/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This Original Code has been modified by IBM Corporation. * Modifications made by IBM described herein are * Copyright (c) International Business Machines * Corporation, 2000 * * Modifications to Mozilla code or documentation * identified per MPL Section 3.3 * * Date Modified by Description of modification * 05/03/2000 IBM Corp. Observer related defines for reflow */ /* a presentation of a document, part 2 */ #ifndef nsIPresShell_h___ #define nsIPresShell_h___ #include "mozilla/ArenaObjectID.h" #include "mozilla/EventForwards.h" #include "mozilla/MemoryReporting.h" #include "mozilla/StaticPtr.h" #include "mozilla/StyleSetHandle.h" #include "mozilla/StyleSheet.h" #include "mozilla/WeakPtr.h" #include "gfxPoint.h" #include "nsTHashtable.h" #include "nsHashKeys.h" #include "nsISupports.h" #include "nsIContent.h" #include "nsISelectionController.h" #include "nsQueryFrame.h" #include "nsCoord.h" #include "nsColor.h" #include "nsFrameManagerBase.h" #include "nsRect.h" #include "nsRegionFwd.h" #include "mozFlushType.h" #include "nsWeakReference.h" #include // for FILE definition #include "nsChangeHint.h" #include "nsRefPtrHashtable.h" #include "nsClassHashtable.h" #include "nsPresArena.h" #include "nsIImageLoadingContent.h" #include "nsMargin.h" #include "nsFrameState.h" #include "Units.h" #ifdef MOZ_B2G #include "nsIHardwareKeyHandler.h" #endif class nsDocShell; class nsIDocument; class nsIFrame; class nsPresContext; class nsViewManager; class nsView; class nsRenderingContext; class nsIPageSequenceFrame; class nsCanvasFrame; class nsAString; class nsCaret; namespace mozilla { class AccessibleCaretEventHub; class CSSStyleSheet; } // namespace mozilla class nsFrameSelection; class nsFrameManager; class nsILayoutHistoryState; class nsIReflowCallback; class nsIDOMNode; class nsCSSFrameConstructor; class nsISelection; template class nsCOMArray; class nsWeakFrame; class nsIScrollableFrame; class gfxContext; class nsIDOMEvent; class nsDisplayList; class nsDisplayListBuilder; class nsPIDOMWindowOuter; struct nsPoint; class nsINode; struct nsRect; class nsRegion; class nsRefreshDriver; class nsARefreshObserver; class nsAPostRefreshObserver; #ifdef ACCESSIBILITY class nsAccessibilityService; namespace mozilla { namespace a11y { class DocAccessible; } // namespace a11y } // namespace mozilla #endif struct nsArenaMemoryStats; class nsITimer; namespace mozilla { class EventStates; namespace dom { class Element; class Touch; class Selection; class ShadowRoot; } // namespace dom namespace layers { class LayerManager; } // namespace layers namespace gfx { class SourceSurface; } // namespace gfx } // namespace mozilla // Flags to pass to SetCapturingContent // // when assigning capture, ignore whether capture is allowed or not #define CAPTURE_IGNOREALLOWED 1 // true if events should be targeted at the capturing content or its children #define CAPTURE_RETARGETTOELEMENT 2 // true if the current capture wants drags to be prevented #define CAPTURE_PREVENTDRAG 4 // true when the mouse is pointer locked, and events are sent to locked element #define CAPTURE_POINTERLOCK 8 typedef struct CapturingContentInfo { // capture should only be allowed during a mousedown event bool mAllowed; bool mPointerLock; bool mRetargetToElement; bool mPreventDrag; mozilla::StaticRefPtr mContent; } CapturingContentInfo; // a75573d6-34c8-4485-8fb7-edcb6fc70e12 #define NS_IPRESSHELL_IID \ { 0xa75573d6, 0x34c8, 0x4485, \ { 0x8f, 0xb7, 0xed, 0xcb, 0x6f, 0xc7, 0x0e, 0x12 } } // debug VerifyReflow flags #define VERIFY_REFLOW_ON 0x01 #define VERIFY_REFLOW_NOISY 0x02 #define VERIFY_REFLOW_ALL 0x04 #define VERIFY_REFLOW_DUMP_COMMANDS 0x08 #define VERIFY_REFLOW_NOISY_RC 0x10 #define VERIFY_REFLOW_REALLY_NOISY_RC 0x20 #define VERIFY_REFLOW_DURING_RESIZE_REFLOW 0x40 #undef NOISY_INTERRUPTIBLE_REFLOW enum nsRectVisibility { nsRectVisibility_kVisible, nsRectVisibility_kAboveViewport, nsRectVisibility_kBelowViewport, nsRectVisibility_kLeftOfViewport, nsRectVisibility_kRightOfViewport }; /** * Presentation shell interface. Presentation shells are the * controlling point for managing the presentation of a document. The * presentation shell holds a live reference to the document, the * presentation context, the style manager, the style set and the root * frame.

* * When this object is Release'd, it will release the document, the * presentation context, the style manager, the style set and the root * frame. */ class nsIPresShell : public nsISupports { public: NS_DECLARE_STATIC_IID_ACCESSOR(NS_IPRESSHELL_IID) protected: typedef mozilla::layers::LayerManager LayerManager; typedef mozilla::gfx::SourceSurface SourceSurface; enum eRenderFlag { STATE_IGNORING_VIEWPORT_SCROLLING = 0x1, STATE_DRAWWINDOW_NOT_FLUSHING = 0x2 }; typedef uint8_t RenderFlags; // for storing the above flags public: /** * All callers are responsible for calling |Destroy| after calling * |EndObservingDocument|. It needs to be separate only because form * controls incorrectly store their data in the frames rather than the * content model and printing calls |EndObservingDocument| multiple * times to make form controls behave nicely when printed. */ virtual void Destroy() = 0; bool IsDestroying() { return mIsDestroying; } /** * Make a one-way transition into a "zombie" state. In this state, * no reflow is done, no painting is done, and no refresh driver * ticks are processed. This is a dangerous state: it can leave * areas of the composition target unpainted if callers aren't * careful. (Don't let your zombie presshell out of the shed.) * * This is used in cases where a presshell is created for reasons * other than reflow/painting. */ virtual void MakeZombie() = 0; /** * All frames owned by the shell are allocated from an arena. They * are also recycled using free lists. Separate free lists are * maintained for each frame type (aID), which must always correspond * to the same aSize value. AllocateFrame returns zero-filled memory. * AllocateFrame is infallible and will abort on out-of-memory. */ void* AllocateFrame(nsQueryFrame::FrameIID aID, size_t aSize) { void* result = mFrameArena.AllocateByFrameID(aID, aSize); RecordAlloc(result); memset(result, 0, aSize); return result; } void FreeFrame(nsQueryFrame::FrameIID aID, void* aPtr) { RecordFree(aPtr); if (!mIsDestroying) mFrameArena.FreeByFrameID(aID, aPtr); } /** * This is for allocating other types of objects (not frames). Separate free * lists are maintained for each type (aID), which must always correspond to * the same aSize value. AllocateByObjectID returns zero-filled memory. * AllocateByObjectID is infallible and will abort on out-of-memory. */ void* AllocateByObjectID(mozilla::ArenaObjectID aID, size_t aSize) { void* result = mFrameArena.AllocateByObjectID(aID, aSize); RecordAlloc(result); memset(result, 0, aSize); return result; } void FreeByObjectID(mozilla::ArenaObjectID aID, void* aPtr) { RecordFree(aPtr); if (!mIsDestroying) mFrameArena.FreeByObjectID(aID, aPtr); } /** * Other objects closely related to the frame tree that are allocated * from a separate set of per-size free lists. Note that different types * of objects that has the same size are allocated from the same list. * AllocateMisc does *not* clear the memory that it returns. * AllocateMisc is infallible and will abort on out-of-memory. * * @deprecated use AllocateByObjectID/FreeByObjectID instead */ void* AllocateMisc(size_t aSize) { void* result = mFrameArena.AllocateBySize(aSize); RecordAlloc(result); return result; } void FreeMisc(size_t aSize, void* aPtr) { RecordFree(aPtr); if (!mIsDestroying) mFrameArena.FreeBySize(aSize, aPtr); } template void RegisterArenaRefPtr(mozilla::ArenaRefPtr* aPtr) { mFrameArena.RegisterArenaRefPtr(aPtr); } template void DeregisterArenaRefPtr(mozilla::ArenaRefPtr* aPtr) { mFrameArena.DeregisterArenaRefPtr(aPtr); } void ClearArenaRefPtrs(mozilla::ArenaObjectID aObjectID) { mFrameArena.ClearArenaRefPtrs(aObjectID); } nsIDocument* GetDocument() const { return mDocument; } nsPresContext* GetPresContext() const { return mPresContext; } nsViewManager* GetViewManager() const { return mViewManager; } nsRefreshDriver* GetRefreshDriver() const; #ifdef ACCESSIBILITY /** * Return the document accessible for this pres shell if there is one. */ mozilla::a11y::DocAccessible* GetDocAccessible() const { return mDocAccessible; } /** * Set the document accessible for this pres shell. */ void SetDocAccessible(mozilla::a11y::DocAccessible* aDocAccessible) { mDocAccessible = aDocAccessible; } #endif #ifdef MOZILLA_INTERNAL_API mozilla::StyleSetHandle StyleSet() const { return mStyleSet; } nsCSSFrameConstructor* FrameConstructor() const { return mFrameConstructor; } nsFrameManager* FrameManager() const { // reinterpret_cast is valid since nsFrameManager does not add // any members over nsFrameManagerBase. return reinterpret_cast (const_cast(this)->mFrameManager); } #endif /* Enable/disable author style level. Disabling author style disables the entire * author level of the cascade, including the HTML preshint level. */ // XXX these could easily be inlined, but there is a circular #include // problem with nsStyleSet. void SetAuthorStyleDisabled(bool aDisabled); bool GetAuthorStyleDisabled() const; /* * Called when stylesheets are added/removed/enabled/disabled to * recompute style and clear other cached data as needed. This will * not reconstruct style synchronously; if you need to do that, call * FlushPendingNotifications to flush out style reresolves. * * This handles the the addition and removal of the various types of * style rules that can be in CSS style sheets, such as @font-face * rules and @counter-style rules. * * It requires that StyleSheetAdded, StyleSheetRemoved, * StyleSheetApplicableStateChanged, StyleRuleAdded, StyleRuleRemoved, * or StyleRuleChanged has been called on the style sheets that have * changed. * * // XXXbz why do we have this on the interface anyway? The only consumer * is calling AddOverrideStyleSheet/RemoveOverrideStyleSheet, and I think * those should just handle reconstructing style data... */ void RestyleForCSSRuleChanges(); /** * Update the style set somehow to take into account changed prefs which * affect document styling. */ virtual void UpdatePreferenceStyles() = 0; /** * FrameSelection will return the Frame based selection API. * You cannot go back and forth anymore with QI between nsIDOM sel and * nsIFrame sel. */ already_AddRefed FrameSelection(); /** * ConstFrameSelection returns an object which methods are safe to use for * example in nsIFrame code. */ const nsFrameSelection* ConstFrameSelection() const { return mSelection; } // Make shell be a document observer. If called after Destroy() has // been called on the shell, this will be ignored. virtual void BeginObservingDocument() = 0; // Make shell stop being a document observer virtual void EndObservingDocument() = 0; /** * Return whether Initialize() was previously called. */ bool DidInitialize() const { return mDidInitialize; } /** * Perform initialization. Constructs the frame for the root content * object and then enqueues a reflow of the frame model into the * specified width and height. * * The coordinates for aWidth and aHeight must be in standard nscoords. * * Callers of this method must hold a reference to this shell that * is guaranteed to survive through arbitrary script execution. * Calling Initialize can execute arbitrary script. */ virtual nsresult Initialize(nscoord aWidth, nscoord aHeight) = 0; /** * Reflow the frame model into a new width and height. The * coordinates for aWidth and aHeight must be in standard nscoord's. */ virtual nsresult ResizeReflow(nscoord aWidth, nscoord aHeight, nscoord aOldWidth = 0, nscoord aOldHeight = 0) = 0; /** * Do the same thing as ResizeReflow but even if ResizeReflowOverride was * called previously. */ virtual nsresult ResizeReflowIgnoreOverride(nscoord aWidth, nscoord aHeight, nscoord aOldWidth, nscoord aOldHeight) = 0; /** * Returns true if ResizeReflowOverride has been called. */ virtual bool GetIsViewportOverridden() = 0; /** * Return true if the presshell expects layout flush. */ virtual bool IsLayoutFlushObserver() = 0; /** * Called when document load completes. */ virtual void LoadComplete() = 0; /** * This calls through to the frame manager to get the root frame. */ virtual nsIFrame* GetRootFrameExternal() const; nsIFrame* GetRootFrame() const { #ifdef MOZILLA_INTERNAL_API return mFrameManager->GetRootFrame(); #else return GetRootFrameExternal(); #endif } /* * Get root scroll frame from FrameManager()->GetRootFrame(). */ nsIFrame* GetRootScrollFrame() const; /* * The same as GetRootScrollFrame, but returns an nsIScrollableFrame */ nsIScrollableFrame* GetRootScrollFrameAsScrollable() const; /* * The same as GetRootScrollFrame, but returns an nsIScrollableFrame. * Can be called by code not linked into gklayout. */ virtual nsIScrollableFrame* GetRootScrollFrameAsScrollableExternal() const; /* * Gets nearest scrollable frame from current focused content or DOM * selection if there is no focused content. The frame is scrollable with * overflow:scroll or overflow:auto in some direction when aDirection is * eEither. Otherwise, this returns a nearest frame that is scrollable in * the specified direction. */ enum ScrollDirection { eHorizontal, eVertical, eEither }; nsIScrollableFrame* GetFrameToScrollAsScrollable(ScrollDirection aDirection); /** * Returns the page sequence frame associated with the frame hierarchy. * Returns nullptr if not a paginated view. */ virtual nsIPageSequenceFrame* GetPageSequenceFrame() const = 0; /** * Returns the canvas frame associated with the frame hierarchy. * Returns nullptr if is XUL document. */ virtual nsCanvasFrame* GetCanvasFrame() const = 0; /** * Gets the placeholder frame associated with the specified frame. This is * a helper frame that forwards the request to the frame manager. */ virtual nsIFrame* GetPlaceholderFrameFor(nsIFrame* aFrame) const = 0; /** * Tell the pres shell that a frame needs to be marked dirty and needs * Reflow. It's OK if this is an ancestor of the frame needing reflow as * long as the ancestor chain between them doesn't cross a reflow root. * * The bit to add should be NS_FRAME_IS_DIRTY, NS_FRAME_HAS_DIRTY_CHILDREN * or nsFrameState(0); passing 0 means that dirty bits won't be set on the * frame or its ancestors/descendants, but that intrinsic widths will still * be marked dirty. Passing aIntrinsicDirty = eResize and aBitToAdd = 0 * would result in no work being done, so don't do that. */ enum IntrinsicDirty { // XXXldb eResize should be renamed eResize, // don't mark any intrinsic widths dirty eTreeChange, // mark intrinsic widths dirty on aFrame and its ancestors eStyleChange // Do eTreeChange, plus all of aFrame's descendants }; enum ReflowRootHandling { ePositionOrSizeChange, // aFrame is changing position or size eNoPositionOrSizeChange, // ... NOT changing ... eInferFromBitToAdd // is changing iff (aBitToAdd == NS_FRAME_IS_DIRTY) // Note: With eStyleChange, these can also apply to out-of-flows // in addition to aFrame. }; virtual void FrameNeedsReflow(nsIFrame *aFrame, IntrinsicDirty aIntrinsicDirty, nsFrameState aBitToAdd, ReflowRootHandling aRootHandling = eInferFromBitToAdd) = 0; /** * Calls FrameNeedsReflow on all fixed position children of the root frame. */ virtual void MarkFixedFramesForReflow(IntrinsicDirty aIntrinsicDirty); /** * Tell the presshell that the given frame's reflow was interrupted. This * will mark as having dirty children a path from the given frame (inclusive) * to the nearest ancestor with a dirty subtree, or to the reflow root * currently being reflowed if no such ancestor exists (inclusive). This is * to be done immediately after reflow of the current reflow root completes. * This method must only be called during reflow, and the frame it's being * called on must be in the process of being reflowed when it's called. This * method doesn't mark any intrinsic widths dirty and doesn't add any bits * other than NS_FRAME_HAS_DIRTY_CHILDREN. */ virtual void FrameNeedsToContinueReflow(nsIFrame *aFrame) = 0; virtual void CancelAllPendingReflows() = 0; virtual void NotifyCounterStylesAreDirty() = 0; /** * Destroy the frames for aContent. Note that this may destroy frames * for an ancestor instead - aDestroyedFramesFor contains the content node * where frames were actually destroyed (which should be used in the * CreateFramesFor call). The frame tree state will be captured before * the frames are destroyed in the frame constructor. */ virtual void DestroyFramesFor(nsIContent* aContent, nsIContent** aDestroyedFramesFor) = 0; /** * Create new frames for aContent. It will use the last captured layout * history state captured in the frame constructor to restore the state * in the new frame tree. */ virtual void CreateFramesFor(nsIContent* aContent) = 0; /** * Recreates the frames for a node */ virtual nsresult RecreateFramesFor(nsIContent* aContent) = 0; void PostRecreateFramesFor(mozilla::dom::Element* aElement); void RestyleForAnimation(mozilla::dom::Element* aElement, nsRestyleHint aHint); // ShadowRoot has APIs that can change styles so we only // want to restyle elements in the ShadowRoot and not the whole // document. virtual void RecordShadowStyleChange(mozilla::dom::ShadowRoot* aShadowRoot) = 0; /** * Determine if it is safe to flush all pending notifications * @param aIsSafeToFlush true if it is safe, false otherwise. * */ virtual bool IsSafeToFlush() const = 0; /** * Flush pending notifications of the type specified. This method * will not affect the content model; it'll just affect style and * frames. Callers that actually want up-to-date presentation (other * than the document itself) should probably be calling * nsIDocument::FlushPendingNotifications. * * @param aType the type of notifications to flush */ virtual void FlushPendingNotifications(mozFlushType aType) = 0; virtual void FlushPendingNotifications(mozilla::ChangesToFlush aType) = 0; /** * Callbacks will be called even if reflow itself fails for * some reason. */ virtual nsresult PostReflowCallback(nsIReflowCallback* aCallback) = 0; virtual void CancelReflowCallback(nsIReflowCallback* aCallback) = 0; virtual void ClearFrameRefs(nsIFrame* aFrame) = 0; /** * Get a reference rendering context. This is a context that should not * be rendered to, but is suitable for measuring text and performing * other non-rendering operations. Guaranteed to return non-null. */ virtual already_AddRefed CreateReferenceRenderingContext() = 0; /** * Informs the pres shell that the document is now at the anchor with * the given name. If |aScroll| is true, scrolls the view of the * document so that the anchor with the specified name is displayed at * the top of the window. If |aAnchorName| is empty, then this informs * the pres shell that there is no current target, and |aScroll| must * be false. If |aAdditionalScrollFlags| is nsIPresShell::SCROLL_SMOOTH_AUTO * and |aScroll| is true, the scrolling may be performed with an animation. */ virtual nsresult GoToAnchor(const nsAString& aAnchorName, bool aScroll, uint32_t aAdditionalScrollFlags = 0) = 0; /** * Tells the presshell to scroll again to the last anchor scrolled to by * GoToAnchor, if any. This scroll only happens if the scroll * position has not changed since the last GoToAnchor. This is called * by nsDocumentViewer::LoadComplete. This clears the last anchor * scrolled to by GoToAnchor (we don't want to keep it alive if it's * removed from the DOM), so don't call this more than once. */ virtual nsresult ScrollToAnchor() = 0; enum { SCROLL_TOP = 0, SCROLL_BOTTOM = 100, SCROLL_LEFT = 0, SCROLL_RIGHT = 100, SCROLL_CENTER = 50, SCROLL_MINIMUM = -1 }; enum WhenToScroll { SCROLL_ALWAYS, SCROLL_IF_NOT_VISIBLE, SCROLL_IF_NOT_FULLY_VISIBLE }; typedef struct ScrollAxis { int16_t mWhereToScroll; WhenToScroll mWhenToScroll : 8; bool mOnlyIfPerceivedScrollableDirection : 1; /** * @param aWhere: Either a percentage or a special value. * nsIPresShell defines: * * (Default) SCROLL_MINIMUM = -1: The visible area is * scrolled to show the entire frame. If the frame is too * large, the top and left edges are given precedence. * * SCROLL_TOP = 0: The frame's upper edge is aligned with the * top edge of the visible area. * * SCROLL_BOTTOM = 100: The frame's bottom edge is aligned * with the bottom edge of the visible area. * * SCROLL_LEFT = 0: The frame's left edge is aligned with the * left edge of the visible area. * * SCROLL_RIGHT = 100: The frame's right edge is aligned with * the right edge of the visible area. * * SCROLL_CENTER = 50: The frame is centered along the axis * the ScrollAxis is used for. * * Other values are treated as a percentage, and the point * "percent" down the frame is placed at the point "percent" * down the visible area. * @param aWhen: * * (Default) SCROLL_IF_NOT_FULLY_VISIBLE: Move the frame only * if it is not fully visible (including if it's not visible * at all). Note that in this case if the frame is too large to * fit in view, it will only be scrolled if more of it can fit * than is already in view. * * SCROLL_IF_NOT_VISIBLE: Move the frame only if none of it * is visible. * * SCROLL_ALWAYS: Move the frame regardless of its current * visibility. * @param aOnlyIfPerceivedScrollableDirection: * If the direction is not a perceived scrollable direction (i.e. * no scrollbar showing and less than one device pixel of * scrollable distance), don't scroll. Defaults to false. */ explicit ScrollAxis(int16_t aWhere = SCROLL_MINIMUM, WhenToScroll aWhen = SCROLL_IF_NOT_FULLY_VISIBLE, bool aOnlyIfPerceivedScrollableDirection = false) : mWhereToScroll(aWhere), mWhenToScroll(aWhen), mOnlyIfPerceivedScrollableDirection(aOnlyIfPerceivedScrollableDirection) {} } ScrollAxis; /** * Scrolls the view of the document so that the primary frame of the content * is displayed in the window. Layout is flushed before scrolling. * * @param aContent The content object of which primary frame should be * scrolled into view. * @param aVertical How to align the frame vertically and when to do so. * This is a ScrollAxis of Where and When. * @param aHorizontal How to align the frame horizontally and when to do so. * This is a ScrollAxis of Where and When. * @param aFlags If SCROLL_FIRST_ANCESTOR_ONLY is set, only the nearest * scrollable ancestor is scrolled, otherwise all * scrollable ancestors may be scrolled if necessary. * If SCROLL_OVERFLOW_HIDDEN is set then we may scroll in a * direction even if overflow:hidden is specified in that * direction; otherwise we will not scroll in that direction * when overflow:hidden is set for that direction. * If SCROLL_NO_PARENT_FRAMES is set then we only scroll * nodes in this document, not in any parent documents which * contain this document in a iframe or the like. * If SCROLL_SMOOTH is set and CSSOM-VIEW scroll-behavior * is enabled, we will scroll smoothly using * nsIScrollableFrame::ScrollMode::SMOOTH_MSD; otherwise, * nsIScrollableFrame::ScrollMode::INSTANT will be used. * If SCROLL_SMOOTH_AUTO is set, the CSSOM-View * scroll-behavior attribute is set to 'smooth' on the * scroll frame, and CSSOM-VIEW scroll-behavior is enabled, * we will scroll smoothly using * nsIScrollableFrame::ScrollMode::SMOOTH_MSD; otherwise, * nsIScrollableFrame::ScrollMode::INSTANT will be used. */ virtual nsresult ScrollContentIntoView(nsIContent* aContent, ScrollAxis aVertical, ScrollAxis aHorizontal, uint32_t aFlags) = 0; enum { SCROLL_FIRST_ANCESTOR_ONLY = 0x01, SCROLL_OVERFLOW_HIDDEN = 0x02, SCROLL_NO_PARENT_FRAMES = 0x04, SCROLL_SMOOTH = 0x08, SCROLL_SMOOTH_AUTO = 0x10 }; /** * Scrolls the view of the document so that the given area of a frame * is visible, if possible. Layout is not flushed before scrolling. * * @param aRect relative to aFrame * @param aVertical see ScrollContentIntoView and ScrollAxis * @param aHorizontal see ScrollContentIntoView and ScrollAxis * @param aFlags if SCROLL_FIRST_ANCESTOR_ONLY is set, only the * nearest scrollable ancestor is scrolled, otherwise all * scrollable ancestors may be scrolled if necessary * if SCROLL_OVERFLOW_HIDDEN is set then we may scroll in a direction * even if overflow:hidden is specified in that direction; otherwise * we will not scroll in that direction when overflow:hidden is * set for that direction * If SCROLL_NO_PARENT_FRAMES is set then we only scroll * nodes in this document, not in any parent documents which * contain this document in a iframe or the like. * @return true if any scrolling happened, false if no scrolling happened */ virtual bool ScrollFrameRectIntoView(nsIFrame* aFrame, const nsRect& aRect, ScrollAxis aVertical, ScrollAxis aHorizontal, uint32_t aFlags) = 0; /** * Determine if a rectangle specified in the frame's coordinate system * intersects the viewport "enough" to be considered visible. * @param aFrame frame that aRect coordinates are specified relative to * @param aRect rectangle in twips to test for visibility * @param aMinTwips is the minimum distance in from the edge of the viewport * that an object must be to be counted visible * @return nsRectVisibility_kVisible if the rect is visible * nsRectVisibility_kAboveViewport * nsRectVisibility_kBelowViewport * nsRectVisibility_kLeftOfViewport * nsRectVisibility_kRightOfViewport rectangle is outside the viewport * in the specified direction */ virtual nsRectVisibility GetRectVisibility(nsIFrame *aFrame, const nsRect &aRect, nscoord aMinTwips) const = 0; /** * Suppress notification of the frame manager that frames are * being destroyed. */ virtual void SetIgnoreFrameDestruction(bool aIgnore) = 0; /** * Notification sent by a frame informing the pres shell that it is about to * be destroyed. * This allows any outstanding references to the frame to be cleaned up */ virtual void NotifyDestroyingFrame(nsIFrame* aFrame) = 0; /** * Get the AccessibleCaretEventHub, if it exists. AddRefs it. */ virtual already_AddRefed GetAccessibleCaretEventHub() const = 0; /** * Get the caret, if it exists. AddRefs it. */ virtual already_AddRefed GetCaret() const = 0; /** * Set the current caret to a new caret. To undo this, call RestoreCaret. */ virtual void SetCaret(nsCaret *aNewCaret) = 0; /** * Restore the caret to the original caret that this pres shell was created * with. */ virtual void RestoreCaret() = 0; /** * Should the images have borders etc. Actual visual effects are determined * by the frames. Visual effects may not effect layout, only display. * Takes effect on next repaint, does not force a repaint itself. * * @param aInEnable if true, visual selection effects are enabled * if false visual selection effects are disabled */ NS_IMETHOD SetSelectionFlags(int16_t aInEnable) = 0; /** * Gets the current state of non text selection effects * @return current state of non text selection, * as set by SetDisplayNonTextSelection */ int16_t GetSelectionFlags() const { return mSelectionFlags; } virtual mozilla::dom::Selection* GetCurrentSelection(mozilla::SelectionType aSelectionType) = 0; /** * Gets a selection controller for the focused content in the DOM window * for mDocument. * * @param aFocusedContent If there is focused content in the DOM window, * the focused content will be returned. This may * be nullptr if it's not necessary. * @return A selection controller for focused content. * E.g., if an element has focus, returns * the independent selection controller of it. * If the DOM window does not have focused content * (similar to Document.activeElement), returns * nullptr. */ virtual already_AddRefed GetSelectionControllerForFocusedContent( nsIContent** aFocusedContent = nullptr) = 0; /** * Interface to dispatch events via the presshell * @note The caller must have a strong reference to the PresShell. */ virtual nsresult HandleEventWithTarget( mozilla::WidgetEvent* aEvent, nsIFrame* aFrame, nsIContent* aContent, nsEventStatus* aStatus) = 0; /** * Dispatch event to content only (NOT full processing) * @note The caller must have a strong reference to the PresShell. */ virtual nsresult HandleDOMEventWithTarget( nsIContent* aTargetContent, mozilla::WidgetEvent* aEvent, nsEventStatus* aStatus) = 0; /** * Dispatch event to content only (NOT full processing) * @note The caller must have a strong reference to the PresShell. */ virtual nsresult HandleDOMEventWithTarget(nsIContent* aTargetContent, nsIDOMEvent* aEvent, nsEventStatus* aStatus) = 0; /** * Dispatch AfterKeyboardEvent with specific target. */ virtual void DispatchAfterKeyboardEvent(nsINode* aTarget, const mozilla::WidgetKeyboardEvent& aEvent, bool aEmbeddedCancelled) = 0; /** * Return whether or not the event is valid to be dispatched */ virtual bool CanDispatchEvent( const mozilla::WidgetGUIEvent* aEvent = nullptr) const = 0; /** * Gets the current target event frame from the PresShell */ virtual nsIFrame* GetEventTargetFrame() = 0; /** * Gets the current target event frame from the PresShell */ virtual already_AddRefed GetEventTargetContent( mozilla::WidgetEvent* aEvent) = 0; /** * Get and set the history state for the current document */ virtual nsresult CaptureHistoryState(nsILayoutHistoryState** aLayoutHistoryState) = 0; /** * Determine if reflow is currently locked * returns true if reflow is locked, false otherwise */ bool IsReflowLocked() const { return mIsReflowing; } /** * Called to find out if painting is suppressed for this presshell. If it is suppressd, * we don't allow the painting of any layer but the background, and we don't * recur into our children. */ bool IsPaintingSuppressed() const { return mPaintingSuppressed; } /** * Pause painting by freezing the refresh driver of this and all parent * presentations. This may not have the desired effect if this pres shell * has its own refresh driver. */ virtual void PausePainting() = 0; /** * Resume painting by thawing the refresh driver of this and all parent * presentations. This may not have the desired effect if this pres shell * has its own refresh driver. */ virtual void ResumePainting() = 0; /** * Unsuppress painting. */ virtual void UnsuppressPainting() = 0; /** * Called to disable nsITheme support in a specific presshell. */ void DisableThemeSupport() { // Doesn't have to be dynamic. Just set the bool. mIsThemeSupportDisabled = true; } /** * Indicates whether theme support is enabled. */ bool IsThemeSupportEnabled() const { return !mIsThemeSupportDisabled; } /** * Get the set of agent style sheets for this presentation */ virtual nsresult GetAgentStyleSheets( nsTArray>& aSheets) = 0; /** * Replace the set of agent style sheets */ virtual nsresult SetAgentStyleSheets( const nsTArray>& aSheets) = 0; /** * Add an override style sheet for this presentation */ virtual nsresult AddOverrideStyleSheet(mozilla::StyleSheet* aSheet) = 0; /** * Remove an override style sheet */ virtual nsresult RemoveOverrideStyleSheet(mozilla::StyleSheet* aSheet) = 0; /** * Reconstruct frames for all elements in the document */ virtual nsresult ReconstructFrames() = 0; /** * Notify that a content node's state has changed */ virtual void ContentStateChanged(nsIDocument* aDocument, nsIContent* aContent, mozilla::EventStates aStateMask) = 0; /** * See if reflow verification is enabled. To enable reflow verification add * "verifyreflow:1" to your MOZ_LOG environment variable (any non-zero * debug level will work). Or, call SetVerifyReflowEnable with true. */ static bool GetVerifyReflowEnable(); /** * Set the verify-reflow enable flag. */ static void SetVerifyReflowEnable(bool aEnabled); virtual nsIFrame* GetAbsoluteContainingBlock(nsIFrame* aFrame); #ifdef MOZ_REFLOW_PERF virtual void DumpReflows() = 0; virtual void CountReflows(const char * aName, nsIFrame * aFrame) = 0; virtual void PaintCount(const char * aName, nsRenderingContext* aRenderingContext, nsPresContext * aPresContext, nsIFrame * aFrame, const nsPoint& aOffset, uint32_t aColor) = 0; virtual void SetPaintFrameCount(bool aOn) = 0; virtual bool IsPaintingFrameCounts() = 0; #endif #ifdef DEBUG // Debugging hooks virtual void ListStyleContexts(nsIFrame *aRootFrame, FILE *out, int32_t aIndent = 0) = 0; virtual void ListStyleSheets(FILE *out, int32_t aIndent = 0) = 0; virtual void VerifyStyleTree() = 0; #endif #ifdef ACCESSIBILITY /** * Return true if accessibility is active. */ static bool IsAccessibilityActive(); /** * Return accessibility service if accessibility is active. */ static nsAccessibilityService* AccService(); #endif /** * Stop all active elements (plugins and the caret) in this presentation and * in the presentations of subdocuments. Resets painting to a suppressed state. * XXX this should include image animations */ virtual void Freeze() = 0; bool IsFrozen() { return mFrozen; } /** * Restarts active elements (plugins) in this presentation and in the * presentations of subdocuments, then do a full invalidate of the content area. */ virtual void Thaw() = 0; virtual void FireOrClearDelayedEvents(bool aFireEvents) = 0; /** * When this shell is disconnected from its containing docshell, we * lose our container pointer. However, we'd still like to be able to target * user events at the docshell's parent. This pointer allows us to do that. * It should not be used for any other purpose. */ void SetForwardingContainer(const mozilla::WeakPtr &aContainer); /** * Render the document into an arbitrary gfxContext * Designed for getting a picture of a document or a piece of a document * Note that callers will generally want to call FlushPendingNotifications * to get an up-to-date view of the document * @param aRect is the region to capture into the offscreen buffer, in the * root frame's coordinate system (if aIgnoreViewportScrolling is false) * or in the root scrolled frame's coordinate system * (if aIgnoreViewportScrolling is true). The coordinates are in appunits. * @param aFlags see below; * set RENDER_IS_UNTRUSTED if the contents may be passed to malicious * agents. E.g. we might choose not to paint the contents of sensitive widgets * such as the file name in a file upload widget, and we might choose not * to paint themes. * set RENDER_IGNORE_VIEWPORT_SCROLLING to ignore * clipping and scrollbar painting due to scrolling in the viewport * set RENDER_CARET to draw the caret if one would be visible * (by default the caret is never drawn) * set RENDER_USE_LAYER_MANAGER to force rendering to go through * the layer manager for the window. This may be unexpectedly slow * (if the layer manager must read back data from the GPU) or low-quality * (if the layer manager reads back pixel data and scales it * instead of rendering using the appropriate scaling). It may also * slow everything down if the area rendered does not correspond to the * normal visible area of the window. * set RENDER_ASYNC_DECODE_IMAGES to avoid having images synchronously * decoded during rendering. * (by default images decode synchronously with RenderDocument) * set RENDER_DOCUMENT_RELATIVE to render the document as if there has been * no scrolling and interpret |aRect| relative to the document instead of the * CSS viewport. Only considered if RENDER_IGNORE_VIEWPORT_SCROLLING is set * or the document is in ignore viewport scrolling mode * (nsIPresShell::SetIgnoreViewportScrolling/IgnoringViewportScrolling). * @param aBackgroundColor a background color to render onto * @param aRenderedContext the gfxContext to render to. We render so that * one CSS pixel in the source document is rendered to one unit in the current * transform. */ enum { RENDER_IS_UNTRUSTED = 0x01, RENDER_IGNORE_VIEWPORT_SCROLLING = 0x02, RENDER_CARET = 0x04, RENDER_USE_WIDGET_LAYERS = 0x08, RENDER_ASYNC_DECODE_IMAGES = 0x10, RENDER_DOCUMENT_RELATIVE = 0x20, RENDER_DRAWWINDOW_NOT_FLUSHING = 0x40 }; virtual nsresult RenderDocument(const nsRect& aRect, uint32_t aFlags, nscolor aBackgroundColor, gfxContext* aRenderedContext) = 0; enum { RENDER_IS_IMAGE = 0x100, RENDER_AUTO_SCALE = 0x80 }; /** * Renders a node aNode to a surface and returns it. The aRegion may be used * to clip the rendering. This region is measured in CSS pixels from the * edge of the presshell area. The aPoint, aScreenRect and aFlags arguments * function in a similar manner as RenderSelection. */ virtual already_AddRefed RenderNode(nsIDOMNode* aNode, nsIntRegion* aRegion, nsIntPoint& aPoint, nsIntRect* aScreenRect, uint32_t aFlags) = 0; /** * Renders a selection to a surface and returns it. This method is primarily * intended to create the drag feedback when dragging a selection. * * aScreenRect will be filled in with the bounding rectangle of the * selection area on screen. * * If the area of the selection is large and the RENDER_AUTO_SCALE flag is * set, the image will be scaled down. The argument aPoint is used in this * case as a reference point when determining the new screen rectangle after * scaling. Typically, this will be the mouse position, so that the screen * rectangle is positioned such that the mouse is over the same point in the * scaled image as in the original. When scaling does not occur, the mouse * point isn't used because the position can be determined from the displayed * frames. */ virtual already_AddRefed RenderSelection(nsISelection* aSelection, nsIntPoint& aPoint, nsIntRect* aScreenRect, uint32_t aFlags) = 0; void AddWeakFrameInternal(nsWeakFrame* aWeakFrame); virtual void AddWeakFrameExternal(nsWeakFrame* aWeakFrame); void AddWeakFrame(nsWeakFrame* aWeakFrame) { #ifdef MOZILLA_INTERNAL_API AddWeakFrameInternal(aWeakFrame); #else AddWeakFrameExternal(aWeakFrame); #endif } void RemoveWeakFrameInternal(nsWeakFrame* aWeakFrame); virtual void RemoveWeakFrameExternal(nsWeakFrame* aWeakFrame); void RemoveWeakFrame(nsWeakFrame* aWeakFrame) { #ifdef MOZILLA_INTERNAL_API RemoveWeakFrameInternal(aWeakFrame); #else RemoveWeakFrameExternal(aWeakFrame); #endif } #ifdef DEBUG nsIFrame* GetDrawEventTargetFrame() { return mDrawEventTargetFrame; } #endif /** * Stop or restart non synthetic test mouse event handling on *all* * presShells. * * @param aDisable If true, disable all non synthetic test mouse * events on all presShells. Otherwise, enable them. */ virtual void DisableNonTestMouseEvents(bool aDisable) = 0; /** * Record the background color of the most recently drawn canvas. This color * is composited on top of the user's default background color and then used * to draw the background color of the canvas. See PresShell::Paint, * PresShell::PaintDefaultBackground, and nsDocShell::SetupNewViewer; * bug 488242, bug 476557 and other bugs mentioned there. */ void SetCanvasBackground(nscolor aColor) { mCanvasBackgroundColor = aColor; } nscolor GetCanvasBackground() { return mCanvasBackgroundColor; } /** * Use the current frame tree (if it exists) to update the background * color of the most recently drawn canvas. */ virtual void UpdateCanvasBackground() = 0; /** * Add a solid color item to the bottom of aList with frame aFrame and bounds * aBounds. Checks first if this needs to be done by checking if aFrame is a * canvas frame (if the FORCE_DRAW flag is passed then this check is skipped). * aBackstopColor is composed behind the background color of the canvas, it is * transparent by default. */ enum { FORCE_DRAW = 0x01 }; virtual void AddCanvasBackgroundColorItem(nsDisplayListBuilder& aBuilder, nsDisplayList& aList, nsIFrame* aFrame, const nsRect& aBounds, nscolor aBackstopColor = NS_RGBA(0,0,0,0), uint32_t aFlags = 0) = 0; /** * Add a solid color item to the bottom of aList with frame aFrame and * bounds aBounds representing the dark grey background behind the page of a * print preview presentation. */ virtual void AddPrintPreviewBackgroundItem(nsDisplayListBuilder& aBuilder, nsDisplayList& aList, nsIFrame* aFrame, const nsRect& aBounds) = 0; /** * Computes the backstop color for the view: transparent if in a transparent * widget, otherwise the PresContext default background color. This color is * only visible if the contents of the view as a whole are translucent. */ virtual nscolor ComputeBackstopColor(nsView* aDisplayRoot) = 0; void ObserveNativeAnonMutationsForPrint(bool aObserve) { mObservesMutationsForPrint = aObserve; } bool ObservesNativeAnonMutationsForPrint() { return mObservesMutationsForPrint; } virtual nsresult SetIsActive(bool aIsActive) = 0; bool IsActive() { return mIsActive; } // mouse capturing static CapturingContentInfo gCaptureInfo; struct PointerCaptureInfo { nsCOMPtr mPendingContent; nsCOMPtr mOverrideContent; bool mPrimaryState; explicit PointerCaptureInfo(nsIContent* aPendingContent, bool aPrimaryState) : mPendingContent(aPendingContent), mPrimaryState(aPrimaryState) { MOZ_COUNT_CTOR(PointerCaptureInfo); } ~PointerCaptureInfo() { MOZ_COUNT_DTOR(PointerCaptureInfo); } bool Empty() { return !(mPendingContent || mOverrideContent); } }; // Keeps a map between pointerId and element that currently capturing pointer // with such pointerId. If pointerId is absent in this map then nobody is // capturing it. Additionally keep information about pending capturing content. // Additionally keep information about primaryState of pointer event. static nsClassHashtable* gPointerCaptureList; struct PointerInfo { bool mActiveState; uint16_t mPointerType; bool mPrimaryState; PointerInfo(bool aActiveState, uint16_t aPointerType, bool aPrimaryState) : mActiveState(aActiveState), mPointerType(aPointerType), mPrimaryState(aPrimaryState) {} }; // Keeps information about pointers such as pointerId, activeState, pointerType, primaryState static nsClassHashtable* gActivePointersIds; static void DispatchGotOrLostPointerCaptureEvent(bool aIsGotCapture, uint32_t aPointerId, uint16_t aPointerType, bool aIsPrimary, nsIContent* aCaptureTarget); static void SetPointerCapturingContent(uint32_t aPointerId, nsIContent* aContent); static void ReleasePointerCapturingContent(uint32_t aPointerId); static nsIContent* GetPointerCapturingContent(uint32_t aPointerId); // CheckPointerCaptureState checks cases, when got/lostpointercapture events should be fired. static void CheckPointerCaptureState(uint32_t aPointerId, uint16_t aPointerType, bool aIsPrimary); // GetPointerInfo returns true if pointer with aPointerId is situated in device, false otherwise. // aActiveState is additional information, which shows state of pointer like button state for mouse. static bool GetPointerInfo(uint32_t aPointerId, bool& aActiveState); // GetPointerType returns pointer type like mouse, pen or touch for pointer event with pointerId static uint16_t GetPointerType(uint32_t aPointerId); // GetPointerPrimaryState returns state of attribute isPrimary for pointer event with pointerId static bool GetPointerPrimaryState(uint32_t aPointerId); /** * When capturing content is set, it traps all mouse events and retargets * them at this content node. If capturing is not allowed * (gCaptureInfo.mAllowed is false), then capturing is not set. However, if * the CAPTURE_IGNOREALLOWED flag is set, the allowed state is ignored and * capturing is set regardless. To disable capture, pass null for the value * of aContent. * * If CAPTURE_RETARGETTOELEMENT is set, all mouse events are targeted at * aContent only. Otherwise, mouse events are targeted at aContent or its * descendants. That is, descendants of aContent receive mouse events as * they normally would, but mouse events outside of aContent are retargeted * to aContent. * * If CAPTURE_PREVENTDRAG is set then drags are prevented from starting while * this capture is active. * * If CAPTURE_POINTERLOCK is set, similar to CAPTURE_RETARGETTOELEMENT, then * events are targeted at aContent, but capturing is held more strongly (i.e., * calls to SetCapturingContent won't unlock unless CAPTURE_POINTERLOCK is * set again). */ static void SetCapturingContent(nsIContent* aContent, uint8_t aFlags); /** * Return the active content currently capturing the mouse if any. */ static nsIContent* GetCapturingContent() { return gCaptureInfo.mContent; } /** * Allow or disallow mouse capturing. */ static void AllowMouseCapture(bool aAllowed) { gCaptureInfo.mAllowed = aAllowed; } /** * Returns true if there is an active mouse capture that wants to prevent * drags. */ static bool IsMouseCapturePreventingDrag() { return gCaptureInfo.mPreventDrag && gCaptureInfo.mContent; } /** * Keep track of how many times this presshell has been rendered to * a window. */ uint64_t GetPaintCount() { return mPaintCount; } void IncrementPaintCount() { ++mPaintCount; } /** * Get the root DOM window of this presShell. */ virtual already_AddRefed GetRootWindow() = 0; /** * Get the layer manager for the widget of the root view, if it has * one. */ virtual LayerManager* GetLayerManager() = 0; /** * Return true iff there is a widget rendering this presShell and that * widget is APZ-enabled. */ virtual bool AsyncPanZoomEnabled() = 0; /** * Track whether we're ignoring viewport scrolling for the purposes * of painting. If we are ignoring, then layers aren't clipped to * the CSS viewport and scrollbars aren't drawn. */ virtual void SetIgnoreViewportScrolling(bool aIgnore) = 0; bool IgnoringViewportScrolling() const { return mRenderFlags & STATE_IGNORING_VIEWPORT_SCROLLING; } /** * Set a "resolution" for the document, which if not 1.0 will * allocate more or fewer pixels for rescalable content by a factor * of |resolution| in both dimensions. Return NS_OK iff the * resolution bounds are sane, and the resolution of this was * actually updated. * * The resolution defaults to 1.0. */ virtual nsresult SetResolution(float aResolution) = 0; float GetResolution() const { return mResolution.valueOr(1.0); } virtual float GetCumulativeResolution() = 0; /** * Calculate the cumulative scale resolution from this document up to * but not including the root document. */ virtual float GetCumulativeNonRootScaleResolution() = 0; /** * Was the current resolution set by the user or just default initialized? */ bool IsResolutionSet() { return mResolution.isSome(); } /** * Similar to SetResolution() but also increases the scale of the content * by the same amount. */ virtual nsresult SetResolutionAndScaleTo(float aResolution) = 0; /** * Return whether we are scaling to the set resolution. * This is initially false; it's set to true by a call to * SetResolutionAndScaleTo(), and set to false by a call to SetResolution(). */ virtual bool ScaleToResolution() const = 0; /** * Used by session restore code to restore a resolution before the first * paint. */ virtual void SetRestoreResolution(float aResolution, mozilla::LayoutDeviceIntSize aDisplaySize) = 0; /** * Returns whether we are in a DrawWindow() call that used the * DRAWWINDOW_DO_NOT_FLUSH flag. */ bool InDrawWindowNotFlushing() const { return mRenderFlags & STATE_DRAWWINDOW_NOT_FLUSHING; } /** * Set the isFirstPaint flag. */ void SetIsFirstPaint(bool aIsFirstPaint) { mIsFirstPaint = aIsFirstPaint; } /** * Get the isFirstPaint flag. */ bool GetIsFirstPaint() const { return mIsFirstPaint; } uint32_t GetPresShellId() { return mPresShellId; } /** * Dispatch a mouse move event based on the most recent mouse position if * this PresShell is visible. This is used when the contents of the page * moved (aFromScroll is false) or scrolled (aFromScroll is true). */ virtual void SynthesizeMouseMove(bool aFromScroll) = 0; enum PaintFlags { /* Update the layer tree and paint PaintedLayers. If this is not specified, * we may still have to do it if the layer tree lost PaintedLayer contents * we need for compositing. */ PAINT_LAYERS = 0x01, /* Composite layers to the window. */ PAINT_COMPOSITE = 0x02, /* Sync-decode images. */ PAINT_SYNC_DECODE_IMAGES = 0x04 }; virtual void Paint(nsView* aViewToPaint, const nsRegion& aDirtyRegion, uint32_t aFlags) = 0; virtual nsresult HandleEvent(nsIFrame* aFrame, mozilla::WidgetGUIEvent* aEvent, bool aDontRetargetEvents, nsEventStatus* aEventStatus, nsIContent** aTargetContent = nullptr) = 0; virtual bool ShouldIgnoreInvalidation() = 0; /** * Notify that we're going to call Paint with PAINT_LAYERS * on the pres shell for a widget (which might not be this one, since * WillPaint is called on all presshells in the same toplevel window as the * painted widget). This is issued at a time when it's safe to modify * widget geometry. */ virtual void WillPaint() = 0; /** * Notify that we're going to call Paint with PAINT_COMPOSITE. * Fires on the presshell for the painted widget. * This is issued at a time when it's safe to modify widget geometry. */ virtual void WillPaintWindow() = 0; /** * Notify that we called Paint with PAINT_COMPOSITE. * Fires on the presshell for the painted widget. * This is issued at a time when it's safe to modify widget geometry. */ virtual void DidPaintWindow() = 0; /** * Ensures that the refresh driver is running, and schedules a view * manager flush on the next tick. * * @param aType PAINT_DELAYED_COMPRESS : Schedule a paint to be executed after a delay, and * put FrameLayerBuilder in 'compressed' mode that avoids short cut optimizations. */ enum PaintType { PAINT_DEFAULT, PAINT_DELAYED_COMPRESS }; virtual void ScheduleViewManagerFlush(PaintType aType = PAINT_DEFAULT) = 0; virtual void ClearMouseCaptureOnView(nsView* aView) = 0; virtual bool IsVisible() = 0; virtual void DispatchSynthMouseMove(mozilla::WidgetGUIEvent* aEvent, bool aFlushOnHoverChange) = 0; virtual void AddSizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf, nsArenaMemoryStats *aArenaObjectsSize, size_t *aPresShellSize, size_t *aStyleSetsSize, size_t *aTextRunsSize, size_t *aPresContextSize) = 0; /** * Methods that retrieve the cached font inflation preferences. */ uint32_t FontSizeInflationEmPerLine() const { return mFontSizeInflationEmPerLine; } uint32_t FontSizeInflationMinTwips() const { return mFontSizeInflationMinTwips; } uint32_t FontSizeInflationLineThreshold() const { return mFontSizeInflationLineThreshold; } bool FontSizeInflationForceEnabled() const { return mFontSizeInflationForceEnabled; } bool FontSizeInflationDisabledInMasterProcess() const { return mFontSizeInflationDisabledInMasterProcess; } /** * Determine if font size inflation is enabled. This value is cached until * it becomes dirty. * * @returns true, if font size inflation is enabled; false otherwise. */ bool FontSizeInflationEnabled(); /** * Notify the pres shell that an event occurred making the current value of * mFontSizeInflationEnabled invalid. This will schedule a recomputation of * whether font size inflation is enabled on the next call to * FontSizeInflationEnabled(). */ void NotifyFontSizeInflationEnabledIsDirty() { mFontSizeInflationEnabledIsDirty = true; } virtual void AddInvalidateHiddenPresShellObserver(nsRefreshDriver *aDriver) = 0; void InvalidatePresShellIfHidden(); void CancelInvalidatePresShellIfHidden(); ////////////////////////////////////////////////////////////////////////////// // Approximate frame visibility tracking public API. ////////////////////////////////////////////////////////////////////////////// /// Schedule an update of the list of approximately visible frames "soon". /// This lets the refresh driver know that we want a visibility update in the /// near future. The refresh driver applies its own heuristics and throttling /// to decide when to actually perform the visibility update. virtual void ScheduleApproximateFrameVisibilityUpdateSoon() = 0; /// Schedule an update of the list of approximately visible frames "now". The /// update runs asynchronously, but it will be posted to the event loop /// immediately. Prefer the "soon" variation of this method when possible, as /// this variation ignores the refresh driver's heuristics. virtual void ScheduleApproximateFrameVisibilityUpdateNow() = 0; /// Clears the current list of approximately visible frames on this pres shell /// and replaces it with frames that are in the display list @aList. virtual void RebuildApproximateFrameVisibilityDisplayList(const nsDisplayList& aList) = 0; virtual void RebuildApproximateFrameVisibility(nsRect* aRect = nullptr, bool aRemoveOnly = false) = 0; /// Ensures @aFrame is in the list of approximately visible frames. virtual void EnsureFrameInApproximatelyVisibleList(nsIFrame* aFrame) = 0; /// Removes @aFrame from the list of approximately visible frames if present. virtual void RemoveFrameFromApproximatelyVisibleList(nsIFrame* aFrame) = 0; /// Whether we should assume all frames are visible. virtual bool AssumeAllFramesVisible() = 0; /** * Returns whether the document's style set's rule processor for the * specified level of the cascade is shared by multiple style sets. * * @param aSheetType One of the nsIStyleSheetService.*_SHEET constants. */ nsresult HasRuleProcessorUsedByMultipleStyleSets(uint32_t aSheetType, bool* aRetVal); /** * Refresh observer management. */ protected: virtual bool AddRefreshObserverExternal(nsARefreshObserver* aObserver, mozFlushType aFlushType); bool AddRefreshObserverInternal(nsARefreshObserver* aObserver, mozFlushType aFlushType); virtual bool RemoveRefreshObserverExternal(nsARefreshObserver* aObserver, mozFlushType aFlushType); bool RemoveRefreshObserverInternal(nsARefreshObserver* aObserver, mozFlushType aFlushType); /** * Do computations necessary to determine if font size inflation is enabled. * This value is cached after computation, as the computation is somewhat * expensive. */ void RecomputeFontSizeInflationEnabled(); void RecordAlloc(void* aPtr) { #ifdef DEBUG MOZ_ASSERT(!mAllocatedPointers.Contains(aPtr)); mAllocatedPointers.PutEntry(aPtr); #endif } void RecordFree(void* aPtr) { #ifdef DEBUG MOZ_ASSERT(mAllocatedPointers.Contains(aPtr)); mAllocatedPointers.RemoveEntry(aPtr); #endif } public: bool AddRefreshObserver(nsARefreshObserver* aObserver, mozFlushType aFlushType) { #ifdef MOZILLA_INTERNAL_API return AddRefreshObserverInternal(aObserver, aFlushType); #else return AddRefreshObserverExternal(aObserver, aFlushType); #endif } bool RemoveRefreshObserver(nsARefreshObserver* aObserver, mozFlushType aFlushType) { #ifdef MOZILLA_INTERNAL_API return RemoveRefreshObserverInternal(aObserver, aFlushType); #else return RemoveRefreshObserverExternal(aObserver, aFlushType); #endif } virtual bool AddPostRefreshObserver(nsAPostRefreshObserver* aObserver); virtual bool RemovePostRefreshObserver(nsAPostRefreshObserver* aObserver); /** * Initialize and shut down static variables. */ static void InitializeStatics(); static void ReleaseStatics(); // If a frame in the subtree rooted at aFrame is capturing the mouse then // clears that capture. static void ClearMouseCapture(nsIFrame* aFrame); void SetScrollPositionClampingScrollPortSize(nscoord aWidth, nscoord aHeight); bool IsScrollPositionClampingScrollPortSizeSet() { return mScrollPositionClampingScrollPortSizeSet; } nsSize GetScrollPositionClampingScrollPortSize() { NS_ASSERTION(mScrollPositionClampingScrollPortSizeSet, "asking for scroll port when its not set?"); return mScrollPositionClampingScrollPortSize; } virtual void WindowSizeMoveDone() = 0; virtual void SysColorChanged() = 0; virtual void ThemeChanged() = 0; virtual void BackingScaleFactorChanged() = 0; /** * Documents belonging to an invisible DocShell must not be painted ever. */ bool IsNeverPainting() { return mIsNeverPainting; } void SetNeverPainting(bool aNeverPainting) { mIsNeverPainting = aNeverPainting; } bool HasPendingReflow() const { return mReflowScheduled || mReflowContinueTimer; } void SyncWindowProperties(nsView* aView); #ifdef ANDROID virtual nsIDocument* GetTouchEventTargetDocument() = 0; #endif protected: friend class nsRefreshDriver; // IMPORTANT: The ownership implicit in the following member variables // has been explicitly checked. If you add any members to this class, // please make the ownership explicit (pinkerton, scc). // These are the same Document and PresContext owned by the DocViewer. // we must share ownership. nsCOMPtr mDocument; RefPtr mPresContext; mozilla::StyleSetHandle mStyleSet; // [OWNS] nsCSSFrameConstructor* mFrameConstructor; // [OWNS] nsViewManager* mViewManager; // [WEAK] docViewer owns it so I don't have to nsPresArena mFrameArena; RefPtr mSelection; // Pointer into mFrameConstructor - this is purely so that FrameManager() and // GetRootFrame() can be inlined: nsFrameManagerBase* mFrameManager; mozilla::WeakPtr mForwardingContainer; nsRefreshDriver* MOZ_UNSAFE_REF("These two objects hold weak references " "to each other, and the validity of this " "member is ensured by the logic in nsIPresShell.") mHiddenInvalidationObserverRefreshDriver; #ifdef ACCESSIBILITY mozilla::a11y::DocAccessible* mDocAccessible; #endif // At least on Win32 and Mac after interupting a reflow we need to post // the resume reflow event off a timer to avoid event starvation because // posted messages are processed before other messages when the modal // moving/sizing loop is running, see bug 491700 for details. nsCOMPtr mReflowContinueTimer; #ifdef MOZ_B2G // Forward hardware key events to the input-method-app nsCOMPtr mHardwareKeyHandler; #endif // MOZ_B2G #ifdef DEBUG nsIFrame* mDrawEventTargetFrame; // We track allocated pointers in a debug-only hashtable to assert against // missing/double frees. nsTHashtable> mAllocatedPointers; #endif // Count of the number of times this presshell has been painted to a window. uint64_t mPaintCount; nsSize mScrollPositionClampingScrollPortSize; // A list of weak frames. This is a pointer to the last item in the list. nsWeakFrame* mWeakFrames; // Most recent canvas background color. nscolor mCanvasBackgroundColor; // Used to force allocation and rendering of proportionally more or // less pixels in both dimensions. mozilla::Maybe mResolution; int16_t mSelectionFlags; // Flags controlling how our document is rendered. These persist // between paints and so are tied with retained layer pixels. // PresShell flushes retained layers when the rendering state // changes in a way that prevents us from being able to (usefully) // re-use old pixels. RenderFlags mRenderFlags; // Indicates that the whole document must be restyled. Changes to scoped // style sheets are recorded in mChangedScopeStyleRoots rather than here // in mStylesHaveChanged. bool mStylesHaveChanged : 1; bool mDidInitialize : 1; bool mIsDestroying : 1; bool mIsZombie : 1; bool mIsReflowing : 1; // For all documents we initially lock down painting. bool mPaintingSuppressed : 1; // Whether or not form controls should use nsITheme in this shell. bool mIsThemeSupportDisabled : 1; bool mIsActive : 1; bool mFrozen : 1; bool mIsFirstPaint : 1; bool mObservesMutationsForPrint : 1; // If true, we have a reflow scheduled. Guaranteed to be false if // mReflowContinueTimer is non-null. bool mReflowScheduled : 1; bool mSuppressInterruptibleReflows : 1; bool mScrollPositionClampingScrollPortSizeSet : 1; uint32_t mPresShellId; // List of subtrees rooted at style scope roots that need to be restyled. // When a change to a scoped style sheet is made, we add the style scope // root to this array rather than setting mStylesHaveChanged = true, since // we know we don't need to restyle the whole document. However, if in the // same update block we have already had other changes that require // the whole document to be restyled (i.e., mStylesHaveChanged is already // true), then we don't bother adding the scope root here. AutoTArray,1> mChangedScopeStyleRoots; static nsIContent* gKeyDownTarget; // Cached font inflation values. This is done to prevent changing of font // inflation until a page is reloaded. uint32_t mFontSizeInflationEmPerLine; uint32_t mFontSizeInflationMinTwips; uint32_t mFontSizeInflationLineThreshold; bool mFontSizeInflationForceEnabled; bool mFontSizeInflationDisabledInMasterProcess; bool mFontSizeInflationEnabled; bool mPaintingIsFrozen; // Dirty bit indicating that mFontSizeInflationEnabled needs to be recomputed. bool mFontSizeInflationEnabledIsDirty; // If a document belongs to an invisible DocShell, this flag must be set // to true, so we can avoid any paint calls for widget related to this // presshell. bool mIsNeverPainting; }; NS_DEFINE_STATIC_IID_ACCESSOR(nsIPresShell, NS_IPRESSHELL_IID) #endif /* nsIPresShell_h___ */