/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layout_RenderFrameParent_h #define mozilla_layout_RenderFrameParent_h #include "mozilla/Attributes.h" #include #include "mozilla/layout/PRenderFrameParent.h" #include "mozilla/layers/ShadowLayersManager.h" #include "nsDisplayList.h" #include "RenderFrameUtils.h" class nsContentView; class nsFrameLoader; class nsSubDocumentFrame; namespace mozilla { class InputEvent; namespace layers { class AsyncPanZoomController; class GestureEventListener; class TargetConfig; class LayerTransactionParent; struct TextureFactoryIdentifier; } namespace layout { class RemoteContentController; class RenderFrameParent : public PRenderFrameParent, public mozilla::layers::ShadowLayersManager { typedef mozilla::layers::FrameMetrics FrameMetrics; typedef mozilla::layers::ContainerLayer ContainerLayer; typedef mozilla::layers::Layer Layer; typedef mozilla::layers::LayerManager LayerManager; typedef mozilla::layers::TargetConfig TargetConfig; typedef mozilla::layers::LayerTransactionParent LayerTransactionParent; typedef mozilla::FrameLayerBuilder::ContainerParameters ContainerParameters; typedef mozilla::layers::TextureFactoryIdentifier TextureFactoryIdentifier; typedef FrameMetrics::ViewID ViewID; public: typedef std::map > ViewMap; /** * Select the desired scrolling behavior. If ASYNC_PAN_ZOOM is * chosen, then RenderFrameParent will watch input events and use * them to asynchronously pan and zoom. */ RenderFrameParent(nsFrameLoader* aFrameLoader, ScrollingBehavior aScrollingBehavior, TextureFactoryIdentifier* aTextureFactoryIdentifier, uint64_t* aId); virtual ~RenderFrameParent(); void Destroy(); /** * Helper function for getting a non-owning reference to a scrollable. * @param aId The ID of the frame. */ nsContentView* GetContentView(ViewID aId = FrameMetrics::ROOT_SCROLL_ID); void ContentViewScaleChanged(nsContentView* aView); virtual void ShadowLayersUpdated(LayerTransactionParent* aLayerTree, const TargetConfig& aTargetConfig, bool isFirstPaint) MOZ_OVERRIDE; void BuildDisplayList(nsDisplayListBuilder* aBuilder, nsSubDocumentFrame* aFrame, const nsRect& aDirtyRect, const nsDisplayListSet& aLists); already_AddRefed BuildLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, LayerManager* aManager, const nsIntRect& aVisibleRect, nsDisplayItem* aItem, const ContainerParameters& aContainerParameters); void OwnerContentChanged(nsIContent* aContent); void SetBackgroundColor(nscolor aColor) { mBackgroundColor = gfxRGBA(aColor); }; void NotifyInputEvent(const nsInputEvent& aEvent, nsInputEvent* aOutEvent); void NotifyDimensionsChanged(int width, int height); void ZoomToRect(const gfxRect& aRect); void ContentReceivedTouch(bool aPreventDefault); void UpdateZoomConstraints(bool aAllowZoom, float aMinZoom, float aMaxZoom); protected: void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE; virtual bool RecvNotifyCompositorTransaction() MOZ_OVERRIDE; virtual bool RecvCancelDefaultPanZoom() MOZ_OVERRIDE; virtual bool RecvDetectScrollableSubframe() MOZ_OVERRIDE; virtual PLayerTransactionParent* AllocPLayerTransaction() MOZ_OVERRIDE; virtual bool DeallocPLayerTransaction(PLayerTransactionParent* aLayers) MOZ_OVERRIDE; private: void BuildViewMap(); void TriggerRepaint(); void DispatchEventForPanZoomController(const InputEvent& aEvent); LayerTransactionParent* GetShadowLayers() const; uint64_t GetLayerTreeId() const; ContainerLayer* GetRootLayer() const; // When our child frame is pushing transactions directly to the // compositor, this is the ID of its layer tree in the compositor's // context. uint64_t mLayersId; nsRefPtr mFrameLoader; nsRefPtr mContainer; // When our scrolling behavior is ASYNC_PAN_ZOOM, we have a nonnull // AsyncPanZoomController. It's associated with the shadow layer // tree on the compositor thread. nsRefPtr mPanZoomController; nsRefPtr mContentController; // This contains the views for all the scrollable frames currently in the // painted region of our remote content. ViewMap mContentViews; // True after Destroy() has been called, which is triggered // originally by nsFrameLoader::Destroy(). After this point, we can // no longer safely ask the frame loader to find its nearest layer // manager, because it may have been disconnected from the DOM. // It's still OK to *tell* the frame loader that we've painted after // it's destroyed; it'll just ignore us, and we won't be able to // find an nsIFrame to invalidate. See ShadowLayersUpdated(). // // Prefer the extra bit of state to null'ing out mFrameLoader in // Destroy() so that less code needs to be special-cased for after // Destroy(). // // It's possible for mFrameLoader==null and // mFrameLoaderDestroyed==false. bool mFrameLoaderDestroyed; // this is gfxRGBA because that's what ColorLayer wants. gfxRGBA mBackgroundColor; }; } // namespace layout } // namespace mozilla /** * A DisplayRemote exists solely to graft a child process's shadow * layer tree (for a given RenderFrameParent) into its parent * process's layer tree. */ class nsDisplayRemote : public nsDisplayItem { typedef mozilla::layout::RenderFrameParent RenderFrameParent; public: nsDisplayRemote(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, RenderFrameParent* aRemoteFrame) : nsDisplayItem(aBuilder, aFrame) , mRemoteFrame(aRemoteFrame) {} virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aParameters) MOZ_OVERRIDE { return mozilla::LAYER_ACTIVE_FORCE; } virtual already_AddRefed BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aContainerParameters) MOZ_OVERRIDE; NS_DISPLAY_DECL_NAME("Remote", TYPE_REMOTE) private: RenderFrameParent* mRemoteFrame; }; /** * nsDisplayRemoteShadow is a way of adding display items for frames in a * separate process, for hit testing only. After being processed, the hit * test state will contain IDs for any remote frames that were hit. * * The frame should be its respective render frame parent. */ class nsDisplayRemoteShadow : public nsDisplayItem { typedef mozilla::layout::RenderFrameParent RenderFrameParent; typedef mozilla::layers::FrameMetrics::ViewID ViewID; public: nsDisplayRemoteShadow(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsRect aRect, ViewID aId) : nsDisplayItem(aBuilder, aFrame) , mRect(aRect) , mId(aId) {} nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE { *aSnap = false; return mRect; } virtual uint32_t GetPerFrameKey() MOZ_OVERRIDE { NS_ABORT(); return 0; } void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) MOZ_OVERRIDE; NS_DISPLAY_DECL_NAME("Remote-Shadow", TYPE_REMOTE_SHADOW) private: nsRect mRect; ViewID mId; }; #endif // mozilla_layout_RenderFrameParent_h