/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsTransform2D_h___ #define nsTransform2D_h___ #include "gfxCore.h" #include "nsCoord.h" class NS_GFX nsTransform2D { private: /** * This represents the following matrix (note that the order of row/column * indices is opposite to usual notation) * * / m00 0 m20 \ * M = | 0 m11 m21 | * \ 0 0 1 / * * Transformation of a coordinate (x, y) is obtained by setting * v = (x, y, 1)^T and evaluating M . v **/ float m00, m11, m20, m21; public: nsTransform2D(void) { m20 = m21 = 0.0f; m00 = m11 = 1.0f; } nsTransform2D(nsTransform2D *aTransform2D) { m00 = aTransform2D->m00; m11 = aTransform2D->m11; m20 = aTransform2D->m20; m21 = aTransform2D->m21; } ~nsTransform2D(void) { } /** * set this transform to a translation * * @param tx, x translation * @param ty, y translation **/ void SetToTranslate(float tx, float ty) { m00 = m11 = 1.0f; m20 = tx; m21 = ty; } /** * get the translation portion of this transform * * @param pt, Point to return translation values in **/ void GetTranslationCoord(nscoord *ptX, nscoord *ptY) const { *ptX = NSToCoordRound(m20); *ptY = NSToCoordRound(m21); } /** * apply matrix to vector * * @param pt Point to transform **/ void TransformCoord(nscoord *ptX, nscoord *ptY) const; /** * apply matrix to rect * * @param rect Rect to transform **/ void TransformCoord(nscoord *aX, nscoord *aY, nscoord *aWidth, nscoord *aHeight) const; /** * add a scale to a Transform via x, y pair * * @param ptX x value to add as x scale * @param ptY y value to add as y scale **/ void AddScale(float ptX, float ptY) { m00 *= ptX; m11 *= ptY; } /** * Set the scale (overriding any previous calls to AddScale, but leaving * any existing translation). * * @param ptX x value to add as x scale * @param ptY y value to add as y scale **/ void SetScale(float ptX, float ptY) { m00 = ptX; m11 = ptY; } }; #endif