Due to some of the current APIs, it is hard for us to fully leverage an operating system graphics capabilities. The advantage to using the OS facilities is that they are often optimized for their specific processor and/or video hardware architectures.
An example of this approach is the Apple Quartz graphics architecture which provides the next generation graphics capabilities behind the Aqua user interface. All of MacOS X's graphics APIs are accelerated for their Altivec/Velocity engine enabled processors and push graphic operations to accelerated video hardware whenever possible.
This should help Windows as well.
comments/questions: email Stuart Parmenter