/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ClientCanvasLayer.h" #include "GLContext.h" // for GLContext #include "GLScreenBuffer.h" // for GLScreenBuffer #include "GeckoProfiler.h" // for PROFILER_LABEL #include "SharedSurfaceEGL.h" // for SurfaceFactory_EGLImage #include "SharedSurfaceGL.h" // for SurfaceFactory_GLTexture, etc #include "SurfaceStream.h" // for SurfaceStream, etc #include "SurfaceTypes.h" // for SurfaceStreamType #include "ClientLayerManager.h" // for ClientLayerManager, etc #include "mozilla/gfx/Point.h" // for IntSize #include "mozilla/layers/CompositorTypes.h" #include "mozilla/layers/LayersTypes.h" #include "nsCOMPtr.h" // for already_AddRefed #include "nsISupportsImpl.h" // for Layer::AddRef, etc #include "nsRect.h" // for nsIntRect #include "nsXULAppAPI.h" // for XRE_GetProcessType, etc #ifdef MOZ_WIDGET_GONK #include "SharedSurfaceGralloc.h" #endif #ifdef XP_MACOSX #include "SharedSurfaceIO.h" #endif #include "gfxPrefs.h" // for WebGLForceLayersReadback using namespace mozilla::gfx; using namespace mozilla::gl; namespace mozilla { namespace layers { ClientCanvasLayer::~ClientCanvasLayer() { MOZ_COUNT_DTOR(ClientCanvasLayer); if (mCanvasClient) { mCanvasClient->OnDetach(); mCanvasClient = nullptr; } if (mTextureSurface) { delete mTextureSurface; } } void ClientCanvasLayer::Initialize(const Data& aData) { CopyableCanvasLayer::Initialize(aData); mCanvasClient = nullptr; if (mGLContext) { GLScreenBuffer* screen = mGLContext->Screen(); SurfaceCaps caps = screen->Caps(); if (mStream) { // The screen caps are irrelevant if we're using a separate stream caps = GetContentFlags() & CONTENT_OPAQUE ? SurfaceCaps::ForRGB() : SurfaceCaps::ForRGBA(); } SurfaceStreamType streamType = SurfaceStream::ChooseGLStreamType(SurfaceStream::OffMainThread, screen->PreserveBuffer()); SurfaceFactory_GL* factory = nullptr; if (!gfxPrefs::WebGLForceLayersReadback()) { if (ClientManager()->AsShadowForwarder()->GetCompositorBackendType() == mozilla::layers::LayersBackend::LAYERS_OPENGL) { if (mGLContext->GetContextType() == GLContextType::EGL) { bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default); if (!isCrossProcess) { // [Basic/OGL Layers, OMTC] WebGL layer init. factory = SurfaceFactory_EGLImage::Create(mGLContext, caps); } else { // [Basic/OGL Layers, OOPC] WebGL layer init. (Out Of Process Compositing) #ifdef MOZ_WIDGET_GONK factory = new SurfaceFactory_Gralloc(mGLContext, caps, ClientManager()->AsShadowForwarder()); #else // we could do readback here maybe NS_NOTREACHED("isCrossProcess but not on native B2G!"); #endif } } else { // [Basic Layers, OMTC] WebGL layer init. // Well, this *should* work... #ifdef XP_MACOSX factory = new SurfaceFactory_IOSurface(mGLContext, caps); #else factory = new SurfaceFactory_GLTexture(mGLContext, nullptr, caps); #endif } } } if (mStream) { // We're using a stream other than the one in the default screen mFactory = factory; if (!mFactory) { // Absolutely must have a factory here, so create a basic one mFactory = new SurfaceFactory_Basic(mGLContext, caps); } gfx::IntSize size = gfx::IntSize(aData.mSize.width, aData.mSize.height); mTextureSurface = SharedSurface_GLTexture::Create(mGLContext, mGLContext, mGLContext->GetGLFormats(), size, caps.alpha, aData.mTexID); SharedSurface* producer = mStream->SwapProducer(mFactory, size); if (!producer) { // Fallback to basic factory delete mFactory; mFactory = new SurfaceFactory_Basic(mGLContext, caps); producer = mStream->SwapProducer(mFactory, size); MOZ_ASSERT(producer, "Failed to create initial canvas surface with basic factory"); } } else if (factory) { screen->Morph(factory, streamType); } } } void ClientCanvasLayer::RenderLayer() { PROFILER_LABEL("ClientCanvasLayer", "Paint"); if (!IsDirty()) { return; } if (GetMaskLayer()) { ToClientLayer(GetMaskLayer())->RenderLayer(); } if (!mCanvasClient) { TextureFlags flags = TEXTURE_IMMEDIATE_UPLOAD; if (mNeedsYFlip) { flags |= TEXTURE_NEEDS_Y_FLIP; } if (!mGLContext) { // We don't support locking for buffer surfaces currently flags |= TEXTURE_IMMEDIATE_UPLOAD; } else { // GLContext's SurfaceStream handles ownership itself, // and doesn't require layers to do any deallocation. flags |= TEXTURE_DEALLOCATE_CLIENT; } mCanvasClient = CanvasClient::CreateCanvasClient(GetCanvasClientType(), ClientManager()->AsShadowForwarder(), flags); if (!mCanvasClient) { return; } if (HasShadow()) { mCanvasClient->Connect(); ClientManager()->AsShadowForwarder()->Attach(mCanvasClient, this); } } FirePreTransactionCallback(); mCanvasClient->Update(gfx::IntSize(mBounds.width, mBounds.height), this); FireDidTransactionCallback(); ClientManager()->Hold(this); mCanvasClient->Updated(); mCanvasClient->OnTransaction(); } already_AddRefed ClientLayerManager::CreateCanvasLayer() { NS_ASSERTION(InConstruction(), "Only allowed in construction phase"); nsRefPtr layer = new ClientCanvasLayer(this); CREATE_SHADOW(Canvas); return layer.forget(); } } }