual ~WebGLExtensionCompressedTexturePVRTC(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionCompressedTextureS3TC : public WebGLExtensionBase { public: explicit WebGLExtensionCompressedTextureS3TC(WebGLContext*); virtual ~WebGLExtensionCompressedTextureS3TC(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionDebugRendererInfo : public WebGLExtensionBase { public: explicit WebGLExtensionDebugRendererInfo(WebGLContext*); virtual ~WebGLExtensionDebugRendererInfo(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionDebugShaders : public WebGLExtensionBase { public: explicit WebGLExtensionDebugShaders(WebGLContext*); virtual ~WebGLExtensionDebugShaders(); void GetTranslatedShaderSource(WebGLShader* shader, nsAString& retval); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionDepthTexture : public WebGLExtensionBase { public: explicit WebGLExtensionDepthTexture(WebGLContext*); virtual ~WebGLExtensionDepthTexture(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionElementIndexUint : public WebGLExtensionBase { public: explicit WebGLExtensionElementIndexUint(WebGLContext*); virtual ~WebGLExtensionElementIndexUint(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionFragDepth : public WebGLExtensionBase { public: explicit WebGLExtensionFragDepth(WebGLContext*); virtual ~WebGLExtensionFragDepth(); static bool IsSupported(const WebGLContext* context); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionLoseContext : public WebGLExtensionBase { public: explicit WebGLExtensionLoseContext(WebGLContext*); virtual ~WebGLExtensionLoseContext(); void LoseContext(); void RestoreContext(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionSRGB : public WebGLExtensionBase { public: explicit WebGLExtensionSRGB(WebGLContext*); virtual ~WebGLExtensionSRGB(); static bool IsSupported(const WebGLContext* context); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionStandardDerivatives : public WebGLExtensionBase { public: explicit WebGLExtensionStandardDerivatives(WebGLContext*); virtual ~WebGLExtensionStandardDerivatives(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionShaderTextureLod : public WebGLExtensionBase { public: explicit WebGLExtensionShaderTextureLod(WebGLContext*); virtual ~WebGLExtensionShaderTextureLod(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionTextureFilterAnisotropic : public WebGLExtensionBase { public: explicit WebGLExtensionTextureFilterAnisotropic(WebGLContext*); virtual ~WebGLExtensionTextureFilterAnisotropic(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionTextureFloat : public WebGLExtensionBase { public: explicit WebGLExtensionTextureFloat(WebGLContext*); virtual ~WebGLExtensionTextureFloat(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionTextureFloatLinear : public WebGLExtensionBase { public: explicit WebGLExtensionTextureFloatLinear(WebGLContext*); virtual ~WebGLExtensionTextureFloatLinear(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionTextureHalfFloat : public WebGLExtensionBase { public: explicit WebGLExtensionTextureHalfFloat(WebGLContext*); virtual ~WebGLExtensionTextureHalfFloat(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionTextureHalfFloatLinear : public WebGLExtensionBase { public: explicit WebGLExtensionTextureHalfFloatLinear(WebGLContext*); virtual ~WebGLExtensionTextureHalfFloatLinear(); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionColorBufferFloat : public WebGLExtensionBase { public: explicit WebGLExtensionColorBufferFloat(WebGLContext*); virtual ~WebGLExtensionColorBufferFloat(); static bool IsSupported(const WebGLContext*); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionColorBufferHalfFloat : public WebGLExtensionBase { public: explicit WebGLExtensionColorBufferHalfFloat(WebGLContext*); virtual ~WebGLExtensionColorBufferHalfFloat(); static bool IsSupported(const WebGLContext*); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionDrawBuffers : public WebGLExtensionBase { public: explicit WebGLExtensionDrawBuffers(WebGLContext*); virtual ~WebGLExtensionDrawBuffers(); void DrawBuffersWEBGL(const dom::Sequence& buffers); static bool IsSupported(const WebGLContext*); static const size_t sMinColorAttachments = 4; static const size_t sMinDrawBuffers = 4; /* WEBGL_draw_buffers does not give a minal value for GL_MAX_DRAW_BUFFERS. But, we request for GL_MAX_DRAW_BUFFERS = 4 at least to be able to use all requested color attachments. See DrawBuffersWEBGL in WebGLExtensionDrawBuffers.cpp inner comments for more informations. */ DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionVertexArray : public WebGLExtensionBase { public: explicit WebGLExtensionVertexArray(WebGLContext* aValue); virtual ~WebGLExtensionVertexArray(); already_AddRefed CreateVertexArrayOES(); void DeleteVertexArrayOES(WebGLVertexArray* array); bool IsVertexArrayOES(WebGLVertexArray* array); void BindVertexArrayOES(WebGLVertexArray* array); static bool IsSupported(const WebGLContext* context); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionInstancedArrays : public WebGLExtensionBase { public: explicit WebGLExtensionInstancedArrays(WebGLContext* aContext); virtual ~WebGLExtensionInstancedArrays(); void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, WebGLintptr offset, GLsizei primcount); void VertexAttribDivisorANGLE(GLuint index, GLuint divisor); static bool IsSupported(const WebGLContext* context); DECL_WEBGL_EXTENSION_GOOP }; class WebGLExtensionBlendMinMax : public WebGLExtensionBase { public: explicit WebGLExtensionBlendMinMax(WebGLContext* aValue); virtual ~WebGLExtensionBlendMinMax(); static bool IsSupported(const WebGLContext*); DECL_WEBGL_EXTENSION_GOOP }; } // namespace mozilla #endif // WEBGLEXTENSIONS_H_