/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layout_RenderFrameParent_h #define mozilla_layout_RenderFrameParent_h #include "mozilla/Attributes.h" #include #include "mozilla/layers/APZUtils.h" #include "mozilla/layers/LayersTypes.h" #include "mozilla/layout/PRenderFrameParent.h" #include "nsDisplayList.h" class nsFrameLoader; class nsSubDocumentFrame; namespace mozilla { class InputEvent; namespace layers { class APZCTreeManager; class TargetConfig; class LayerTransactionParent; struct TextureFactoryIdentifier; struct ScrollableLayerGuid; } namespace layout { class RemoteContentController; class RenderFrameParent : public PRenderFrameParent { typedef mozilla::layers::FrameMetrics FrameMetrics; typedef mozilla::layers::ContainerLayer ContainerLayer; typedef mozilla::layers::Layer Layer; typedef mozilla::layers::LayerManager LayerManager; typedef mozilla::layers::TargetConfig TargetConfig; typedef mozilla::layers::LayerTransactionParent LayerTransactionParent; typedef mozilla::ContainerLayerParameters ContainerLayerParameters; typedef mozilla::layers::TextureFactoryIdentifier TextureFactoryIdentifier; typedef mozilla::layers::ScrollableLayerGuid ScrollableLayerGuid; typedef mozilla::layers::TouchBehaviorFlags TouchBehaviorFlags; typedef mozilla::layers::ZoomConstraints ZoomConstraints; typedef FrameMetrics::ViewID ViewID; public: /** * Select the desired scrolling behavior. If ASYNC_PAN_ZOOM is * chosen, then RenderFrameParent will watch input events and use * them to asynchronously pan and zoom. */ RenderFrameParent(nsFrameLoader* aFrameLoader, TextureFactoryIdentifier* aTextureFactoryIdentifier, uint64_t* aId, bool* aSuccess); virtual ~RenderFrameParent(); void Destroy(); void BuildDisplayList(nsDisplayListBuilder* aBuilder, nsSubDocumentFrame* aFrame, const nsRect& aDirtyRect, const nsDisplayListSet& aLists); already_AddRefed BuildLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, LayerManager* aManager, const nsIntRect& aVisibleRect, nsDisplayItem* aItem, const ContainerLayerParameters& aContainerParameters); void OwnerContentChanged(nsIContent* aContent); void SetBackgroundColor(nscolor aColor) { mBackgroundColor = gfxRGBA(aColor); }; void ZoomToRect(uint32_t aPresShellId, ViewID aViewId, const CSSRect& aRect); void ContentReceivedInputBlock(const ScrollableLayerGuid& aGuid, uint64_t aInputBlockId, bool aPreventDefault); void SetTargetAPZC(uint64_t aInputBlockId, const nsTArray& aTargets); void SetAllowedTouchBehavior(uint64_t aInputBlockId, const nsTArray& aFlags); void UpdateZoomConstraints(uint32_t aPresShellId, ViewID aViewId, bool aIsRoot, const ZoomConstraints& aConstraints); bool HitTest(const nsRect& aRect); void GetTextureFactoryIdentifier(TextureFactoryIdentifier* aTextureFactoryIdentifier); inline uint64_t GetLayersId() { return mLayersId; } void TakeFocusForClick(); protected: void ActorDestroy(ActorDestroyReason why) override; virtual bool RecvNotifyCompositorTransaction() override; virtual bool RecvUpdateHitRegion(const nsRegion& aRegion) override; private: void TriggerRepaint(); void DispatchEventForPanZoomController(const InputEvent& aEvent); uint64_t GetLayerTreeId() const; // When our child frame is pushing transactions directly to the // compositor, this is the ID of its layer tree in the compositor's // context. uint64_t mLayersId; nsRefPtr mFrameLoader; nsRefPtr mContainer; // When our scrolling behavior is ASYNC_PAN_ZOOM, we have a nonnull // APZCTreeManager. It's used to manipulate the shadow layer tree // on the compositor thread. nsRefPtr mApzcTreeManager; nsRefPtr mContentController; layers::APZCTreeManager* GetApzcTreeManager(); // True after Destroy() has been called, which is triggered // originally by nsFrameLoader::Destroy(). After this point, we can // no longer safely ask the frame loader to find its nearest layer // manager, because it may have been disconnected from the DOM. // It's still OK to *tell* the frame loader that we've painted after // it's destroyed; it'll just ignore us, and we won't be able to // find an nsIFrame to invalidate. See ShadowLayersUpdated(). // // Prefer the extra bit of state to null'ing out mFrameLoader in // Destroy() so that less code needs to be special-cased for after // Destroy(). // // It's possible for mFrameLoader==null and // mFrameLoaderDestroyed==false. bool mFrameLoaderDestroyed; // this is gfxRGBA because that's what ColorLayer wants. gfxRGBA mBackgroundColor; nsRegion mTouchRegion; }; } // namespace layout } // namespace mozilla /** * A DisplayRemote exists solely to graft a child process's shadow * layer tree (for a given RenderFrameParent) into its parent * process's layer tree. */ class nsDisplayRemote : public nsDisplayItem { typedef mozilla::layout::RenderFrameParent RenderFrameParent; public: nsDisplayRemote(nsDisplayListBuilder* aBuilder, nsSubDocumentFrame* aFrame, RenderFrameParent* aRemoteFrame); virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerLayerParameters& aParameters) override { return mozilla::LAYER_ACTIVE_FORCE; } virtual already_AddRefed BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerLayerParameters& aContainerParameters) override; void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) override; NS_DISPLAY_DECL_NAME("Remote", TYPE_REMOTE) private: RenderFrameParent* mRemoteFrame; mozilla::layers::EventRegionsOverride mEventRegionsOverride; }; #endif // mozilla_layout_RenderFrameParent_h