/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2003 * the Initial Developer. All Rights Reserved. * * Original Author: Eric D Vaughan (evaughan@netscape.com) * Contributor(s): Aaron Leventhal (aaronl@netscape.com) * John Gaunt (jgaunt@netscape.com) * Kyle Yuan (kyle.yuan@sun.com) * HÃ¥kan Waara (hwaara@gmail.com) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsISupports.idl" #include "nsIArray.idl" interface nsIPersistentProperties; /** * A cross-platform interface that supports platform-specific * accessibility APIs like MSAA and ATK. Contains the sum of what's needed * to support IAccessible as well as ATK's generic accessibility objects. * Can also be used by in-process accessibility clients to get information * about objects in the accessible tree. The accessible tree is a subset of * nodes in the DOM tree -- such as documents, focusable elements and text. * Mozilla creates the implementations of nsIAccessible on demand. * See http://www.mozilla.org/projects/ui/accessibility for more information. * * @status UNDER_REVIEW */ [scriptable, uuid(3068b82f-1eec-47eb-b407-bf8415c22942)] interface nsIAccessible : nsISupports { /** * Parent node in accessible tree. */ readonly attribute nsIAccessible parent; /** * Next sibling in accessible tree */ readonly attribute nsIAccessible nextSibling; /** * Previous sibling in accessible tree */ readonly attribute nsIAccessible previousSibling; /** * First child in accessible tree */ readonly attribute nsIAccessible firstChild; /** * Last child in accessible tree */ readonly attribute nsIAccessible lastChild; /** * Array of all this element's children. */ readonly attribute nsIArray children; /** * Number of accessible children */ readonly attribute long childCount; /** * The 0-based index of this accessible in its parent's list of children, * or -1 if this accessible does not have a parent. */ readonly attribute long indexInParent; /** * Accessible name -- the main text equivalent for this node */ attribute AString name; /** * Accessible value -- a number or a secondary text equivalent for this node * Widgets that use role attribute can force a value using the valuenow attribute */ readonly attribute AString value; /** * Accessible description -- long text associated with this node */ readonly attribute AString description; /** * Provides localized string of accesskey name, such as Alt+D. * The modifier may be affected by user and platform preferences. * Usually alt+letter, or just the letter alone for menu items. */ readonly attribute AString keyboardShortcut; /** * Provides localized string of global keyboard accelerator, such * as Ctrl+O for Open file */ readonly attribute AString keyBinding; /** * Natural enumerated accessible role for the associated element. * The values depend on platform because of variations. * See the ROLE_* constants defined later in this file. * This does not take into account role attribute as the finalRole does. */ readonly attribute unsigned long role; /** * Enumerated accessible role. The values depend on platform because of variations. * See the ROLE_* constants defined later in this file. * Widgets can use role attribute to force the final role */ readonly attribute unsigned long finalRole; /** * Accessible states -- bit field which describes boolean properties of node. * See the STATE_* constants defined later in this file. * Many states are only valid given a certain role attribute that supports them */ readonly attribute unsigned long finalState; /** * Extended accessible states -- second bit field describing node */ readonly attribute unsigned long extState; /** * True if this element is live in an editor. * False if the content is being displayed but not edited. */ readonly attribute boolean isEditable; /** * Help text associated with node */ readonly attribute AString help; /** * Focused accessible child of node */ readonly attribute nsIAccessible focusedChild; /** * Attributes of accessible */ readonly attribute nsIPersistentProperties attributes; /** * Accessible child which contains the coordinate at (x, y) in screen pixels. */ nsIAccessible getChildAtPoint(in long x, in long y); /** * Nth accessible child using zero-based index or last child if index less than zero */ nsIAccessible getChildAt(in long aChildIndex); /** * Accessible node geometrically to the right of this one */ nsIAccessible getAccessibleToRight(); /** * Accessible node geometrically to the left of this one */ nsIAccessible getAccessibleToLeft(); /** * Accessible node geometrically above this one */ nsIAccessible getAccessibleAbove(); /** * Accessible node geometrically below this one */ nsIAccessible getAccessibleBelow(); /** * Accessible node related to this one */ nsIAccessible getAccessibleRelated(in unsigned long aRelationType); void getBounds(out long x, out long y, out long width, out long height); /** * Add or remove this accessible to the current selection */ void setSelected(in boolean isSelected); /** * Extend the current selection from its current accessible anchor node * to this accessible */ void extendSelection(); /** * Select this accessible node only */ void takeSelection(); /** * Focus this accessible node, * The state STATE_FOCUSABLE indicates whether this node is normally focusable. * It is the callers responsibility to determine whether this node is focusable. * accTakeFocus on a node that is not normally focusable (such as a table), * will still set focus on that node, although normally that will not be visually * indicated in most style sheets. */ void takeFocus(); /** * The number of accessible actions associated with this accessible */ readonly attribute PRUint8 numActions; /** * The name of the accessible action at the given zero-based index */ AString getActionName(in PRUint8 index); /** * Perform the accessible action at the given zero-based index * Action number 0 is the default action */ void doAction(in PRUint8 index); /** * Get a pointer to accessibility interface for this node, which is specific * to the OS/accessibility toolkit we're running on. */ [noscript] void getNativeInterface(out voidPtr aOutAccessible); /** * MSAA State flags - used for bitfield. More than 1 allowed. */ const unsigned long STATE_UNAVAILABLE = 0x00000001; // Disabled, maps to opposite of Java ENABLED, Gnome/ATK SENSITIVE? const unsigned long STATE_SELECTED = 0x00000002; const unsigned long STATE_FOCUSED = 0x00000004; const unsigned long STATE_PRESSED = 0x00000008; const unsigned long STATE_CHECKED = 0x00000010; const unsigned long STATE_MIXED = 0x00000020; // 3-state checkbox or toolbar button const unsigned long STATE_READONLY = 0x00000040; // Maps to opposite of Java/Gnome/ATK EDITABLE state const unsigned long STATE_HOTTRACKED = 0x00000080; const unsigned long STATE_DEFAULT = 0x00000100; const unsigned long STATE_EXPANDED = 0x00000200; const unsigned long STATE_COLLAPSED = 0x00000400; const unsigned long STATE_BUSY = 0x00000800; const unsigned long STATE_FLOATING = 0x00001000; // Children "owned" not "contained" by parent const unsigned long STATE_MARQUEED = 0x00002000; const unsigned long STATE_ANIMATED = 0x00004000; const unsigned long STATE_INVISIBLE = 0x00008000; const unsigned long STATE_OFFSCREEN = 0x00010000; const unsigned long STATE_SIZEABLE = 0x00020000; const unsigned long STATE_MOVEABLE = 0x00040000; const unsigned long STATE_SELFVOICING = 0x00080000; const unsigned long STATE_FOCUSABLE = 0x00100000; const unsigned long STATE_SELECTABLE = 0x00200000; const unsigned long STATE_LINKED = 0x00400000; const unsigned long STATE_TRAVERSED = 0x00800000; const unsigned long STATE_MULTISELECTABLE = 0x01000000; // Supports multiple selection const unsigned long STATE_EXTSELECTABLE = 0x02000000; // Supports extended selection const unsigned long STATE_ALERT_LOW = 0x04000000; // This information is of low priority const unsigned long STATE_ALERT_MEDIUM = 0x08000000; // This information is of medium priority const unsigned long STATE_ALERT_HIGH = 0x10000000; // This information is of high priority const unsigned long STATE_PROTECTED = 0x20000000; // Maps to Gnome's *Role* ATK_ROLE_PASSWD_TEXT, nothing for Java? const unsigned long STATE_HASPOPUP = 0x40000000; // New in MSAA 2.0 // Mapping important states that we don't have to unused alert states on MSAA // as per discussions with AT vendors. On ATK there will be legitimate states for // STATE_REQUIRED AND STATE_INVALID const unsigned long STATE_REQUIRED = STATE_ALERT_LOW; const unsigned long STATE_IMPORTANT = STATE_ALERT_MEDIUM; const unsigned long STATE_INVALID = STATE_ALERT_HIGH; const unsigned long STATE_CHECKABLE = STATE_MARQUEED; /** * Extended state flags (for now non-MSAA, for Java and Gnome/ATK support) * "Extended state flags" has seperate value space from "MSAA State flags". */ const unsigned long EXT_STATE_DEFUNCT = 0x00080000; // Object no longer exists const unsigned long EXT_STATE_SELECTABLE_TEXT= 0x00100000; // For text which is selectable, object must implement nsIAccessibleText const unsigned long EXT_STATE_EDITABLE = 0x00200000; // Used for XUL/HTML input (type = text,password) element const unsigned long EXT_STATE_ACTIVE = 0x00400000; // This window is currently the active window const unsigned long EXT_STATE_EXPANDABLE = 0x00800000; // An item that can be expanded, such as a tree item with children const unsigned long EXT_STATE_MODAL = 0x01000000; // Must do something with control before leaving it const unsigned long EXT_STATE_MULTI_LINE = 0x02000000; // Edit control that can take multiple lines const unsigned long EXT_STATE_SENSITIVE = 0x04000000; // No explanation given const unsigned long EXT_STATE_SHOWING = 0x10000000; // This object and all of it's ancestors are visible const unsigned long EXT_STATE_SINGLE_LINE = 0x20000000; // This text object can only contain 1 line of text const unsigned long EXT_STATE_TRANSIENT = 0x40000000; // Tells accessibility aid "Don't add event listener - this object doesn't generate any". For example, could be used with higher level containers. const unsigned long EXT_STATE_VERTICAL = 0x80000000; // Especially used for sliders and scrollbars /** * Relation Types -- most of these come from ATK's atkrelationtype.h * When adding support for relations, make sure to add them to appropriate * places in nsAccessibleWrap implementations * RELATION_NULL: * RELATION_CONTROLLED_BY: Controlled by one or more target objects. * RELATION_CONTROLLER_FOR: Controller for one or more target objects. * RELATION_LABEL_FOR: Label for one or more target objects. * RELATION_LABELLED_BY: Labelled by one or more target objects. * RELATION_MEMBER_OF: Member of a group of one or more target objects. * RELATION_NODE_CHILD_OF: Cell in a treetable which is displayed because a * cell in the same col is expanded & identifies it. * RELATION_FLOWS_TO: Has content that flows logically to another * object in a sequential way, e.g. text flow. * RELATION_FLOWS_FROM: Has content that flows logically from another * object in a sequential way, e.g. text flow. * RELATION_SUBWINDOW_OF: Subwindow attached to a component but otherwise * not connected in the UI hierarchy to that component. * RELATION_EMBEDS: Visually embeds another object's content, i.e. * this object's content flows around another's content. * RELATION_EMBEDDED_BY: Inverse of RELATION_EMBEDS; this object's content * is visually embedded in another object. * RELATION_POPUP_FOR: Popup for another object. * RELATION_PARENT_WINDOW_OF: Parent window of another object. * RELATION_DEFAULT_BUTTON: Part of a form/dialog with a related default button. * RELATION_DESCRIBED_BY: Described by one or more target objects. * RELATION_DESCRIPTION_FOR: Description for one or more target objects. */ const unsigned long RELATION_NUL = 0x00; // ATK_RELATION_NUL const unsigned long RELATION_CONTROLLED_BY = 0x01; // ATK_RELATION_CONTROLLED_BY const unsigned long RELATION_CONTROLLER_FOR = 0x02; // ATK_RELATION_CONTROLLER_FOR const unsigned long RELATION_LABEL_FOR = 0x03; // ATK_RELATION_LABEL_FOR const unsigned long RELATION_LABELLED_BY = 0x04; // ATK_RELATION_LABELLED_BY const unsigned long RELATION_MEMBER_OF = 0x05; // ATK_RELATION_MEMBER_OF const unsigned long RELATION_NODE_CHILD_OF = 0x06; // ATK_RELATION_NODE_CHILD_OF const unsigned long RELATION_FLOWS_TO = 0x07; // ATK_RELATION_FLOWS_TO const unsigned long RELATION_FLOWS_FROM = 0x08; // ATK_RELATION_FLOWS_FROM const unsigned long RELATION_SUBWINDOW_OF = 0x09; // ATK_RELATION_SUBWINDOW_OF const unsigned long RELATION_EMBEDS = 0x0a; // ATK_RELATION_EMBEDS const unsigned long RELATION_EMBEDDED_BY = 0x0b; // ATK_RELATION_EMBEDDED_BY const unsigned long RELATION_POPUP_FOR = 0x0c; // ATK_RELATION_POPUP_FOR const unsigned long RELATION_PARENT_WINDOW_OF = 0x0d; // ATK_RELATION_PARENT_WINDOW_OF const unsigned long RELATION_DESCRIBED_BY = 0x0e; // ATK_RELATION_DESCRIBED_BY const unsigned long RELATION_DESCRIPTION_FOR = 0x0f; // ATK_RELATION_DESCRIPTION_FOR const unsigned long RELATION_DEFAULT_BUTTON = 0x4000; // MSAA only, no ATK relation // Cross Platform Roles // When adding a new role, be sure to also add it to nsRoleMap.h for each platform const unsigned long ROLE_NOTHING = 0; const unsigned long ROLE_TITLEBAR = 1; const unsigned long ROLE_MENUBAR = 2; const unsigned long ROLE_SCROLLBAR = 3; const unsigned long ROLE_GRIP = 4; const unsigned long ROLE_SOUND = 5; const unsigned long ROLE_CURSOR = 6; const unsigned long ROLE_CARET = 7; const unsigned long ROLE_ALERT = 8; const unsigned long ROLE_WINDOW = 9; const unsigned long ROLE_CLIENT = 10; const unsigned long ROLE_MENUPOPUP = 11; const unsigned long ROLE_MENUITEM = 12; const unsigned long ROLE_TOOLTIP = 13; const unsigned long ROLE_APPLICATION = 14; // See also ROLE_APP_ROOT const unsigned long ROLE_DOCUMENT = 15; const unsigned long ROLE_PANE = 16; const unsigned long ROLE_CHART = 17; const unsigned long ROLE_DIALOG = 18; const unsigned long ROLE_BORDER = 19; const unsigned long ROLE_GROUPING = 20; const unsigned long ROLE_SEPARATOR = 21; const unsigned long ROLE_TOOLBAR = 22; const unsigned long ROLE_STATUSBAR = 23; const unsigned long ROLE_TABLE = 24; const unsigned long ROLE_COLUMNHEADER = 25; const unsigned long ROLE_ROWHEADER = 26; const unsigned long ROLE_COLUMN = 27; const unsigned long ROLE_ROW = 28; const unsigned long ROLE_CELL = 29; const unsigned long ROLE_LINK = 30; const unsigned long ROLE_HELPBALLOON = 31; const unsigned long ROLE_CHARACTER = 32; const unsigned long ROLE_LIST = 33; const unsigned long ROLE_LISTITEM = 34; const unsigned long ROLE_OUTLINE = 35; const unsigned long ROLE_OUTLINEITEM = 36; const unsigned long ROLE_PAGETAB = 37; const unsigned long ROLE_PROPERTYPAGE = 38; const unsigned long ROLE_INDICATOR = 39; const unsigned long ROLE_GRAPHIC = 40; const unsigned long ROLE_STATICTEXT = 41; const unsigned long ROLE_TEXT_LEAF = 42; const unsigned long ROLE_PUSHBUTTON = 43; const unsigned long ROLE_CHECKBUTTON = 44; const unsigned long ROLE_RADIOBUTTON = 45; const unsigned long ROLE_COMBOBOX = 46; const unsigned long ROLE_DROPLIST = 47; const unsigned long ROLE_PROGRESSBAR = 48; const unsigned long ROLE_DIAL = 49; const unsigned long ROLE_HOTKEYFIELD = 50; const unsigned long ROLE_SLIDER = 51; const unsigned long ROLE_SPINBUTTON = 52; const unsigned long ROLE_DIAGRAM = 53; const unsigned long ROLE_ANIMATION = 54; const unsigned long ROLE_EQUATION = 55; const unsigned long ROLE_BUTTONDROPDOWN = 56; const unsigned long ROLE_BUTTONMENU = 57; const unsigned long ROLE_BUTTONDROPDOWNGRID = 58; const unsigned long ROLE_WHITESPACE = 59; const unsigned long ROLE_PAGETABLIST = 60; const unsigned long ROLE_CLOCK = 61; const unsigned long ROLE_SPLITBUTTON = 62; const unsigned long ROLE_IPADDRESS = 63; const unsigned long ROLE_ACCEL_LABEL = 64; const unsigned long ROLE_ARROW = 65; const unsigned long ROLE_CANVAS = 66; const unsigned long ROLE_CHECK_MENU_ITEM = 67; const unsigned long ROLE_COLOR_CHOOSER = 68; const unsigned long ROLE_DATE_EDITOR = 69; const unsigned long ROLE_DESKTOP_ICON = 70; const unsigned long ROLE_DESKTOP_FRAME = 71; const unsigned long ROLE_DIRECTORY_PANE = 72; const unsigned long ROLE_FILE_CHOOSER = 73; const unsigned long ROLE_FILLER = 74; const unsigned long ROLE_FONT_CHOOSER = 75; const unsigned long ROLE_CHROME_WINDOW = 76; const unsigned long ROLE_GLASS_PANE = 77; const unsigned long ROLE_HTML_CONTAINER = 78; const unsigned long ROLE_ICON = 79; const unsigned long ROLE_INTERNAL_FRAME = 80; const unsigned long ROLE_LABEL = 81; const unsigned long ROLE_LAYERED_PANE = 82; const unsigned long ROLE_OPTION_PANE = 83; const unsigned long ROLE_PASSWORD_TEXT = 84; const unsigned long ROLE_POPUP_MENU = 85; const unsigned long ROLE_RADIO_MENU_ITEM = 86; const unsigned long ROLE_ROOT_PANE = 87; const unsigned long ROLE_SCROLL_PANE = 88; const unsigned long ROLE_SPLIT_PANE = 89; const unsigned long ROLE_TABLE_COLUMN_HEADER = 90; const unsigned long ROLE_TABLE_ROW_HEADER = 91; const unsigned long ROLE_TEAR_OFF_MENU_ITEM = 92; const unsigned long ROLE_TERMINAL =93; const unsigned long ROLE_TEXT_CONTAINER = 94; const unsigned long ROLE_TOGGLE_BUTTON = 95; const unsigned long ROLE_TREE_TABLE = 96; const unsigned long ROLE_VIEWPORT = 97; const unsigned long ROLE_HEADER = 98; const unsigned long ROLE_FOOTER = 99; const unsigned long ROLE_PARAGRAPH = 100; const unsigned long ROLE_RULER = 101; const unsigned long ROLE_AUTOCOMPLETE = 102; const unsigned long ROLE_EDITBAR = 103; const unsigned long ROLE_EMBEDDED = 104; const unsigned long ROLE_ENTRY = 105; const unsigned long ROLE_CAPTION = 106; const unsigned long ROLE_DOCUMENT_FRAME = 107; const unsigned long ROLE_HEADING = 108; const unsigned long ROLE_PAGE = 109; const unsigned long ROLE_SECTION = 110; const unsigned long ROLE_REDUNDANT_OBJECT = 111; const unsigned long ROLE_FORM = 112; const unsigned long ROLE_IME = 113; const unsigned long ROLE_APP_ROOT = 114; const unsigned long ROLE_PARENT_MENUITEM = 115; const unsigned long ROLE_LAST_ENTRY = 116; // Important -- helps ensure nsRoleMap's are synchronized // MSAA relationship extensions to accNavigate const unsigned long NAVRELATION_CONTROLLED_BY = 0x1000; const unsigned long NAVRELATION_CONTROLLER_FOR = 0x1001; const unsigned long NAVRELATION_LABEL_FOR = 0x1002; const unsigned long NAVRELATION_LABELLED_BY = 0x1003; const unsigned long NAVRELATION_MEMBER_OF = 0x1004; const unsigned long NAVRELATION_NODE_CHILD_OF = 0x1005; const unsigned long NAVRELATION_FLOWS_TO = 0x1006; const unsigned long NAVRELATION_FLOWS_FROM = 0x1007; const unsigned long NAVRELATION_SUBWINDOW_OF = 0x1008; const unsigned long NAVRELATION_EMBEDS = 0x1009; const unsigned long NAVRELATION_EMBEDDED_BY = 0x100a; const unsigned long NAVRELATION_POPUP_FOR = 0x100b; const unsigned long NAVRELATION_PARENT_WINDOW_OF = 0x100c; const unsigned long NAVRELATION_DEFAULT_BUTTON = 0x100d; const unsigned long NAVRELATION_DESCRIBED_BY = 0x100e; const unsigned long NAVRELATION_DESCRIPTION_FOR = 0x100f; };