/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* This must occur *after* layers/PLayers.h to avoid typedefs conflicts. */ #include "LayerScope.h" #include "Composer2D.h" #include "Effects.h" #include "mozilla/TimeStamp.h" #include "mozilla/Preferences.h" #include "mozilla/Endian.h" #include "TexturePoolOGL.h" #include "mozilla/layers/CompositorOGL.h" #include "mozilla/layers/CompositorParent.h" #include "mozilla/layers/LayerManagerComposite.h" #include "mozilla/layers/TextureHostOGL.h" #include "gfxColor.h" #include "gfxContext.h" #include "gfxUtils.h" #include "gfxPrefs.h" #include "nsIWidget.h" #include "GLContext.h" #include "GLContextProvider.h" #include "GLReadTexImageHelper.h" #include "nsIServiceManager.h" #include "nsIConsoleService.h" #include #include "mozilla/LinkedList.h" #include "mozilla/Base64.h" #include "mozilla/SHA1.h" #include "mozilla/StaticPtr.h" #include "nsThreadUtils.h" #include "nsISocketTransport.h" #include "nsIServerSocket.h" #include "nsReadLine.h" #include "nsNetCID.h" #include "nsIOutputStream.h" #include "nsIAsyncInputStream.h" #include "nsIEventTarget.h" #include "nsProxyRelease.h" // Undo the damage done by mozzconf.h #undef compress #include "mozilla/Compression.h" // Protocol buffer (generated automatically) #include "protobuf/LayerScopePacket.pb.h" namespace mozilla { namespace layers { using namespace mozilla::Compression; using namespace mozilla::gfx; using namespace mozilla::gl; using namespace mozilla; using namespace layerscope; class DebugDataSender; class DebugGLData; /* This class handle websocket protocol which included * handshake and data frame's header */ class LayerScopeWebSocketHandler : public nsIInputStreamCallback { public: NS_DECL_THREADSAFE_ISUPPORTS enum SocketStateType { NoHandshake, HandshakeSuccess, HandshakeFailed }; LayerScopeWebSocketHandler() : mState(NoHandshake) { } private: virtual ~LayerScopeWebSocketHandler() { if (mTransport) { mTransport->Close(NS_OK); } } public: void OpenStream(nsISocketTransport* aTransport) { MOZ_ASSERT(aTransport); mTransport = aTransport; mTransport->OpenOutputStream(nsITransport::OPEN_BLOCKING, 0, 0, getter_AddRefs(mOutputStream)); nsCOMPtr debugInputStream; mTransport->OpenInputStream(0, 0, 0, getter_AddRefs(debugInputStream)); mInputStream = do_QueryInterface(debugInputStream); mInputStream->AsyncWait(this, 0, 0, NS_GetCurrentThread()); } bool WriteToStream(void *ptr, uint32_t size) { if (mState == NoHandshake) { // Not yet handshake, just return true in case of // LayerScope remove this handle return true; } else if (mState == HandshakeFailed) { return false; } // Generate WebSocket header uint8_t wsHeader[10]; int wsHeaderSize = 0; const uint8_t opcode = 0x2; wsHeader[0] = 0x80 | (opcode & 0x0f); // FIN + opcode; if (size <= 125) { wsHeaderSize = 2; wsHeader[1] = size; } else if (size < 65536) { wsHeaderSize = 4; wsHeader[1] = 0x7E; NetworkEndian::writeUint16(wsHeader + 2, size); } else { wsHeaderSize = 10; wsHeader[1] = 0x7F; NetworkEndian::writeUint64(wsHeader + 2, size); } // Send WebSocket header nsresult rv; uint32_t cnt; rv = mOutputStream->Write(reinterpret_cast(wsHeader), wsHeaderSize, &cnt); if (NS_FAILED(rv)) return false; uint32_t written = 0; while (written < size) { uint32_t cnt; rv = mOutputStream->Write(reinterpret_cast(ptr) + written, size - written, &cnt); if (NS_FAILED(rv)) return false; written += cnt; } return true; } // nsIInputStreamCallback NS_IMETHODIMP OnInputStreamReady(nsIAsyncInputStream *stream) MOZ_OVERRIDE { nsTArray protocolString; ReadInputStreamData(protocolString); if (WebSocketHandshake(protocolString)) { mState = HandshakeSuccess; } else { mState = HandshakeFailed; } return NS_OK; } private: void ReadInputStreamData(nsTArray& aProtocolString) { nsLineBuffer lineBuffer; nsCString line; bool more = true; do { NS_ReadLine(mInputStream.get(), &lineBuffer, line, &more); if (line.Length() > 0) { aProtocolString.AppendElement(line); } } while (more && line.Length() > 0); } bool WebSocketHandshake(nsTArray& aProtocolString) { nsresult rv; bool isWebSocket = false; nsCString version; nsCString wsKey; nsCString protocol; // Validate WebSocket client request. if (aProtocolString.Length() == 0) return false; // Check that the HTTP method is GET const char* HTTP_METHOD = "GET "; if (strncmp(aProtocolString[0].get(), HTTP_METHOD, strlen(HTTP_METHOD)) != 0) { return false; } for (uint32_t i = 1; i < aProtocolString.Length(); ++i) { const char* line = aProtocolString[i].get(); const char* prop_pos = strchr(line, ':'); if (prop_pos != nullptr) { nsCString key(line, prop_pos - line); nsCString value(prop_pos + 2); if (key.EqualsIgnoreCase("upgrade") && value.EqualsIgnoreCase("websocket")) { isWebSocket = true; } else if (key.EqualsIgnoreCase("sec-websocket-version")) { version = value; } else if (key.EqualsIgnoreCase("sec-websocket-key")) { wsKey = value; } else if (key.EqualsIgnoreCase("sec-websocket-protocol")) { protocol = value; } } } if (!isWebSocket) { return false; } if (!(version.EqualsLiteral("7") || version.EqualsLiteral("8") || version.EqualsLiteral("13"))) { return false; } if (!(protocol.EqualsIgnoreCase("binary"))) { return false; } // Client request is valid. Start to generate and send server response. nsAutoCString guid("258EAFA5-E914-47DA-95CA-C5AB0DC85B11"); nsAutoCString res; SHA1Sum sha1; nsCString combined(wsKey + guid); sha1.update(combined.get(), combined.Length()); uint8_t digest[SHA1Sum::kHashSize]; // SHA1 digests are 20 bytes long. sha1.finish(digest); nsCString newString(reinterpret_cast(digest), SHA1Sum::kHashSize); Base64Encode(newString, res); nsCString response("HTTP/1.1 101 Switching Protocols\r\n"); response.AppendLiteral("Upgrade: websocket\r\n"); response.AppendLiteral("Connection: Upgrade\r\n"); response.Append(nsCString("Sec-WebSocket-Accept: ") + res + nsCString("\r\n")); response.AppendLiteral("Sec-WebSocket-Protocol: binary\r\n\r\n"); uint32_t written = 0; uint32_t size = response.Length(); while (written < size) { uint32_t cnt; rv = mOutputStream->Write(const_cast(response.get()) + written, size - written, &cnt); if (NS_FAILED(rv)) return false; written += cnt; } mOutputStream->Flush(); return true; } nsCOMPtr mOutputStream; nsCOMPtr mInputStream; nsCOMPtr mTransport; SocketStateType mState; }; NS_IMPL_ISUPPORTS(LayerScopeWebSocketHandler, nsIInputStreamCallback); class LayerScopeWebSocketManager { public: LayerScopeWebSocketManager(); ~LayerScopeWebSocketManager(); void AddConnection(nsISocketTransport *aTransport) { MOZ_ASSERT(aTransport); nsRefPtr temp = new LayerScopeWebSocketHandler(); temp->OpenStream(aTransport); mHandlers.AppendElement(temp.get()); } void RemoveConnection(uint32_t aIndex) { MOZ_ASSERT(aIndex < mHandlers.Length()); mHandlers.RemoveElementAt(aIndex); } void RemoveAllConnections() { mHandlers.Clear(); } bool WriteAll(void *ptr, uint32_t size) { for (int32_t i = mHandlers.Length() - 1; i >= 0; --i) { if (!mHandlers[i]->WriteToStream(ptr, size)) { // Send failed, remove this handler RemoveConnection(i); } } return true; } bool IsConnected() { return (mHandlers.Length() != 0) ? true : false; } void AppendDebugData(DebugGLData *aDebugData); void CleanDebugData(); void DispatchDebugData(); private: nsTArray > mHandlers; nsCOMPtr mDebugSenderThread; nsRefPtr mCurrentSender; nsCOMPtr mServerSocket; }; // Static class to create and destory LayerScopeWebSocketManager object class WebSocketHelper { public: static void CreateServerSocket() { // Create Web Server Socket (which has to be on the main thread) MOZ_ASSERT(NS_IsMainThread(), "Wrong thread!"); if (!sWebSocketManager) { sWebSocketManager = new LayerScopeWebSocketManager(); } } static void DestroyServerSocket() { // Destroy Web Server Socket if (sWebSocketManager) { sWebSocketManager->RemoveAllConnections(); } } static LayerScopeWebSocketManager* GetSocketManager() { return sWebSocketManager; } private: static StaticAutoPtr sWebSocketManager; }; StaticAutoPtr WebSocketHelper::sWebSocketManager; /* * DebugGLData is the base class of * 1. DebugGLFrameStatusData (Frame start/end packet) * 2. DebugGLColorData (Color data packet) * 3. DebugGLTextureData (Texture data packet) */ class DebugGLData: public LinkedListElement { public: explicit DebugGLData(Packet::DataType aDataType) : mDataType(aDataType) { } virtual ~DebugGLData() { } Packet::DataType GetDataType() const { return mDataType; } virtual bool Write() = 0; static bool WriteToStream(Packet& aPacket) { if (!WebSocketHelper::GetSocketManager()) return true; uint32_t size = aPacket.ByteSize(); auto data = MakeUnique(size); aPacket.SerializeToArray(data.get(), size); return WebSocketHelper::GetSocketManager()->WriteAll(data.get(), size); } protected: Packet::DataType mDataType; }; class DebugGLFrameStatusData : public DebugGLData { public: DebugGLFrameStatusData(Packet::DataType aDataType, int64_t aValue) : DebugGLData(aDataType), mFrameStamp(aValue) { } explicit DebugGLFrameStatusData(Packet::DataType aDataType) : DebugGLData(aDataType), mFrameStamp(0) { } int64_t GetFrameStamp() const { return mFrameStamp; } virtual bool Write() MOZ_OVERRIDE { Packet packet; packet.set_type(mDataType); FramePacket* fp = packet.mutable_frame(); fp->set_value(static_cast(mFrameStamp)); if (!WriteToStream(packet)) return false; return true; } protected: int64_t mFrameStamp; }; class DebugGLTextureData : public DebugGLData { public: DebugGLTextureData(GLContext* cx, void* layerRef, GLenum target, GLuint name, DataSourceSurface* img) : DebugGLData(Packet::TEXTURE), mLayerRef(layerRef), mTarget(target), mName(name), mContextAddress(reinterpret_cast(cx)), mDatasize(0) { // pre-packing // DataSourceSurface may have locked buffer, // so we should compress now, and then it could // be unlocked outside. pack(img); } const void* GetLayerRef() const { return mLayerRef; } GLuint GetName() const { return mName; } GLenum GetTextureTarget() const { return mTarget; } intptr_t GetContextAddress() const { return mContextAddress; } uint32_t GetDataSize() const { return mDatasize; } virtual bool Write() MOZ_OVERRIDE { if (!WriteToStream(mPacket)) return false; return true; } private: void pack(DataSourceSurface* aImage) { mPacket.set_type(mDataType); TexturePacket* tp = mPacket.mutable_texture(); tp->set_layerref(reinterpret_cast(mLayerRef)); tp->set_name(mName); tp->set_target(mTarget); tp->set_dataformat(LOCAL_GL_RGBA); tp->set_glcontext(static_cast(mContextAddress)); if (aImage) { tp->set_width(aImage->GetSize().width); tp->set_height(aImage->GetSize().height); tp->set_stride(aImage->Stride()); mDatasize = aImage->GetSize().height * aImage->Stride(); auto compresseddata = MakeUnique(LZ4::maxCompressedSize(mDatasize)); if (compresseddata) { int ndatasize = LZ4::compress((char*)aImage->GetData(), mDatasize, compresseddata.get()); if (ndatasize > 0) { mDatasize = ndatasize; tp->set_dataformat((1 << 16 | tp->dataformat())); tp->set_data(compresseddata.get(), mDatasize); } else { NS_WARNING("Compress data failed"); tp->set_data(aImage->GetData(), mDatasize); } } else { NS_WARNING("Couldn't new compressed data."); tp->set_data(aImage->GetData(), mDatasize); } } else { tp->set_width(0); tp->set_height(0); tp->set_stride(0); } } protected: void* mLayerRef; GLenum mTarget; GLuint mName; intptr_t mContextAddress; uint32_t mDatasize; // Packet data Packet mPacket; }; class DebugGLColorData : public DebugGLData { public: DebugGLColorData(void* layerRef, const gfxRGBA& color, int width, int height) : DebugGLData(Packet::COLOR), mLayerRef(layerRef), mColor(color.Packed()), mSize(width, height) { } const void* GetLayerRef() const { return mLayerRef; } uint32_t GetColor() const { return mColor; } const nsIntSize& GetSize() const { return mSize; } virtual bool Write() MOZ_OVERRIDE { Packet packet; packet.set_type(mDataType); ColorPacket* cp = packet.mutable_color(); cp->set_layerref(reinterpret_cast(mLayerRef)); cp->set_color(mColor); cp->set_width(mSize.width); cp->set_height(mSize.height); if (!WriteToStream(packet)) return false; return true; } protected: void* mLayerRef; uint32_t mColor; nsIntSize mSize; }; class DebugGLLayersData : public DebugGLData { public: explicit DebugGLLayersData(UniquePtr aPacket) : DebugGLData(Packet::LAYERS), mPacket(Move(aPacket)) { } virtual bool Write() MOZ_OVERRIDE { mPacket->set_type(mDataType); if (!WriteToStream(*mPacket)) return false; return true; } protected: UniquePtr mPacket; }; class DebugListener : public nsIServerSocketListener { virtual ~DebugListener() { } public: NS_DECL_THREADSAFE_ISUPPORTS DebugListener() { } /* nsIServerSocketListener */ NS_IMETHODIMP OnSocketAccepted(nsIServerSocket *aServ, nsISocketTransport *aTransport) MOZ_OVERRIDE { if (!WebSocketHelper::GetSocketManager()) return NS_OK; printf_stderr("*** LayerScope: Accepted connection\n"); WebSocketHelper::GetSocketManager()->AddConnection(aTransport); return NS_OK; } NS_IMETHODIMP OnStopListening(nsIServerSocket *aServ, nsresult aStatus) MOZ_OVERRIDE { return NS_OK; } }; NS_IMPL_ISUPPORTS(DebugListener, nsIServerSocketListener); class DebugDataSender : public nsIRunnable { virtual ~DebugDataSender() { Cleanup(); } public: NS_DECL_THREADSAFE_ISUPPORTS DebugDataSender() { } void Append(DebugGLData *d) { mList.insertBack(d); } void Cleanup() { if (mList.isEmpty()) return; DebugGLData *d; while ((d = mList.popFirst()) != nullptr) delete d; } /* nsIRunnable impl; send the data */ NS_IMETHODIMP Run() MOZ_OVERRIDE { DebugGLData *d; nsresult rv = NS_OK; while ((d = mList.popFirst()) != nullptr) { UniquePtr cleaner(d); if (!d->Write()) { rv = NS_ERROR_FAILURE; break; } } Cleanup(); if (NS_FAILED(rv)) { WebSocketHelper::DestroyServerSocket(); } return NS_OK; } protected: LinkedList mList; }; NS_IMPL_ISUPPORTS(DebugDataSender, nsIRunnable); class CreateServerSocketRunnable : public nsRunnable { public: NS_IMETHOD Run() { WebSocketHelper::CreateServerSocket(); return NS_OK; } }; /* * LayerScope SendXXX Structure * 1. SendLayer * 2. SendEffectChain * 1. SendTexturedEffect * -> SendTextureSource * 2. SendYCbCrEffect * -> SendTextureSource * 3. SendColor */ class SenderHelper { // Sender public APIs public: static void SendLayer(LayerComposite* aLayer, int aWidth, int aHeight); static void SendEffectChain(gl::GLContext* aGLContext, const EffectChain& aEffectChain, int aWidth = 0, int aHeight = 0); // Sender private functions private: static void SendColor(void* aLayerRef, const gfxRGBA& aColor, int aWidth, int aHeight); static void SendTextureSource(GLContext* aGLContext, void* aLayerRef, TextureSourceOGL* aSource, bool aFlipY); static void SendTexturedEffect(GLContext* aGLContext, void* aLayerRef, const TexturedEffect* aEffect); static void SendYCbCrEffect(GLContext* aGLContext, void* aLayerRef, const EffectYCbCr* aEffect); }; // ---------------------------------------------- // SenderHelper implementation // ---------------------------------------------- void SenderHelper::SendLayer(LayerComposite* aLayer, int aWidth, int aHeight) { MOZ_ASSERT(aLayer && aLayer->GetLayer()); if (!aLayer || !aLayer->GetLayer()) { return; } switch (aLayer->GetLayer()->GetType()) { case Layer::TYPE_COLOR: { EffectChain effect; aLayer->GenEffectChain(effect); SenderHelper::SendEffectChain(nullptr, effect, aWidth, aHeight); break; } case Layer::TYPE_IMAGE: case Layer::TYPE_CANVAS: case Layer::TYPE_PAINTED: { // Get CompositableHost and Compositor CompositableHost* compHost = aLayer->GetCompositableHost(); Compositor* comp = compHost->GetCompositor(); // Send EffectChain only for CompositorOGL if (LayersBackend::LAYERS_OPENGL == comp->GetBackendType()) { CompositorOGL* compOGL = static_cast(comp); EffectChain effect; // Generate primary effect (lock and gen) AutoLockCompositableHost lock(compHost); aLayer->GenEffectChain(effect); SenderHelper::SendEffectChain(compOGL->gl(), effect); } break; } case Layer::TYPE_CONTAINER: default: break; } } void SenderHelper::SendColor(void* aLayerRef, const gfxRGBA& aColor, int aWidth, int aHeight) { WebSocketHelper::GetSocketManager()->AppendDebugData( new DebugGLColorData(aLayerRef, aColor, aWidth, aHeight)); } void SenderHelper::SendTextureSource(GLContext* aGLContext, void* aLayerRef, TextureSourceOGL* aSource, bool aFlipY) { MOZ_ASSERT(aGLContext); if (!aGLContext) { return; } GLenum textureTarget = aSource->GetTextureTarget(); ShaderConfigOGL config = ShaderConfigFromTargetAndFormat(textureTarget, aSource->GetFormat()); int shaderConfig = config.mFeatures; aSource->BindTexture(LOCAL_GL_TEXTURE0, gfx::Filter::LINEAR); GLuint textureId = 0; // This is horrid hack. It assumes that aGLContext matches the context // aSource has bound to. if (textureTarget == LOCAL_GL_TEXTURE_2D) { aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &textureId); } else if (textureTarget == LOCAL_GL_TEXTURE_EXTERNAL) { aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL, &textureId); } else if (textureTarget == LOCAL_GL_TEXTURE_RECTANGLE) { aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_RECTANGLE, &textureId); } gfx::IntSize size = aSource->GetSize(); // By sending 0 to ReadTextureImage rely upon aSource->BindTexture binding // texture correctly. textureId is used for tracking in DebugGLTextureData. RefPtr img = aGLContext->ReadTexImageHelper()->ReadTexImage(0, textureTarget, size, shaderConfig, aFlipY); WebSocketHelper::GetSocketManager()->AppendDebugData( new DebugGLTextureData(aGLContext, aLayerRef, textureTarget, textureId, img)); } void SenderHelper::SendTexturedEffect(GLContext* aGLContext, void* aLayerRef, const TexturedEffect* aEffect) { TextureSourceOGL* source = aEffect->mTexture->AsSourceOGL(); if (!source) return; bool flipY = false; SendTextureSource(aGLContext, aLayerRef, source, flipY); } void SenderHelper::SendYCbCrEffect(GLContext* aGLContext, void* aLayerRef, const EffectYCbCr* aEffect) { TextureSource* sourceYCbCr = aEffect->mTexture; if (!sourceYCbCr) return; const int Y = 0, Cb = 1, Cr = 2; TextureSourceOGL* sourceY = sourceYCbCr->GetSubSource(Y)->AsSourceOGL(); TextureSourceOGL* sourceCb = sourceYCbCr->GetSubSource(Cb)->AsSourceOGL(); TextureSourceOGL* sourceCr = sourceYCbCr->GetSubSource(Cr)->AsSourceOGL(); bool flipY = false; SendTextureSource(aGLContext, aLayerRef, sourceY, flipY); SendTextureSource(aGLContext, aLayerRef, sourceCb, flipY); SendTextureSource(aGLContext, aLayerRef, sourceCr, flipY); } void SenderHelper::SendEffectChain(GLContext* aGLContext, const EffectChain& aEffectChain, int aWidth, int aHeight) { const Effect* primaryEffect = aEffectChain.mPrimaryEffect; switch (primaryEffect->mType) { case EffectTypes::RGB: { const TexturedEffect* texturedEffect = static_cast(primaryEffect); SendTexturedEffect(aGLContext, aEffectChain.mLayerRef, texturedEffect); break; } case EffectTypes::YCBCR: { const EffectYCbCr* yCbCrEffect = static_cast(primaryEffect); SendYCbCrEffect(aGLContext, aEffectChain.mLayerRef, yCbCrEffect); break; } case EffectTypes::SOLID_COLOR: { const EffectSolidColor* solidColorEffect = static_cast(primaryEffect); gfxRGBA color(solidColorEffect->mColor.r, solidColorEffect->mColor.g, solidColorEffect->mColor.b, solidColorEffect->mColor.a); SendColor(aEffectChain.mLayerRef, color, aWidth, aHeight); break; } case EffectTypes::COMPONENT_ALPHA: case EffectTypes::RENDER_TARGET: default: break; } //const Effect* secondaryEffect = aEffectChain.mSecondaryEffects[EffectTypes::MASK]; // TODO: } // ---------------------------------------------- // LayerScopeWebSocketManager implementation // ---------------------------------------------- LayerScopeWebSocketManager::LayerScopeWebSocketManager() { NS_NewThread(getter_AddRefs(mDebugSenderThread)); mServerSocket = do_CreateInstance(NS_SERVERSOCKET_CONTRACTID); int port = gfxPrefs::LayerScopePort(); mServerSocket->Init(port, false, -1); mServerSocket->AsyncListen(new DebugListener); } LayerScopeWebSocketManager::~LayerScopeWebSocketManager() { } void LayerScopeWebSocketManager::AppendDebugData(DebugGLData *aDebugData) { if (!mCurrentSender) { mCurrentSender = new DebugDataSender(); } mCurrentSender->Append(aDebugData); } void LayerScopeWebSocketManager::CleanDebugData() { if (mCurrentSender) { mCurrentSender->Cleanup(); } } void LayerScopeWebSocketManager::DispatchDebugData() { mDebugSenderThread->Dispatch(mCurrentSender, NS_DISPATCH_NORMAL); mCurrentSender = nullptr; } // ---------------------------------------------- // LayerScope implementation // ---------------------------------------------- void LayerScope::Init() { if (!gfxPrefs::LayerScopeEnabled()) { return; } if (NS_IsMainThread()) { WebSocketHelper::CreateServerSocket(); } else { // Dispatch creation to main thread, and make sure we // dispatch this only once after booting static bool dispatched = false; if (dispatched) { return; } DebugOnly rv = NS_DispatchToMainThread(new CreateServerSocketRunnable()); MOZ_ASSERT(NS_SUCCEEDED(rv), "Failed to dispatch WebSocket Creation to main thread"); dispatched = true; } } void LayerScope::SendEffectChain(gl::GLContext* aGLContext, const EffectChain& aEffectChain, int aWidth, int aHeight) { // Protect this public function if (!CheckSendable()) { return; } SenderHelper::SendEffectChain(aGLContext, aEffectChain, aWidth, aHeight); } void LayerScope::SendLayer(LayerComposite* aLayer, int aWidth, int aHeight) { // Protect this public function if (!CheckSendable()) { return; } SenderHelper::SendLayer(aLayer, aWidth, aHeight); } void LayerScope::SendLayerDump(UniquePtr aPacket) { // Protect this public function if (!CheckSendable()) { return; } WebSocketHelper::GetSocketManager()->AppendDebugData( new DebugGLLayersData(Move(aPacket))); } bool LayerScope::CheckSendable() { // Only compositor threads check LayerScope status MOZ_ASSERT(CompositorParent::IsInCompositorThread()); if (!gfxPrefs::LayerScopeEnabled()) { return false; } if (!WebSocketHelper::GetSocketManager()) { Init(); return false; } if (!WebSocketHelper::GetSocketManager()->IsConnected()) { return false; } return true; } void LayerScope::CleanLayer() { if (CheckSendable()) { WebSocketHelper::GetSocketManager()->CleanDebugData(); } } // ---------------------------------------------- // LayerScopeAutoFrame implementation // ---------------------------------------------- LayerScopeAutoFrame::LayerScopeAutoFrame(int64_t aFrameStamp) { // Do Begin Frame BeginFrame(aFrameStamp); } LayerScopeAutoFrame::~LayerScopeAutoFrame() { // Do End Frame EndFrame(); } void LayerScopeAutoFrame::BeginFrame(int64_t aFrameStamp) { if (!LayerScope::CheckSendable()) { return; } WebSocketHelper::GetSocketManager()->AppendDebugData( new DebugGLFrameStatusData(Packet::FRAMESTART, aFrameStamp)); } void LayerScopeAutoFrame::EndFrame() { if (!LayerScope::CheckSendable()) { return; } WebSocketHelper::GetSocketManager()->AppendDebugData( new DebugGLFrameStatusData(Packet::FRAMEEND)); WebSocketHelper::GetSocketManager()->DispatchDebugData(); } } /* layers */ } /* mozilla */