/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DelayBuffer.h" #include "mozilla/PodOperations.h" #include "AudioChannelFormat.h" #include "AudioNodeEngine.h" namespace mozilla { size_t DelayBuffer::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { size_t amount = 0; amount += mChunks.SizeOfExcludingThis(aMallocSizeOf); for (size_t i = 0; i < mChunks.Length(); i++) { amount += mChunks[i].SizeOfExcludingThis(aMallocSizeOf, false); } amount += mUpmixChannels.SizeOfExcludingThis(aMallocSizeOf); return amount; } void DelayBuffer::Write(const AudioChunk& aInputChunk) { // We must have a reference to the buffer if there are channels MOZ_ASSERT(aInputChunk.IsNull() == !aInputChunk.mChannelData.Length()); #ifdef DEBUG MOZ_ASSERT(!mHaveWrittenBlock); mHaveWrittenBlock = true; #endif if (!EnsureBuffer()) { return; } if (mCurrentChunk == mLastReadChunk) { mLastReadChunk = -1; // invalidate cache } mChunks[mCurrentChunk] = aInputChunk; } void DelayBuffer::Read(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE], AudioChunk* aOutputChunk, ChannelInterpretation aChannelInterpretation) { int chunkCount = mChunks.Length(); if (!chunkCount) { aOutputChunk->SetNull(WEBAUDIO_BLOCK_SIZE); return; } // Find the maximum number of contributing channels to determine the output // channel count that retains all signal information. Buffered blocks will // be upmixed if necessary. // // First find the range of "delay" offsets backwards from the current // position. Note that these may be negative for frames that are after the // current position (including i). double minDelay = aPerFrameDelays[0]; double maxDelay = minDelay; for (unsigned i = 1; i < WEBAUDIO_BLOCK_SIZE; ++i) { minDelay = std::min(minDelay, aPerFrameDelays[i] - i); maxDelay = std::max(maxDelay, aPerFrameDelays[i] - i); } // Now find the chunks touched by this range and check their channel counts. int oldestChunk = ChunkForDelay(int(maxDelay) + 1); int youngestChunk = ChunkForDelay(minDelay); uint32_t channelCount = 0; for (int i = oldestChunk; true; i = (i + 1) % chunkCount) { channelCount = GetAudioChannelsSuperset(channelCount, mChunks[i].ChannelCount()); if (i == youngestChunk) { break; } } if (channelCount) { AllocateAudioBlock(channelCount, aOutputChunk); ReadChannels(aPerFrameDelays, aOutputChunk, 0, channelCount, aChannelInterpretation); } else { aOutputChunk->SetNull(WEBAUDIO_BLOCK_SIZE); } // Remember currentDelayFrames for the next ProcessBlock call mCurrentDelay = aPerFrameDelays[WEBAUDIO_BLOCK_SIZE - 1]; } void DelayBuffer::ReadChannel(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE], const AudioChunk* aOutputChunk, uint32_t aChannel, ChannelInterpretation aChannelInterpretation) { if (!mChunks.Length()) { float* outputChannel = static_cast (const_cast(aOutputChunk->mChannelData[aChannel])); PodZero(outputChannel, WEBAUDIO_BLOCK_SIZE); return; } ReadChannels(aPerFrameDelays, aOutputChunk, aChannel, 1, aChannelInterpretation); } void DelayBuffer::ReadChannels(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE], const AudioChunk* aOutputChunk, uint32_t aFirstChannel, uint32_t aNumChannelsToRead, ChannelInterpretation aChannelInterpretation) { uint32_t totalChannelCount = aOutputChunk->mChannelData.Length(); uint32_t readChannelsEnd = aFirstChannel + aNumChannelsToRead; MOZ_ASSERT(readChannelsEnd <= totalChannelCount); if (mUpmixChannels.Length() != totalChannelCount) { mLastReadChunk = -1; // invalidate cache } float* const* outputChannels = reinterpret_cast (const_cast(aOutputChunk->mChannelData.Elements())); for (uint32_t channel = aFirstChannel; channel < readChannelsEnd; ++channel) { PodZero(outputChannels[channel], WEBAUDIO_BLOCK_SIZE); } for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { double currentDelay = aPerFrameDelays[i]; MOZ_ASSERT(currentDelay >= 0.0); MOZ_ASSERT(currentDelay <= (mChunks.Length() - 1) * WEBAUDIO_BLOCK_SIZE); // Interpolate two input frames in case the read position does not match // an integer index. // Use the larger delay, for the older frame, first, as this is more // likely to use the cached upmixed channel arrays. int floorDelay = int(currentDelay); double interpolationFactor = currentDelay - floorDelay; int positions[2]; positions[1] = PositionForDelay(floorDelay) + i; positions[0] = positions[1] - 1; for (unsigned tick = 0; tick < ArrayLength(positions); ++tick) { int readChunk = ChunkForPosition(positions[tick]); // mVolume is not set on default initialized chunks so handle null // chunks specially. if (!mChunks[readChunk].IsNull()) { int readOffset = OffsetForPosition(positions[tick]); UpdateUpmixChannels(readChunk, totalChannelCount, aChannelInterpretation); double multiplier = interpolationFactor * mChunks[readChunk].mVolume; for (uint32_t channel = aFirstChannel; channel < readChannelsEnd; ++channel) { outputChannels[channel][i] += multiplier * static_cast(mUpmixChannels[channel])[readOffset]; } } interpolationFactor = 1.0 - interpolationFactor; } } } void DelayBuffer::Read(double aDelayTicks, AudioChunk* aOutputChunk, ChannelInterpretation aChannelInterpretation) { const bool firstTime = mCurrentDelay < 0.0; double currentDelay = firstTime ? aDelayTicks : mCurrentDelay; double computedDelay[WEBAUDIO_BLOCK_SIZE]; for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { // If the value has changed, smoothly approach it currentDelay += (aDelayTicks - currentDelay) * mSmoothingRate; computedDelay[i] = currentDelay; } Read(computedDelay, aOutputChunk, aChannelInterpretation); } bool DelayBuffer::EnsureBuffer() { if (mChunks.Length() == 0) { // The length of the buffer is at least one block greater than the maximum // delay so that writing an input block does not overwrite the block that // would subsequently be read at maximum delay. Also round up to the next // block size, so that no block of writes will need to wrap. const int chunkCount = (mMaxDelayTicks + 2 * WEBAUDIO_BLOCK_SIZE - 1) >> WEBAUDIO_BLOCK_SIZE_BITS; if (!mChunks.SetLength(chunkCount)) { return false; } mLastReadChunk = -1; } return true; } int DelayBuffer::PositionForDelay(int aDelay) { // Adding mChunks.Length() keeps integers positive for defined and // appropriate bitshift, remainder, and bitwise operations. return ((mCurrentChunk + mChunks.Length()) * WEBAUDIO_BLOCK_SIZE) - aDelay; } int DelayBuffer::ChunkForPosition(int aPosition) { MOZ_ASSERT(aPosition >= 0); return (aPosition >> WEBAUDIO_BLOCK_SIZE_BITS) % mChunks.Length(); } int DelayBuffer::OffsetForPosition(int aPosition) { MOZ_ASSERT(aPosition >= 0); return aPosition & (WEBAUDIO_BLOCK_SIZE - 1); } int DelayBuffer::ChunkForDelay(int aDelay) { return ChunkForPosition(PositionForDelay(aDelay)); } void DelayBuffer::UpdateUpmixChannels(int aNewReadChunk, uint32_t aChannelCount, ChannelInterpretation aChannelInterpretation) { if (aNewReadChunk == mLastReadChunk) { MOZ_ASSERT(mUpmixChannels.Length() == aChannelCount); return; } static const float silenceChannel[WEBAUDIO_BLOCK_SIZE] = {}; NS_WARN_IF_FALSE(mHaveWrittenBlock || aNewReadChunk != mCurrentChunk, "Smoothing is making feedback delay too small."); mLastReadChunk = aNewReadChunk; // Missing assignment operator is bug 976927 mUpmixChannels.ReplaceElementsAt(0, mUpmixChannels.Length(), mChunks[aNewReadChunk].mChannelData); MOZ_ASSERT(mUpmixChannels.Length() <= aChannelCount); if (mUpmixChannels.Length() < aChannelCount) { if (aChannelInterpretation == ChannelInterpretation::Speakers) { AudioChannelsUpMix(&mUpmixChannels, aChannelCount, silenceChannel); MOZ_ASSERT(mUpmixChannels.Length() == aChannelCount, "We called GetAudioChannelsSuperset to avoid this"); } else { // Fill up the remaining channels with zeros for (uint32_t channel = mUpmixChannels.Length(); channel < aChannelCount; ++channel) { mUpmixChannels.AppendElement(silenceChannel); } } } } } // mozilla