/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/PLayersChild.h" #include "TiledThebesLayerOGL.h" #include "ReusableTileStoreOGL.h" #include "BasicTiledThebesLayer.h" #include "gfxImageSurface.h" namespace mozilla { namespace layers { using mozilla::gl::GLContext; TiledLayerBufferOGL::~TiledLayerBufferOGL() { if (mRetainedTiles.Length() == 0) return; mContext->MakeCurrent(); for (size_t i = 0; i < mRetainedTiles.Length(); i++) { if (mRetainedTiles[i] == GetPlaceholderTile()) continue; mContext->fDeleteTextures(1, &mRetainedTiles[i].mTextureHandle); } } void TiledLayerBufferOGL::ReleaseTile(TiledTexture aTile) { // We've made current prior to calling TiledLayerBufferOGL::Update if (aTile == GetPlaceholderTile()) return; mContext->fDeleteTextures(1, &aTile.mTextureHandle); } void TiledLayerBufferOGL::Upload(const BasicTiledLayerBuffer* aMainMemoryTiledBuffer, const nsIntRegion& aNewValidRegion, const nsIntRegion& aInvalidateRegion, const gfxSize& aResolution) { #ifdef GFX_TILEDLAYER_PREF_WARNINGS printf_stderr("Upload %i, %i, %i, %i\n", aInvalidateRegion.GetBounds().x, aInvalidateRegion.GetBounds().y, aInvalidateRegion.GetBounds().width, aInvalidateRegion.GetBounds().height); long start = PR_IntervalNow(); #endif mResolution = aResolution; mMainMemoryTiledBuffer = aMainMemoryTiledBuffer; mContext->MakeCurrent(); Update(aNewValidRegion, aInvalidateRegion); mMainMemoryTiledBuffer = nsnull; #ifdef GFX_TILEDLAYER_PREF_WARNINGS if (PR_IntervalNow() - start > 10) { printf_stderr("Time to upload %i\n", PR_IntervalNow() - start); } #endif } void TiledLayerBufferOGL::GetFormatAndTileForImageFormat(gfxASurface::gfxImageFormat aFormat, GLenum& aOutFormat, GLenum& aOutType) { if (aFormat == gfxASurface::ImageFormatRGB16_565) { aOutFormat = LOCAL_GL_RGB; aOutType = LOCAL_GL_UNSIGNED_SHORT_5_6_5; } else { aOutFormat = LOCAL_GL_RGBA; aOutType = LOCAL_GL_UNSIGNED_BYTE; } } TiledTexture TiledLayerBufferOGL::ValidateTile(TiledTexture aTile, const nsIntPoint& aTileOrigin, const nsIntRegion& aDirtyRect) { #ifdef GFX_TILEDLAYER_PREF_WARNINGS printf_stderr("Upload tile %i, %i\n", aTileOrigin.x, aTileOrigin.y); long start = PR_IntervalNow(); #endif if (aTile == GetPlaceholderTile()) { mContext->fGenTextures(1, &aTile.mTextureHandle); mContext->fBindTexture(LOCAL_GL_TEXTURE_2D, aTile.mTextureHandle); mContext->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR); mContext->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR); mContext->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); mContext->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); } else { mContext->fBindTexture(LOCAL_GL_TEXTURE_2D, aTile.mTextureHandle); } nsRefPtr reusableSurface = mMainMemoryTiledBuffer->GetTile(aTileOrigin).mSurface.get(); GLenum format, type; GetFormatAndTileForImageFormat(reusableSurface->Format(), format, type); const unsigned char* buf = reusableSurface->GetReadOnlyData(); mContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, format, GetTileLength(), GetTileLength(), 0, format, type, buf); aTile.mFormat = format; #ifdef GFX_TILEDLAYER_PREF_WARNINGS if (PR_IntervalNow() - start > 1) { printf_stderr("Tile Time to upload %i\n", PR_IntervalNow() - start); } #endif return aTile; } TiledThebesLayerOGL::TiledThebesLayerOGL(LayerManagerOGL *aManager) : ShadowThebesLayer(aManager, nsnull) , LayerOGL(aManager) , mVideoMemoryTiledBuffer(aManager->gl()) { mImplData = static_cast(this); // XXX Add a pref for reusable tile store size mReusableTileStore = new ReusableTileStoreOGL(aManager->gl(), 1); } TiledThebesLayerOGL::~TiledThebesLayerOGL() { mMainMemoryTiledBuffer.ReadUnlock(); if (mReusableTileStore) delete mReusableTileStore; } void TiledThebesLayerOGL::PaintedTiledLayerBuffer(const BasicTiledLayerBuffer* mTiledBuffer) { mMainMemoryTiledBuffer.ReadUnlock(); mMainMemoryTiledBuffer = *mTiledBuffer; // TODO: Remove me once Bug 747811 lands. delete mTiledBuffer; mRegionToUpload.Or(mRegionToUpload, mMainMemoryTiledBuffer.GetLastPaintRegion()); } void TiledThebesLayerOGL::ProcessUploadQueue() { if (mRegionToUpload.IsEmpty()) return; gfxSize resolution(1, 1); if (mReusableTileStore) { // Work out render resolution by multiplying the resolution of our ancestors. // Only container layers can have frame metrics, so we start off with a // resolution of 1, 1. // XXX For large layer trees, it would be faster to do this once from the // root node upwards and store the value on each layer. for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) { const FrameMetrics& metrics = parent->GetFrameMetrics(); resolution.width *= metrics.mResolution.width; resolution.height *= metrics.mResolution.height; } mReusableTileStore->HarvestTiles(this, &mVideoMemoryTiledBuffer, mVideoMemoryTiledBuffer.GetValidRegion(), mMainMemoryTiledBuffer.GetValidRegion(), mVideoMemoryTiledBuffer.GetResolution(), resolution); } // If we coalesce uploads while the layers' valid region is changing we will // end up trying to upload area outside of the valid region. (bug 756555) mRegionToUpload.And(mRegionToUpload, mMainMemoryTiledBuffer.GetValidRegion()); mVideoMemoryTiledBuffer.Upload(&mMainMemoryTiledBuffer, mMainMemoryTiledBuffer.GetValidRegion(), mRegionToUpload, resolution); mValidRegion = mVideoMemoryTiledBuffer.GetValidRegion(); mMainMemoryTiledBuffer.ReadUnlock(); // Release all the tiles by replacing the tile buffer with an empty // tiled buffer. This will prevent us from doing a double unlock when // calling ~TiledThebesLayerOGL. // FIXME: This wont be needed when we do progressive upload and lock // tile by tile. mMainMemoryTiledBuffer = BasicTiledLayerBuffer(); mRegionToUpload = nsIntRegion(); } void TiledThebesLayerOGL::RenderTile(TiledTexture aTile, const gfx3DMatrix& aTransform, const nsIntPoint& aOffset, nsIntRegion aScreenRegion, nsIntPoint aTextureOffset, nsIntSize aTextureBounds, Layer* aMaskLayer) { gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, aTile.mTextureHandle); ShaderProgramOGL *program; if (aTile.mFormat == LOCAL_GL_RGB) { program = mOGLManager->GetProgram(gl::RGBXLayerProgramType, aMaskLayer); } else { program = mOGLManager->GetProgram(gl::BGRALayerProgramType, aMaskLayer); } program->Activate(); program->SetTextureUnit(0); program->SetLayerOpacity(GetEffectiveOpacity()); program->SetLayerTransform(aTransform); program->SetRenderOffset(aOffset); program->LoadMask(GetMaskLayer()); nsIntRegionRectIterator it(aScreenRegion); for (const nsIntRect* rect = it.Next(); rect != nsnull; rect = it.Next()) { nsIntRect textureRect(rect->x - aTextureOffset.x, rect->y - aTextureOffset.y, rect->width, rect->height); program->SetLayerQuadRect(*rect); mOGLManager->BindAndDrawQuadWithTextureRect(program, textureRect, aTextureBounds); } } void TiledThebesLayerOGL::RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset) { gl()->MakeCurrent(); gl()->fActiveTexture(LOCAL_GL_TEXTURE0); ProcessUploadQueue(); Layer* maskLayer = GetMaskLayer(); // Render old tiles to fill in gaps we haven't had the time to render yet. if (mReusableTileStore) { mReusableTileStore->DrawTiles(this, mVideoMemoryTiledBuffer.GetValidRegion(), mVideoMemoryTiledBuffer.GetResolution(), GetEffectiveTransform(), aOffset, maskLayer); } // Render valid tiles. const nsIntRegion& visibleRegion = GetEffectiveVisibleRegion(); const nsIntRect visibleRect = visibleRegion.GetBounds(); uint32_t rowCount = 0; uint32_t tileX = 0; for (int32_t x = visibleRect.x; x < visibleRect.x + visibleRect.width;) { rowCount++; int32_t tileStartX = mVideoMemoryTiledBuffer.GetTileStart(x); int16_t w = mVideoMemoryTiledBuffer.GetTileLength() - tileStartX; if (x + w > visibleRect.x + visibleRect.width) w = visibleRect.x + visibleRect.width - x; int tileY = 0; for (int32_t y = visibleRect.y; y < visibleRect.y + visibleRect.height;) { int32_t tileStartY = mVideoMemoryTiledBuffer.GetTileStart(y); int16_t h = mVideoMemoryTiledBuffer.GetTileLength() - tileStartY; if (y + h > visibleRect.y + visibleRect.height) h = visibleRect.y + visibleRect.height - y; TiledTexture tileTexture = mVideoMemoryTiledBuffer. GetTile(nsIntPoint(mVideoMemoryTiledBuffer.RoundDownToTileEdge(x), mVideoMemoryTiledBuffer.RoundDownToTileEdge(y))); if (tileTexture != mVideoMemoryTiledBuffer.GetPlaceholderTile()) { nsIntRegion tileDrawRegion = nsIntRegion(nsIntRect(x, y, w, h)); tileDrawRegion.And(tileDrawRegion, mValidRegion); nsIntPoint tileOffset(x - tileStartX, y - tileStartY); uint16_t tileSize = mVideoMemoryTiledBuffer.GetTileLength(); RenderTile(tileTexture, GetEffectiveTransform(), aOffset, tileDrawRegion, tileOffset, nsIntSize(tileSize, tileSize), maskLayer); } tileY++; y += h; } tileX++; x += w; } } } // mozilla } // layers