/* * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the * License for the specific language governing rights and limitations * under the License. * * The Original Code is the Mozilla OS/2 libraries. * * The Initial Developer of the Original Code is John Fairhurst, * . Portions created by John Fairhurst are * Copyright (C) 1999 John Fairhurst. All Rights Reserved. * * Contributor(s): * This Original Code has been modified by IBM Corporation. * Modifications made by IBM described herein are * Copyright (c) International Business Machines * Corporation, 2000 * * Modifications to Mozilla code or documentation * identified per MPL Section 3.3 * * Date Modified by Description of modification * 03/23/2000 IBM Corp. Added InvalidateRegion method. * 04/12/2000 IBM Corp. Changed params on DispatchMouseEvent to match Windows.. * 04/14/2000 IBM Corp. Declared EventIsInsideWindow for CaptureRollupEvents * 06/15/2000 IBM Corp. Added NS2PM for rectangles * 06/21/2000 IBM Corp. Added CaptureMouse * */ #ifndef _nswindow_h #define _nswindow_h #include "nsWidgetDefs.h" #include "nsBaseWidget.h" #include "nsToolkit.h" #include "nsSwitchToUIThread.h" class nsIMenuBar; // Base widget class. // This is abstract. Controls (labels, radio buttons, listboxen) derive // from here. A thing called a child window derives from here, and the // frame window class derives from the child. The content-displaying // classes are off on their own branch to avoid creating a palette for // every window we create. This may turn out to be what's required, in // which case the paint & palette code from nsChildWindow needs to be // munged in here. nsFrameWindow is separate because work needs to be done // there to decide whether methods apply to frame or client. /* Possible states of the window, used to emulate windows better... */ // default state; Create() not called #define nsWindowState_ePrecreate 0x00000001 // processing Create() method #define nsWindowState_eInCreate 0x00000002 // active, existing window #define nsWindowState_eLive 0x00000004 //processing Close() method #define nsWindowState_eClosing 0x00000008 // object destructor running #define nsWindowState_eDoingDelete 0x00000010 // window destroyed #define nsWindowState_eDead 0x00000100 class nsWindow : public nsBaseWidget, public nsSwitchToUIThread { public: // Scaffolding nsWindow(); virtual ~nsWindow(); // nsIWidget // Creation from native (eh?) or widget parent, destroy NS_IMETHOD Create( nsIWidget *aParent, const nsRect &aRect, EVENT_CALLBACK aHandleEventFunction, nsIDeviceContext *aContext, nsIAppShell *aAppShell = nsnull, nsIToolkit *aToolkit = nsnull, nsWidgetInitData *aInitData = nsnull); NS_IMETHOD Create( nsNativeWidget aParent, const nsRect &aRect, EVENT_CALLBACK aHandleEventFunction, nsIDeviceContext *aContext, nsIAppShell *aAppShell = nsnull, nsIToolkit *aToolkit = nsnull, nsWidgetInitData *aInitData = nsnull); NS_IMETHOD Destroy(); // call before releasing // Hierarchy: only interested in widget children (it seems) virtual nsIWidget *GetParent(); NS_IMETHOD SetSizeMode(PRInt32 aMode); NS_IMETHOD SetMenuBar(nsIMenuBar * aMenuBar) { return NS_ERROR_FAILURE; } NS_IMETHOD ShowMenuBar(PRBool aShow) { return NS_ERROR_FAILURE; } // Physical properties NS_IMETHOD Show( PRBool bState); NS_IMETHOD ConstrainPosition(PRBool aAllowSlop, PRInt32 *aX, PRInt32 *aY); NS_IMETHOD Move( PRInt32 aX, PRInt32 aY); NS_IMETHOD Resize( PRInt32 aWidth, PRInt32 aHeight, PRBool aRepaint); NS_IMETHOD Resize( PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight, PRBool aRepaint); NS_IMETHOD GetClientBounds( nsRect &aRect); NS_IMETHOD Enable( PRBool aState); NS_IMETHOD IsEnabled(PRBool *aState); NS_IMETHOD SetFocus(PRBool aRaise); NS_IMETHOD IsVisible( PRBool &aState); NS_IMETHOD PlaceBehind(nsIWidget *aWidget, PRBool aActivate); NS_IMETHOD CaptureMouse(PRBool aCapture); NS_IMETHOD ModalEventFilter( PRBool aRealEvent, void *aEvent, PRBool *aForWindow ); NS_IMETHOD GetPreferredSize( PRInt32 &aWidth, PRInt32 &aHeight); NS_IMETHOD SetPreferredSize( PRInt32 aWidth, PRInt32 aHeight); NS_IMETHOD BeginResizingChildren(); NS_IMETHOD EndResizingChildren(); NS_IMETHOD WidgetToScreen( const nsRect &aOldRect, nsRect &aNewRect); NS_IMETHOD ScreenToWidget( const nsRect &aOldRect, nsRect &aNewRect); NS_IMETHOD DispatchEvent( struct nsGUIEvent *event, nsEventStatus &aStatus); NS_IMETHOD CaptureRollupEvents(nsIRollupListener * aListener, PRBool aDoCapture, PRBool aConsumeRollupEvent); // Widget appearance virtual nsIFontMetrics *GetFont(); NS_IMETHOD SetFont( const nsFont &aFont); NS_IMETHOD SetColorMap( nsColorMap *aColorMap); NS_IMETHOD SetCursor( nsCursor aCursor); NS_IMETHOD SetTitle( const nsString& aTitle); NS_IMETHOD Invalidate( PRBool aIsSynchronous); NS_IMETHOD Invalidate( const nsRect & aRect, PRBool aIsSynchronous); NS_IMETHOD InvalidateRegion(const nsIRegion *aRegion, PRBool aIsSynchronous); NS_IMETHOD Update(); NS_IMETHOD Scroll( PRInt32 aDx, PRInt32 aDy, nsRect *aClipRect); NS_IMETHOD ScrollWidgets(PRInt32 aDx, PRInt32 aDy); NS_IMETHOD ScrollRect(nsRect &aRect, PRInt32 aDx, PRInt32 aDy); #if 0 // Handled by XP code now // Tooltips NS_IMETHOD SetTooltips( PRUint32 aNumberOfTips, nsRect *aTooltipAreas[]); NS_IMETHOD RemoveTooltips(); NS_IMETHOD UpdateTooltips( nsRect* aNewTips[]); #endif // Get a HWND or a HPS. virtual void *GetNativeData( PRUint32 aDataType); virtual void FreeNativeData( void *aDatum, PRUint32 aDataType); virtual HWND GetMainWindow() const { return mWnd; } // nsSwitchToPMThread interface virtual BOOL CallMethod(MethodInfo *info); // PM methods which need to be public (menus, etc) ULONG GetNextID() { return mNextID++; } void NS2PM_PARENT( POINTL &ptl); void NS2PM( POINTL &ptl); void NS2PM( RECTL &rcl); protected: static BOOL DealWithPopups ( ULONG inMsg, MRESULT* outResult ) ; static PRBool EventIsInsideWindow(nsWindow* aWindow); static nsWindow * GetNSWindowPtr(HWND aWnd); static BOOL SetNSWindowPtr(HWND aWnd, nsWindow * ptr); static nsWindow* gCurrentWindow; // nsWindow methods subclasses must provide for creation to work virtual PCSZ WindowClass(); virtual ULONG WindowStyle() = 0; // hooks subclasses may wish to override! virtual void PostCreateWidget() {} virtual PRInt32 GetHeight( PRInt32 aHeight) { return aHeight; } virtual PRInt32 GetClientHeight() { return mBounds.height; } virtual ULONG GetSWPFlags( ULONG flags) { return flags; } virtual void SetupForPrint( HWND /*hwnd*/) {} // Useful functions for subclasses to use, threaded as necessary. virtual nsresult GetWindowText( nsString &str, PRUint32 *rc); virtual void AddToStyle( ULONG style); virtual void RemoveFromStyle( ULONG style); // return true if deferred virtual BOOL SetWindowPos( HWND hwndInsertBehind, long x, long y, long cx, long cy, unsigned long flags); // Message handlers - may wish to override. Default implementation for // palette, control, paint & scroll is to do nothing. // Return whether message has been processed. virtual PRBool ProcessMessage( ULONG m, MPARAM p1, MPARAM p2, MRESULT &r); virtual PRBool OnPaint(); virtual void OnDestroy(); virtual PRBool OnReposition( PSWP pNewSwp); virtual PRBool OnResize( PRInt32 aX, PRInt32 aY); virtual PRBool OnMove( PRInt32 aX, PRInt32 aY); virtual PRBool OnKey( MPARAM mp1, MPARAM mp2); virtual PRBool OnRealizePalette(); virtual PRBool DispatchFocus( PRUint32 aEventType, PRBool isMozWindowTakingFocus); virtual PRBool OnScroll( ULONG msgid, MPARAM mp1, MPARAM mp2); virtual PRBool OnVScroll( MPARAM mp1, MPARAM mp2); virtual PRBool OnHScroll( MPARAM mp1, MPARAM mp2); virtual PRBool OnControl( MPARAM mp1, MPARAM mp2); // virtual PRBool OnMenuClick( USHORT aCmd); // virtual PRBool OnActivateMenu( HWND aMenu, BOOL aActivate); // called after param has been set... virtual PRBool OnPresParamChanged( MPARAM mp1, MPARAM mp2); virtual PRBool OnDragOver( MPARAM mp1, MPARAM mp2, MRESULT &mr); virtual PRBool OnDragLeave( MPARAM mp1, MPARAM mp2); virtual PRBool OnDrop( MPARAM mp1, MPARAM mp2); static BOOL sIsRegistered; // PM data members HWND mWnd; // window handle PFNWP mPrevWndProc; // previous window procedure nsWindow *mParent; // parent widget ULONG mNextID; // next child window id PSWP mSWPs; // SWPs for deferred window positioning ULONG mlHave, mlUsed; // description of mSWPs array HPOINTER mPointer; // current PM pointer HPS mPS; // cache PS for window ULONG mPSRefs; // number of refs to cache ps BOOL mDragInside; // track draginside state VDKEY mDeadKey; // dead key from previous keyevent BOOL mHaveDeadKey; // is mDeadKey valid [0 may be a valid dead key, for all I know] HWND mHackDestroyWnd; // access GetMainWindow() window from destructor QMSG mQmsg; HWND GetParentHWND() const; HWND GetHWND() const { return mWnd; } PFNWP GetPrevWP() const { return mPrevWndProc; } // nglayout data members PRInt32 mPreferredHeight; PRInt32 mPreferredWidth; nsToolkit *mOS2Toolkit; nsFont *mFont; nsIMenuBar *mMenuBar; PRInt32 mWindowState; // Implementation ------------------------------ void DoCreate( HWND hwndP, nsWindow *wndP, const nsRect &rect, EVENT_CALLBACK aHandleEventFunction, nsIDeviceContext *aContext, nsIAppShell *aAppShell, nsIToolkit *aToolkit, nsWidgetInitData *aInitData); virtual void RealDoCreate( HWND hwndP, nsWindow *aParent, const nsRect &aRect, EVENT_CALLBACK aHandleEventFunction, nsIDeviceContext *aContext, nsIAppShell *aAppShell, nsWidgetInitData *aInitData, HWND hwndOwner = 0); virtual void SubclassWindow(BOOL bState); PRBool ConvertStatus( nsEventStatus aStatus); void InitEvent( nsGUIEvent &event, PRUint32 aEventType, nsPoint *pt = 0); virtual PRBool DispatchWindowEvent(nsGUIEvent* event); virtual PRBool DispatchWindowEvent(nsGUIEvent*event, nsEventStatus &aStatus); PRBool DispatchStandardEvent( PRUint32 aMsg, PRUint8 aStructType = NS_GUI_EVENT); virtual PRBool DispatchMouseEvent( PRUint32 aEventType, MPARAM mp1, MPARAM mp2); virtual PRBool DispatchResizeEvent( PRInt32 aClientX, PRInt32 aClientY); void DeferPosition( HWND, HWND, long, long, long, long, ULONG); // Enumeration of the methods which are accessable on the PM thread enum { CREATE, DESTROY, SET_FOCUS, UPDATE_WINDOW, SET_TITLE, GET_TITLE }; friend MRESULT EXPENTRY fnwpNSWindow( HWND, ULONG, MPARAM, MPARAM); friend MRESULT EXPENTRY fnwpFrame( HWND, ULONG, MPARAM, MPARAM); }; #define PM2NS_PARENT NS2PM_PARENT #define PM2NS NS2PM #define PMSCAN_PAD7 0x47 #define PMSCAN_PAD8 0x48 #define PMSCAN_PAD9 0x49 #define PMSCAN_PADMINUS 0x4A #define PMSCAN_PAD4 0x4B #define PMSCAN_PAD5 0x4C #define PMSCAN_PAD6 0x4D #define PMSCAN_PADPLUS 0x4E #define PMSCAN_PAD1 0x4F #define PMSCAN_PAD2 0x50 #define PMSCAN_PAD3 0x51 #define PMSCAN_PAD0 0x52 #define PMSCAN_PADPERIOD 0x53 #define isNumPadScanCode(scanCode) !( (scanCode < PMSCAN_PAD7) || \ (scanCode > PMSCAN_PADPERIOD) || \ (scanCode == PMSCAN_PADMINUS) || \ (scanCode == PMSCAN_PADPLUS) ) extern PRUint32 WMChar2KeyCode( MPARAM mp1, MPARAM mp2); extern nsWindow *NS_HWNDToWindow( HWND hwnd); #define NSCANVASCLASS "WarpzillaCanvas" #if 0 // Need to do this because the cross-platform widgets (toolbars) assume // that the name of the NS_CHILD_CID is ChildWindow and that it gets // defined in "nsWindow.h". // // However, if we've included this header *from nsCanvas.h*, then we // get a lovely circular dependency, and so special-case this. // // Yes, I suppose I'm just being perverse by having three separate classes // here, but I just baulk at naming a class 'ChildWindow'. // // (and don't tell me there's a JLib class called JMother. Believe me, // I know, and I regret it at least twice a week...) // #ifndef _nscanvas_h #include "nsCanvas.h" typedef nsCanvas ChildWindow; #endif #endif #endif