/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "D3D9SurfaceImage.h" #include "gfx2DGlue.h" #include "mozilla/layers/TextureD3D9.h" #include "mozilla/layers/CompositableClient.h" #include "mozilla/layers/CompositableForwarder.h" #include "mozilla/layers/ImageBridgeChild.h" #include "mozilla/gfx/Types.h" namespace mozilla { namespace layers { D3D9SurfaceImage::D3D9SurfaceImage() : Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE) , mSize(0, 0) , mValid(true) {} D3D9SurfaceImage::~D3D9SurfaceImage() { } HRESULT D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator, IDirect3DSurface9* aSurface, const gfx::IntRect& aRegion) { NS_ENSURE_TRUE(aSurface, E_POINTER); HRESULT hr; RefPtr surface = aSurface; RefPtr device; hr = surface->GetDevice(getter_AddRefs(device)); NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL); RefPtr d3d9; hr = device->GetDirect3D(getter_AddRefs(d3d9)); NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL); D3DSURFACE_DESC desc; surface->GetDesc(&desc); // Ensure we can convert the textures format to RGB conversion // in StretchRect. Fail if we can't. hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, desc.Format, D3DFMT_A8R8G8B8); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); // DXVA surfaces aren't created sharable, so we need to copy the surface // to a sharable texture to that it's accessible to the layer manager's // device. RefPtr textureClient = aAllocator->CreateOrRecycleClient(gfx::SurfaceFormat::B8G8R8A8, aRegion.Size()); if (!textureClient) { return E_FAIL; } // Copy the image onto the texture, preforming YUV -> RGB conversion if necessary. RefPtr textureSurface = static_cast( textureClient->GetInternalData())->GetD3D9Surface(); if (!textureSurface) { return E_FAIL; } RECT src = { aRegion.x, aRegion.y, aRegion.x+aRegion.width, aRegion.y+aRegion.height }; hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); mTextureClient = textureClient; mSize = aRegion.Size(); return S_OK; } already_AddRefed D3D9SurfaceImage::GetD3D9Surface() { return static_cast( mTextureClient->GetInternalData())->GetD3D9Surface(); } const D3DSURFACE_DESC& D3D9SurfaceImage::GetDesc() const { return static_cast(mTextureClient->GetInternalData())->GetDesc(); } gfx::IntSize D3D9SurfaceImage::GetSize() { return mSize; } TextureClient* D3D9SurfaceImage::GetTextureClient(CompositableClient* aClient) { MOZ_ASSERT(mTextureClient); MOZ_ASSERT(mTextureClient->GetAllocator() == aClient->GetForwarder()); return mTextureClient; } already_AddRefed D3D9SurfaceImage::GetAsSourceSurface() { if (!mTextureClient) { return nullptr; } HRESULT hr; RefPtr surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8); if (NS_WARN_IF(!surface)) { return nullptr; } DXGID3D9TextureData* texData = static_cast(mTextureClient->GetInternalData()); // Readback the texture from GPU memory into system memory, so that // we can copy it into the Cairo image. This is expensive. RefPtr textureSurface = texData->GetD3D9Surface(); if (!textureSurface) { return nullptr; } RefPtr device = texData->GetD3D9Device(); if (!device) { return nullptr; } RefPtr systemMemorySurface; hr = device->CreateOffscreenPlainSurface(mSize.width, mSize.height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, getter_AddRefs(systemMemorySurface), 0); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); hr = device->GetRenderTargetData(textureSurface, systemMemorySurface); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); D3DLOCKED_RECT rect; hr = systemMemorySurface->LockRect(&rect, nullptr, 0); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); gfx::DataSourceSurface::MappedSurface mappedSurface; if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) { systemMemorySurface->UnlockRect(); return nullptr; } const unsigned char* src = (const unsigned char*)(rect.pBits); const unsigned srcPitch = rect.Pitch; for (int y = 0; y < mSize.height; y++) { memcpy(mappedSurface.mData + mappedSurface.mStride * y, (unsigned char*)(src) + srcPitch * y, mSize.width * 4); } systemMemorySurface->UnlockRect(); surface->Unmap(); return surface.forget(); } already_AddRefed D3D9RecycleAllocator::Allocate(gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) { TextureData* data = DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlags, mDevice); if (!data) { return nullptr; } return MakeAndAddRef(data, aTextureFlags, mSurfaceAllocator); } already_AddRefed D3D9RecycleAllocator::CreateOrRecycleClient(gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize) { return CreateOrRecycle(aFormat, aSize, BackendSelector::Content, TextureFlags::DEFAULT); } } // namespace layers } // namespace mozilla