/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #ifdef PowerPlant_PCH #include PowerPlant_PCH #endif #include #include #include #include #include "UGraphicGizmos.h" #include "CGWorld.h" #include "mfinder.h" // needed for workaround function to bug in Appe's // ::TruncText and ::TruncString - andrewb 6/20/97 #ifndef __PALETTES__ #include #endif #include RGBColor UGraphicGizmos::sLighter = { 0xFFFF, 0xFFFF, 0xFFFF }; RGBColor UGraphicGizmos::sDarker = { 0x0000, 0x0000, 0x0000 }; // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ LoadBevelTraits // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::LoadBevelTraits( ResIDT inBevelTraitsID, SBevelColorDesc& outBevelDesc) { Assert_(inBevelTraitsID != resID_Undefined); StResource theBevelResource('BvTr', inBevelTraitsID); ::BlockMoveData(*(theBevelResource.mResourceH), &outBevelDesc, sizeof(SBevelColorDesc)); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ BevelRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::BevelRect( const Rect& inRect, Int16 inBevel, Int16 inTopColor, Int16 inBottomColor) { StColorPenState thePenSaver; thePenSaver.Normalize(); Rect theBevelRect = inRect; theBevelRect.bottom--; theBevelRect.right--; StDeviceLoop theLoop(inRect); Int16 theDepth; while (theLoop.NextDepth(theDepth)) { if (theDepth < 4) { // Draw a monochrome bevel QDGlobals* theQDPtr = UQDGlobals::GetQDGlobals(); PatPtr theTopPat, theBottomPat; if (inBevel < 0) { inBevel = -inBevel; theTopPat = &theQDPtr->black; theBottomPat = &theQDPtr->white; } else { theTopPat = &theQDPtr->white; theBottomPat = &theQDPtr->black; } for (Int16 index = 1; index <= inBevel; index++) { ::PenPat(theTopPat); ::MoveTo(theBevelRect.right, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.top); // 1997-03-24 pkc // Don't draw topleft corner twice ::Move(0, 1); ::LineTo(theBevelRect.left, theBevelRect.bottom); ::PenPat(theBottomPat); ::LineTo(theBevelRect.right, theBevelRect.bottom); // 1997-03-24 pkc // Don't draw bottomright corner twice ::Move(0, -1); ::LineTo(theBevelRect.right, theBevelRect.top); ::InsetRect(&theBevelRect, 1, 1); } } else { // Draw a color bevel Int16 theTopColor, theBottomColor; if (inBevel < 0) { inBevel = -inBevel; theTopColor = inBottomColor; theBottomColor = inTopColor; } else { theTopColor = inTopColor; theBottomColor = inBottomColor; } for (Int16 index = 1; index <= inBevel; index++) { ::PmForeColor(theTopColor); ::MoveTo(theBevelRect.right, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.top); // 1997-03-24 pkc // Don't draw topleft corner twice ::Move(0, 1); ::LineTo(theBevelRect.left, theBevelRect.bottom); ::PmForeColor(theBottomColor); ::LineTo(theBevelRect.right, theBevelRect.bottom); // 1997-03-24 pkc // Don't draw bottomright corner twice ::Move(0, -1); ::LineTo(theBevelRect.right, theBevelRect.top); ::InsetRect(&theBevelRect, 1, 1); } } } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ BevelPartialRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::BevelPartialRect( const Rect& inRect, Int16 inBevel, Int16 inTopColor, Int16 inBottomColor, const SBooleanRect& inSides) { StColorPenState thePenSaver; thePenSaver.Normalize(); Rect theBevelRect = inRect; theBevelRect.bottom--; theBevelRect.right--; for (Int16 index = 1; index <= inBevel; index++) { ::PmForeColor(inTopColor); if (inSides.left) { // 1997-03-24 pkc // Don't draw topleft corner twice if (inSides.top) ::MoveTo(theBevelRect.left, theBevelRect.top + 1); else ::MoveTo(theBevelRect.left, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.bottom); } if (inSides.top) { ::MoveTo(theBevelRect.right, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.top); } ::PmForeColor(inBottomColor); if (inSides.right) { ::MoveTo(theBevelRect.right, theBevelRect.top); // 1997-03-24 pkc // Don't draw bottomright corner twice if (inSides.bottom) ::LineTo(theBevelRect.right, theBevelRect.bottom - 1); else ::LineTo(theBevelRect.right, theBevelRect.bottom); } if (inSides.bottom) { ::MoveTo(theBevelRect.left, theBevelRect.bottom); ::LineTo(theBevelRect.right, theBevelRect.bottom); } ::InsetRect(&theBevelRect, 1, 1); } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ BevelRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::BevelRect( const Rect& inRect, Int16 inBevel, const RGBColor& inTopColor, const RGBColor& inBottomColor) { StColorPenState thePenSaver; thePenSaver.Normalize(); Rect theBevelRect = inRect; theBevelRect.bottom--; theBevelRect.right--; StDeviceLoop theLoop(inRect); Int16 theDepth; while (theLoop.NextDepth(theDepth)) { if (theDepth < 4) { // Draw a monochrome bevel QDGlobals* theQDPtr = UQDGlobals::GetQDGlobals(); PatPtr theTopPat, theBottomPat; if (inBevel < 0) { inBevel = -inBevel; theTopPat = &theQDPtr->black; theBottomPat = &theQDPtr->white; } else { theTopPat = &theQDPtr->white; theBottomPat = &theQDPtr->black; } for (Int16 index = 1; index <= inBevel; index++) { ::PenPat(theTopPat); ::MoveTo(theBevelRect.right, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.top); // 1997-03-24 pkc // Don't draw topleft corner twice ::Move(0, 1); ::LineTo(theBevelRect.left, theBevelRect.bottom); ::PenPat(theBottomPat); ::LineTo(theBevelRect.right, theBevelRect.bottom); // 1997-03-24 pkc // Don't draw bottomright corner twice ::Move(0, -1); ::LineTo(theBevelRect.right, theBevelRect.top); ::InsetRect(&theBevelRect, 1, 1); } } else { // Draw a color bevel RGBColor theTopColor, theBottomColor; if (inBevel < 0) { inBevel = -inBevel; theTopColor = inBottomColor; theBottomColor = inTopColor; } else { theTopColor = inTopColor; theBottomColor = inBottomColor; } for (Int16 index = 1; index <= inBevel; index++) { ::RGBForeColor(&theTopColor); ::MoveTo(theBevelRect.right, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.top); // 1997-03-24 pkc // Don't draw topleft corner twice ::Move(0, 1); ::LineTo(theBevelRect.left, theBevelRect.bottom); ::RGBForeColor(&theBottomColor); ::LineTo(theBevelRect.right, theBevelRect.bottom); // 1997-03-24 pkc // Don't draw bottomright corner twice ::Move(0, -1); ::LineTo(theBevelRect.right, theBevelRect.top); ::InsetRect(&theBevelRect, 1, 1); } } } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ BevelRectAGA // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::BevelRectAGA( const Rect& inRect, Int16 inBevel, const RGBColor& inTopColor, const RGBColor& inBottomColor) { StColorPenState thePenSaver; thePenSaver.Normalize(); Rect theBevelRect = inRect; theBevelRect.bottom--; theBevelRect.right--; StDeviceLoop theLoop(inRect); Int16 theDepth; while (theLoop.NextDepth(theDepth)) { if (theDepth < 4) { // Draw a monochrome bevel QDGlobals* theQDPtr = UQDGlobals::GetQDGlobals(); PatPtr theTopPat, theBottomPat; if (inBevel < 0) { inBevel = -inBevel; theTopPat = &theQDPtr->black; theBottomPat = &theQDPtr->white; } else { theTopPat = &theQDPtr->white; theBottomPat = &theQDPtr->black; } for (Int16 index = 1; index <= inBevel; index++) { ::PenPat(theTopPat); ::MoveTo(theBevelRect.right - 1, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.top); // 1997-03-24 pkc // Don't draw topleft corner twice ::Move(0, 1); ::LineTo(theBevelRect.left, theBevelRect.bottom - 1); ::PenPat(theBottomPat); ::MoveTo(theBevelRect.left + 1, theBevelRect.bottom); ::LineTo(theBevelRect.right, theBevelRect.bottom); // 1997-03-24 pkc // Don't draw bottomright corner twice ::Move(0, -1); ::LineTo(theBevelRect.right, theBevelRect.top + 1); ::InsetRect(&theBevelRect, 1, 1); } } else { // Draw a color bevel RGBColor theTopColor, theBottomColor; if (inBevel < 0) { inBevel = -inBevel; theTopColor = inBottomColor; theBottomColor = inTopColor; } else { theTopColor = inTopColor; theBottomColor = inBottomColor; } for (Int16 index = 1; index <= inBevel; index++) { ::RGBForeColor(&theTopColor); ::MoveTo(theBevelRect.right - 1, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.top); // 1997-03-24 pkc // Don't draw topleft corner twice ::Move(0, 1); ::LineTo(theBevelRect.left, theBevelRect.bottom - 1); ::RGBForeColor(&theBottomColor); ::MoveTo(theBevelRect.left + 1, theBevelRect.bottom); ::LineTo(theBevelRect.right, theBevelRect.bottom); // 1997-03-24 pkc // Don't draw bottomright corner twice ::Move(0, -1); ::LineTo(theBevelRect.right, theBevelRect.top + 1); ::InsetRect(&theBevelRect, 1, 1); } } } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ BevelPartialRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::BevelPartialRect( const Rect& inRect, Int16 inBevel, const RGBColor& inTopColor, const RGBColor& inBottomColor, const SBooleanRect& inSides) { StColorPenState thePenSaver; thePenSaver.Normalize(); Rect theBevelRect = inRect; theBevelRect.bottom--; theBevelRect.right--; for (Int16 index = 1; index <= inBevel; index++) { ::RGBForeColor(&inTopColor); if (inSides.left) { // 1997-03-24 pkc // Don't draw topleft corner twice if (inSides.top) ::MoveTo(theBevelRect.left, theBevelRect.top + 1); else ::MoveTo(theBevelRect.left, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.bottom); } if (inSides.top) { ::MoveTo(theBevelRect.right, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.top); } ::RGBForeColor(&inBottomColor); if (inSides.right) { ::MoveTo(theBevelRect.right, theBevelRect.top); // 1997-03-24 pkc // Don't draw bottomright corner twice if (inSides.bottom) ::LineTo(theBevelRect.right, theBevelRect.bottom - 1); else ::LineTo(theBevelRect.right, theBevelRect.bottom); } if (inSides.bottom) { ::MoveTo(theBevelRect.left, theBevelRect.bottom); ::LineTo(theBevelRect.right, theBevelRect.bottom); } ::InsetRect(&theBevelRect, 1, 1); } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ BevelTintPartialRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::BevelTintPartialRect( const Rect & inRect, Int16 inBevel, Uint16 inTopTint, Uint16 inBottomTint, const SBooleanRect& inSides) { StColorPenState thePenSaver; thePenSaver.Normalize(); RGBColor theAddColor = { inTopTint, inTopTint, inTopTint }; RGBColor theSubColor = { inBottomTint, inBottomTint, inBottomTint }; Rect theBevelRect = inRect; theBevelRect.bottom--; theBevelRect.right--; if (inBevel >= 0) { ::RGBForeColor(&theAddColor); ::OpColor(&sLighter); ::PenMode(addPin); } else { ::RGBForeColor(&theSubColor); ::OpColor(&sDarker); ::PenMode(subPin); } Int16 theBevel = (inBevel >= 0) ? inBevel : -inBevel; for (Int16 index = 1; index <= theBevel; index++) { if (inSides.top) { ::MoveTo(theBevelRect.right, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.top); } if (inSides.left) { // 1997-03-24 pkc // Don't draw topleft corner twice if (inSides.top) ::MoveTo(theBevelRect.left, theBevelRect.top + 1); else ::MoveTo(theBevelRect.left, theBevelRect.top); ::LineTo(theBevelRect.left, theBevelRect.bottom); } if (inSides.top) theBevelRect.top++; if (inSides.left) theBevelRect.left++; if (inSides.bottom) theBevelRect.bottom--; if (inSides.right) theBevelRect.right--; } theBevelRect = inRect; theBevelRect.bottom--; theBevelRect.right--; if (inBevel >= 0) { ::RGBForeColor(&theSubColor); ::OpColor(&sDarker); ::PenMode(subPin); } else { ::RGBForeColor(&theAddColor); ::OpColor(&sLighter); ::PenMode(addPin); } theBevel = (inBevel >= 0) ? inBevel : -inBevel; for (Int16 index = 1; index <= theBevel; index++) { if (inSides.bottom) { ::MoveTo(theBevelRect.left, theBevelRect.bottom); ::LineTo(theBevelRect.right, theBevelRect.bottom); } if (inSides.right) { // 1997-03-24 pkc // Don't draw bottomright corner twice if (inSides.bottom) ::MoveTo(theBevelRect.right, theBevelRect.bottom - 1); else ::MoveTo(theBevelRect.right, theBevelRect.bottom); ::LineTo(theBevelRect.right, theBevelRect.top); } if (inSides.top) theBevelRect.top++; if (inSides.left) theBevelRect.left++; if (inSides.bottom) theBevelRect.bottom--; if (inSides.right) theBevelRect.right--; } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ BevelTintRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::BevelTintRect( const Rect & inRect, Int16 inBevel, Uint16 inTopTint, Uint16 inBottomTint) { SBooleanRect sides = { true, true, true, true }; BevelTintPartialRect(inRect, inBevel, inTopTint, inBottomTint, sides); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ BevelTintRoundRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::BevelTintRoundRect( const Rect& inRect, Int16 inOvalWidth, Int16 inOvalHeight, Uint16 inTint, Boolean inLighten) { StColorPenState thePenSaver; thePenSaver.Normalize(); Rect rect = inRect; RGBColor theTintColor = { inTint, inTint, inTint }; ::RGBForeColor(&theTintColor); if (inLighten) { ::OpColor(&sLighter); ::PenMode(addPin); } else { ::OpColor(&sDarker); ::PenMode(subPin); } ::FrameRoundRect(&rect, inOvalWidth, inOvalHeight); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ BevelTintLine // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::BevelTintLine( Int16 inStartX, Int16 inStartY, Int16 inEndX, Int16 inEndY, Uint16 inTint, Boolean inLighten) { StColorPenState thePenSaver; thePenSaver.Normalize(); RGBColor theTintColor = { inTint, inTint, inTint }; ::RGBForeColor(&theTintColor); if (inLighten) { ::OpColor(&sLighter); ::PenMode(addPin); } else { ::OpColor(&sDarker); ::PenMode(subPin); } ::MoveTo(inStartX, inStartY); ::LineTo(inEndX, inEndY); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ BevelTintPixel // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::BevelTintPixel( Int16 inX, Int16 inY, Uint16 inTint, Boolean inLighten) { BevelTintLine(inX, inY, inX, inY, inTint, inLighten); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ RaiseColorVolume // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::RaiseColorVolume( const Rect& inRect, Uint16 inTint) { StColorPenState theSavedState; theSavedState.Normalize(); RGBColor theAddColor = { inTint, inTint, inTint }; ::RGBForeColor(&theAddColor); ::OpColor(&sLighter); ::PenMode(addPin); ::PaintRect(&inRect); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ LowerColorVolume // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::LowerColorVolume( const Rect& inRect, Uint16 inTint) { StColorPenState theSavedState; theSavedState.Normalize(); RGBColor theSubColor = { inTint, inTint, inTint }; ::RGBForeColor(&theSubColor); ::OpColor(&sDarker); ::PenMode(subPin); ::PaintRect(&inRect); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ LowerRoundRectColorVolume // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::LowerRoundRectColorVolume( const Rect& inRect, Int16 inOvalWidth, Int16 inOvalHeight, Uint16 inTint) { StColorPenState theSavedState; theSavedState.Normalize(); RGBColor theSubColor = { inTint, inTint, inTint }; ::RGBForeColor(&theSubColor); ::OpColor(&sDarker); ::PenMode(subPin); ::PaintRoundRect(&inRect, inOvalWidth, inOvalHeight); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ PaintDisabledRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::PaintDisabledRect( const Rect& inRect, Uint16 inTint, Boolean inMakeLighter) { StColorPenState theSavedState; theSavedState.Normalize(); RGBColor theOpColor; theOpColor.red = theOpColor.blue = theOpColor.green = inTint; RGBColor theNewColor; if (inMakeLighter) theNewColor.red = theNewColor.blue = theNewColor.green = 0xFFFF; else theNewColor.red = theNewColor.blue = theNewColor.green = 0x0000; ::OpColor(&theOpColor); ::RGBForeColor(&theNewColor); ::PenMode(blend); ::PenPat(&qd.black); ::PaintRect(&inRect); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ CenterRectOnRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::CenterRectOnRect( Rect &inRect, const Rect &inOnRect) { Int16 theRectHeight = RectHeight(inRect); Int16 theRectWidth = RectWidth(inRect); inRect.top = inOnRect.top + ((RectHeight(inOnRect) - theRectHeight) / 2); inRect.bottom = inRect.top + theRectHeight; inRect.left = inOnRect.left + ((RectWidth(inOnRect) - theRectWidth) / 2); inRect.right = inRect.left + theRectWidth; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ AlignRectOnRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::AlignRectOnRect( Rect& inRect, const Rect& inOnRect, Uint16 inAlignment) { Int16 theRectHeight = RectHeight(inRect); Int16 theRectWidth = RectWidth(inRect); switch (inAlignment) { case kAlignVerticalCenter: inRect.top = inOnRect.top + ((RectHeight(inOnRect) - theRectHeight) / 2); inRect.bottom = inRect.top + theRectHeight; break; case kAlignTop: inRect.top = inOnRect.top; inRect.bottom = inRect.top + theRectHeight; break; case kAlignBottom: inRect.bottom = inOnRect.bottom; inRect.top = inRect.bottom - theRectHeight; break; case kAlignHorizontalCenter: inRect.left = inOnRect.left + ((RectWidth(inOnRect) - theRectWidth) / 2); inRect.right = inRect.left + theRectWidth; break; case kAlignAbsoluteCenter: UGraphicGizmos::CenterRectOnRect(inRect, inOnRect); break; case kAlignCenterTop: inRect.left = inOnRect.left + ((RectWidth(inOnRect) - theRectWidth) / 2); inRect.right = inRect.left + theRectWidth; inRect.top = inOnRect.top; inRect.bottom = inRect.top + theRectHeight; break; case kAlignCenterBottom: inRect.left = inOnRect.left + ((RectWidth(inOnRect) - theRectWidth) / 2); inRect.right = inRect.left + theRectWidth; inRect.bottom = inOnRect.bottom; inRect.top = inRect.bottom - theRectHeight; break; case kAlignLeft: inRect.left = inOnRect.left; inRect.right = inRect.left + theRectWidth; break; case kAlignCenterLeft: inRect.top = inOnRect.top + ((RectHeight(inOnRect) - theRectHeight) / 2); inRect.bottom = inRect.top + theRectHeight; inRect.left = inOnRect.left; inRect.right = inRect.left + theRectWidth; break; case kAlignTopLeft: inRect.top = inOnRect.top; inRect.bottom = inRect.top + theRectHeight; inRect.left = inOnRect.left; inRect.right = inRect.left + theRectWidth; break; case kAlignBottomLeft: inRect.bottom = inOnRect.bottom; inRect.top = inRect.bottom - theRectHeight; inRect.left = inOnRect.left; inRect.right = inRect.left + theRectWidth; break; case kAlignRight: inRect.right = inOnRect.right; inRect.left = inRect.right - theRectWidth; break; case kAlignCenterRight: inRect.top = inOnRect.top + ((RectHeight(inOnRect) - theRectHeight) / 2); inRect.bottom = inRect.top + theRectHeight; inRect.right = inOnRect.right; inRect.left = inRect.right - theRectWidth; break; case kAlignTopRight: inRect.top = inOnRect.top; inRect.bottom = inRect.top + theRectHeight; inRect.right = inOnRect.right; inRect.left = inRect.right - theRectWidth; break; case kAlignBottomRight: inRect.bottom = inOnRect.bottom; inRect.top = inRect.bottom - theRectHeight; inRect.right = inOnRect.right; inRect.left = inRect.right - theRectWidth; break; default: Assert_(false); // invalid selector break; } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ PadAlignedRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::PadAlignedRect( Rect& ioRect, Uint16 inPad, Uint16 inAlignment) { Int16 theHOffset = 0, theVOffset = 0; switch (inAlignment) { case kAlignTop: case kAlignCenterTop: theVOffset = inPad; break; case kAlignBottom: case kAlignCenterBottom: theVOffset = -inPad; break; case kAlignLeft: case kAlignCenterLeft: theHOffset = inPad; break; case kAlignTopLeft: theVOffset = inPad; theHOffset = inPad; break; case kAlignBottomLeft: theVOffset = -inPad; theHOffset = inPad; break; case kAlignRight: case kAlignCenterRight: theHOffset = -inPad; break; case kAlignTopRight: theVOffset = inPad; theHOffset = -inPad; break; case kAlignBottomRight: theVOffset = -inPad; theHOffset = -inPad; break; case kAlignAbsoluteCenter: // this is to prevent the Assert_ break; default: Assert_(false); // invalid selector break; } if (theHOffset != 0) { Int16 theRectWidth = RectWidth(ioRect); ioRect.left += theHOffset; ioRect.right = ioRect.left + theRectWidth; } if (theVOffset != 0) { Int16 theRectHeight = RectHeight(ioRect); ioRect.top += theVOffset; ioRect.bottom = ioRect.top + theRectHeight; } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ CenterStringInRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::CenterStringInRect( const StringPtr inString, const Rect &inRect) { FontInfo theFontInfo; ::GetFontInfo(&theFontInfo); Point thePoint; thePoint.h = inRect.left + ((RectWidth(inRect) - StringWidth(inString)) / 2); Int16 theFontHeight = theFontInfo.ascent + theFontInfo.descent + 1; thePoint.v = inRect.top + ((RectHeight(inRect) - theFontHeight) / 2) + theFontInfo.ascent; MoveTo(thePoint.h, thePoint.v); ::DrawString(inString); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ PlaceStringInRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::PlaceStringInRect( const StringPtr inString, const Rect &inRect, Int16 inHorizJustType, Int16 inVertJustType, const FontInfo* inFontInfo) { Point thePoint; thePoint = CalcStringPosition(inRect, ::StringWidth(inString), inHorizJustType, inVertJustType, inFontInfo); ::MoveTo(thePoint.h, thePoint.v); ::DrawString(inString); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ PlaceTextInRect // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::PlaceTextInRect( const char* inText, Uint32 inTextLength, const Rect &inRect, Int16 inHorizJustType, Int16 inVertJustType, const FontInfo* inFontInfo, Boolean inDoTruncate, TruncCode inTruncWhere) { if (inRect.right <= inRect.left) return; const char* text = inText; short length = inTextLength; char buf[256]; if (inDoTruncate) { // TSM - Text is not necessarily null terminated! ::strncpy(buf, inText, sizeof(buf) < inTextLength ? sizeof(buf) : inTextLength); // BUG IN APPLE's ::TruncText workaround is to call our own version // that has the added bonus of not crashing when you try and trunc // in the middle. Crash in Apple's code happens when you have a small space // and you degenerate into choosing between truncating in the beginning or end. short available = inRect.right - inRect.left; if (inTruncWhere == truncMiddle) MiddleTruncationThatWorks(buf, length, available); else ::TruncText(available, buf, &length, inTruncWhere); text = buf; } Point thePoint = CalcStringPosition( inRect, ::TextWidth(text, 0, length), inHorizJustType, inVertJustType, inFontInfo); ::MoveTo(thePoint.h, thePoint.v); ::DrawText(text, 0, length); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ CalcStringPosition // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ Point UGraphicGizmos::CalcStringPosition( const Rect &inRect, Int16 inStringWidth, Int16 inHorizJustType, Int16 inVertJustType, const FontInfo *inFontInfo) { Point thePoint; FontInfo theFontInfo; const FontInfo* theFontInfoPtr; theFontInfoPtr = inFontInfo; if (inFontInfo == NULL) { ::GetFontInfo(&theFontInfo); theFontInfoPtr = &theFontInfo; } Int16 theFontHeight = theFontInfoPtr->ascent + theFontInfoPtr->descent; // + theFontInfoPtr->leading; Int16 theRectHeight = RectHeight(inRect); if (inHorizJustType == teFlushDefault) { inHorizJustType = ::GetSysDirection(); if (inHorizJustType == teFlushDefault) // that's the way it behaves: inHorizJustType = teFlushLeft; } switch (inHorizJustType) { case teFlushRight: thePoint.h = inRect.right - inStringWidth; break; case teFlushLeft: thePoint.h = inRect.left; break; case teCenter: default: thePoint.h = inRect.left + ((RectWidth(inRect) - inStringWidth) / 2); break; } switch (inVertJustType) { case teFlushTop: thePoint.v = inRect.top + theFontInfoPtr->ascent; break; case teFlushBottom: thePoint.v = inRect.bottom - theFontInfoPtr->descent; break; case teCenter: default: if (theFontHeight >= theRectHeight) { // This is a fudge to fix a special case which is, however, common. The height // we calculated above allows extra space at the top for diacriticals. So if there's // a danger that we'll overlap at the bottom, make it overlap at the top, instead. thePoint.v = inRect.bottom - theFontInfoPtr->descent; } else thePoint.v = inRect.top + ((theRectHeight - theFontHeight) / 2) + theFontInfoPtr->ascent; break; } return thePoint; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ CalcWindowTingeColors // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::CalcWindowTingeColors(WindowPtr inWindowPtr, RGBColor &outLightTinge, RGBColor &outDarkTinge) { AuxWinHandle theAuxHandle; // the default AuxWindow data Boolean gotColors; ::GetAuxWin(inWindowPtr, &theAuxHandle); // look for tinge colors in the color table belonging to the given window if (!theAuxHandle || !(**theAuxHandle).awCTable || !GetTingeColorsFromColorTable ((**theAuxHandle).awCTable, outLightTinge, outDarkTinge)) { // didn't find them? try the system color table // (note: explicit documentation on the wisdom of passing a 0 to GetAuxWin is // hard to find; I finally found it in Toolbox Technote 33 (March 1997)) // (also note: the asserts in here are just what they mean; none of this should // ever, ever fail under system 7.) ::GetAuxWin (0, &theAuxHandle); Assert_ (theAuxHandle && (**theAuxHandle).awCTable); gotColors = GetTingeColorsFromColorTable ((**theAuxHandle).awCTable, outLightTinge, outDarkTinge); Assert_ (gotColors); } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ GetTingeColorsFromColorTable // returns true if it finds both tinges in the table // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ Boolean UGraphicGizmos::GetTingeColorsFromColorTable ( CTabHandle inColorTable, RGBColor &outLightTinge, RGBColor &outDarkTinge) { Boolean foundThem; foundThem = false; // do we have a system 7 sized window color table? if ((**inColorTable).ctSize > wTitleBarColor) { // yes, now search for the tinge color, start at the end // because our tinge colors are usually last in the list. Boolean bLightFound = false; Boolean bDarkFound = false; for (Int16 theIndex = (**inColorTable).ctSize; theIndex > 0; theIndex--) { if ((**inColorTable).ctTable[theIndex].value == wTingeLight) { outLightTinge = (**inColorTable).ctTable[theIndex].rgb; bLightFound = true; } else if ((**inColorTable).ctTable[theIndex].value == wTingeDark) { outDarkTinge = (**inColorTable).ctTable[theIndex].rgb; bDarkFound = true; } foundThem = bLightFound && bDarkFound; if (foundThem) break; } } return foundThem; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ FindInColorTable // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ RGBColor UGraphicGizmos::FindInColorTable(CTabHandle inColorTable, Int16 inColorID) { RGBColor theFoundColor = { 0, 0, 0 }; for (Int16 theIndex = (**inColorTable).ctSize; theIndex > 0; theIndex--) { if ((**inColorTable).ctTable[theIndex].value == inColorID) { theFoundColor = (**inColorTable).ctTable[theIndex].rgb; break; } } return theFoundColor; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ MixColor // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ RGBColor UGraphicGizmos::MixColor( const RGBColor& inLightColor, const RGBColor& inDarkColor, Int16 inShade) { RGBColor theMixedColor; inShade = 0x0F - inShade; // This is necessary because we give shades between light and // dark (0% is light), but for colors, $0000 is black and $FFFF // is dark. theMixedColor.red = (Int32) (inLightColor.red - inDarkColor.red) * inShade / 15 + inDarkColor.red; theMixedColor.green = (Int32) (inLightColor.green - inDarkColor.green) * inShade / 15 + inDarkColor.green; theMixedColor.blue = (Int32) (inLightColor.blue - inDarkColor.blue) * inShade / 15 + inDarkColor.blue; return theMixedColor; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ DrawArithPattern // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void UGraphicGizmos::DrawArithPattern( const Rect& inFrame, const Pattern& inPattern, Uint16 inTint, Boolean inLighten) { StColorPenState thePenSaver; thePenSaver.Normalize(); RGBColor thePinColor = { inTint, inTint, inTint }; ::RGBBackColor(&sDarker); ::RGBForeColor(&thePinColor); if (inLighten) { ::OpColor(&sLighter); ::PenMode(addPin); } else { ::OpColor(&sDarker); ::PenMode(subPin); } ::PenPat(&inPattern); ::PaintRect(&inFrame); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ DrawPopupArrow // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // This function is based in part on LGAPopup::DrawPopupArrow(). void UGraphicGizmos::DrawPopupArrow( const Rect& inLocalFrame, Boolean inIsEnabled, Boolean inIsActive, Boolean inIsHilited) { Rect theFrame = inLocalFrame; Int16 thePopupArrowHeight = (theFrame.bottom - theFrame.top + 1); // ₯ Setup a device loop so that we can handle drawing at the correct bit depth // this is a hack to avoid a clipping problem--LineTo draws down and to the right of the coordinates // we'll add a pixel to the right and then decrement it after StDeviceLoop call which clips ++theFrame.right; ++theFrame.bottom; StDeviceLoop theLoop ( theFrame ); --theFrame.right; --theFrame.bottom; Int16 depth; while ( theLoop.NextDepth ( depth )) { if ( depth < 4 ) { // ₯ If we are hilited and enabled and active we draw the arrow // in white otherwise it is drawn in black ::RGBForeColor ( &(inIsHilited && inIsEnabled && inIsActive ? UGAColorRamp::GetWhiteColor () : UGAColorRamp::GetBlackColor())); // ₯ If we are disabled we draw in gray if ( !inIsEnabled) ::PenPat ( &UQDGlobals::GetQDGlobals()->gray ); } else { StColorPenState::Normalize (); // ₯ Handle the actual drawing of the arrow,it is drawn in black in its normal // state, when it is hilited it is drawn in white, and it is drawn in gray when // dimmed if ( inIsHilited && inIsActive ) ::RGBForeColor ( &(inIsEnabled ? UGAColorRamp::GetWhiteColor() : UGAColorRamp::GetColor(7)) ); else if ( !inIsEnabled || !inIsActive) ::RGBForeColor ( &UGAColorRamp::GetColor(7)); else ::RGBForeColor ( &UGAColorRamp::GetBlackColor()); } // ₯ Arrow drawing loop draws thePopupArrowHeight rows to make the arrow Int16 counter; for ( counter = 0; counter <= thePopupArrowHeight - 1; counter++ ) { ::MoveTo ( theFrame.left + counter, theFrame.top + counter ); ::LineTo ( theFrame.right - counter, theFrame.top + counter ); } } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ Class CSicn // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ CSicn::CSicn() { ::SetRect(&mSicnRect, 0, 0, 16, 16); } CSicn::CSicn(ResIDT inSicnID, Int16 inIndex) { ::SetRect(&mSicnRect, 0, 0, 16, 16); LoadSicnData(inSicnID, inIndex); } void CSicn::LoadSicnData(ResIDT inSicnID, Int16 inIndex) { StResource theSicnList('SICN', inSicnID); ThrowIf_((::GetHandleSize(theSicnList.mResourceH) / sizeof(SicnT)) <= inIndex); StHandleLocker theLocker(theSicnList); ::BlockMoveData((Ptr)(*((SicnT *)(*theSicnList.mResourceH) + inIndex)), mSicnData, sizeof(SicnT)); } void CSicn::Plot(Int16 inMode) { CopyImage(mSicnRect, inMode); } void CSicn::Plot(const Rect &inRect, Int16 inMode) { CopyImage(inRect, inMode); } void CSicn::CopyImage(const Rect &inRect, Int16 inMode) { // Set up a BitMap for the sicn BitMap theSourceBits; theSourceBits.baseAddr = (Ptr)(mSicnData); theSourceBits.rowBytes = 2; ::SetRect(&theSourceBits.bounds, 0, 0, 16, 16); // draw the small icon in the current grafport ::CopyBits(&theSourceBits, &(UQDGlobals::GetCurrentPort()->portBits), &theSourceBits.bounds, &inRect, inMode, nil); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ Class CIconFamily // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ CIconFamily::CIconFamily(ResIDT inFamilyID) { mFamilyID = inFamilyID; mIconRect.top = 0; mIconRect.left = 0; mIconRect.bottom = 0; mIconRect.right = 0; } CIconFamily::~CIconFamily() { } void CIconFamily::Plot( IconAlignmentType inAlign, IconTransformType inTransform) { ::PlotIconID(&mIconRect, inAlign, inTransform, mFamilyID); } void CIconFamily::Plot( const Rect& inRect, IconAlignmentType inAlign, IconTransformType inTransform) { ::PlotIconID(&inRect, inAlign, inTransform, mFamilyID); } CIconFamily::CIconFamily() { Assert_(false); } void CIconFamily::CalcBestSize(const Rect& inContainer) { mIconRect.top = mIconRect.left = 0; if ((RectWidth(inContainer) >= 32) && (RectHeight(inContainer) >= 32)) mIconRect.right = mIconRect.bottom = 32; else if ((RectWidth(inContainer) >= 16) && (RectHeight(inContainer) >= 16)) mIconRect.right = mIconRect.bottom = 16; else if ((RectWidth(inContainer) >= 16) && (RectHeight(inContainer) >= 12)) { mIconRect.right = 16; mIconRect.bottom = 12; } else Assert_(false); // you really wont be able to draw in bounds }