/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=2 sw=2 et tw=78: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This Original Code has been modified by IBM Corporation. * Modifications made by IBM described herein are * Copyright (c) International Business Machines * Corporation, 2000 * * Modifications to Mozilla code or documentation * identified per MPL Section 3.3 * * Date Modified by Description of modification * 05/03/2000 IBM Corp. Observer events for reflow states */ /* a presentation of a document, part 2 */ #include "mozilla/dom/PBrowserChild.h" #include "mozilla/dom/TabChild.h" #include "mozilla/Likely.h" #include "mozilla/Util.h" #include #ifdef XP_WIN #include "winuser.h" #endif #include "nsPresShell.h" #include "nsPresContext.h" #include "nsIContent.h" #include "mozilla/dom/Element.h" #include "nsIDocument.h" #include "nsIDOMXULDocument.h" #include "nsCSSStyleSheet.h" #include "nsIDOMCSSStyleSheet.h" // for Pref-related rule management (bugs 22963,20760,31816) #include "nsAnimationManager.h" #include "nsINameSpaceManager.h" // for Pref-related rule management (bugs 22963,20760,31816) #include "nsIServiceManager.h" #include "nsFrame.h" #include "FrameLayerBuilder.h" #include "nsViewManager.h" #include "nsView.h" #include "nsCRTGlue.h" #include "prlog.h" #include "prprf.h" #include "prinrval.h" #include "nsTArray.h" #include "nsCOMArray.h" #include "nsHashtable.h" #include "nsContainerFrame.h" #include "nsDOMEvent.h" #include "nsHTMLParts.h" #include "nsISelection.h" #include "nsISelectionPrivate.h" #include "mozilla/Selection.h" #include "nsLayoutCID.h" #include "nsGkAtoms.h" #include "nsIDOMRange.h" #include "nsIDOMDocument.h" #include "nsIDOMNode.h" #include "nsIDOMNodeList.h" #include "nsIDOMElement.h" #include "nsRange.h" #include "nsCSSPseudoElements.h" #include "nsCOMPtr.h" #include "nsAutoPtr.h" #include "nsReadableUtils.h" #include "nsUnicharUtils.h" #include "nsIPageSequenceFrame.h" #include "nsCaret.h" #include "nsIDOMHTMLDocument.h" #include "nsIDOMXMLDocument.h" #include "nsFrameManager.h" #include "nsEventStateManager.h" #include "nsIMEStateManager.h" #include "nsXPCOM.h" #include "nsISupportsPrimitives.h" #include "nsILayoutHistoryState.h" #include "nsILineIterator.h" // for ScrollContentIntoView #include "nsWeakPtr.h" #include "pldhash.h" #include "nsDOMTouchEvent.h" #include "nsIObserverService.h" #include "nsIDocShell.h" // for reflow observation #include "nsIBaseWindow.h" #include "nsError.h" #include "nsLayoutUtils.h" #include "nsCSSRendering.h" // for |#ifdef DEBUG| code #include "prenv.h" #include "nsAlgorithm.h" #include "nsIAttribute.h" #include "nsIGlobalHistory2.h" #include "nsDisplayList.h" #include "nsRegion.h" #include "nsRenderingContext.h" #include "nsAutoLayoutPhase.h" #ifdef MOZ_REFLOW_PERF #include "nsFontMetrics.h" #endif #include "PositionedEventTargeting.h" #include "nsIReflowCallback.h" #include "nsPIDOMWindow.h" #include "nsFocusManager.h" #include "nsNPAPIPluginInstance.h" #include "nsIObjectFrame.h" #include "nsIObjectLoadingContent.h" #include "nsNetUtil.h" #include "nsEventDispatcher.h" #include "nsThreadUtils.h" #include "nsStyleSheetService.h" #include "gfxImageSurface.h" #include "gfxContext.h" #ifdef MOZ_MEDIA #include "nsHTMLMediaElement.h" #endif #include "nsSMILAnimationController.h" #include "SVGContentUtils.h" #include "nsSVGUtils.h" #include "nsSVGEffects.h" #include "SVGFragmentIdentifier.h" #include "nsRefreshDriver.h" // Drag & Drop, Clipboard #include "nsWidgetsCID.h" #include "nsIClipboard.h" #include "nsIClipboardHelper.h" #include "nsIDocShellTreeItem.h" #include "nsIURI.h" #include "nsIScrollableFrame.h" #include "prtime.h" #include "prlong.h" #include "nsIDragService.h" #include "nsCopySupport.h" #include "nsIDOMHTMLAnchorElement.h" #include "nsIDOMHTMLAreaElement.h" #include "nsIDOMHTMLLinkElement.h" #include "nsITimer.h" #ifdef ACCESSIBILITY #include "nsAccessibilityService.h" #include "mozilla/a11y/DocAccessible.h" #ifdef DEBUG #include "mozilla/a11y/Logging.h" #endif #endif // For style data reconstruction #include "nsStyleChangeList.h" #include "nsCSSFrameConstructor.h" #ifdef MOZ_XUL #include "nsMenuFrame.h" #include "nsTreeBodyFrame.h" #include "nsIBoxObject.h" #include "nsITreeBoxObject.h" #include "nsMenuPopupFrame.h" #include "nsITreeColumns.h" #include "nsIDOMXULMultSelectCntrlEl.h" #include "nsIDOMXULSelectCntrlItemEl.h" #include "nsIDOMXULMenuListElement.h" #endif #include "nsPlaceholderFrame.h" #include "nsCanvasFrame.h" // Content viewer interfaces #include "nsIContentViewer.h" #include "imgIEncoder.h" #include "gfxPlatform.h" #include "mozilla/Preferences.h" #include "mozilla/Telemetry.h" #include "sampler.h" #include "mozilla/css/ImageLoader.h" #include "Layers.h" #include "nsTransitionManager.h" #include "LayerTreeInvalidation.h" #include "nsAsyncDOMEvent.h" #include "nsIImageLoadingContent.h" #define ANCHOR_SCROLL_FLAGS \ (nsIPresShell::SCROLL_OVERFLOW_HIDDEN | nsIPresShell::SCROLL_NO_PARENT_FRAMES) using namespace mozilla; using namespace mozilla::css; using namespace mozilla::dom; using namespace mozilla::layers; CapturingContentInfo nsIPresShell::gCaptureInfo = { false /* mAllowed */, false /* mPointerLock */, false /* mRetargetToElement */, false /* mPreventDrag */, nullptr /* mContent */ }; nsIContent* nsIPresShell::gKeyDownTarget; nsInterfaceHashtable nsIPresShell::gCaptureTouchList; bool nsIPresShell::gPreventMouseEvents = false; // convert a color value to a string, in the CSS format #RRGGBB // * - initially created for bugs 31816, 20760, 22963 static void ColorToString(nscolor aColor, nsAutoString &aString); // RangePaintInfo is used to paint ranges to offscreen buffers struct RangePaintInfo { nsRefPtr mRange; nsDisplayListBuilder mBuilder; nsDisplayList mList; // offset of builder's reference frame to the root frame nsPoint mRootOffset; RangePaintInfo(nsRange* aRange, nsIFrame* aFrame) : mRange(aRange), mBuilder(aFrame, nsDisplayListBuilder::PAINTING, false) { MOZ_COUNT_CTOR(RangePaintInfo); } ~RangePaintInfo() { mList.DeleteAll(); MOZ_COUNT_DTOR(RangePaintInfo); } }; #undef NOISY // ---------------------------------------------------------------------- #ifdef DEBUG // Set the environment variable GECKO_VERIFY_REFLOW_FLAGS to one or // more of the following flags (comma separated) for handy debug // output. static uint32_t gVerifyReflowFlags; struct VerifyReflowFlags { const char* name; uint32_t bit; }; static const VerifyReflowFlags gFlags[] = { { "verify", VERIFY_REFLOW_ON }, { "reflow", VERIFY_REFLOW_NOISY }, { "all", VERIFY_REFLOW_ALL }, { "list-commands", VERIFY_REFLOW_DUMP_COMMANDS }, { "noisy-commands", VERIFY_REFLOW_NOISY_RC }, { "really-noisy-commands", VERIFY_REFLOW_REALLY_NOISY_RC }, { "resize", VERIFY_REFLOW_DURING_RESIZE_REFLOW }, }; #define NUM_VERIFY_REFLOW_FLAGS (sizeof(gFlags) / sizeof(gFlags[0])) static void ShowVerifyReflowFlags() { printf("Here are the available GECKO_VERIFY_REFLOW_FLAGS:\n"); const VerifyReflowFlags* flag = gFlags; const VerifyReflowFlags* limit = gFlags + NUM_VERIFY_REFLOW_FLAGS; while (flag < limit) { printf(" %s\n", flag->name); ++flag; } printf("Note: GECKO_VERIFY_REFLOW_FLAGS is a comma separated list of flag\n"); printf("names (no whitespace)\n"); } #endif //======================================================================== //======================================================================== //======================================================================== #ifdef MOZ_REFLOW_PERF class ReflowCountMgr; static const char kGrandTotalsStr[] = "Grand Totals"; // Counting Class class ReflowCounter { public: ReflowCounter(ReflowCountMgr * aMgr = nullptr); ~ReflowCounter(); void ClearTotals(); void DisplayTotals(const char * aStr); void DisplayDiffTotals(const char * aStr); void DisplayHTMLTotals(const char * aStr); void Add() { mTotal++; } void Add(uint32_t aTotal) { mTotal += aTotal; } void CalcDiffInTotals(); void SetTotalsCache(); void SetMgr(ReflowCountMgr * aMgr) { mMgr = aMgr; } uint32_t GetTotal() { return mTotal; } protected: void DisplayTotals(uint32_t aTotal, const char * aTitle); void DisplayHTMLTotals(uint32_t aTotal, const char * aTitle); uint32_t mTotal; uint32_t mCacheTotal; ReflowCountMgr * mMgr; // weak reference (don't delete) }; // Counting Class class IndiReflowCounter { public: IndiReflowCounter(ReflowCountMgr * aMgr = nullptr) : mFrame(nullptr), mCount(0), mMgr(aMgr), mCounter(aMgr), mHasBeenOutput(false) {} virtual ~IndiReflowCounter() {} nsAutoString mName; nsIFrame * mFrame; // weak reference (don't delete) int32_t mCount; ReflowCountMgr * mMgr; // weak reference (don't delete) ReflowCounter mCounter; bool mHasBeenOutput; }; //-------------------- // Manager Class //-------------------- class ReflowCountMgr { public: ReflowCountMgr(); virtual ~ReflowCountMgr(); void ClearTotals(); void ClearGrandTotals(); void DisplayTotals(const char * aStr); void DisplayHTMLTotals(const char * aStr); void DisplayDiffsInTotals(const char * aStr); void Add(const char * aName, nsIFrame * aFrame); ReflowCounter * LookUp(const char * aName); void PaintCount(const char *aName, nsRenderingContext* aRenderingContext, nsPresContext *aPresContext, nsIFrame *aFrame, const nsPoint &aOffset, uint32_t aColor); FILE * GetOutFile() { return mFD; } PLHashTable * GetIndiFrameHT() { return mIndiFrameCounts; } void SetPresContext(nsPresContext * aPresContext) { mPresContext = aPresContext; } // weak reference void SetPresShell(nsIPresShell* aPresShell) { mPresShell= aPresShell; } // weak reference void SetDumpFrameCounts(bool aVal) { mDumpFrameCounts = aVal; } void SetDumpFrameByFrameCounts(bool aVal) { mDumpFrameByFrameCounts = aVal; } void SetPaintFrameCounts(bool aVal) { mPaintFrameByFrameCounts = aVal; } bool IsPaintingFrameCounts() { return mPaintFrameByFrameCounts; } protected: void DisplayTotals(uint32_t aTotal, uint32_t * aDupArray, char * aTitle); void DisplayHTMLTotals(uint32_t aTotal, uint32_t * aDupArray, char * aTitle); static int RemoveItems(PLHashEntry *he, int i, void *arg); static int RemoveIndiItems(PLHashEntry *he, int i, void *arg); void CleanUp(); // stdout Output Methods static int DoSingleTotal(PLHashEntry *he, int i, void *arg); static int DoSingleIndi(PLHashEntry *he, int i, void *arg); void DoGrandTotals(); void DoIndiTotalsTree(); // HTML Output Methods static int DoSingleHTMLTotal(PLHashEntry *he, int i, void *arg); void DoGrandHTMLTotals(); // Zero Out the Totals static int DoClearTotals(PLHashEntry *he, int i, void *arg); // Displays the Diff Totals static int DoDisplayDiffTotals(PLHashEntry *he, int i, void *arg); PLHashTable * mCounts; PLHashTable * mIndiFrameCounts; FILE * mFD; bool mDumpFrameCounts; bool mDumpFrameByFrameCounts; bool mPaintFrameByFrameCounts; bool mCycledOnce; // Root Frame for Individual Tracking nsPresContext * mPresContext; nsIPresShell* mPresShell; // ReflowCountMgr gReflowCountMgr; }; #endif //======================================================================== // comment out to hide caret #define SHOW_CARET // The upper bound on the amount of time to spend reflowing, in // microseconds. When this bound is exceeded and reflow commands are // still queued up, a reflow event is posted. The idea is for reflow // to not hog the processor beyond the time specifed in // gMaxRCProcessingTime. This data member is initialized from the // layout.reflow.timeslice pref. #define NS_MAX_REFLOW_TIME 1000000 static int32_t gMaxRCProcessingTime = -1; struct nsCallbackEventRequest { nsIReflowCallback* callback; nsCallbackEventRequest* next; }; // ---------------------------------------------------------------------------- #define ASSERT_REFLOW_SCHEDULED_STATE() \ NS_ASSERTION(mReflowScheduled == \ GetPresContext()->RefreshDriver()-> \ IsLayoutFlushObserver(this), "Unexpected state") class nsAutoCauseReflowNotifier { public: nsAutoCauseReflowNotifier(PresShell* aShell) : mShell(aShell) { mShell->WillCauseReflow(); } ~nsAutoCauseReflowNotifier() { // This check should not be needed. Currently the only place that seem // to need it is the code that deals with bug 337586. if (!mShell->mHaveShutDown) { mShell->DidCauseReflow(); } else { nsContentUtils::RemoveScriptBlocker(); } } PresShell* mShell; }; class NS_STACK_CLASS nsPresShellEventCB : public nsDispatchingCallback { public: nsPresShellEventCB(PresShell* aPresShell) : mPresShell(aPresShell) {} virtual void HandleEvent(nsEventChainPostVisitor& aVisitor) { if (aVisitor.mPresContext && aVisitor.mEvent->eventStructType != NS_EVENT) { if (aVisitor.mEvent->message == NS_MOUSE_BUTTON_DOWN || aVisitor.mEvent->message == NS_MOUSE_BUTTON_UP) { // Mouse-up and mouse-down events call nsFrame::HandlePress/Release // which call GetContentOffsetsFromPoint which requires up-to-date layout. // Bring layout up-to-date now so that GetCurrentEventFrame() below // will return a real frame and we don't have to worry about // destroying it by flushing later. mPresShell->FlushPendingNotifications(Flush_Layout); } else if (aVisitor.mEvent->message == NS_WHEEL_WHEEL && aVisitor.mEventStatus != nsEventStatus_eConsumeNoDefault) { nsIFrame* frame = mPresShell->GetCurrentEventFrame(); if (frame) { // chrome (including addons) should be able to know if content // handles both D3E "wheel" event and legacy mouse scroll events. // We should dispatch legacy mouse events before dispatching the // "wheel" event into system group. nsRefPtr esm = aVisitor.mPresContext->EventStateManager(); esm->DispatchLegacyMouseScrollEvents(frame, static_cast(aVisitor.mEvent), &aVisitor.mEventStatus); } } nsIFrame* frame = mPresShell->GetCurrentEventFrame(); if (!frame && (aVisitor.mEvent->message == NS_MOUSE_BUTTON_UP || aVisitor.mEvent->message == NS_TOUCH_END)) { // Redirect BUTTON_UP and TOUCH_END events to the root frame to ensure // that capturing is released. frame = mPresShell->GetRootFrame(); } if (frame) { frame->HandleEvent(aVisitor.mPresContext, (nsGUIEvent*) aVisitor.mEvent, &aVisitor.mEventStatus); } } } nsRefPtr mPresShell; }; class nsBeforeFirstPaintDispatcher : public nsRunnable { public: nsBeforeFirstPaintDispatcher(nsIDocument* aDocument) : mDocument(aDocument) {} // Fires the "before-first-paint" event so that interested parties (right now, the // mobile browser) are aware of it. NS_IMETHOD Run() { nsCOMPtr observerService = mozilla::services::GetObserverService(); if (observerService) { observerService->NotifyObservers(mDocument, "before-first-paint", NULL); } return NS_OK; } private: nsCOMPtr mDocument; }; bool PresShell::sDisableNonTestMouseEvents = false; #ifdef PR_LOGGING PRLogModuleInfo* PresShell::gLog; #endif #ifdef DEBUG static void VerifyStyleTree(nsPresContext* aPresContext, nsFrameManager* aFrameManager) { if (nsFrame::GetVerifyStyleTreeEnable()) { nsIFrame* rootFrame = aFrameManager->GetRootFrame(); aFrameManager->DebugVerifyStyleTree(rootFrame); } } #define VERIFY_STYLE_TREE ::VerifyStyleTree(mPresContext, mFrameConstructor) #else #define VERIFY_STYLE_TREE #endif static bool gVerifyReflowEnabled; bool nsIPresShell::GetVerifyReflowEnable() { #ifdef DEBUG static bool firstTime = true; if (firstTime) { firstTime = false; char* flags = PR_GetEnv("GECKO_VERIFY_REFLOW_FLAGS"); if (flags) { bool error = false; for (;;) { char* comma = PL_strchr(flags, ','); if (comma) *comma = '\0'; bool found = false; const VerifyReflowFlags* flag = gFlags; const VerifyReflowFlags* limit = gFlags + NUM_VERIFY_REFLOW_FLAGS; while (flag < limit) { if (PL_strcasecmp(flag->name, flags) == 0) { gVerifyReflowFlags |= flag->bit; found = true; break; } ++flag; } if (! found) error = true; if (! comma) break; *comma = ','; flags = comma + 1; } if (error) ShowVerifyReflowFlags(); } if (VERIFY_REFLOW_ON & gVerifyReflowFlags) { gVerifyReflowEnabled = true; printf("Note: verifyreflow is enabled"); if (VERIFY_REFLOW_NOISY & gVerifyReflowFlags) { printf(" (noisy)"); } if (VERIFY_REFLOW_ALL & gVerifyReflowFlags) { printf(" (all)"); } if (VERIFY_REFLOW_DUMP_COMMANDS & gVerifyReflowFlags) { printf(" (show reflow commands)"); } if (VERIFY_REFLOW_NOISY_RC & gVerifyReflowFlags) { printf(" (noisy reflow commands)"); if (VERIFY_REFLOW_REALLY_NOISY_RC & gVerifyReflowFlags) { printf(" (REALLY noisy reflow commands)"); } } printf("\n"); } } #endif return gVerifyReflowEnabled; } void PresShell::AddInvalidateHiddenPresShellObserver(nsRefreshDriver *aDriver) { if (!mHiddenInvalidationObserverRefreshDriver && !mIsDestroying && !mHaveShutDown) { aDriver->AddPresShellToInvalidateIfHidden(this); mHiddenInvalidationObserverRefreshDriver = aDriver; } } void nsIPresShell::InvalidatePresShellIfHidden() { if (!IsVisible() && mPresContext) { mPresContext->NotifyInvalidation(0); } mHiddenInvalidationObserverRefreshDriver = nullptr; } void nsIPresShell::SetVerifyReflowEnable(bool aEnabled) { gVerifyReflowEnabled = aEnabled; } /* virtual */ void nsIPresShell::AddWeakFrameExternal(nsWeakFrame* aWeakFrame) { AddWeakFrameInternal(aWeakFrame); } void nsIPresShell::AddWeakFrameInternal(nsWeakFrame* aWeakFrame) { if (aWeakFrame->GetFrame()) { aWeakFrame->GetFrame()->AddStateBits(NS_FRAME_EXTERNAL_REFERENCE); } aWeakFrame->SetPreviousWeakFrame(mWeakFrames); mWeakFrames = aWeakFrame; } /* virtual */ void nsIPresShell::RemoveWeakFrameExternal(nsWeakFrame* aWeakFrame) { RemoveWeakFrameInternal(aWeakFrame); } void nsIPresShell::RemoveWeakFrameInternal(nsWeakFrame* aWeakFrame) { if (mWeakFrames == aWeakFrame) { mWeakFrames = aWeakFrame->GetPreviousWeakFrame(); return; } nsWeakFrame* nextWeak = mWeakFrames; while (nextWeak && nextWeak->GetPreviousWeakFrame() != aWeakFrame) { nextWeak = nextWeak->GetPreviousWeakFrame(); } if (nextWeak) { nextWeak->SetPreviousWeakFrame(aWeakFrame->GetPreviousWeakFrame()); } } already_AddRefed nsIPresShell::FrameSelection() { NS_IF_ADDREF(mSelection); return mSelection; } //---------------------------------------------------------------------- nsresult NS_NewPresShell(nsIPresShell** aInstancePtrResult) { NS_PRECONDITION(nullptr != aInstancePtrResult, "null ptr"); if (!aInstancePtrResult) return NS_ERROR_NULL_POINTER; *aInstancePtrResult = new PresShell(); NS_ADDREF(*aInstancePtrResult); return NS_OK; } static bool sSynthMouseMove = true; PresShell::PresShell() : mMouseLocation(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) { mSelection = nullptr; #ifdef MOZ_REFLOW_PERF mReflowCountMgr = new ReflowCountMgr(); mReflowCountMgr->SetPresContext(mPresContext); mReflowCountMgr->SetPresShell(this); #endif #ifdef PR_LOGGING if (! gLog) gLog = PR_NewLogModule("PresShell"); #endif mSelectionFlags = nsISelectionDisplay::DISPLAY_TEXT | nsISelectionDisplay::DISPLAY_IMAGES; mIsThemeSupportDisabled = false; mIsActive = true; // FIXME/bug 735029: find a better solution to this problem #ifdef MOZ_ANDROID_OMTC // The java pan/zoom code uses this to mean approximately "request a // reset of pan/zoom state" which doesn't necessarily correspond // with the first paint of content. mIsFirstPaint = false; #else mIsFirstPaint = true; #endif mFrozen = false; #ifdef DEBUG mPresArenaAllocCount = 0; #endif mRenderFlags = 0; mXResolution = 1.0; mYResolution = 1.0; mViewportOverridden = false; mScrollPositionClampingScrollPortSizeSet = false; mMaxLineBoxWidth = 0; static bool addedSynthMouseMove = false; if (!addedSynthMouseMove) { Preferences::AddBoolVarCache(&sSynthMouseMove, "layout.reflow.synthMouseMove", true); addedSynthMouseMove = true; } } NS_IMPL_ISUPPORTS7(PresShell, nsIPresShell, nsIDocumentObserver, nsISelectionController, nsISelectionDisplay, nsIObserver, nsISupportsWeakReference, nsIMutationObserver) PresShell::~PresShell() { if (!mHaveShutDown) { NS_NOTREACHED("Someone did not call nsIPresShell::destroy"); Destroy(); } NS_ASSERTION(mCurrentEventContentStack.Count() == 0, "Huh, event content left on the stack in pres shell dtor!"); NS_ASSERTION(mFirstCallbackEventRequest == nullptr && mLastCallbackEventRequest == nullptr, "post-reflow queues not empty. This means we're leaking"); #ifdef DEBUG MOZ_ASSERT(mPresArenaAllocCount == 0, "Some pres arena objects were not freed"); #endif delete mStyleSet; delete mFrameConstructor; mCurrentEventContent = nullptr; NS_IF_RELEASE(mPresContext); NS_IF_RELEASE(mDocument); NS_IF_RELEASE(mSelection); } /** * Initialize the presentation shell. Create view manager and style * manager. */ nsresult PresShell::Init(nsIDocument* aDocument, nsPresContext* aPresContext, nsViewManager* aViewManager, nsStyleSet* aStyleSet, nsCompatibility aCompatMode) { NS_PRECONDITION(nullptr != aDocument, "null ptr"); NS_PRECONDITION(nullptr != aPresContext, "null ptr"); NS_PRECONDITION(nullptr != aViewManager, "null ptr"); nsresult result; if ((nullptr == aDocument) || (nullptr == aPresContext) || (nullptr == aViewManager)) { return NS_ERROR_NULL_POINTER; } if (mDocument) { NS_WARNING("PresShell double init'ed"); return NS_ERROR_ALREADY_INITIALIZED; } mFramesToDirty.Init(); mDocument = aDocument; NS_ADDREF(mDocument); mViewManager = aViewManager; // Create our frame constructor. mFrameConstructor = new nsCSSFrameConstructor(mDocument, this); mFrameManager = mFrameConstructor; // The document viewer owns both view manager and pres shell. mViewManager->SetPresShell(this); // Bind the context to the presentation shell. mPresContext = aPresContext; NS_ADDREF(mPresContext); aPresContext->SetShell(this); // Now we can initialize the style set. result = aStyleSet->Init(aPresContext); NS_ENSURE_SUCCESS(result, result); // From this point on, any time we return an error we need to make // sure to null out mStyleSet first, since an error return from this // method will cause the caller to delete the style set, so we don't // want to delete it in our destructor. mStyleSet = aStyleSet; // Notify our prescontext that it now has a compatibility mode. Note that // this MUST happen after we set up our style set but before we create any // frames. mPresContext->CompatibilityModeChanged(); // setup the preference style rules (no forced reflow), and do it // before creating any frames. SetPreferenceStyleRules(false); NS_ADDREF(mSelection = new nsFrameSelection()); // Create and initialize the frame manager // XXXjwatt it would be better if we did this right after creating // mFrameConstructor, since the frame constructor and frame manager // are now the same object. result = mFrameConstructor->Init(mStyleSet); if (NS_FAILED(result)) { NS_WARNING("Frame manager initialization failed"); mStyleSet = nullptr; return result; } mSelection->Init(this, nullptr); // Important: this has to happen after the selection has been set up #ifdef SHOW_CARET // make the caret mCaret = new nsCaret(); mCaret->Init(this); mOriginalCaret = mCaret; //SetCaretEnabled(true); // make it show in browser windows #endif //set up selection to be displayed in document // Don't enable selection for print media nsPresContext::nsPresContextType type = aPresContext->Type(); if (type != nsPresContext::eContext_PrintPreview && type != nsPresContext::eContext_Print) SetDisplaySelection(nsISelectionController::SELECTION_DISABLED); if (gMaxRCProcessingTime == -1) { gMaxRCProcessingTime = Preferences::GetInt("layout.reflow.timeslice", NS_MAX_REFLOW_TIME); } { nsCOMPtr os = mozilla::services::GetObserverService(); if (os) { os->AddObserver(this, "agent-sheet-added", false); os->AddObserver(this, "user-sheet-added", false); os->AddObserver(this, "author-sheet-added", false); os->AddObserver(this, "agent-sheet-removed", false); os->AddObserver(this, "user-sheet-removed", false); os->AddObserver(this, "author-sheet-removed", false); #ifdef MOZ_XUL os->AddObserver(this, "chrome-flush-skin-caches", false); #endif } } #ifdef MOZ_REFLOW_PERF if (mReflowCountMgr) { bool paintFrameCounts = Preferences::GetBool("layout.reflow.showframecounts"); bool dumpFrameCounts = Preferences::GetBool("layout.reflow.dumpframecounts"); bool dumpFrameByFrameCounts = Preferences::GetBool("layout.reflow.dumpframebyframecounts"); mReflowCountMgr->SetDumpFrameCounts(dumpFrameCounts); mReflowCountMgr->SetDumpFrameByFrameCounts(dumpFrameByFrameCounts); mReflowCountMgr->SetPaintFrameCounts(paintFrameCounts); } #endif if (mDocument->HasAnimationController()) { nsSMILAnimationController* animCtrl = mDocument->GetAnimationController(); animCtrl->NotifyRefreshDriverCreated(GetPresContext()->RefreshDriver()); } // Get our activeness from the docShell. QueryIsActive(); // Setup our font inflation preferences. SetupFontInflation(); return NS_OK; } void PresShell::Destroy() { NS_ASSERTION(!nsContentUtils::IsSafeToRunScript(), "destroy called on presshell while scripts not blocked"); #ifdef MOZ_REFLOW_PERF DumpReflows(); if (mReflowCountMgr) { delete mReflowCountMgr; mReflowCountMgr = nullptr; } #endif if (mHaveShutDown) return; #ifdef ACCESSIBILITY if (mDocAccessible) { #ifdef DEBUG if (a11y::logging::IsEnabled(a11y::logging::eDocDestroy)) a11y::logging::DocDestroy("presshell destroyed", mDocument); #endif mDocAccessible->Shutdown(); mDocAccessible = nullptr; } #endif // ACCESSIBILITY MaybeReleaseCapturingContent(); if (gKeyDownTarget && gKeyDownTarget->OwnerDoc() == mDocument) { NS_RELEASE(gKeyDownTarget); } if (mContentToScrollTo) { mContentToScrollTo->DeleteProperty(nsGkAtoms::scrolling); mContentToScrollTo = nullptr; } if (mPresContext) { // We need to notify the destroying the nsPresContext to ESM for // suppressing to use from ESM. mPresContext->EventStateManager()->NotifyDestroyPresContext(mPresContext); } { nsCOMPtr os = mozilla::services::GetObserverService(); if (os) { os->RemoveObserver(this, "agent-sheet-added"); os->RemoveObserver(this, "user-sheet-added"); os->RemoveObserver(this, "author-sheet-added"); os->RemoveObserver(this, "agent-sheet-removed"); os->RemoveObserver(this, "user-sheet-removed"); os->RemoveObserver(this, "author-sheet-removed"); #ifdef MOZ_XUL os->RemoveObserver(this, "chrome-flush-skin-caches"); #endif } } // If our paint suppression timer is still active, kill it. if (mPaintSuppressionTimer) { mPaintSuppressionTimer->Cancel(); mPaintSuppressionTimer = nullptr; } // Same for our reflow continuation timer if (mReflowContinueTimer) { mReflowContinueTimer->Cancel(); mReflowContinueTimer = nullptr; } mSynthMouseMoveEvent.Revoke(); mUpdateImageVisibilityEvent.Revoke(); ClearVisibleImagesList(); if (mCaret) { mCaret->Terminate(); mCaret = nullptr; } if (mSelection) { mSelection->DisconnectFromPresShell(); } // release our pref style sheet, if we have one still ClearPreferenceStyleRules(); mIsDestroying = true; // We can't release all the event content in // mCurrentEventContentStack here since there might be code on the // stack that will release the event content too. Double release // bad! // The frames will be torn down, so remove them from the current // event frame stack (since they'd be dangling references if we'd // leave them in) and null out the mCurrentEventFrame pointer as // well. mCurrentEventFrame = nullptr; int32_t i, count = mCurrentEventFrameStack.Length(); for (i = 0; i < count; i++) { mCurrentEventFrameStack[i] = nullptr; } mFramesToDirty.Clear(); if (mViewManager) { // Clear the view manager's weak pointer back to |this| in case it // was leaked. mViewManager->SetPresShell(nullptr); mViewManager = nullptr; } mStyleSet->BeginShutdown(mPresContext); nsRefreshDriver* rd = GetPresContext()->RefreshDriver(); // This shell must be removed from the document before the frame // hierarchy is torn down to avoid finding deleted frames through // this presshell while the frames are being torn down if (mDocument) { NS_ASSERTION(mDocument->GetShell() == this, "Wrong shell?"); mDocument->DeleteShell(); if (mDocument->HasAnimationController()) { mDocument->GetAnimationController()->NotifyRefreshDriverDestroying(rd); } } // Revoke any pending events. We need to do this and cancel pending reflows // before we destroy the frame manager, since apparently frame destruction // sometimes spins the event queue when plug-ins are involved(!). rd->RemoveLayoutFlushObserver(this); if (mHiddenInvalidationObserverRefreshDriver) { mHiddenInvalidationObserverRefreshDriver->RemovePresShellToInvalidateIfHidden(this); } if (rd->PresContext() == GetPresContext()) { rd->RevokeViewManagerFlush(); } mResizeEvent.Revoke(); if (mAsyncResizeTimerIsActive) { mAsyncResizeEventTimer->Cancel(); mAsyncResizeTimerIsActive = false; } CancelAllPendingReflows(); CancelPostedReflowCallbacks(); // Destroy the frame manager. This will destroy the frame hierarchy mFrameConstructor->WillDestroyFrameTree(); // Destroy all frame properties (whose destruction was suppressed // while destroying the frame tree, but which might contain more // frames within the properties. if (mPresContext) { // Clear out the prescontext's property table -- since our frame tree is // now dead, we shouldn't be looking up any more properties in that table. // We want to do this before we call SetShell() on the prescontext, so // property destructors can usefully call GetPresShell() on the // prescontext. mPresContext->PropertyTable()->DeleteAll(); } NS_WARN_IF_FALSE(!mWeakFrames, "Weak frames alive after destroying FrameManager"); while (mWeakFrames) { mWeakFrames->Clear(this); } // Let the style set do its cleanup. mStyleSet->Shutdown(mPresContext); if (mPresContext) { // We hold a reference to the pres context, and it holds a weak link back // to us. To avoid the pres context having a dangling reference, set its // pres shell to NULL mPresContext->SetShell(nullptr); // Clear the link handler (weak reference) as well mPresContext->SetLinkHandler(nullptr); } mHaveShutDown = true; } void PresShell::MakeZombie() { mIsZombie = true; CancelAllPendingReflows(); } void nsIPresShell::SetAuthorStyleDisabled(bool aStyleDisabled) { if (aStyleDisabled != mStyleSet->GetAuthorStyleDisabled()) { mStyleSet->SetAuthorStyleDisabled(aStyleDisabled); ReconstructStyleData(); } } bool nsIPresShell::GetAuthorStyleDisabled() const { return mStyleSet->GetAuthorStyleDisabled(); } nsresult PresShell::SetPreferenceStyleRules(bool aForceReflow) { if (!mDocument) { return NS_ERROR_NULL_POINTER; } nsPIDOMWindow *window = mDocument->GetWindow(); // If the document doesn't have a window there's no need to notify // its presshell about changes to preferences since the document is // in a state where it doesn't matter any more (see // nsDocumentViewer::Close()). if (!window) { return NS_ERROR_NULL_POINTER; } NS_PRECONDITION(mPresContext, "presContext cannot be null"); if (mPresContext) { // first, make sure this is not a chrome shell if (nsContentUtils::IsInChromeDocshell(mDocument)) { return NS_OK; } #ifdef DEBUG_attinasi printf("Setting Preference Style Rules:\n"); #endif // if here, we need to create rules for the prefs // - this includes the background-color, the text-color, // the link color, the visited link color and the link-underlining // first clear any exising rules nsresult result = ClearPreferenceStyleRules(); // now the link rules (must come after the color rules, or links will not be correct color!) // XXX - when there is both an override and agent pref stylesheet this won't matter, // as the color rules will be overrides and the links rules will be agent if (NS_SUCCEEDED(result)) { result = SetPrefLinkRules(); } if (NS_SUCCEEDED(result)) { result = SetPrefFocusRules(); } if (NS_SUCCEEDED(result)) { result = SetPrefNoScriptRule(); } if (NS_SUCCEEDED(result)) { result = SetPrefNoFramesRule(); } #ifdef DEBUG_attinasi printf( "Preference Style Rules set: error=%ld\n", (long)result); #endif // Note that this method never needs to force any calculation; the caller // will recalculate style if needed return result; } return NS_ERROR_NULL_POINTER; } nsresult PresShell::ClearPreferenceStyleRules(void) { nsresult result = NS_OK; if (mPrefStyleSheet) { NS_ASSERTION(mStyleSet, "null styleset entirely unexpected!"); if (mStyleSet) { // remove the sheet from the styleset: // - note that we have to check for success by comparing the count before and after... #ifdef DEBUG int32_t numBefore = mStyleSet->SheetCount(nsStyleSet::eUserSheet); NS_ASSERTION(numBefore > 0, "no user stylesheets in styleset, but we have one!"); #endif mStyleSet->RemoveStyleSheet(nsStyleSet::eUserSheet, mPrefStyleSheet); #ifdef DEBUG_attinasi NS_ASSERTION((numBefore - 1) == mStyleSet->GetNumberOfUserStyleSheets(), "Pref stylesheet was not removed"); printf("PrefStyleSheet removed\n"); #endif // clear the sheet pointer: it is strictly historical now mPrefStyleSheet = nullptr; } } return result; } nsresult PresShell::CreatePreferenceStyleSheet() { NS_ASSERTION(!mPrefStyleSheet, "prefStyleSheet already exists"); mPrefStyleSheet = new nsCSSStyleSheet(CORS_NONE); nsCOMPtr uri; nsresult rv = NS_NewURI(getter_AddRefs(uri), "about:PreferenceStyleSheet", nullptr); if (NS_FAILED(rv)) { mPrefStyleSheet = nullptr; return rv; } NS_ASSERTION(uri, "null but no error"); mPrefStyleSheet->SetURIs(uri, uri, uri); mPrefStyleSheet->SetComplete(); uint32_t index; rv = mPrefStyleSheet->InsertRuleInternal(NS_LITERAL_STRING("@namespace svg url(http://www.w3.org/2000/svg);"), 0, &index); if (NS_FAILED(rv)) { mPrefStyleSheet = nullptr; return rv; } rv = mPrefStyleSheet->InsertRuleInternal(NS_LITERAL_STRING("@namespace url(http://www.w3.org/1999/xhtml);"), 0, &index); if (NS_FAILED(rv)) { mPrefStyleSheet = nullptr; return rv; } mStyleSet->AppendStyleSheet(nsStyleSet::eUserSheet, mPrefStyleSheet); return NS_OK; } // XXX We want these after the @namespace rules. Does order matter // for these rules, or can we call StyleRule::StyleRuleCount() // and just "append"? static uint32_t sInsertPrefSheetRulesAt = 2; nsresult PresShell::SetPrefNoScriptRule() { nsresult rv = NS_OK; // also handle the case where print is done from print preview // see bug #342439 for more details nsIDocument* doc = mDocument; if (doc->IsStaticDocument()) { doc = doc->GetOriginalDocument(); } bool scriptEnabled = doc->IsScriptEnabled(); if (scriptEnabled) { if (!mPrefStyleSheet) { rv = CreatePreferenceStyleSheet(); NS_ENSURE_SUCCESS(rv, rv); } uint32_t index = 0; mPrefStyleSheet-> InsertRuleInternal(NS_LITERAL_STRING("noscript{display:none!important}"), sInsertPrefSheetRulesAt, &index); } return rv; } nsresult PresShell::SetPrefNoFramesRule(void) { NS_ASSERTION(mPresContext,"null prescontext not allowed"); if (!mPresContext) { return NS_ERROR_FAILURE; } nsresult rv = NS_OK; if (!mPrefStyleSheet) { rv = CreatePreferenceStyleSheet(); NS_ENSURE_SUCCESS(rv, rv); } NS_ASSERTION(mPrefStyleSheet, "prefstylesheet should not be null"); bool allowSubframes = true; nsCOMPtr container = mPresContext->GetContainer(); nsCOMPtr docShell(do_QueryInterface(container)); if (docShell) { docShell->GetAllowSubframes(&allowSubframes); } if (!allowSubframes) { uint32_t index = 0; rv = mPrefStyleSheet-> InsertRuleInternal(NS_LITERAL_STRING("noframes{display:block}"), sInsertPrefSheetRulesAt, &index); NS_ENSURE_SUCCESS(rv, rv); rv = mPrefStyleSheet-> InsertRuleInternal(NS_LITERAL_STRING("frame, frameset, iframe {display:none!important}"), sInsertPrefSheetRulesAt, &index); } return rv; } nsresult PresShell::SetPrefLinkRules(void) { NS_ASSERTION(mPresContext,"null prescontext not allowed"); if (!mPresContext) { return NS_ERROR_FAILURE; } nsresult rv = NS_OK; if (!mPrefStyleSheet) { rv = CreatePreferenceStyleSheet(); NS_ENSURE_SUCCESS(rv, rv); } NS_ASSERTION(mPrefStyleSheet, "prefstylesheet should not be null"); // support default link colors: // this means the link colors need to be overridable, // which they are if we put them in the agent stylesheet, // though if using an override sheet this will cause authors grief still // In the agent stylesheet, they are !important when we are ignoring document colors nscolor linkColor(mPresContext->DefaultLinkColor()); nscolor activeColor(mPresContext->DefaultActiveLinkColor()); nscolor visitedColor(mPresContext->DefaultVisitedLinkColor()); NS_NAMED_LITERAL_STRING(ruleClose, "}"); uint32_t index = 0; nsAutoString strColor; // insert a rule to color links: '*|*:link {color: #RRGGBB [!important];}' ColorToString(linkColor, strColor); rv = mPrefStyleSheet-> InsertRuleInternal(NS_LITERAL_STRING("*|*:link{color:") + strColor + ruleClose, sInsertPrefSheetRulesAt, &index); NS_ENSURE_SUCCESS(rv, rv); // - visited links: '*|*:visited {color: #RRGGBB [!important];}' ColorToString(visitedColor, strColor); rv = mPrefStyleSheet-> InsertRuleInternal(NS_LITERAL_STRING("*|*:visited{color:") + strColor + ruleClose, sInsertPrefSheetRulesAt, &index); NS_ENSURE_SUCCESS(rv, rv); // - active links: '*|*:-moz-any-link:active {color: #RRGGBB [!important];}' ColorToString(activeColor, strColor); rv = mPrefStyleSheet-> InsertRuleInternal(NS_LITERAL_STRING("*|*:-moz-any-link:active{color:") + strColor + ruleClose, sInsertPrefSheetRulesAt, &index); NS_ENSURE_SUCCESS(rv, rv); bool underlineLinks = mPresContext->GetCachedBoolPref(kPresContext_UnderlineLinks); if (underlineLinks) { // create a rule to make underlining happen // '*|*:-moz-any-link {text-decoration:[underline|none];}' // no need for important, we want these to be overridable // NOTE: these must go in the agent stylesheet or they cannot be // overridden by authors rv = mPrefStyleSheet-> InsertRuleInternal(NS_LITERAL_STRING("*|*:-moz-any-link:not(svg|a){text-decoration:underline}"), sInsertPrefSheetRulesAt, &index); } else { rv = mPrefStyleSheet-> InsertRuleInternal(NS_LITERAL_STRING("*|*:-moz-any-link{text-decoration:none}"), sInsertPrefSheetRulesAt, &index); } return rv; } nsresult PresShell::SetPrefFocusRules(void) { NS_ASSERTION(mPresContext,"null prescontext not allowed"); nsresult result = NS_OK; if (!mPresContext) result = NS_ERROR_FAILURE; if (NS_SUCCEEDED(result) && !mPrefStyleSheet) result = CreatePreferenceStyleSheet(); if (NS_SUCCEEDED(result)) { NS_ASSERTION(mPrefStyleSheet, "prefstylesheet should not be null"); if (mPresContext->GetUseFocusColors()) { nscolor focusBackground(mPresContext->FocusBackgroundColor()); nscolor focusText(mPresContext->FocusTextColor()); // insert a rule to make focus the preferred color uint32_t index = 0; nsAutoString strRule, strColor; /////////////////////////////////////////////////////////////// // - focus: '*:focus ColorToString(focusText,strColor); strRule.AppendLiteral("*:focus,*:focus>font {color: "); strRule.Append(strColor); strRule.AppendLiteral(" !important; background-color: "); ColorToString(focusBackground,strColor); strRule.Append(strColor); strRule.AppendLiteral(" !important; } "); // insert the rules result = mPrefStyleSheet-> InsertRuleInternal(strRule, sInsertPrefSheetRulesAt, &index); } uint8_t focusRingWidth = mPresContext->FocusRingWidth(); bool focusRingOnAnything = mPresContext->GetFocusRingOnAnything(); uint8_t focusRingStyle = mPresContext->GetFocusRingStyle(); if ((NS_SUCCEEDED(result) && focusRingWidth != 1 && focusRingWidth <= 4 ) || focusRingOnAnything) { uint32_t index = 0; nsAutoString strRule; if (!focusRingOnAnything) strRule.AppendLiteral("*|*:link:focus, *|*:visited"); // If we only want focus rings on the normal things like links strRule.AppendLiteral(":focus {outline: "); // For example 3px dotted WindowText (maximum 4) strRule.AppendInt(focusRingWidth); if (focusRingStyle == 0) // solid strRule.AppendLiteral("px solid -moz-mac-focusring !important; -moz-outline-radius: 3px; outline-offset: 1px; } "); else // dotted strRule.AppendLiteral("px dotted WindowText !important; } "); // insert the rules result = mPrefStyleSheet-> InsertRuleInternal(strRule, sInsertPrefSheetRulesAt, &index); NS_ENSURE_SUCCESS(result, result); if (focusRingWidth != 1) { // If the focus ring width is different from the default, fix buttons with rings strRule.AssignLiteral("button::-moz-focus-inner, input[type=\"reset\"]::-moz-focus-inner,"); strRule.AppendLiteral("input[type=\"button\"]::-moz-focus-inner, "); strRule.AppendLiteral("input[type=\"submit\"]::-moz-focus-inner { padding: 1px 2px 1px 2px; border: "); strRule.AppendInt(focusRingWidth); if (focusRingStyle == 0) // solid strRule.AppendLiteral("px solid transparent !important; } "); else strRule.AppendLiteral("px dotted transparent !important; } "); result = mPrefStyleSheet-> InsertRuleInternal(strRule, sInsertPrefSheetRulesAt, &index); NS_ENSURE_SUCCESS(result, result); strRule.AssignLiteral("button:focus::-moz-focus-inner, input[type=\"reset\"]:focus::-moz-focus-inner,"); strRule.AppendLiteral("input[type=\"button\"]:focus::-moz-focus-inner, input[type=\"submit\"]:focus::-moz-focus-inner {"); strRule.AppendLiteral("border-color: ButtonText !important; }"); result = mPrefStyleSheet-> InsertRuleInternal(strRule, sInsertPrefSheetRulesAt, &index); } } } return result; } void PresShell::AddUserSheet(nsISupports* aSheet) { // Make sure this does what nsDocumentViewer::CreateStyleSet does wrt // ordering. We want this new sheet to come after all the existing stylesheet // service sheets, but before other user sheets; see nsIStyleSheetService.idl // for the ordering. Just remove and readd all the nsStyleSheetService // sheets. nsCOMPtr dummy = do_GetService(NS_STYLESHEETSERVICE_CONTRACTID); mStyleSet->BeginUpdate(); nsStyleSheetService *sheetService = nsStyleSheetService::gInstance; nsCOMArray & userSheets = *sheetService->UserStyleSheets(); int32_t i; // Iterate forwards when removing so the searches for RemoveStyleSheet are as // short as possible. for (i = 0; i < userSheets.Count(); ++i) { mStyleSet->RemoveStyleSheet(nsStyleSet::eUserSheet, userSheets[i]); } // Now iterate backwards, so that the order of userSheets will be the same as // the order of sheets from it in the style set. for (i = userSheets.Count() - 1; i >= 0; --i) { mStyleSet->PrependStyleSheet(nsStyleSet::eUserSheet, userSheets[i]); } mStyleSet->EndUpdate(); ReconstructStyleData(); } void PresShell::AddAgentSheet(nsISupports* aSheet) { // Make sure this does what nsDocumentViewer::CreateStyleSet does // wrt ordering. nsCOMPtr sheet = do_QueryInterface(aSheet); if (!sheet) { return; } mStyleSet->AppendStyleSheet(nsStyleSet::eAgentSheet, sheet); ReconstructStyleData(); } void PresShell::AddAuthorSheet(nsISupports* aSheet) { nsCOMPtr sheet = do_QueryInterface(aSheet); if (!sheet) { return; } // Document specific "additional" Author sheets should be stronger than the ones // added with the StyleSheetService. nsIStyleSheet* firstAuthorSheet = mDocument->FirstAdditionalAuthorSheet(); if (firstAuthorSheet) { mStyleSet->InsertStyleSheetBefore(nsStyleSet::eDocSheet, sheet, firstAuthorSheet); } else { mStyleSet->AppendStyleSheet(nsStyleSet::eDocSheet, sheet); } ReconstructStyleData(); } void PresShell::RemoveSheet(nsStyleSet::sheetType aType, nsISupports* aSheet) { nsCOMPtr sheet = do_QueryInterface(aSheet); if (!sheet) { return; } mStyleSet->RemoveStyleSheet(aType, sheet); ReconstructStyleData(); } NS_IMETHODIMP PresShell::SetDisplaySelection(int16_t aToggle) { mSelection->SetDisplaySelection(aToggle); return NS_OK; } NS_IMETHODIMP PresShell::GetDisplaySelection(int16_t *aToggle) { *aToggle = mSelection->GetDisplaySelection(); return NS_OK; } NS_IMETHODIMP PresShell::GetSelection(SelectionType aType, nsISelection **aSelection) { if (!aSelection || !mSelection) return NS_ERROR_NULL_POINTER; *aSelection = mSelection->GetSelection(aType); if (!(*aSelection)) return NS_ERROR_INVALID_ARG; NS_ADDREF(*aSelection); return NS_OK; } Selection* PresShell::GetCurrentSelection(SelectionType aType) { if (!mSelection) return nullptr; return mSelection->GetSelection(aType); } NS_IMETHODIMP PresShell::ScrollSelectionIntoView(SelectionType aType, SelectionRegion aRegion, int16_t aFlags) { if (!mSelection) return NS_ERROR_NULL_POINTER; return mSelection->ScrollSelectionIntoView(aType, aRegion, aFlags); } NS_IMETHODIMP PresShell::RepaintSelection(SelectionType aType) { if (!mSelection) return NS_ERROR_NULL_POINTER; return mSelection->RepaintSelection(aType); } // Make shell be a document observer void PresShell::BeginObservingDocument() { if (mDocument && !mIsDestroying) { mDocument->AddObserver(this); if (mIsDocumentGone) { NS_WARNING("Adding a presshell that was disconnected from the document " "as a document observer? Sounds wrong..."); mIsDocumentGone = false; } } } // Make shell stop being a document observer void PresShell::EndObservingDocument() { // XXXbz do we need to tell the frame constructor that the document // is gone, perhaps? Except for printing it's NOT gone, sometimes. mIsDocumentGone = true; if (mDocument) { mDocument->RemoveObserver(this); } } #ifdef DEBUG_kipp char* nsPresShell_ReflowStackPointerTop; #endif nsresult PresShell::Initialize(nscoord aWidth, nscoord aHeight) { if (mIsDestroying) { return NS_OK; } if (!mDocument) { // Nothing to do return NS_OK; } mozilla::TimeStamp timerStart = mozilla::TimeStamp::Now(); NS_ASSERTION(!mDidInitialize, "Why are we being called?"); nsCOMPtr kungFuDeathGrip(this); mDidInitialize = true; #ifdef DEBUG if (VERIFY_REFLOW_NOISY_RC & gVerifyReflowFlags) { if (mDocument) { nsIURI *uri = mDocument->GetDocumentURI(); if (uri) { nsAutoCString url; uri->GetSpec(url); printf("*** PresShell::Initialize (this=%p, url='%s')\n", (void*)this, url.get()); } } } #endif if (mCaret) mCaret->EraseCaret(); // XXX Do a full invalidate at the beginning so that invalidates along // the way don't have region accumulation issues? mPresContext->SetVisibleArea(nsRect(0, 0, aWidth, aHeight)); // Get the root frame from the frame manager // XXXbz it would be nice to move this somewhere else... like frame manager // Init(), say. But we need to make sure our views are all set up by the // time we do this! nsIFrame* rootFrame = mFrameConstructor->GetRootFrame(); NS_ASSERTION(!rootFrame, "How did that happen, exactly?"); if (!rootFrame) { nsAutoScriptBlocker scriptBlocker; mFrameConstructor->BeginUpdate(); mFrameConstructor->ConstructRootFrame(&rootFrame); mFrameConstructor->SetRootFrame(rootFrame); mFrameConstructor->EndUpdate(); } NS_ENSURE_STATE(!mHaveShutDown); if (!rootFrame) { return NS_ERROR_OUT_OF_MEMORY; } for (nsIFrame* f = rootFrame; f; f = nsLayoutUtils::GetCrossDocParentFrame(f)) { if (f->GetStateBits() & NS_FRAME_NO_COMPONENT_ALPHA) { f->InvalidateFrameSubtree(); f->RemoveStateBits(NS_FRAME_NO_COMPONENT_ALPHA); } } Element *root = mDocument->GetRootElement(); if (root) { { nsAutoCauseReflowNotifier reflowNotifier(this); mFrameConstructor->BeginUpdate(); // Have the style sheet processor construct frame for the root // content object down mFrameConstructor->ContentInserted(nullptr, root, nullptr, false); VERIFY_STYLE_TREE; // Something in mFrameConstructor->ContentInserted may have caused // Destroy() to get called, bug 337586. NS_ENSURE_STATE(!mHaveShutDown); mFrameConstructor->EndUpdate(); } // nsAutoScriptBlocker going out of scope may have killed us too NS_ENSURE_STATE(!mHaveShutDown); // Run the XBL binding constructors for any new frames we've constructed mDocument->BindingManager()->ProcessAttachedQueue(); // Constructors may have killed us too NS_ENSURE_STATE(!mHaveShutDown); // Now flush out pending restyles before we actually reflow, in // case XBL constructors changed styles somewhere. { nsAutoScriptBlocker scriptBlocker; mFrameConstructor->CreateNeededFrames(); mFrameConstructor->ProcessPendingRestyles(); } // And that might have run _more_ XBL constructors NS_ENSURE_STATE(!mHaveShutDown); } NS_ASSERTION(rootFrame, "How did that happen?"); // Note: when the frame was created above it had the NS_FRAME_IS_DIRTY bit // set, but XBL processing could have caused a reflow which clears it. if (MOZ_LIKELY(rootFrame->GetStateBits() & NS_FRAME_IS_DIRTY)) { // Unset the DIRTY bits so that FrameNeedsReflow() will work right. rootFrame->RemoveStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); NS_ASSERTION(!mDirtyRoots.Contains(rootFrame), "Why is the root in mDirtyRoots already?"); FrameNeedsReflow(rootFrame, eResize, NS_FRAME_IS_DIRTY); NS_ASSERTION(mDirtyRoots.Contains(rootFrame), "Should be in mDirtyRoots now"); NS_ASSERTION(mReflowScheduled, "Why no reflow scheduled?"); } // Restore our root scroll position now if we're getting here after EndLoad // got called, since this is our one chance to do it. Note that we need not // have reflowed for this to work; when the scrollframe is finally reflowed // it'll pick up the position we store in it here. if (!mDocumentLoading) { RestoreRootScrollPosition(); } // For printing, we just immediately unsuppress. if (!mPresContext->IsPaginated()) { // Kick off a one-shot timer based off our pref value. When this timer // fires, if painting is still locked down, then we will go ahead and // trigger a full invalidate and allow painting to proceed normally. mPaintingSuppressed = true; // Don't suppress painting if the document isn't loading. nsIDocument::ReadyState readyState = mDocument->GetReadyStateEnum(); if (readyState != nsIDocument::READYSTATE_COMPLETE) { mPaintSuppressionTimer = do_CreateInstance("@mozilla.org/timer;1"); } if (!mPaintSuppressionTimer) { mPaintingSuppressed = false; } else { // Initialize the timer. // Default to PAINTLOCK_EVENT_DELAY if we can't get the pref value. int32_t delay = Preferences::GetInt("nglayout.initialpaint.delay", PAINTLOCK_EVENT_DELAY); mPaintSuppressionTimer->InitWithFuncCallback(sPaintSuppressionCallback, this, delay, nsITimer::TYPE_ONE_SHOT); } } if (root && root->IsXUL()) { mozilla::Telemetry::AccumulateTimeDelta(Telemetry::XUL_INITIAL_FRAME_CONSTRUCTION, timerStart); } return NS_OK; //XXX this needs to be real. MMP } void PresShell::sPaintSuppressionCallback(nsITimer *aTimer, void* aPresShell) { nsRefPtr self = static_cast(aPresShell); if (self) self->UnsuppressPainting(); } void PresShell::AsyncResizeEventCallback(nsITimer* aTimer, void* aPresShell) { static_cast(aPresShell)->FireResizeEvent(); } nsresult PresShell::ResizeReflowOverride(nscoord aWidth, nscoord aHeight) { mViewportOverridden = true; return ResizeReflowIgnoreOverride(aWidth, aHeight); } nsresult PresShell::ResizeReflow(nscoord aWidth, nscoord aHeight) { if (mViewportOverridden) { // The viewport has been overridden, and this reflow request // didn't ask to ignore the override. Pretend it didn't happen. return NS_OK; } return ResizeReflowIgnoreOverride(aWidth, aHeight); } nsresult PresShell::ResizeReflowIgnoreOverride(nscoord aWidth, nscoord aHeight) { NS_PRECONDITION(!mIsReflowing, "Shouldn't be in reflow here!"); NS_PRECONDITION(aWidth != NS_UNCONSTRAINEDSIZE, "shouldn't use unconstrained widths anymore"); // If we don't have a root frame yet, that means we haven't had our initial // reflow... If that's the case, and aWidth or aHeight is unconstrained, // ignore them altogether. nsIFrame* rootFrame = mFrameConstructor->GetRootFrame(); if (!rootFrame && aHeight == NS_UNCONSTRAINEDSIZE) { // We can't do the work needed for SizeToContent without a root // frame, and we want to return before setting the visible area. return NS_ERROR_NOT_AVAILABLE; } nsRefPtr viewManagerDeathGrip = mViewManager; // Take this ref after viewManager so it'll make sure to go away first nsCOMPtr kungFuDeathGrip(this); if (!mIsDestroying && !mResizeEvent.IsPending() && !mAsyncResizeTimerIsActive) { FireBeforeResizeEvent(); } mPresContext->SetVisibleArea(nsRect(0, 0, aWidth, aHeight)); // There isn't anything useful we can do if the initial reflow hasn't happened rootFrame = mFrameConstructor->GetRootFrame(); if (!rootFrame) return NS_OK; if (!GetPresContext()->SupressingResizeReflow()) { // Have to make sure that the content notifications are flushed before we // start messing with the frame model; otherwise we can get content doubling. mDocument->FlushPendingNotifications(Flush_ContentAndNotify); // Make sure style is up to date { nsAutoScriptBlocker scriptBlocker; mFrameConstructor->CreateNeededFrames(); mFrameConstructor->ProcessPendingRestyles(); } rootFrame = mFrameConstructor->GetRootFrame(); if (!mIsDestroying && rootFrame) { // XXX Do a full invalidate at the beginning so that invalidates along // the way don't have region accumulation issues? { nsAutoCauseReflowNotifier crNotifier(this); WillDoReflow(); // Kick off a top-down reflow AUTO_LAYOUT_PHASE_ENTRY_POINT(GetPresContext(), Reflow); nsViewManager::AutoDisableRefresh refreshBlocker(mViewManager); mDirtyRoots.RemoveElement(rootFrame); DoReflow(rootFrame, true); } DidDoReflow(true); } } rootFrame = mFrameConstructor->GetRootFrame(); if (aHeight == NS_UNCONSTRAINEDSIZE && rootFrame) { mPresContext->SetVisibleArea( nsRect(0, 0, aWidth, rootFrame->GetRect().height)); } if (!mIsDestroying && !mResizeEvent.IsPending() && !mAsyncResizeTimerIsActive) { if (mInResize) { if (!mAsyncResizeEventTimer) { mAsyncResizeEventTimer = do_CreateInstance("@mozilla.org/timer;1"); } if (mAsyncResizeEventTimer) { mAsyncResizeTimerIsActive = true; mAsyncResizeEventTimer->InitWithFuncCallback(AsyncResizeEventCallback, this, 15, nsITimer::TYPE_ONE_SHOT); } } else { nsRefPtr > resizeEvent = NS_NewRunnableMethod(this, &PresShell::FireResizeEvent); if (NS_SUCCEEDED(NS_DispatchToCurrentThread(resizeEvent))) { mResizeEvent = resizeEvent; mDocument->SetNeedStyleFlush(); } } } return NS_OK; //XXX this needs to be real. MMP } void PresShell::FireBeforeResizeEvent() { if (mIsDocumentGone) return; // Send beforeresize event from here. nsEvent event(true, NS_BEFORERESIZE_EVENT); nsPIDOMWindow *window = mDocument->GetWindow(); if (window) { nsCOMPtr kungFuDeathGrip(this); nsEventDispatcher::Dispatch(window, mPresContext, &event); } } void PresShell::FireResizeEvent() { if (mAsyncResizeTimerIsActive) { mAsyncResizeTimerIsActive = false; mAsyncResizeEventTimer->Cancel(); } mResizeEvent.Revoke(); if (mIsDocumentGone) return; //Send resize event from here. nsEvent event(true, NS_RESIZE_EVENT); nsEventStatus status = nsEventStatus_eIgnore; nsPIDOMWindow *window = mDocument->GetWindow(); if (window) { nsCOMPtr kungFuDeathGrip(this); mInResize = true; nsEventDispatcher::Dispatch(window, mPresContext, &event, nullptr, &status); mInResize = false; } } void PresShell::SetIgnoreFrameDestruction(bool aIgnore) { if (mDocument) { // We need to tell the ImageLoader to drop all its references to frames // because they're about to go away and it won't get notifications of that. mDocument->StyleImageLoader()->ClearFrames(); } mIgnoreFrameDestruction = aIgnore; } void PresShell::NotifyDestroyingFrame(nsIFrame* aFrame) { if (!mIgnoreFrameDestruction) { mDocument->StyleImageLoader()->DropRequestsForFrame(aFrame); mFrameConstructor->NotifyDestroyingFrame(aFrame); for (int32_t idx = mDirtyRoots.Length(); idx; ) { --idx; if (mDirtyRoots[idx] == aFrame) { mDirtyRoots.RemoveElementAt(idx); } } // Remove frame properties mPresContext->NotifyDestroyingFrame(aFrame); if (aFrame == mCurrentEventFrame) { mCurrentEventContent = aFrame->GetContent(); mCurrentEventFrame = nullptr; } #ifdef DEBUG if (aFrame == mDrawEventTargetFrame) { mDrawEventTargetFrame = nullptr; } #endif for (unsigned int i=0; i < mCurrentEventFrameStack.Length(); i++) { if (aFrame == mCurrentEventFrameStack.ElementAt(i)) { //One of our stack frames was deleted. Get its content so that when we //pop it we can still get its new frame from its content nsIContent *currentEventContent = aFrame->GetContent(); mCurrentEventContentStack.ReplaceObjectAt(currentEventContent, i); mCurrentEventFrameStack[i] = nullptr; } } mFramesToDirty.RemoveEntry(aFrame); } else { // We must delete this property in situ so that its destructor removes the // frame from FrameLayerBuilder::DisplayItemData::mFrameList -- otherwise // the DisplayItemData destructor will use the destroyed frame when it // tries to remove it from the (array) value of this property. mPresContext->PropertyTable()-> Delete(aFrame, FrameLayerBuilder::LayerManagerDataProperty()); } } already_AddRefed PresShell::GetCaret() const { nsCaret* caret = mCaret; NS_IF_ADDREF(caret); return caret; } void PresShell::MaybeInvalidateCaretPosition() { if (mCaret) { mCaret->InvalidateOutsideCaret(); } } void PresShell::SetCaret(nsCaret *aNewCaret) { mCaret = aNewCaret; } void PresShell::RestoreCaret() { mCaret = mOriginalCaret; } NS_IMETHODIMP PresShell::SetCaretEnabled(bool aInEnable) { bool oldEnabled = mCaretEnabled; mCaretEnabled = aInEnable; if (mCaret && (mCaretEnabled != oldEnabled)) { /* Don't change the caret's selection here! This was an evil side-effect of SetCaretEnabled() nsCOMPtr domSel; if (NS_SUCCEEDED(GetSelection(nsISelectionController::SELECTION_NORMAL, getter_AddRefs(domSel))) && domSel) mCaret->SetCaretDOMSelection(domSel); */ mCaret->SetCaretVisible(mCaretEnabled); } return NS_OK; } NS_IMETHODIMP PresShell::SetCaretReadOnly(bool aReadOnly) { if (mCaret) mCaret->SetCaretReadOnly(aReadOnly); return NS_OK; } NS_IMETHODIMP PresShell::GetCaretEnabled(bool *aOutEnabled) { NS_ENSURE_ARG_POINTER(aOutEnabled); *aOutEnabled = mCaretEnabled; return NS_OK; } NS_IMETHODIMP PresShell::SetCaretVisibilityDuringSelection(bool aVisibility) { if (mCaret) mCaret->SetVisibilityDuringSelection(aVisibility); return NS_OK; } NS_IMETHODIMP PresShell::GetCaretVisible(bool *aOutIsVisible) { *aOutIsVisible = false; if (mCaret) { nsresult rv = mCaret->GetCaretVisible(aOutIsVisible); NS_ENSURE_SUCCESS(rv,rv); } return NS_OK; } NS_IMETHODIMP PresShell::SetSelectionFlags(int16_t aInEnable) { mSelectionFlags = aInEnable; return NS_OK; } NS_IMETHODIMP PresShell::GetSelectionFlags(int16_t *aOutEnable) { if (!aOutEnable) return NS_ERROR_INVALID_ARG; *aOutEnable = mSelectionFlags; return NS_OK; } //implementation of nsISelectionController NS_IMETHODIMP PresShell::CharacterMove(bool aForward, bool aExtend) { return mSelection->CharacterMove(aForward, aExtend); } NS_IMETHODIMP PresShell::CharacterExtendForDelete() { return mSelection->CharacterExtendForDelete(); } NS_IMETHODIMP PresShell::CharacterExtendForBackspace() { return mSelection->CharacterExtendForBackspace(); } NS_IMETHODIMP PresShell::WordMove(bool aForward, bool aExtend) { nsresult result = mSelection->WordMove(aForward, aExtend); // if we can't go down/up any more we must then move caret completely to // end/beginning respectively. if (NS_FAILED(result)) result = CompleteMove(aForward, aExtend); return result; } NS_IMETHODIMP PresShell::WordExtendForDelete(bool aForward) { return mSelection->WordExtendForDelete(aForward); } NS_IMETHODIMP PresShell::LineMove(bool aForward, bool aExtend) { nsresult result = mSelection->LineMove(aForward, aExtend); // if we can't go down/up any more we must then move caret completely to // end/beginning respectively. if (NS_FAILED(result)) result = CompleteMove(aForward,aExtend); return result; } NS_IMETHODIMP PresShell::IntraLineMove(bool aForward, bool aExtend) { return mSelection->IntraLineMove(aForward, aExtend); } NS_IMETHODIMP PresShell::PageMove(bool aForward, bool aExtend) { nsIScrollableFrame *scrollableFrame = GetFrameToScrollAsScrollable(nsIPresShell::eVertical); if (!scrollableFrame) return NS_OK; mSelection->CommonPageMove(aForward, aExtend, scrollableFrame); // After ScrollSelectionIntoView(), the pending notifications might be // flushed and PresShell/PresContext/Frames may be dead. See bug 418470. return ScrollSelectionIntoView(nsISelectionController::SELECTION_NORMAL, nsISelectionController::SELECTION_FOCUS_REGION, nsISelectionController::SCROLL_SYNCHRONOUS); } NS_IMETHODIMP PresShell::ScrollPage(bool aForward) { nsIScrollableFrame* scrollFrame = GetFrameToScrollAsScrollable(nsIPresShell::eVertical); if (scrollFrame) { scrollFrame->ScrollBy(nsIntPoint(0, aForward ? 1 : -1), nsIScrollableFrame::PAGES, nsIScrollableFrame::SMOOTH); } return NS_OK; } NS_IMETHODIMP PresShell::ScrollLine(bool aForward) { nsIScrollableFrame* scrollFrame = GetFrameToScrollAsScrollable(nsIPresShell::eVertical); if (scrollFrame) { int32_t lineCount = Preferences::GetInt("toolkit.scrollbox.verticalScrollDistance", NS_DEFAULT_VERTICAL_SCROLL_DISTANCE); scrollFrame->ScrollBy(nsIntPoint(0, aForward ? lineCount : -lineCount), nsIScrollableFrame::LINES, nsIScrollableFrame::SMOOTH); } return NS_OK; } NS_IMETHODIMP PresShell::ScrollCharacter(bool aRight) { nsIScrollableFrame* scrollFrame = GetFrameToScrollAsScrollable(nsIPresShell::eHorizontal); if (scrollFrame) { int32_t h = Preferences::GetInt("toolkit.scrollbox.horizontalScrollDistance", NS_DEFAULT_HORIZONTAL_SCROLL_DISTANCE); scrollFrame->ScrollBy(nsIntPoint(aRight ? h : -h, 0), nsIScrollableFrame::LINES, nsIScrollableFrame::SMOOTH); } return NS_OK; } NS_IMETHODIMP PresShell::CompleteScroll(bool aForward) { nsIScrollableFrame* scrollFrame = GetFrameToScrollAsScrollable(nsIPresShell::eVertical); if (scrollFrame) { scrollFrame->ScrollBy(nsIntPoint(0, aForward ? 1 : -1), nsIScrollableFrame::WHOLE, nsIScrollableFrame::INSTANT); } return NS_OK; } NS_IMETHODIMP PresShell::CompleteMove(bool aForward, bool aExtend) { // Beware! This may flush notifications via synchronous // ScrollSelectionIntoView. nsIContent* limiter = mSelection->GetAncestorLimiter(); nsIFrame* frame = limiter ? limiter->GetPrimaryFrame() : FrameConstructor()->GetRootElementFrame(); if (!frame) return NS_ERROR_FAILURE; nsIFrame::CaretPosition pos = frame->GetExtremeCaretPosition(!aForward); mSelection->HandleClick(pos.mResultContent, pos.mContentOffset, pos.mContentOffset, aExtend, false, aForward); if (limiter) { // HandleClick resets ancestorLimiter, so set it again. mSelection->SetAncestorLimiter(limiter); } // After ScrollSelectionIntoView(), the pending notifications might be // flushed and PresShell/PresContext/Frames may be dead. See bug 418470. return ScrollSelectionIntoView(nsISelectionController::SELECTION_NORMAL, nsISelectionController::SELECTION_FOCUS_REGION, nsISelectionController::SCROLL_SYNCHRONOUS); } NS_IMETHODIMP PresShell::SelectAll() { return mSelection->SelectAll(); } static void DoCheckVisibility(nsPresContext* aPresContext, nsIContent* aNode, int16_t aStartOffset, int16_t aEndOffset, bool* aRetval) { nsIFrame* frame = aNode->GetPrimaryFrame(); if (!frame) { // No frame to look at so it must not be visible. return; } // Start process now to go through all frames to find startOffset. Then check // chars after that to see if anything until EndOffset is visible. bool finished = false; frame->CheckVisibility(aPresContext, aStartOffset, aEndOffset, true, &finished, aRetval); // Don't worry about other return value. } NS_IMETHODIMP PresShell::CheckVisibility(nsIDOMNode *node, int16_t startOffset, int16_t EndOffset, bool *_retval) { if (!node || startOffset>EndOffset || !_retval || startOffset<0 || EndOffset<0) return NS_ERROR_INVALID_ARG; *_retval = false; //initialize return parameter nsCOMPtr content(do_QueryInterface(node)); if (!content) return NS_ERROR_FAILURE; DoCheckVisibility(mPresContext, content, startOffset, EndOffset, _retval); return NS_OK; } nsresult PresShell::CheckVisibilityContent(nsIContent* aNode, int16_t aStartOffset, int16_t aEndOffset, bool* aRetval) { if (!aNode || aStartOffset > aEndOffset || !aRetval || aStartOffset < 0 || aEndOffset < 0) { return NS_ERROR_INVALID_ARG; } *aRetval = false; DoCheckVisibility(mPresContext, aNode, aStartOffset, aEndOffset, aRetval); return NS_OK; } //end implementations nsISelectionController void PresShell::StyleChangeReflow() { nsIFrame* rootFrame = mFrameConstructor->GetRootFrame(); // At the moment at least, we don't have a root frame before the initial // reflow; it's safe to just ignore the request in that case if (!rootFrame) return; FrameNeedsReflow(rootFrame, eStyleChange, NS_FRAME_IS_DIRTY); } nsIFrame* nsIPresShell::GetRootFrameExternal() const { return mFrameConstructor->GetRootFrame(); } nsIFrame* nsIPresShell::GetRootScrollFrame() const { nsIFrame* rootFrame = mFrameConstructor->GetRootFrame(); // Ensure root frame is a viewport frame if (!rootFrame || nsGkAtoms::viewportFrame != rootFrame->GetType()) return nullptr; nsIFrame* theFrame = rootFrame->GetFirstPrincipalChild(); if (!theFrame || nsGkAtoms::scrollFrame != theFrame->GetType()) return nullptr; return theFrame; } nsIScrollableFrame* nsIPresShell::GetRootScrollFrameAsScrollable() const { nsIFrame* frame = GetRootScrollFrame(); if (!frame) return nullptr; nsIScrollableFrame* scrollableFrame = do_QueryFrame(frame); NS_ASSERTION(scrollableFrame, "All scroll frames must implement nsIScrollableFrame"); return scrollableFrame; } nsIScrollableFrame* nsIPresShell::GetRootScrollFrameAsScrollableExternal() const { return GetRootScrollFrameAsScrollable(); } nsIPageSequenceFrame* PresShell::GetPageSequenceFrame() const { nsIFrame* frame = mFrameConstructor->GetPageSequenceFrame(); return do_QueryFrame(frame); } void PresShell::BeginUpdate(nsIDocument *aDocument, nsUpdateType aUpdateType) { #ifdef DEBUG mUpdateCount++; #endif mFrameConstructor->BeginUpdate(); if (aUpdateType & UPDATE_STYLE) mStyleSet->BeginUpdate(); } void PresShell::EndUpdate(nsIDocument *aDocument, nsUpdateType aUpdateType) { #ifdef DEBUG NS_PRECONDITION(0 != mUpdateCount, "too many EndUpdate's"); --mUpdateCount; #endif if (aUpdateType & UPDATE_STYLE) { mStyleSet->EndUpdate(); if (mStylesHaveChanged || !mChangedScopeStyleRoots.IsEmpty()) ReconstructStyleData(); } mFrameConstructor->EndUpdate(); } void PresShell::RestoreRootScrollPosition() { nsIScrollableFrame* scrollableFrame = GetRootScrollFrameAsScrollable(); if (scrollableFrame) { scrollableFrame->ScrollToRestoredPosition(); } } void PresShell::BeginLoad(nsIDocument *aDocument) { mDocumentLoading = true; } void PresShell::EndLoad(nsIDocument *aDocument) { NS_PRECONDITION(aDocument == mDocument, "Wrong document"); RestoreRootScrollPosition(); mDocumentLoading = false; } #ifdef DEBUG void PresShell::VerifyHasDirtyRootAncestor(nsIFrame* aFrame) { // XXXbz due to bug 372769, can't actually assert anything here... return; // XXXbz shouldn't need this part; remove it once FrameNeedsReflow // handles the root frame correctly. if (!aFrame->GetParent()) { return; } // Make sure that there is a reflow root ancestor of |aFrame| that's // in mDirtyRoots already. while (aFrame && (aFrame->GetStateBits() & NS_FRAME_HAS_DIRTY_CHILDREN)) { if (((aFrame->GetStateBits() & NS_FRAME_REFLOW_ROOT) || !aFrame->GetParent()) && mDirtyRoots.Contains(aFrame)) { return; } aFrame = aFrame->GetParent(); } NS_NOTREACHED("Frame has dirty bits set but isn't scheduled to be " "reflowed?"); } #endif void PresShell::FrameNeedsReflow(nsIFrame *aFrame, IntrinsicDirty aIntrinsicDirty, nsFrameState aBitToAdd) { NS_PRECONDITION(aBitToAdd == NS_FRAME_IS_DIRTY || aBitToAdd == NS_FRAME_HAS_DIRTY_CHILDREN, "Unexpected bits being added"); NS_PRECONDITION(aIntrinsicDirty != eStyleChange || aBitToAdd == NS_FRAME_IS_DIRTY, "bits don't correspond to style change reason"); NS_ASSERTION(!mIsReflowing, "can't mark frame dirty during reflow"); // If we've not yet done the initial reflow, then don't bother // enqueuing a reflow command yet. if (! mDidInitialize) return; // If we're already destroying, don't bother with this either. if (mIsDestroying) return; #ifdef DEBUG //printf("gShellCounter: %d\n", gShellCounter++); if (mInVerifyReflow) return; if (VERIFY_REFLOW_NOISY_RC & gVerifyReflowFlags) { printf("\nPresShell@%p: frame %p needs reflow\n", (void*)this, (void*)aFrame); if (VERIFY_REFLOW_REALLY_NOISY_RC & gVerifyReflowFlags) { printf("Current content model:\n"); Element *rootElement = mDocument->GetRootElement(); if (rootElement) { rootElement->List(stdout, 0); } } } #endif nsAutoTArray subtrees; subtrees.AppendElement(aFrame); do { nsIFrame *subtreeRoot = subtrees.ElementAt(subtrees.Length() - 1); subtrees.RemoveElementAt(subtrees.Length() - 1); // Grab |wasDirty| now so we can go ahead and update the bits on // subtreeRoot. bool wasDirty = NS_SUBTREE_DIRTY(subtreeRoot); subtreeRoot->AddStateBits(aBitToAdd); // Now if subtreeRoot is a reflow root we can cut off this reflow at it if // the bit being added is NS_FRAME_HAS_DIRTY_CHILDREN. bool targetFrameDirty = (aBitToAdd == NS_FRAME_IS_DIRTY); #define FRAME_IS_REFLOW_ROOT(_f) \ ((_f->GetStateBits() & NS_FRAME_REFLOW_ROOT) && \ (_f != subtreeRoot || !targetFrameDirty)) // Mark the intrinsic widths as dirty on the frame, all of its ancestors, // and all of its descendants, if needed: if (aIntrinsicDirty != eResize) { // Mark argument and all ancestors dirty. (Unless we hit a reflow // root that should contain the reflow. That root could be // subtreeRoot itself if it's not dirty, or it could be some // ancestor of subtreeRoot.) for (nsIFrame *a = subtreeRoot; a && !FRAME_IS_REFLOW_ROOT(a); a = a->GetParent()) a->MarkIntrinsicWidthsDirty(); } if (aIntrinsicDirty == eStyleChange) { // Mark all descendants dirty (using an nsTArray stack rather than // recursion). // Note that nsHTMLReflowState::InitResizeFlags has some similar // code; see comments there for how and why it differs. nsAutoTArray stack; stack.AppendElement(subtreeRoot); do { nsIFrame *f = stack.ElementAt(stack.Length() - 1); stack.RemoveElementAt(stack.Length() - 1); if (f->GetType() == nsGkAtoms::placeholderFrame) { nsIFrame *oof = nsPlaceholderFrame::GetRealFrameForPlaceholder(f); if (!nsLayoutUtils::IsProperAncestorFrame(subtreeRoot, oof)) { // We have another distinct subtree we need to mark. subtrees.AppendElement(oof); } } nsIFrame::ChildListIterator lists(f); for (; !lists.IsDone(); lists.Next()) { nsFrameList::Enumerator childFrames(lists.CurrentList()); for (; !childFrames.AtEnd(); childFrames.Next()) { nsIFrame* kid = childFrames.get(); kid->MarkIntrinsicWidthsDirty(); stack.AppendElement(kid); } } } while (stack.Length() != 0); } // Set NS_FRAME_HAS_DIRTY_CHILDREN bits (via nsIFrame::ChildIsDirty) // up the tree until we reach either a frame that's already dirty or // a reflow root. nsIFrame *f = subtreeRoot; for (;;) { if (FRAME_IS_REFLOW_ROOT(f) || !f->GetParent()) { // we've hit a reflow root or the root frame if (!wasDirty) { mDirtyRoots.AppendElement(f); mDocument->SetNeedLayoutFlush(); } #ifdef DEBUG else { VerifyHasDirtyRootAncestor(f); } #endif break; } nsIFrame *child = f; f = f->GetParent(); wasDirty = NS_SUBTREE_DIRTY(f); f->ChildIsDirty(child); NS_ASSERTION(f->GetStateBits() & NS_FRAME_HAS_DIRTY_CHILDREN, "ChildIsDirty didn't do its job"); if (wasDirty) { // This frame was already marked dirty. #ifdef DEBUG VerifyHasDirtyRootAncestor(f); #endif break; } } } while (subtrees.Length() != 0); MaybeScheduleReflow(); } void PresShell::FrameNeedsToContinueReflow(nsIFrame *aFrame) { NS_ASSERTION(mIsReflowing, "Must be in reflow when marking path dirty."); NS_PRECONDITION(mCurrentReflowRoot, "Must have a current reflow root here"); NS_ASSERTION(aFrame == mCurrentReflowRoot || nsLayoutUtils::IsProperAncestorFrame(mCurrentReflowRoot, aFrame), "Frame passed in is not the descendant of mCurrentReflowRoot"); NS_ASSERTION(aFrame->GetStateBits() & NS_FRAME_IN_REFLOW, "Frame passed in not in reflow?"); mFramesToDirty.PutEntry(aFrame); } nsIScrollableFrame* nsIPresShell::GetFrameToScrollAsScrollable( nsIPresShell::ScrollDirection aDirection) { nsIScrollableFrame* scrollFrame = nullptr; nsCOMPtr focusedContent; nsIFocusManager* fm = nsFocusManager::GetFocusManager(); if (fm && mDocument) { nsCOMPtr window = do_QueryInterface(mDocument->GetWindow()); nsCOMPtr focusedElement; fm->GetFocusedElementForWindow(window, false, nullptr, getter_AddRefs(focusedElement)); focusedContent = do_QueryInterface(focusedElement); } if (!focusedContent && mSelection) { nsISelection* domSelection = mSelection-> GetSelection(nsISelectionController::SELECTION_NORMAL); if (domSelection) { nsCOMPtr focusedNode; domSelection->GetFocusNode(getter_AddRefs(focusedNode)); focusedContent = do_QueryInterface(focusedNode); } } if (focusedContent) { nsIFrame* startFrame = focusedContent->GetPrimaryFrame(); if (startFrame) { scrollFrame = startFrame->GetScrollTargetFrame(); if (scrollFrame) { startFrame = scrollFrame->GetScrolledFrame(); } if (aDirection == nsIPresShell::eEither) { scrollFrame = nsLayoutUtils::GetNearestScrollableFrame(startFrame); } else { scrollFrame = nsLayoutUtils::GetNearestScrollableFrameForDirection(startFrame, aDirection == eVertical ? nsLayoutUtils::eVertical : nsLayoutUtils::eHorizontal); } } } if (!scrollFrame) { scrollFrame = GetRootScrollFrameAsScrollable(); } return scrollFrame; } void PresShell::CancelAllPendingReflows() { mDirtyRoots.Clear(); if (mReflowScheduled) { GetPresContext()->RefreshDriver()->RemoveLayoutFlushObserver(this); mReflowScheduled = false; } ASSERT_REFLOW_SCHEDULED_STATE(); } nsresult PresShell::RecreateFramesFor(nsIContent* aContent) { NS_ENSURE_TRUE(mPresContext, NS_ERROR_FAILURE); if (!mDidInitialize) { // Nothing to do here. In fact, if we proceed and aContent is the // root we will crash. return NS_OK; } // Don't call RecreateFramesForContent since that is not exported and we want // to keep the number of entrypoints down. NS_ASSERTION(mViewManager, "Should have view manager"); // Have to make sure that the content notifications are flushed before we // start messing with the frame model; otherwise we can get content doubling. mDocument->FlushPendingNotifications(Flush_ContentAndNotify); nsAutoScriptBlocker scriptBlocker; nsStyleChangeList changeList; changeList.AppendChange(nullptr, aContent, nsChangeHint_ReconstructFrame); // Mark ourselves as not safe to flush while we're doing frame construction. ++mChangeNestCount; nsresult rv = mFrameConstructor->ProcessRestyledFrames(changeList); mFrameConstructor->FlushOverflowChangedTracker(); --mChangeNestCount; return rv; } void nsIPresShell::PostRecreateFramesFor(Element* aElement) { FrameConstructor()->PostRestyleEvent(aElement, nsRestyleHint(0), nsChangeHint_ReconstructFrame); } void nsIPresShell::RestyleForAnimation(Element* aElement, nsRestyleHint aHint) { FrameConstructor()->PostAnimationRestyleEvent(aElement, aHint, NS_STYLE_HINT_NONE); } void PresShell::ClearFrameRefs(nsIFrame* aFrame) { mPresContext->EventStateManager()->ClearFrameRefs(aFrame); nsWeakFrame* weakFrame = mWeakFrames; while (weakFrame) { nsWeakFrame* prev = weakFrame->GetPreviousWeakFrame(); if (weakFrame->GetFrame() == aFrame) { // This removes weakFrame from mWeakFrames. weakFrame->Clear(this); } weakFrame = prev; } } already_AddRefed PresShell::GetReferenceRenderingContext() { nsDeviceContext* devCtx = mPresContext->DeviceContext(); nsRefPtr rc; if (mPresContext->IsScreen()) { rc = new nsRenderingContext(); rc->Init(devCtx, gfxPlatform::GetPlatform()->ScreenReferenceSurface()); } else { devCtx->CreateRenderingContext(*getter_AddRefs(rc)); } return rc.forget(); } nsresult PresShell::GoToAnchor(const nsAString& aAnchorName, bool aScroll) { if (!mDocument) { return NS_ERROR_FAILURE; } const Element *root = mDocument->GetRootElement(); if (root && root->IsSVG(nsGkAtoms::svg)) { // We need to execute this even if there is an empty anchor name // so that any existing SVG fragment identifier effect is removed if (SVGFragmentIdentifier::ProcessFragmentIdentifier(mDocument, aAnchorName)) { return NS_OK; } } // Hold a reference to the ESM in case event dispatch tears us down. nsRefPtr esm = mPresContext->EventStateManager(); if (aAnchorName.IsEmpty()) { NS_ASSERTION(!aScroll, "can't scroll to empty anchor name"); esm->SetContentState(nullptr, NS_EVENT_STATE_URLTARGET); return NS_OK; } nsCOMPtr htmlDoc = do_QueryInterface(mDocument); nsresult rv = NS_OK; nsCOMPtr content; // Search for an element with a matching "id" attribute if (mDocument) { content = mDocument->GetElementById(aAnchorName); } // Search for an anchor element with a matching "name" attribute if (!content && htmlDoc) { nsCOMPtr list; // Find a matching list of named nodes rv = htmlDoc->GetElementsByName(aAnchorName, getter_AddRefs(list)); if (NS_SUCCEEDED(rv) && list) { uint32_t i; // Loop through the named nodes looking for the first anchor for (i = 0; true; i++) { nsCOMPtr node; rv = list->Item(i, getter_AddRefs(node)); if (!node) { // End of list break; } // Ensure it's an anchor element content = do_QueryInterface(node); if (content) { if (content->Tag() == nsGkAtoms::a && content->IsHTML()) { break; } content = nullptr; } } } } // Search for anchor in the HTML namespace with a matching name if (!content && !htmlDoc) { nsCOMPtr doc = do_QueryInterface(mDocument); nsCOMPtr list; NS_NAMED_LITERAL_STRING(nameSpace, "http://www.w3.org/1999/xhtml"); // Get the list of anchor elements rv = doc->GetElementsByTagNameNS(nameSpace, NS_LITERAL_STRING("a"), getter_AddRefs(list)); if (NS_SUCCEEDED(rv) && list) { uint32_t i; // Loop through the named nodes looking for the first anchor for (i = 0; true; i++) { nsCOMPtr node; rv = list->Item(i, getter_AddRefs(node)); if (!node) { // End of list break; } // Compare the name attribute nsCOMPtr element = do_QueryInterface(node); nsAutoString value; if (element && NS_SUCCEEDED(element->GetAttribute(NS_LITERAL_STRING("name"), value))) { if (value.Equals(aAnchorName)) { content = do_QueryInterface(element); break; } } } } } esm->SetContentState(content, NS_EVENT_STATE_URLTARGET); #ifdef ACCESSIBILITY nsIContent *anchorTarget = content; #endif if (content) { if (aScroll) { rv = ScrollContentIntoView(content, ScrollAxis(SCROLL_TOP, SCROLL_ALWAYS), ScrollAxis(), ANCHOR_SCROLL_FLAGS); NS_ENSURE_SUCCESS(rv, rv); nsIScrollableFrame* rootScroll = GetRootScrollFrameAsScrollable(); if (rootScroll) { mLastAnchorScrolledTo = content; mLastAnchorScrollPositionY = rootScroll->GetScrollPosition().y; } } // Should we select the target? This action is controlled by a // preference: the default is to not select. bool selectAnchor = Preferences::GetBool("layout.selectanchor"); // Even if select anchor pref is false, we must still move the // caret there. That way tabbing will start from the new // location nsRefPtr jumpToRange = new nsRange(); while (content && content->GetFirstChild()) { content = content->GetFirstChild(); } nsCOMPtr node(do_QueryInterface(content)); NS_ASSERTION(node, "No nsIDOMNode for descendant of anchor"); jumpToRange->SelectNodeContents(node); // Select the anchor nsISelection* sel = mSelection-> GetSelection(nsISelectionController::SELECTION_NORMAL); if (sel) { sel->RemoveAllRanges(); sel->AddRange(jumpToRange); if (!selectAnchor) { // Use a caret (collapsed selection) at the start of the anchor sel->CollapseToStart(); } } // Selection is at anchor. // Now focus the document itself if focus is on an element within it. nsPIDOMWindow *win = mDocument->GetWindow(); nsIFocusManager* fm = nsFocusManager::GetFocusManager(); if (fm && win) { nsCOMPtr focusedWindow; fm->GetFocusedWindow(getter_AddRefs(focusedWindow)); if (SameCOMIdentity(win, focusedWindow)) { fm->ClearFocus(focusedWindow); } } // If the target is an animation element, activate the animation if (content->IsNodeOfType(nsINode::eANIMATION)) { SVGContentUtils::ActivateByHyperlink(content.get()); } } else { rv = NS_ERROR_FAILURE; NS_NAMED_LITERAL_STRING(top, "top"); if (nsContentUtils::EqualsIgnoreASCIICase(aAnchorName, top)) { // Scroll to the top/left if aAnchorName is "top" and there is no element // with such a name or id. rv = NS_OK; nsIScrollableFrame* sf = GetRootScrollFrameAsScrollable(); // Check |aScroll| after setting |rv| so we set |rv| to the same // thing whether or not |aScroll| is true. if (aScroll && sf) { // Scroll to the top of the page sf->ScrollTo(nsPoint(0, 0), nsIScrollableFrame::INSTANT); } } } #ifdef ACCESSIBILITY if (anchorTarget) { nsAccessibilityService* accService = AccService(); if (accService) accService->NotifyOfAnchorJumpTo(anchorTarget); } #endif return rv; } nsresult PresShell::ScrollToAnchor() { if (!mLastAnchorScrolledTo) return NS_OK; NS_ASSERTION(mDidInitialize, "should have done initial reflow by now"); nsIScrollableFrame* rootScroll = GetRootScrollFrameAsScrollable(); if (!rootScroll || mLastAnchorScrollPositionY != rootScroll->GetScrollPosition().y) return NS_OK; nsresult rv = ScrollContentIntoView(mLastAnchorScrolledTo, ScrollAxis(SCROLL_TOP, SCROLL_ALWAYS), ScrollAxis(), ANCHOR_SCROLL_FLAGS); mLastAnchorScrolledTo = nullptr; return rv; } /* * Helper (per-continuation) for ScrollContentIntoView. * * @param aContainerFrame [in] the frame which aRect is relative to * @param aFrame [in] Frame whose bounds should be unioned * @param aUseWholeLineHeightForInlines [in] if true, then for inline frames * we should include the top of the line in the added rectangle * @param aRect [inout] rect into which its bounds should be unioned * @param aHaveRect [inout] whether aRect contains data yet * @param aPrevBlock [inout] the block aLines is a line iterator for * @param aLines [inout] the line iterator we're using * @param aCurLine [inout] the line to start looking from in this iterator */ static void AccumulateFrameBounds(nsIFrame* aContainerFrame, nsIFrame* aFrame, bool aUseWholeLineHeightForInlines, nsRect& aRect, bool& aHaveRect, nsIFrame*& aPrevBlock, nsAutoLineIterator& aLines, int32_t& aCurLine) { nsIFrame* frame = aFrame; nsRect frameBounds = nsRect(nsPoint(0, 0), aFrame->GetSize()); // If this is an inline frame and either the bounds height is 0 (quirks // layout model) or aUseWholeLineHeightForInlines is set, we need to // change the top of the bounds to include the whole line. if (frameBounds.height == 0 || aUseWholeLineHeightForInlines) { nsIFrame *prevFrame = aFrame; nsIFrame *f = aFrame; while (f && f->IsFrameOfType(nsIFrame::eLineParticipant) && !f->IsTransformed() && !f->IsPositioned()) { prevFrame = f; f = prevFrame->GetParent(); } if (f != aFrame && f && f->GetType() == nsGkAtoms::blockFrame) { // find the line containing aFrame and increase the top of |offset|. if (f != aPrevBlock) { aLines = f->GetLineIterator(); aPrevBlock = f; aCurLine = 0; } if (aLines) { int32_t index = aLines->FindLineContaining(prevFrame, aCurLine); if (index >= 0) { aCurLine = index; nsIFrame *trash1; int32_t trash2; nsRect lineBounds; uint32_t trash3; if (NS_SUCCEEDED(aLines->GetLine(index, &trash1, &trash2, lineBounds, &trash3))) { frameBounds += frame->GetOffsetTo(f); frame = f; if (lineBounds.y < frameBounds.y) { frameBounds.height = frameBounds.YMost() - lineBounds.y; frameBounds.y = lineBounds.y; } } } } } } nsRect transformedBounds = nsLayoutUtils::TransformFrameRectToAncestor(frame, frameBounds, aContainerFrame); if (aHaveRect) { // We can't use nsRect::UnionRect since it drops empty rects on // the floor, and we need to include them. (Thus we need // aHaveRect to know when to drop the initial value on the floor.) aRect.UnionRectEdges(aRect, transformedBounds); } else { aHaveRect = true; aRect = transformedBounds; } } static bool ComputeNeedToScroll(nsIPresShell::WhenToScroll aWhenToScroll, nscoord aLineSize, nscoord aRectMin, nscoord aRectMax, nscoord aViewMin, nscoord aViewMax) { // See how the rect should be positioned vertically if (nsIPresShell::SCROLL_ALWAYS == aWhenToScroll) { // The caller wants the frame as visible as possible return true; } else if (nsIPresShell::SCROLL_IF_NOT_VISIBLE == aWhenToScroll) { // Scroll only if no part of the frame is visible in this view return aRectMax - aLineSize <= aViewMin || aRectMin + aLineSize >= aViewMax; } else if (nsIPresShell::SCROLL_IF_NOT_FULLY_VISIBLE == aWhenToScroll) { // Scroll only if part of the frame is hidden and more can fit in view return !(aRectMin >= aViewMin && aRectMax <= aViewMax) && std::min(aViewMax, aRectMax) - std::max(aRectMin, aViewMin) < aViewMax - aViewMin; } return false; } static nscoord ComputeWhereToScroll(int16_t aWhereToScroll, nscoord aOriginalCoord, nscoord aRectMin, nscoord aRectMax, nscoord aViewMin, nscoord aViewMax, nscoord* aRangeMin, nscoord* aRangeMax) { nscoord resultCoord = aOriginalCoord; // Allow the scroll operation to land anywhere that // makes the whole rectangle visible. if (nsIPresShell::SCROLL_MINIMUM == aWhereToScroll) { if (aRectMin < aViewMin) { // Scroll up so the frame's top edge is visible resultCoord = aRectMin; } else if (aRectMax > aViewMax) { // Scroll down so the frame's bottom edge is visible. Make sure the // frame's top edge is still visible resultCoord = aOriginalCoord + aRectMax - aViewMax; if (resultCoord > aRectMin) { resultCoord = aRectMin; } } } else { nscoord frameAlignCoord = NSToCoordRound(aRectMin + (aRectMax - aRectMin) * (aWhereToScroll / 100.0f)); resultCoord = NSToCoordRound(frameAlignCoord - (aViewMax - aViewMin) * ( aWhereToScroll / 100.0f)); } nscoord scrollPortLength = aViewMax - aViewMin; // Force the scroll range to extend to include resultCoord. *aRangeMin = std::min(resultCoord, aRectMax - scrollPortLength); *aRangeMax = std::max(resultCoord, aRectMin); return resultCoord; } /** * This function takes a scrollable frame, a rect in the coordinate system * of the scrolled frame, and a desired percentage-based scroll * position and attempts to scroll the rect to that position in the * scrollport. * * This needs to work even if aRect has a width or height of zero. */ static void ScrollToShowRect(nsIScrollableFrame* aScrollFrame, const nsRect& aRect, nsIPresShell::ScrollAxis aVertical, nsIPresShell::ScrollAxis aHorizontal, uint32_t aFlags) { nsPoint scrollPt = aScrollFrame->GetScrollPosition(); nsRect visibleRect(scrollPt, aScrollFrame->GetScrollPositionClampingScrollPortSize()); nsSize lineSize; // Don't call GetLineScrollAmount unless we actually need it. Not only // does this save time, but it's not safe to call GetLineScrollAmount // during reflow (because it depends on font size inflation and doesn't // use the in-reflow-safe font-size inflation path). If we did call it, // it would assert and possible give the wrong result. if (aVertical.mWhenToScroll == nsIPresShell::SCROLL_IF_NOT_VISIBLE || aHorizontal.mWhenToScroll == nsIPresShell::SCROLL_IF_NOT_VISIBLE) { lineSize = aScrollFrame->GetLineScrollAmount(); } nsPresContext::ScrollbarStyles ss = aScrollFrame->GetScrollbarStyles(); nsRect allowedRange(scrollPt, nsSize(0, 0)); bool needToScroll = false; uint32_t directions = aScrollFrame->GetPerceivedScrollingDirections(); if (((aFlags & nsIPresShell::SCROLL_OVERFLOW_HIDDEN) || ss.mVertical != NS_STYLE_OVERFLOW_HIDDEN) && (!aVertical.mOnlyIfPerceivedScrollableDirection || (directions & nsIScrollableFrame::VERTICAL))) { if (ComputeNeedToScroll(aVertical.mWhenToScroll, lineSize.height, aRect.y, aRect.YMost(), visibleRect.y, visibleRect.YMost())) { nscoord maxHeight; scrollPt.y = ComputeWhereToScroll(aVertical.mWhereToScroll, scrollPt.y, aRect.y, aRect.YMost(), visibleRect.y, visibleRect.YMost(), &allowedRange.y, &maxHeight); allowedRange.height = maxHeight - allowedRange.y; needToScroll = true; } } if (((aFlags & nsIPresShell::SCROLL_OVERFLOW_HIDDEN) || ss.mHorizontal != NS_STYLE_OVERFLOW_HIDDEN) && (!aHorizontal.mOnlyIfPerceivedScrollableDirection || (directions & nsIScrollableFrame::HORIZONTAL))) { if (ComputeNeedToScroll(aHorizontal.mWhenToScroll, lineSize.width, aRect.x, aRect.XMost(), visibleRect.x, visibleRect.XMost())) { nscoord maxWidth; scrollPt.x = ComputeWhereToScroll(aHorizontal.mWhereToScroll, scrollPt.x, aRect.x, aRect.XMost(), visibleRect.x, visibleRect.XMost(), &allowedRange.x, &maxWidth); allowedRange.width = maxWidth - allowedRange.x; needToScroll = true; } } // If we don't need to scroll, then don't try since it might cancel // a current smooth scroll operation. if (needToScroll) { aScrollFrame->ScrollTo(scrollPt, nsIScrollableFrame::INSTANT, &allowedRange); } } static void DeleteScrollIntoViewData(void* aObject, nsIAtom* aPropertyName, void* aPropertyValue, void* aData) { PresShell::ScrollIntoViewData* data = static_cast(aPropertyValue); delete data; } nsresult PresShell::ScrollContentIntoView(nsIContent* aContent, nsIPresShell::ScrollAxis aVertical, nsIPresShell::ScrollAxis aHorizontal, uint32_t aFlags) { NS_ENSURE_TRUE(aContent, NS_ERROR_NULL_POINTER); nsCOMPtr currentDoc = aContent->GetCurrentDoc(); NS_ENSURE_STATE(currentDoc); NS_ASSERTION(mDidInitialize, "should have done initial reflow by now"); if (mContentToScrollTo) { mContentToScrollTo->DeleteProperty(nsGkAtoms::scrolling); } mContentToScrollTo = aContent; ScrollIntoViewData* data = new ScrollIntoViewData(); data->mContentScrollVAxis = aVertical; data->mContentScrollHAxis = aHorizontal; data->mContentToScrollToFlags = aFlags; if (NS_FAILED(mContentToScrollTo->SetProperty(nsGkAtoms::scrolling, data, ::DeleteScrollIntoViewData))) { mContentToScrollTo = nullptr; } // Flush layout and attempt to scroll in the process. currentDoc->SetNeedLayoutFlush(); currentDoc->FlushPendingNotifications(Flush_InterruptibleLayout); // If mContentToScrollTo is non-null, that means we interrupted the reflow // (or suppressed it altogether because we're suppressing interruptible // flushes right now) and won't necessarily get the position correct, but do // a best-effort scroll here. The other option would be to do this inside // FlushPendingNotifications, but I'm not sure the repeated scrolling that // could trigger if reflows keep getting interrupted would be more desirable // than a single best-effort scroll followed by one final scroll on the first // completed reflow. if (mContentToScrollTo) { DoScrollContentIntoView(); } return NS_OK; } void PresShell::DoScrollContentIntoView() { NS_ASSERTION(mDidInitialize, "should have done initial reflow by now"); nsIFrame* frame = mContentToScrollTo->GetPrimaryFrame(); if (!frame) { mContentToScrollTo->DeleteProperty(nsGkAtoms::scrolling); mContentToScrollTo = nullptr; return; } if (frame->GetStateBits() & NS_FRAME_FIRST_REFLOW) { // The reflow flush before this scroll got interrupted, and this frame's // coords and size are all zero, and it has no content showing anyway. // Don't bother scrolling to it. We'll try again when we finish up layout. return; } // Make sure we skip 'frame' ... if it's scrollable, we should use its // scrollable ancestor as the container. nsIFrame* container = nsLayoutUtils::GetClosestFrameOfType(frame->GetParent(), nsGkAtoms::scrollFrame); if (!container) { // nothing can be scrolled return; } ScrollIntoViewData* data = static_cast( mContentToScrollTo->GetProperty(nsGkAtoms::scrolling)); if (MOZ_UNLIKELY(!data)) { mContentToScrollTo = nullptr; return; } // This is a two-step process. // Step 1: Find the bounds of the rect we want to scroll into view. For // example, for an inline frame we may want to scroll in the whole // line, or we may want to scroll multiple lines into view. // Step 2: Walk container frame and its ancestors and scroll them // appropriately. // frameBounds is relative to container. We're assuming // that scrollframes don't split so every continuation of frame will // be a descendant of container. (Things would still mostly work // even if that assumption was false.) nsRect frameBounds; bool haveRect = false; bool useWholeLineHeightForInlines = data->mContentScrollVAxis.mWhenToScroll != nsIPresShell::SCROLL_IF_NOT_FULLY_VISIBLE; // Reuse the same line iterator across calls to AccumulateFrameBounds. We set // it every time we detect a new block (stored in prevBlock). nsIFrame* prevBlock = nullptr; nsAutoLineIterator lines; // The last line we found a continuation on in |lines|. We assume that later // continuations cannot come on earlier lines. int32_t curLine = 0; do { AccumulateFrameBounds(container, frame, useWholeLineHeightForInlines, frameBounds, haveRect, prevBlock, lines, curLine); } while ((frame = frame->GetNextContinuation())); ScrollFrameRectIntoView(container, frameBounds, data->mContentScrollVAxis, data->mContentScrollHAxis, data->mContentToScrollToFlags); } bool PresShell::ScrollFrameRectIntoView(nsIFrame* aFrame, const nsRect& aRect, nsIPresShell::ScrollAxis aVertical, nsIPresShell::ScrollAxis aHorizontal, uint32_t aFlags) { bool didScroll = false; // This function needs to work even if rect has a width or height of 0. nsRect rect = aRect; nsIFrame* container = aFrame; // Walk up the frame hierarchy scrolling the rect into view and // keeping rect relative to container do { nsIScrollableFrame* sf = do_QueryFrame(container); if (sf) { nsPoint oldPosition = sf->GetScrollPosition(); ScrollToShowRect(sf, rect - sf->GetScrolledFrame()->GetPosition(), aVertical, aHorizontal, aFlags); nsPoint newPosition = sf->GetScrollPosition(); // If the scroll position increased, that means our content moved up, // so our rect's offset should decrease rect += oldPosition - newPosition; if (oldPosition != newPosition) { didScroll = true; } // only scroll one container when this flag is set if (aFlags & nsIPresShell::SCROLL_FIRST_ANCESTOR_ONLY) { break; } } nsIFrame* parent; if (container->IsTransformed()) { container->GetTransformMatrix(nullptr, &parent); rect = nsLayoutUtils::TransformFrameRectToAncestor(container, rect, parent); } else { rect += container->GetPosition(); parent = container->GetParent(); } if (!parent && !(aFlags & nsIPresShell::SCROLL_NO_PARENT_FRAMES)) { nsPoint extraOffset(0,0); parent = nsLayoutUtils::GetCrossDocParentFrame(container, &extraOffset); if (parent) { int32_t APD = container->PresContext()->AppUnitsPerDevPixel(); int32_t parentAPD = parent->PresContext()->AppUnitsPerDevPixel(); rect = rect.ConvertAppUnitsRoundOut(APD, parentAPD); rect += extraOffset; } } container = parent; } while (container); return didScroll; } nsRectVisibility PresShell::GetRectVisibility(nsIFrame* aFrame, const nsRect &aRect, nscoord aMinTwips) const { NS_ASSERTION(aFrame->PresContext() == GetPresContext(), "prescontext mismatch?"); nsIFrame* rootFrame = mFrameConstructor->GetRootFrame(); NS_ASSERTION(rootFrame, "How can someone have a frame for this presshell when there's no root?"); nsIScrollableFrame* sf = GetRootScrollFrameAsScrollable(); nsRect scrollPortRect; if (sf) { scrollPortRect = sf->GetScrollPortRect(); nsIFrame* f = do_QueryFrame(sf); scrollPortRect += f->GetOffsetTo(rootFrame); } else { scrollPortRect = nsRect(nsPoint(0,0), rootFrame->GetSize()); } nsRect r = aRect + aFrame->GetOffsetTo(rootFrame); // If aRect is entirely visible then we don't need to ensure that // at least aMinTwips of it is visible if (scrollPortRect.Contains(r)) return nsRectVisibility_kVisible; nsRect insetRect = scrollPortRect; insetRect.Deflate(aMinTwips, aMinTwips); if (r.YMost() <= insetRect.y) return nsRectVisibility_kAboveViewport; if (r.y >= insetRect.YMost()) return nsRectVisibility_kBelowViewport; if (r.XMost() <= insetRect.x) return nsRectVisibility_kLeftOfViewport; if (r.x >= insetRect.XMost()) return nsRectVisibility_kRightOfViewport; return nsRectVisibility_kVisible; } void PresShell::ScheduleViewManagerFlush() { nsPresContext* presContext = GetPresContext(); if (presContext) { presContext->RefreshDriver()->ScheduleViewManagerFlush(); } if (mDocument) { mDocument->SetNeedLayoutFlush(); } } void PresShell::DispatchSynthMouseMove(nsGUIEvent *aEvent, bool aFlushOnHoverChange) { uint32_t hoverGenerationBefore = mFrameConstructor->GetHoverGeneration(); nsEventStatus status; nsView* targetView = nsView::GetViewFor(aEvent->widget); if (!targetView) return; targetView->GetViewManager()->DispatchEvent(aEvent, targetView, &status); if (aFlushOnHoverChange && hoverGenerationBefore != mFrameConstructor->GetHoverGeneration()) { // Flush so that the resulting reflow happens now so that our caller // can suppress any synthesized mouse moves caused by that reflow. FlushPendingNotifications(Flush_Layout); } } void PresShell::ClearMouseCaptureOnView(nsView* aView) { if (gCaptureInfo.mContent) { if (aView) { // if a view was specified, ensure that the captured content is within // this view. nsIFrame* frame = gCaptureInfo.mContent->GetPrimaryFrame(); if (frame) { nsView* view = frame->GetClosestView(); // if there is no view, capturing won't be handled any more, so // just release the capture. if (view) { do { if (view == aView) { NS_RELEASE(gCaptureInfo.mContent); // the view containing the captured content likely disappeared so // disable capture for now. gCaptureInfo.mAllowed = false; break; } view = view->GetParent(); } while (view); // return if the view wasn't found return; } } } NS_RELEASE(gCaptureInfo.mContent); } // disable mouse capture until the next mousedown as a dialog has opened // or a drag has started. Otherwise, someone could start capture during // the modal dialog or drag. gCaptureInfo.mAllowed = false; } void nsIPresShell::ClearMouseCapture(nsIFrame* aFrame) { if (!gCaptureInfo.mContent) { gCaptureInfo.mAllowed = false; return; } // null frame argument means clear the capture if (!aFrame) { NS_RELEASE(gCaptureInfo.mContent); gCaptureInfo.mAllowed = false; return; } nsIFrame* capturingFrame = gCaptureInfo.mContent->GetPrimaryFrame(); if (!capturingFrame) { NS_RELEASE(gCaptureInfo.mContent); gCaptureInfo.mAllowed = false; return; } if (nsLayoutUtils::IsAncestorFrameCrossDoc(aFrame, capturingFrame)) { NS_RELEASE(gCaptureInfo.mContent); gCaptureInfo.mAllowed = false; } } nsresult PresShell::CaptureHistoryState(nsILayoutHistoryState** aState) { nsresult rv = NS_OK; NS_PRECONDITION(nullptr != aState, "null state pointer"); // We actually have to mess with the docshell here, since we want to // store the state back in it. // XXXbz this isn't really right, since this is being called in the // content viewer's Hide() method... by that point the docshell's // state could be wrong. We should sort out a better ownership // model for the layout history state. nsCOMPtr container = mPresContext->GetContainer(); if (!container) return NS_ERROR_FAILURE; nsCOMPtr docShell(do_QueryInterface(container)); if (!docShell) return NS_ERROR_FAILURE; nsCOMPtr historyState; docShell->GetLayoutHistoryState(getter_AddRefs(historyState)); if (!historyState) { // Create the document state object rv = NS_NewLayoutHistoryState(getter_AddRefs(historyState)); if (NS_FAILED(rv)) { *aState = nullptr; return rv; } docShell->SetLayoutHistoryState(historyState); } *aState = historyState; NS_IF_ADDREF(*aState); // Capture frame state for the entire frame hierarchy nsIFrame* rootFrame = mFrameConstructor->GetRootFrame(); if (!rootFrame) return NS_OK; mFrameConstructor->CaptureFrameState(rootFrame, historyState); return NS_OK; } void PresShell::UnsuppressAndInvalidate() { // Note: We ignore the EnsureVisible check for resource documents, because // they won't have a docshell, so they'll always fail EnsureVisible. if ((!mDocument->IsResourceDoc() && !mPresContext->EnsureVisible()) || mHaveShutDown) { // No point; we're about to be torn down anyway. return; } if (!mDocument->IsResourceDoc()) { // Notify observers that a new page is about to be drawn. Execute this // as soon as it is safe to run JS, which is guaranteed to be before we // go back to the event loop and actually draw the page. nsContentUtils::AddScriptRunner(new nsBeforeFirstPaintDispatcher(mDocument)); } mPaintingSuppressed = false; nsIFrame* rootFrame = mFrameConstructor->GetRootFrame(); if (rootFrame) { // let's assume that outline on a root frame is not supported rootFrame->InvalidateFrame(); if (mCaretEnabled && mCaret) { mCaret->CheckCaretDrawingState(); } } // now that painting is unsuppressed, focus may be set on the document nsPIDOMWindow *win = mDocument->GetWindow(); if (win) win->SetReadyForFocus(); if (!mHaveShutDown) { SynthesizeMouseMove(false); ScheduleImageVisibilityUpdate(); } } void PresShell::UnsuppressPainting() { if (mPaintSuppressionTimer) { mPaintSuppressionTimer->Cancel(); mPaintSuppressionTimer = nullptr; } if (mIsDocumentGone || !mPaintingSuppressed) return; // If we have reflows pending, just wait until we process // the reflows and get all the frames where we want them // before actually unlocking the painting. Otherwise // go ahead and unlock now. if (!mDirtyRoots.IsEmpty()) mShouldUnsuppressPainting = true; else UnsuppressAndInvalidate(); } // Post a request to handle an arbitrary callback after reflow has finished. nsresult PresShell::PostReflowCallback(nsIReflowCallback* aCallback) { void* result = AllocateMisc(sizeof(nsCallbackEventRequest)); nsCallbackEventRequest* request = (nsCallbackEventRequest*)result; request->callback = aCallback; request->next = nullptr; if (mLastCallbackEventRequest) { mLastCallbackEventRequest = mLastCallbackEventRequest->next = request; } else { mFirstCallbackEventRequest = request; mLastCallbackEventRequest = request; } return NS_OK; } void PresShell::CancelReflowCallback(nsIReflowCallback* aCallback) { nsCallbackEventRequest* before = nullptr; nsCallbackEventRequest* node = mFirstCallbackEventRequest; while(node) { nsIReflowCallback* callback = node->callback; if (callback == aCallback) { nsCallbackEventRequest* toFree = node; if (node == mFirstCallbackEventRequest) { node = node->next; mFirstCallbackEventRequest = node; NS_ASSERTION(before == nullptr, "impossible"); } else { node = node->next; before->next = node; } if (toFree == mLastCallbackEventRequest) { mLastCallbackEventRequest = before; } FreeMisc(sizeof(nsCallbackEventRequest), toFree); } else { before = node; node = node->next; } } } void PresShell::CancelPostedReflowCallbacks() { while (mFirstCallbackEventRequest) { nsCallbackEventRequest* node = mFirstCallbackEventRequest; mFirstCallbackEventRequest = node->next; if (!mFirstCallbackEventRequest) { mLastCallbackEventRequest = nullptr; } nsIReflowCallback* callback = node->callback; FreeMisc(sizeof(nsCallbackEventRequest), node); if (callback) { callback->ReflowCallbackCanceled(); } } } void PresShell::HandlePostedReflowCallbacks(bool aInterruptible) { bool shouldFlush = false; while (mFirstCallbackEventRequest) { nsCallbackEventRequest* node = mFirstCallbackEventRequest; mFirstCallbackEventRequest = node->next; if (!mFirstCallbackEventRequest) { mLastCallbackEventRequest = nullptr; } nsIReflowCallback* callback = node->callback; FreeMisc(sizeof(nsCallbackEventRequest), node); if (callback) { if (callback->ReflowFinished()) { shouldFlush = true; } } } mozFlushType flushType = aInterruptible ? Flush_InterruptibleLayout : Flush_Layout; if (shouldFlush) FlushPendingNotifications(flushType); } bool PresShell::IsSafeToFlush() const { // Not safe if we are reflowing or in the middle of frame construction bool isSafeToFlush = !mIsReflowing && !mChangeNestCount; if (isSafeToFlush) { // Not safe if we are painting nsViewManager* viewManager = GetViewManager(); if (viewManager) { bool isPainting = false; viewManager->IsPainting(isPainting); if (isPainting) { isSafeToFlush = false; } } } return isSafeToFlush; } void PresShell::FlushPendingNotifications(mozFlushType aType) { // by default, flush animations if aType >= Flush_Style mozilla::ChangesToFlush flush(aType, aType >= Flush_Style); FlushPendingNotifications(flush); } void PresShell::FlushPendingNotifications(mozilla::ChangesToFlush aFlush) { if (mIsZombie) { return; } /** * VERY IMPORTANT: If you add some sort of new flushing to this * method, make sure to add the relevant SetNeedLayoutFlush or * SetNeedStyleFlush calls on the document. */ mozFlushType flushType = aFlush.mFlushType; #ifdef MOZ_ENABLE_PROFILER_SPS static const char flushTypeNames[][20] = { "Content", "ContentAndNotify", "Style", "InterruptibleLayout", "Layout", "Display" }; // Make sure that we don't miss things added to mozFlushType! MOZ_ASSERT(static_cast(flushType) <= ArrayLength(flushTypeNames)); SAMPLE_LABEL_PRINTF("layout", "Flush", "(Flush_%s)", flushTypeNames[flushType - 1]); #endif #ifdef ACCESSIBILITY #ifdef DEBUG nsAccessibilityService* accService = GetAccService(); if (accService) { NS_ASSERTION(!accService->IsProcessingRefreshDriverNotification(), "Flush during accessible tree update!"); } #endif #endif NS_ASSERTION(flushType >= Flush_Frames, "Why did we get called?"); bool isSafeToFlush = IsSafeToFlush(); // If layout could possibly trigger scripts, then it's only safe to flush if // it's safe to run script. bool hasHadScriptObject; if (mDocument->GetScriptHandlingObject(hasHadScriptObject) || hasHadScriptObject) { isSafeToFlush = isSafeToFlush && nsContentUtils::IsSafeToRunScript(); } NS_ASSERTION(!isSafeToFlush || mViewManager, "Must have view manager"); // Make sure the view manager stays alive. nsRefPtr viewManagerDeathGrip = mViewManager; if (isSafeToFlush && mViewManager) { // Processing pending notifications can kill us, and some callers only // hold weak refs when calling FlushPendingNotifications(). :( nsCOMPtr kungFuDeathGrip(this); if (mResizeEvent.IsPending()) { FireResizeEvent(); if (mIsDestroying) { return; } } // We need to make sure external resource documents are flushed too (for // example, svg filters that reference a filter in an external document // need the frames in the external document to be constructed for the // filter to work). We only need external resources to be flushed when the // main document is flushing >= Flush_Frames, so we flush external // resources here instead of nsDocument::FlushPendingNotifications. mDocument->FlushExternalResources(flushType); // Force flushing of any pending content notifications that might have // queued up while our event was pending. That will ensure that we don't // construct frames for content right now that's still waiting to be // notified on, mDocument->FlushPendingNotifications(Flush_ContentAndNotify); // Process pending restyles, since any flush of the presshell wants // up-to-date style data. if (!mIsDestroying) { mViewManager->FlushDelayedResize(false); mPresContext->FlushPendingMediaFeatureValuesChanged(); // Flush any pending update of the user font set, since that could // cause style changes (for updating ex/ch units, and to cause a // reflow). mPresContext->FlushUserFontSet(); // Flush any requested SMIL samples. if (mDocument->HasAnimationController()) { mDocument->GetAnimationController()->FlushResampleRequests(); } if (aFlush.mFlushAnimations && CommonAnimationManager::ThrottlingEnabled() && !mPresContext->StyleUpdateForAllAnimationsIsUpToDate()) { mPresContext->AnimationManager()-> FlushAnimations(CommonAnimationManager::Cannot_Throttle); mPresContext->TransitionManager()-> FlushTransitions(CommonAnimationManager::Cannot_Throttle); mPresContext->TickLastStyleUpdateForAllAnimations(); } // The FlushResampleRequests() above flushed style changes. if (!mIsDestroying) { nsAutoScriptBlocker scriptBlocker; mFrameConstructor->CreateNeededFrames(); mFrameConstructor->ProcessPendingRestyles(); } } // Dispatch any 'animationstart' events those (or earlier) restyles // queued up. if (!mIsDestroying) { mPresContext->AnimationManager()->DispatchEvents(); } // Process whatever XBL constructors those restyles queued up. This // ensures that onload doesn't fire too early and that we won't do extra // reflows after those constructors run. if (!mIsDestroying) { mDocument->BindingManager()->ProcessAttachedQueue(); } // Now those constructors or events might have posted restyle // events. At the same time, we still need up-to-date style data. // In particular, reflow depends on style being completely up to // date. If it's not, then style context reparenting, which can // happen during reflow, might suddenly pick up the new rules and // we'll end up with frames whose style doesn't match the frame // type. if (!mIsDestroying) { nsAutoScriptBlocker scriptBlocker; mFrameConstructor->CreateNeededFrames(); mFrameConstructor->ProcessPendingRestyles(); } // There might be more pending constructors now, but we're not going to // worry about them. They can't be triggered during reflow, so we should // be good. if (flushType >= (mSuppressInterruptibleReflows ? Flush_Layout : Flush_InterruptibleLayout) && !mIsDestroying) { mFrameConstructor->RecalcQuotesAndCounters(); mViewManager->FlushDelayedResize(true); if (ProcessReflowCommands(flushType < Flush_Layout) && mContentToScrollTo) { // We didn't get interrupted. Go ahead and scroll to our content DoScrollContentIntoView(); if (mContentToScrollTo) { mContentToScrollTo->DeleteProperty(nsGkAtoms::scrolling); mContentToScrollTo = nullptr; } } } else if (!mIsDestroying && mSuppressInterruptibleReflows && flushType == Flush_InterruptibleLayout) { // We suppressed this flush, but the document thinks it doesn't // need to flush anymore. Let it know what's really going on. mDocument->SetNeedLayoutFlush(); } if (flushType >= Flush_Layout) { if (!mIsDestroying) { mViewManager->UpdateWidgetGeometry(); } } } } void PresShell::CharacterDataChanged(nsIDocument *aDocument, nsIContent* aContent, CharacterDataChangeInfo* aInfo) { NS_PRECONDITION(!mIsDocumentGone, "Unexpected CharacterDataChanged"); NS_PRECONDITION(aDocument == mDocument, "Unexpected aDocument"); nsAutoCauseReflowNotifier crNotifier(this); if (mCaret) { // Invalidate the caret's current location before we call into the frame // constructor. It is important to do this now, and not wait until the // resulting reflow, because this call causes continuation frames of the // text frame the caret is in to forget what part of the content they // refer to, making it hard for them to return the correct continuation // frame to the caret. mCaret->InvalidateOutsideCaret(); } // Call this here so it only happens for real content mutations and // not cases when the frame constructor calls its own methods to force // frame reconstruction. nsIContent *container = aContent->GetParent(); uint32_t selectorFlags = container ? (container->GetFlags() & NODE_ALL_SELECTOR_FLAGS) : 0; if (selectorFlags != 0 && !aContent->IsRootOfAnonymousSubtree()) { Element* element = container->AsElement(); if (aInfo->mAppend && !aContent->GetNextSibling()) mFrameConstructor->RestyleForAppend(element, aContent); else mFrameConstructor->RestyleForInsertOrChange(element, aContent); } mFrameConstructor->CharacterDataChanged(aContent, aInfo); VERIFY_STYLE_TREE; } void PresShell::ContentStateChanged(nsIDocument* aDocument, nsIContent* aContent, nsEventStates aStateMask) { NS_PRECONDITION(!mIsDocumentGone, "Unexpected ContentStateChanged"); NS_PRECONDITION(aDocument == mDocument, "Unexpected aDocument"); if (mDidInitialize) { nsAutoCauseReflowNotifier crNotifier(this); mFrameConstructor->ContentStateChanged(aContent, aStateMask); VERIFY_STYLE_TREE; } } void PresShell::DocumentStatesChanged(nsIDocument* aDocument, nsEventStates aStateMask) { NS_PRECONDITION(!mIsDocumentGone, "Unexpected DocumentStatesChanged"); NS_PRECONDITION(aDocument == mDocument, "Unexpected aDocument"); if (mDidInitialize && mStyleSet->HasDocumentStateDependentStyle(mPresContext, mDocument->GetRootElement(), aStateMask)) { mFrameConstructor->PostRestyleEvent(mDocument->GetRootElement(), eRestyle_Subtree, NS_STYLE_HINT_NONE); VERIFY_STYLE_TREE; } if (aStateMask.HasState(NS_DOCUMENT_STATE_WINDOW_INACTIVE)) { nsIFrame* root = mFrameConstructor->GetRootFrame(); if (root) { FrameLayerBuilder::InvalidateAllLayersForFrame(root); if (root->HasView()) { root->GetView()->SetForcedRepaint(true); } root->SchedulePaint(); } } } void PresShell::AttributeWillChange(nsIDocument* aDocument, Element* aElement, int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) { NS_PRECONDITION(!mIsDocumentGone, "Unexpected AttributeWillChange"); NS_PRECONDITION(aDocument == mDocument, "Unexpected aDocument"); // XXXwaterson it might be more elegant to wait until after the // initial reflow to begin observing the document. That would // squelch any other inappropriate notifications as well. if (mDidInitialize) { nsAutoCauseReflowNotifier crNotifier(this); mFrameConstructor->AttributeWillChange(aElement, aNameSpaceID, aAttribute, aModType); VERIFY_STYLE_TREE; } } void PresShell::AttributeChanged(nsIDocument* aDocument, Element* aElement, int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) { NS_PRECONDITION(!mIsDocumentGone, "Unexpected AttributeChanged"); NS_PRECONDITION(aDocument == mDocument, "Unexpected aDocument"); // XXXwaterson it might be more elegant to wait until after the // initial reflow to begin observing the document. That would // squelch any other inappropriate notifications as well. if (mDidInitialize) { nsAutoCauseReflowNotifier crNotifier(this); mFrameConstructor->AttributeChanged(aElement, aNameSpaceID, aAttribute, aModType); VERIFY_STYLE_TREE; } } void PresShell::ContentAppended(nsIDocument *aDocument, nsIContent* aContainer, nsIContent* aFirstNewContent, int32_t aNewIndexInContainer) { NS_PRECONDITION(!mIsDocumentGone, "Unexpected ContentAppended"); NS_PRECONDITION(aDocument == mDocument, "Unexpected aDocument"); NS_PRECONDITION(aContainer, "must have container"); if (!mDidInitialize) { return; } nsAutoCauseReflowNotifier crNotifier(this); // Call this here so it only happens for real content mutations and // not cases when the frame constructor calls its own methods to force // frame reconstruction. mFrameConstructor->RestyleForAppend(aContainer->AsElement(), aFirstNewContent); mFrameConstructor->ContentAppended(aContainer, aFirstNewContent, true); VERIFY_STYLE_TREE; } void PresShell::ContentInserted(nsIDocument* aDocument, nsIContent* aContainer, nsIContent* aChild, int32_t aIndexInContainer) { NS_PRECONDITION(!mIsDocumentGone, "Unexpected ContentInserted"); NS_PRECONDITION(aDocument == mDocument, "Unexpected aDocument"); if (!mDidInitialize) { return; } nsAutoCauseReflowNotifier crNotifier(this); // Call this here so it only happens for real content mutations and // not cases when the frame constructor calls its own methods to force // frame reconstruction. if (aContainer) mFrameConstructor->RestyleForInsertOrChange(aContainer->AsElement(), aChild); mFrameConstructor->ContentInserted(aContainer, aChild, nullptr, true); VERIFY_STYLE_TREE; } void PresShell::ContentRemoved(nsIDocument *aDocument, nsIContent* aContainer, nsIContent* aChild, int32_t aIndexInContainer, nsIContent* aPreviousSibling) { NS_PRECONDITION(!mIsDocumentGone, "Unexpected ContentRemoved"); NS_PRECONDITION(aDocument == mDocument, "Unexpected aDocument"); // Make sure that the caret doesn't leave a turd where the child used to be. if (mCaret) { mCaret->InvalidateOutsideCaret(); } // Notify the ESM that the content has been removed, so that // it can clean up any state related to the content. mPresContext->EventStateManager()->ContentRemoved(aDocument, aChild); nsAutoCauseReflowNotifier crNotifier(this); // Call this here so it only happens for real content mutations and // not cases when the frame constructor calls its own methods to force // frame reconstruction. nsIContent* oldNextSibling; if (aContainer) { oldNextSibling = aContainer->GetChildAt(aIndexInContainer); } else { oldNextSibling = nullptr; } if (aContainer && aContainer->IsElement()) { mFrameConstructor->RestyleForRemove(aContainer->AsElement(), aChild, oldNextSibling); } bool didReconstruct; mFrameConstructor->ContentRemoved(aContainer, aChild, oldNextSibling, nsCSSFrameConstructor::REMOVE_CONTENT, &didReconstruct); VERIFY_STYLE_TREE; } nsresult PresShell::ReconstructFrames(void) { NS_PRECONDITION(!mFrameConstructor->GetRootFrame() || mDidInitialize, "Must not have root frame before initial reflow"); if (!mDidInitialize) { // Nothing to do here return NS_OK; } nsCOMPtr kungFuDeathGrip(this); // Have to make sure that the content notifications are flushed before we // start messing with the frame model; otherwise we can get content doubling. mDocument->FlushPendingNotifications(Flush_ContentAndNotify); nsAutoCauseReflowNotifier crNotifier(this); mFrameConstructor->BeginUpdate(); nsresult rv = mFrameConstructor->ReconstructDocElementHierarchy(); VERIFY_STYLE_TREE; mFrameConstructor->EndUpdate(); return rv; } void nsIPresShell::ReconstructStyleDataInternal() { nsAutoTArray,1> scopeRoots; mChangedScopeStyleRoots.SwapElements(scopeRoots); if (mStylesHaveChanged) { // If we need to restyle everything, no need to restyle individual // scoped style roots. scopeRoots.Clear(); } mStylesHaveChanged = false; if (mIsDestroying) { // We don't want to mess with restyles at this point return; } if (mPresContext) { mPresContext->RebuildUserFontSet(); mPresContext->AnimationManager()->KeyframesListIsDirty(); } Element* root = mDocument->GetRootElement(); if (!mDidInitialize) { // Nothing to do here, since we have no frames yet return; } if (!root) { // No content to restyle return; } if (scopeRoots.IsEmpty()) { // If scopeRoots is empty, we know that mStylesHaveChanged was true at // the beginning of this function, and that we need to restyle the whole // document. mFrameConstructor->PostRestyleEvent(root, eRestyle_Subtree, NS_STYLE_HINT_NONE); } else { for (uint32_t i = 0; i < scopeRoots.Length(); i++) { Element* scopeRoot = scopeRoots[i]; mFrameConstructor->PostRestyleEvent(scopeRoot, eRestyle_Subtree, NS_STYLE_HINT_NONE); } } } void nsIPresShell::ReconstructStyleDataExternal() { ReconstructStyleDataInternal(); } void PresShell::RecordStyleSheetChange(nsIStyleSheet* aStyleSheet) { if (mStylesHaveChanged) return; nsRefPtr cssStyleSheet = do_QueryObject(aStyleSheet); if (cssStyleSheet) { Element* scopeElement = cssStyleSheet->GetScopeElement(); if (scopeElement) { mChangedScopeStyleRoots.AppendElement(scopeElement); return; } } mStylesHaveChanged = true; } void PresShell::StyleSheetAdded(nsIDocument *aDocument, nsIStyleSheet* aStyleSheet, bool aDocumentSheet) { // We only care when enabled sheets are added NS_PRECONDITION(aStyleSheet, "Must have a style sheet!"); if (aStyleSheet->IsApplicable() && aStyleSheet->HasRules()) { RecordStyleSheetChange(aStyleSheet); } } void PresShell::StyleSheetRemoved(nsIDocument *aDocument, nsIStyleSheet* aStyleSheet, bool aDocumentSheet) { // We only care when enabled sheets are removed NS_PRECONDITION(aStyleSheet, "Must have a style sheet!"); if (aStyleSheet->IsApplicable() && aStyleSheet->HasRules()) { RecordStyleSheetChange(aStyleSheet); } } void PresShell::StyleSheetApplicableStateChanged(nsIDocument *aDocument, nsIStyleSheet* aStyleSheet, bool aApplicable) { if (aStyleSheet->HasRules()) { RecordStyleSheetChange(aStyleSheet); } } void PresShell::StyleRuleChanged(nsIDocument *aDocument, nsIStyleSheet* aStyleSheet, nsIStyleRule* aOldStyleRule, nsIStyleRule* aNewStyleRule) { RecordStyleSheetChange(aStyleSheet); } void PresShell::StyleRuleAdded(nsIDocument *aDocument, nsIStyleSheet* aStyleSheet, nsIStyleRule* aStyleRule) { RecordStyleSheetChange(aStyleSheet); } void PresShell::StyleRuleRemoved(nsIDocument *aDocument, nsIStyleSheet* aStyleSheet, nsIStyleRule* aStyleRule) { RecordStyleSheetChange(aStyleSheet); } nsIFrame* PresShell::GetRealPrimaryFrameFor(nsIContent* aContent) const { if (aContent->GetDocument() != GetDocument()) { return nullptr; } nsIFrame *primaryFrame = aContent->GetPrimaryFrame(); if (!primaryFrame) return nullptr; return nsPlaceholderFrame::GetRealFrameFor(primaryFrame); } nsIFrame* PresShell::GetPlaceholderFrameFor(nsIFrame* aFrame) const { return mFrameConstructor->GetPlaceholderFrameFor(aFrame); } nsresult PresShell::RenderDocument(const nsRect& aRect, uint32_t aFlags, nscolor aBackgroundColor, gfxContext* aThebesContext) { NS_ENSURE_TRUE(!(aFlags & RENDER_IS_UNTRUSTED), NS_ERROR_NOT_IMPLEMENTED); nsRootPresContext* rootPresContext = mPresContext->GetRootPresContext(); if (rootPresContext) { rootPresContext->FlushWillPaintObservers(); if (mIsDestroying) return NS_OK; } nsAutoScriptBlocker blockScripts; // Set up the rectangle as the path in aThebesContext gfxRect r(0, 0, nsPresContext::AppUnitsToFloatCSSPixels(aRect.width), nsPresContext::AppUnitsToFloatCSSPixels(aRect.height)); aThebesContext->NewPath(); #ifdef MOZ_GFX_OPTIMIZE_MOBILE aThebesContext->Rectangle(r, true); #else aThebesContext->Rectangle(r); #endif nsIFrame* rootFrame = mFrameConstructor->GetRootFrame(); if (!rootFrame) { // Nothing to paint, just fill the rect aThebesContext->SetColor(gfxRGBA(aBackgroundColor)); aThebesContext->Fill(); return NS_OK; } gfxContextAutoSaveRestore save(aThebesContext); gfxContext::GraphicsOperator oldOperator = aThebesContext->CurrentOperator(); if (oldOperator == gfxContext::OPERATOR_OVER) { // Clip to the destination rectangle before we push the group, // to limit the size of the temporary surface aThebesContext->Clip(); } // we want the window to be composited as a single image using // whatever operator was set; set OPERATOR_OVER here, which is // either already the case, or overrides the operator in a group. // the original operator will be present when we PopGroup. // we can avoid using a temporary surface if we're using OPERATOR_OVER // and our background color has no alpha (so we'll be compositing on top // of a fully opaque solid color region) bool needsGroup = NS_GET_A(aBackgroundColor) < 0xff || oldOperator != gfxContext::OPERATOR_OVER; if (needsGroup) { aThebesContext->PushGroup(NS_GET_A(aBackgroundColor) == 0xff ? gfxASurface::CONTENT_COLOR : gfxASurface::CONTENT_COLOR_ALPHA); aThebesContext->Save(); if (oldOperator != gfxContext::OPERATOR_OVER) { // Clip now while we paint to the temporary surface. For // non-source-bounded operators (e.g., SOURCE), we need to do clip // here after we've pushed the group, so that eventually popping // the group and painting it will be able to clear the entire // destination surface. aThebesContext->Clip(); aThebesContext->SetOperator(gfxContext::OPERATOR_OVER); } } aThebesContext->Translate(gfxPoint(-nsPresContext::AppUnitsToFloatCSSPixels(aRect.x), -nsPresContext::AppUnitsToFloatCSSPixels(aRect.y))); nsDeviceContext* devCtx = mPresContext->DeviceContext(); gfxFloat scale = gfxFloat(devCtx->AppUnitsPerDevPixel())/nsPresContext::AppUnitsPerCSSPixel(); aThebesContext->Scale(scale, scale); // Since canvas APIs use floats to set up their matrices, we may have // some slight inaccuracy here. Adjust matrix components that are // integers up to the accuracy of floats to be those integers. aThebesContext->NudgeCurrentMatrixToIntegers(); AutoSaveRestoreRenderingState _(this); nsRefPtr rc = new nsRenderingContext(); rc->Init(devCtx, aThebesContext); bool wouldFlushRetainedLayers = false; uint32_t flags = nsLayoutUtils::PAINT_IGNORE_SUPPRESSION; if (aThebesContext->CurrentMatrix().HasNonIntegerTranslation()) { flags |= nsLayoutUtils::PAINT_IN_TRANSFORM; } if (!(aFlags & RENDER_ASYNC_DECODE_IMAGES)) { flags |= nsLayoutUtils::PAINT_SYNC_DECODE_IMAGES; } if (aFlags & RENDER_USE_WIDGET_LAYERS) { // We only support using widget layers on display root's with widgets. nsView* view = rootFrame->GetView(); if (view && view->GetWidget() && nsLayoutUtils::GetDisplayRootFrame(rootFrame) == rootFrame) { flags |= nsLayoutUtils::PAINT_WIDGET_LAYERS; } } if (!(aFlags & RENDER_CARET)) { wouldFlushRetainedLayers = true; flags |= nsLayoutUtils::PAINT_HIDE_CARET; } if (aFlags & RENDER_IGNORE_VIEWPORT_SCROLLING) { wouldFlushRetainedLayers = !IgnoringViewportScrolling(); mRenderFlags = ChangeFlag(mRenderFlags, true, STATE_IGNORING_VIEWPORT_SCROLLING); } if (aFlags & RENDER_DOCUMENT_RELATIVE) { // XXX be smarter about this ... drawWindow might want a rect // that's "pretty close" to what our retained layer tree covers. // In that case, it wouldn't disturb normal rendering too much, // and we should allow it. wouldFlushRetainedLayers = true; flags |= nsLayoutUtils::PAINT_DOCUMENT_RELATIVE; } // Don't let drawWindow blow away our retained layer tree if ((flags & nsLayoutUtils::PAINT_WIDGET_LAYERS) && wouldFlushRetainedLayers) { flags &= ~nsLayoutUtils::PAINT_WIDGET_LAYERS; } nsLayoutUtils::PaintFrame(rc, rootFrame, nsRegion(aRect), aBackgroundColor, flags); // if we had to use a group, paint it to the destination now if (needsGroup) { aThebesContext->Restore(); aThebesContext->PopGroupToSource(); aThebesContext->Paint(); } return NS_OK; } /* * Clip the display list aList to a range. Returns the clipped * rectangle surrounding the range. */ nsRect PresShell::ClipListToRange(nsDisplayListBuilder *aBuilder, nsDisplayList* aList, nsRange* aRange) { // iterate though the display items and add up the bounding boxes of each. // This will allow the total area of the frames within the range to be // determined. To do this, remove an item from the bottom of the list, check // whether it should be part of the range, and if so, append it to the top // of the temporary list tmpList. If the item is a text frame at the end of // the selection range, wrap it in an nsDisplayClip to clip the display to // the portion of the text frame that is part of the selection. Then, append // the wrapper to the top of the list. Otherwise, just delete the item and // don't append it. nsRect surfaceRect; nsDisplayList tmpList; nsDisplayItem* i; while ((i = aList->RemoveBottom())) { // itemToInsert indiciates the item that should be inserted into the // temporary list. If null, no item should be inserted. nsDisplayItem* itemToInsert = nullptr; nsIFrame* frame = i->GetUnderlyingFrame(); if (frame) { nsIContent* content = frame->GetContent(); if (content) { bool atStart = (content == aRange->GetStartParent()); bool atEnd = (content == aRange->GetEndParent()); if ((atStart || atEnd) && frame->GetType() == nsGkAtoms::textFrame) { int32_t frameStartOffset, frameEndOffset; frame->GetOffsets(frameStartOffset, frameEndOffset); int32_t hilightStart = atStart ? std::max(aRange->StartOffset(), frameStartOffset) : frameStartOffset; int32_t hilightEnd = atEnd ? std::min(aRange->EndOffset(), frameEndOffset) : frameEndOffset; if (hilightStart < hilightEnd) { // determine the location of the start and end edges of the range. nsPoint startPoint, endPoint; frame->GetPointFromOffset(hilightStart, &startPoint); frame->GetPointFromOffset(hilightEnd, &endPoint); // the clip rectangle is determined by taking the the start and // end points of the range, offset from the reference frame. // Because of rtl, the end point may be to the left of the // start point, so x is set to the lowest value nsRect textRect(aBuilder->ToReferenceFrame(frame), frame->GetSize()); nscoord x = std::min(startPoint.x, endPoint.x); textRect.x += x; textRect.width = std::max(startPoint.x, endPoint.x) - x; surfaceRect.UnionRect(surfaceRect, textRect); // wrap the item in an nsDisplayClip so that it can be clipped to // the selection. If the allocation fails, fall through and delete // the item below. itemToInsert = new (aBuilder) nsDisplayClip(aBuilder, frame, i, textRect); } } // Don't try to descend into subdocuments. // If this ever changes we'd need to add handling for subdocuments with // different zoom levels. else if (content->GetCurrentDoc() == aRange->GetStartParent()->GetCurrentDoc()) { // if the node is within the range, append it to the temporary list bool before, after; nsresult rv = nsRange::CompareNodeToRange(content, aRange, &before, &after); if (NS_SUCCEEDED(rv) && !before && !after) { itemToInsert = i; bool snap; surfaceRect.UnionRect(surfaceRect, i->GetBounds(aBuilder, &snap)); } } } } // insert the item into the list if necessary. If the item has a child // list, insert that as well nsDisplayList* sublist = i->GetSameCoordinateSystemChildren(); if (itemToInsert || sublist) { tmpList.AppendToTop(itemToInsert ? itemToInsert : i); // if the item is a list, iterate over it as well if (sublist) surfaceRect.UnionRect(surfaceRect, ClipListToRange(aBuilder, sublist, aRange)); } else { // otherwise, just delete the item and don't readd it to the list i->~nsDisplayItem(); } } // now add all the items back onto the original list again aList->AppendToTop(&tmpList); return surfaceRect; } #ifdef DEBUG #include static bool gDumpRangePaintList = false; #endif RangePaintInfo* PresShell::CreateRangePaintInfo(nsIDOMRange* aRange, nsRect& aSurfaceRect, bool aForPrimarySelection) { RangePaintInfo* info = nullptr; nsRange* range = static_cast(aRange); nsIFrame* ancestorFrame; nsIFrame* rootFrame = GetRootFrame(); // If the start or end of the range is the document, just use the root // frame, otherwise get the common ancestor of the two endpoints of the // range. nsINode* startParent = range->GetStartParent(); nsINode* endParent = range->GetEndParent(); nsIDocument* doc = startParent->GetCurrentDoc(); if (startParent == doc || endParent == doc) { ancestorFrame = rootFrame; } else { nsINode* ancestor = nsContentUtils::GetCommonAncestor(startParent, endParent); NS_ASSERTION(!ancestor || ancestor->IsNodeOfType(nsINode::eCONTENT), "common ancestor is not content"); if (!ancestor || !ancestor->IsNodeOfType(nsINode::eCONTENT)) return nullptr; nsIContent* ancestorContent = static_cast(ancestor); ancestorFrame = ancestorContent->GetPrimaryFrame(); // use the nearest ancestor frame that includes all continuations as the // root for building the display list while (ancestorFrame && nsLayoutUtils::GetNextContinuationOrSpecialSibling(ancestorFrame)) ancestorFrame = ancestorFrame->GetParent(); } if (!ancestorFrame) return nullptr; info = new RangePaintInfo(range, ancestorFrame); nsRect ancestorRect = ancestorFrame->GetVisualOverflowRect(); // get a display list containing the range info->mBuilder.SetIncludeAllOutOfFlows(); if (aForPrimarySelection) { info->mBuilder.SetSelectedFramesOnly(); } info->mBuilder.EnterPresShell(ancestorFrame, ancestorRect); ancestorFrame->BuildDisplayListForStackingContext(&info->mBuilder, ancestorRect, &info->mList); #ifdef DEBUG if (gDumpRangePaintList) { fprintf(stderr, "CreateRangePaintInfo --- before ClipListToRange:\n"); nsFrame::PrintDisplayList(&(info->mBuilder), info->mList); } #endif nsRect rangeRect = ClipListToRange(&info->mBuilder, &info->mList, range); info->mBuilder.LeavePresShell(ancestorFrame, ancestorRect); #ifdef DEBUG if (gDumpRangePaintList) { fprintf(stderr, "CreateRangePaintInfo --- after ClipListToRange:\n"); nsFrame::PrintDisplayList(&(info->mBuilder), info->mList); } #endif // determine the offset of the reference frame for the display list // to the root frame. This will allow the coordinates used when painting // to all be offset from the same point info->mRootOffset = ancestorFrame->GetOffsetTo(rootFrame); rangeRect.MoveBy(info->mRootOffset); aSurfaceRect.UnionRect(aSurfaceRect, rangeRect); return info; } already_AddRefed PresShell::PaintRangePaintInfo(nsTArray >* aItems, nsISelection* aSelection, nsIntRegion* aRegion, nsRect aArea, nsIntPoint& aPoint, nsIntRect* aScreenRect) { nsPresContext* pc = GetPresContext(); if (!pc || aArea.width == 0 || aArea.height == 0) return nullptr; nsDeviceContext* deviceContext = pc->DeviceContext(); // use the rectangle to create the surface nsIntRect pixelArea = aArea.ToOutsidePixels(pc->AppUnitsPerDevPixel()); // if the area of the image is larger than the maximum area, scale it down float scale = 0.0; nsIntRect rootScreenRect = GetRootFrame()->GetScreenRectInAppUnits().ToNearestPixels( pc->AppUnitsPerDevPixel()); // if the image is larger in one or both directions than half the size of // the available screen area, scale the image down to that size. nsRect maxSize; deviceContext->GetClientRect(maxSize); nscoord maxWidth = pc->AppUnitsToDevPixels(maxSize.width >> 1); nscoord maxHeight = pc->AppUnitsToDevPixels(maxSize.height >> 1); bool resize = (pixelArea.width > maxWidth || pixelArea.height > maxHeight); if (resize) { scale = 1.0; // divide the maximum size by the image size in both directions. Whichever // direction produces the smallest result determines how much should be // scaled. if (pixelArea.width > maxWidth) scale = std::min(scale, float(maxWidth) / pixelArea.width); if (pixelArea.height > maxHeight) scale = std::min(scale, float(maxHeight) / pixelArea.height); pixelArea.width = NSToIntFloor(float(pixelArea.width) * scale); pixelArea.height = NSToIntFloor(float(pixelArea.height) * scale); // adjust the screen position based on the rescaled size nscoord left = rootScreenRect.x + pixelArea.x; nscoord top = rootScreenRect.y + pixelArea.y; aScreenRect->x = NSToIntFloor(aPoint.x - float(aPoint.x - left) * scale); aScreenRect->y = NSToIntFloor(aPoint.y - float(aPoint.y - top) * scale); } else { // move aScreenRect to the position of the surface in screen coordinates aScreenRect->MoveTo(rootScreenRect.x + pixelArea.x, rootScreenRect.y + pixelArea.y); } aScreenRect->width = pixelArea.width; aScreenRect->height = pixelArea.height; gfxImageSurface* surface = new gfxImageSurface(gfxIntSize(pixelArea.width, pixelArea.height), gfxImageSurface::ImageFormatARGB32); if (surface->CairoStatus()) { delete surface; return nullptr; } // clear the image gfxContext context(surface); context.SetOperator(gfxContext::OPERATOR_CLEAR); context.Rectangle(gfxRect(0, 0, pixelArea.width, pixelArea.height)); context.Fill(); nsRefPtr rc = new nsRenderingContext(); rc->Init(deviceContext, surface); if (aRegion) { // Convert aRegion from CSS pixels to dev pixels nsIntRegion region = aRegion->ToAppUnits(nsPresContext::AppUnitsPerCSSPixel()) .ToOutsidePixels(pc->AppUnitsPerDevPixel()); rc->SetClip(region); } if (resize) rc->Scale(scale, scale); // translate so that points are relative to the surface area rc->Translate(-aArea.TopLeft()); // temporarily hide the selection so that text is drawn normally. If a // selection is being rendered, use that, otherwise use the presshell's // selection. nsRefPtr frameSelection; if (aSelection) { nsCOMPtr selpriv = do_QueryInterface(aSelection); selpriv->GetFrameSelection(getter_AddRefs(frameSelection)); } else { frameSelection = FrameSelection(); } int16_t oldDisplaySelection = frameSelection->GetDisplaySelection(); frameSelection->SetDisplaySelection(nsISelectionController::SELECTION_HIDDEN); // next, paint each range in the selection int32_t count = aItems->Length(); for (int32_t i = 0; i < count; i++) { RangePaintInfo* rangeInfo = (*aItems)[i]; // the display lists paint relative to the offset from the reference // frame, so translate the rendering context nsRenderingContext::AutoPushTranslation translate(rc, rangeInfo->mRootOffset); aArea.MoveBy(-rangeInfo->mRootOffset.x, -rangeInfo->mRootOffset.y); nsRegion visible(aArea); rangeInfo->mList.ComputeVisibilityForRoot(&rangeInfo->mBuilder, &visible); rangeInfo->mList.PaintRoot(&rangeInfo->mBuilder, rc, nsDisplayList::PAINT_DEFAULT); aArea.MoveBy(rangeInfo->mRootOffset.x, rangeInfo->mRootOffset.y); } // restore the old selection display state frameSelection->SetDisplaySelection(oldDisplaySelection); NS_ADDREF(surface); return surface; } already_AddRefed PresShell::RenderNode(nsIDOMNode* aNode, nsIntRegion* aRegion, nsIntPoint& aPoint, nsIntRect* aScreenRect) { // area will hold the size of the surface needed to draw the node, measured // from the root frame. nsRect area; nsTArray > rangeItems; // nothing to draw if the node isn't in a document nsCOMPtr node = do_QueryInterface(aNode); if (!node->IsInDoc()) return nullptr; nsRefPtr range = new nsRange(); if (NS_FAILED(range->SelectNode(aNode))) return nullptr; RangePaintInfo* info = CreateRangePaintInfo(range, area, false); if (info && !rangeItems.AppendElement(info)) { delete info; return nullptr; } if (aRegion) { // combine the area with the supplied region nsIntRect rrectPixels = aRegion->GetBounds(); nsRect rrect = rrectPixels.ToAppUnits(nsPresContext::AppUnitsPerCSSPixel()); area.IntersectRect(area, rrect); nsPresContext* pc = GetPresContext(); if (!pc) return nullptr; // move the region so that it is offset from the topleft corner of the surface aRegion->MoveBy(-pc->AppUnitsToDevPixels(area.x), -pc->AppUnitsToDevPixels(area.y)); } return PaintRangePaintInfo(&rangeItems, nullptr, aRegion, area, aPoint, aScreenRect); } already_AddRefed PresShell::RenderSelection(nsISelection* aSelection, nsIntPoint& aPoint, nsIntRect* aScreenRect) { // area will hold the size of the surface needed to draw the selection, // measured from the root frame. nsRect area; nsTArray > rangeItems; // iterate over each range and collect them into the rangeItems array. // This is done so that the size of selection can be determined so as // to allocate a surface area int32_t numRanges; aSelection->GetRangeCount(&numRanges); NS_ASSERTION(numRanges > 0, "RenderSelection called with no selection"); for (int32_t r = 0; r < numRanges; r++) { nsCOMPtr range; aSelection->GetRangeAt(r, getter_AddRefs(range)); RangePaintInfo* info = CreateRangePaintInfo(range, area, true); if (info && !rangeItems.AppendElement(info)) { delete info; return nullptr; } } return PaintRangePaintInfo(&rangeItems, aSelection, nullptr, area, aPoint, aScreenRect); } void PresShell::AddPrintPreviewBackgroundItem(nsDisplayListBuilder& aBuilder, nsDisplayList& aList, nsIFrame* aFrame, const nsRect& aBounds) { aList.AppendNewToBottom(new (&aBuilder) nsDisplaySolidColor(&aBuilder, aFrame, aBounds, NS_RGB(115, 115, 115))); } static bool AddCanvasBackgroundColor(const nsDisplayList& aList, nsIFrame* aCanvasFrame, nscolor aColor) { for (nsDisplayItem* i = aList.GetBottom(); i; i = i->GetAbove()) { if (i->GetUnderlyingFrame() == aCanvasFrame && i->GetType() == nsDisplayItem::TYPE_CANVAS_BACKGROUND_COLOR) { nsDisplayCanvasBackgroundColor* bg = static_cast(i); bg->SetExtraBackgroundColor(aColor); return true; } nsDisplayList* sublist = i->GetSameCoordinateSystemChildren(); if (sublist && AddCanvasBackgroundColor(*sublist, aCanvasFrame, aColor)) return true; } return false; } void PresShell::AddCanvasBackgroundColorItem(nsDisplayListBuilder& aBuilder, nsDisplayList& aList, nsIFrame* aFrame, const nsRect& aBounds, nscolor aBackstopColor, uint32_t aFlags) { if (aBounds.IsEmpty()) { return; } // We don't want to add an item for the canvas background color if the frame // (sub)tree we are painting doesn't include any canvas frames. There isn't // an easy way to check this directly, but if we check if the root of the // (sub)tree we are painting is a canvas frame that should cover us in all // cases (it will usually be a viewport frame when we have a canvas frame in // the (sub)tree). if (!(aFlags & nsIPresShell::FORCE_DRAW) && !nsCSSRendering::IsCanvasFrame(aFrame)) { return; } nscolor bgcolor = NS_ComposeColors(aBackstopColor, mCanvasBackgroundColor); if (NS_GET_A(bgcolor) == 0) return; // To make layers work better, we want to avoid having a big non-scrolled // color background behind a scrolled transparent background. Instead, // we'll try to move the color background into the scrolled content // by making nsDisplayCanvasBackground paint it. if (!aFrame->GetParent()) { nsIScrollableFrame* sf = aFrame->PresContext()->PresShell()->GetRootScrollFrameAsScrollable(); if (sf) { nsCanvasFrame* canvasFrame = do_QueryFrame(sf->GetScrolledFrame()); if (canvasFrame && canvasFrame->IsVisibleForPainting(&aBuilder)) { if (AddCanvasBackgroundColor(aList, canvasFrame, bgcolor)) return; } } } aList.AppendNewToBottom( new (&aBuilder) nsDisplaySolidColor(&aBuilder, aFrame, aBounds, bgcolor)); } static bool IsTransparentContainerElement(nsPresContext* aPresContext) { nsCOMPtr container = aPresContext->GetContainerInternal(); nsCOMPtr docShellItem = do_QueryInterface(container); nsCOMPtr pwin(do_GetInterface(docShellItem)); if (!pwin) return false; nsCOMPtr containerElement = do_QueryInterface(pwin->GetFrameElementInternal()); return containerElement && containerElement->HasAttr(kNameSpaceID_None, nsGkAtoms::transparent); } nscolor PresShell::GetDefaultBackgroundColorToDraw() { if (!mPresContext || !mPresContext->GetBackgroundColorDraw()) { return NS_RGB(255,255,255); } return mPresContext->DefaultBackgroundColor(); } void PresShell::UpdateCanvasBackground() { // If we have a frame tree and it has style information that // specifies the background color of the canvas, update our local // cache of that color. nsIFrame* rootStyleFrame = FrameConstructor()->GetRootElementStyleFrame(); if (rootStyleFrame) { nsStyleContext* bgStyle = nsCSSRendering::FindRootFrameBackground(rootStyleFrame); // XXX We should really be passing the canvasframe, not the root element // style frame but we don't have access to the canvasframe here. It isn't // a problem because only a few frames can return something other than true // and none of them would be a canvas frame or root element style frame. bool drawBackgroundImage; bool drawBackgroundColor; mCanvasBackgroundColor = nsCSSRendering::DetermineBackgroundColor(mPresContext, bgStyle, rootStyleFrame, drawBackgroundImage, drawBackgroundColor); if (GetPresContext()->IsCrossProcessRootContentDocument() && !IsTransparentContainerElement(mPresContext)) { mCanvasBackgroundColor = NS_ComposeColors(GetDefaultBackgroundColorToDraw(), mCanvasBackgroundColor); } } // If the root element of the document (ie html) has style 'display: none' // then the document's background color does not get drawn; cache the // color we actually draw. if (!FrameConstructor()->GetRootElementFrame()) { mCanvasBackgroundColor = GetDefaultBackgroundColorToDraw(); } if (XRE_GetProcessType() == GeckoProcessType_Content) { if (TabChild* tabChild = GetTabChildFrom(this)) { tabChild->SetBackgroundColor(mCanvasBackgroundColor); } } } nscolor PresShell::ComputeBackstopColor(nsView* aDisplayRoot) { nsIWidget* widget = aDisplayRoot->GetWidget(); if (widget && (widget->GetTransparencyMode() != eTransparencyOpaque || widget->WidgetPaintsBackground())) { // Within a transparent widget, so the backstop color must be // totally transparent. return NS_RGBA(0,0,0,0); } // Within an opaque widget (or no widget at all), so the backstop // color must be totally opaque. The user's default background // as reported by the prescontext is guaranteed to be opaque. return GetDefaultBackgroundColorToDraw(); } struct PaintParams { nscolor mBackgroundColor; }; LayerManager* PresShell::GetLayerManager() { NS_ASSERTION(mViewManager, "Should have view manager"); nsView* rootView = mViewManager->GetRootView(); if (rootView) { if (nsIWidget* widget = rootView->GetWidget()) { return widget->GetLayerManager(); } } return nullptr; } void PresShell::SetIgnoreViewportScrolling(bool aIgnore) { if (IgnoringViewportScrolling() == aIgnore) { return; } RenderingState state(this); state.mRenderFlags = ChangeFlag(state.mRenderFlags, aIgnore, STATE_IGNORING_VIEWPORT_SCROLLING); SetRenderingState(state); } void PresShell::SetDisplayPort(const nsRect& aDisplayPort) { NS_ABORT_IF_FALSE(false, "SetDisplayPort is deprecated"); } nsresult PresShell::SetResolution(float aXResolution, float aYResolution) { if (!(aXResolution > 0.0 && aYResolution > 0.0)) { return NS_ERROR_ILLEGAL_VALUE; } if (aXResolution == mXResolution && aYResolution == mYResolution) { return NS_OK; } RenderingState state(this); state.mXResolution = aXResolution; state.mYResolution = aYResolution; SetRenderingState(state); return NS_OK; } void PresShell::SetRenderingState(const RenderingState& aState) { if (mRenderFlags != aState.mRenderFlags) { // Rendering state changed in a way that forces us to flush any // retained layers we might already have. LayerManager* manager = GetLayerManager(); if (manager) { FrameLayerBuilder::InvalidateAllLayers(manager); } } mRenderFlags = aState.mRenderFlags; mXResolution = aState.mXResolution; mYResolution = aState.mYResolution; } void PresShell::SynthesizeMouseMove(bool aFromScroll) { if (!sSynthMouseMove) return; if (mPaintingSuppressed || !mIsActive || !mPresContext) { return; } if (!mPresContext->IsRoot()) { nsIPresShell* rootPresShell = GetRootPresShell(); if (rootPresShell) { rootPresShell->SynthesizeMouseMove(aFromScroll); } return; } if (mMouseLocation == nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE)) return; if (!mSynthMouseMoveEvent.IsPending()) { nsRefPtr ev = new nsSynthMouseMoveEvent(this, aFromScroll); if (!GetPresContext()->RefreshDriver()->AddRefreshObserver(ev, Flush_Display)) { NS_WARNING("failed to dispatch nsSynthMouseMoveEvent"); return; } mSynthMouseMoveEvent = ev; } } /** * Find the first floating view with a widget in a postorder traversal of the * view tree that contains the point. Thus more deeply nested floating views * are preferred over their ancestors, and floating views earlier in the * view hierarchy (i.e., added later) are preferred over their siblings. * This is adequate for finding the "topmost" floating view under a point, * given that floating views don't supporting having a specific z-index. * * We cannot exit early when aPt is outside the view bounds, because floating * views aren't necessarily included in their parent's bounds, so this could * traverse the entire view hierarchy --- use carefully. */ static nsView* FindFloatingViewContaining(nsView* aView, nsPoint aPt) { if (aView->GetVisibility() == nsViewVisibility_kHide) // No need to look into descendants. return nullptr; nsIFrame* frame = aView->GetFrame(); if (frame) { if (!frame->IsVisibleConsideringAncestors(nsIFrame::VISIBILITY_CROSS_CHROME_CONTENT_BOUNDARY) || !frame->PresContext()->PresShell()->IsActive()) { return nullptr; } } for (nsView* v = aView->GetFirstChild(); v; v = v->GetNextSibling()) { nsView* r = FindFloatingViewContaining(v, v->ConvertFromParentCoords(aPt)); if (r) return r; } if (aView->GetFloating() && aView->HasWidget() && aView->GetDimensions().Contains(aPt)) return aView; return nullptr; } /* * This finds the first view containing the given point in a postorder * traversal of the view tree that contains the point, assuming that the * point is not in a floating view. It assumes that only floating views * extend outside the bounds of their parents. * * This methods should only be called if FindFloatingViewContaining * returns null. */ static nsView* FindViewContaining(nsView* aView, nsPoint aPt) { if (!aView->GetDimensions().Contains(aPt) || aView->GetVisibility() == nsViewVisibility_kHide) { return nullptr; } nsIFrame* frame = aView->GetFrame(); if (frame) { if (!frame->IsVisibleConsideringAncestors(nsIFrame::VISIBILITY_CROSS_CHROME_CONTENT_BOUNDARY) || !frame->PresContext()->PresShell()->IsActive()) { return nullptr; } } for (nsView* v = aView->GetFirstChild(); v; v = v->GetNextSibling()) { nsView* r = FindViewContaining(v, v->ConvertFromParentCoords(aPt)); if (r) return r; } return aView; } void PresShell::ProcessSynthMouseMoveEvent(bool aFromScroll) { // If drag session has started, we shouldn't synthesize mousemove event. nsCOMPtr dragSession = nsContentUtils::GetDragSession(); if (dragSession) { mSynthMouseMoveEvent.Forget(); return; } // allow new event to be posted while handling this one only if the // source of the event is a scroll (to prevent infinite reflow loops) if (aFromScroll) { mSynthMouseMoveEvent.Forget(); } nsView* rootView = mViewManager ? mViewManager->GetRootView() : nullptr; if (mMouseLocation == nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) || !rootView || !rootView->HasWidget() || !mPresContext) { mSynthMouseMoveEvent.Forget(); return; } NS_ASSERTION(mPresContext->IsRoot(), "Only a root pres shell should be here"); // Hold a ref to ourselves so DispatchEvent won't destroy us (since // we need to access members after we call DispatchEvent). nsCOMPtr kungFuDeathGrip(this); #ifdef DEBUG_MOUSE_LOCATION printf("[ps=%p]synthesizing mouse move to (%d,%d)\n", this, mMouseLocation.x, mMouseLocation.y); #endif int32_t APD = mPresContext->AppUnitsPerDevPixel(); // We need a widget to put in the event we are going to dispatch so we look // for a view that has a widget and the mouse location is over. We first look // for floating views, if there isn't one we use the root view. |view| holds // that view. nsView* view = nullptr; // The appunits per devpixel ratio of |view|. int32_t viewAPD; // refPoint will be mMouseLocation relative to the widget of |view|, the // widget we will put in the event we dispatch, in viewAPD appunits nsPoint refpoint(0, 0); // We always dispatch the event to the pres shell that contains the view that // the mouse is over. pointVM is the VM of that pres shell. nsViewManager *pointVM = nullptr; // This could be a bit slow (traverses entire view hierarchy) // but it's OK to do it once per synthetic mouse event view = FindFloatingViewContaining(rootView, mMouseLocation); if (!view) { view = rootView; nsView *pointView = FindViewContaining(rootView, mMouseLocation); // pointView can be null in situations related to mouse capture pointVM = (pointView ? pointView : view)->GetViewManager(); refpoint = mMouseLocation + rootView->ViewToWidgetOffset(); viewAPD = APD; } else { pointVM = view->GetViewManager(); nsIFrame* frame = view->GetFrame(); NS_ASSERTION(frame, "floating views can't be anonymous"); viewAPD = frame->PresContext()->AppUnitsPerDevPixel(); refpoint = mMouseLocation.ConvertAppUnits(APD, viewAPD); refpoint -= view->GetOffsetTo(rootView); refpoint += view->ViewToWidgetOffset(); } NS_ASSERTION(view->GetWidget(), "view should have a widget here"); nsMouseEvent event(true, NS_MOUSE_MOVE, view->GetWidget(), nsMouseEvent::eSynthesized); event.refPoint = refpoint.ToNearestPixels(viewAPD); event.time = PR_IntervalNow(); // XXX set event.modifiers ? // XXX mnakano I think that we should get the latest information from widget. nsCOMPtr shell = pointVM->GetPresShell(); if (shell) { shell->DispatchSynthMouseMove(&event, !aFromScroll); } if (!aFromScroll) { mSynthMouseMoveEvent.Forget(); } } /* static */ void PresShell::MarkImagesInListVisible(const nsDisplayList& aList) { for (nsDisplayItem* item = aList.GetBottom(); item; item = item->GetAbove()) { nsDisplayList* sublist = item->GetChildren(); if (sublist) { MarkImagesInListVisible(*sublist); continue; } nsIFrame* f = item->GetUnderlyingFrame(); // We could check the type of the display item, only a handful can hold an // image loading content. if (f) { // dont bother nscomptr here, it is wasteful nsCOMPtr content(do_QueryInterface(f->GetContent())); if (content) { // use the presshell containing the image PresShell* presShell = static_cast(f->PresContext()->PresShell()); if (presShell) { content->IncrementVisibleCount(); presShell->mVisibleImages.AppendElement(content); } } } } } void PresShell::RebuildImageVisibility(const nsDisplayList& aList) { MOZ_ASSERT(!mImageVisibilityVisited, "already visited?"); mImageVisibilityVisited = true; nsTArray< nsCOMPtr > beforeimagelist; beforeimagelist.SwapElements(mVisibleImages); MarkImagesInListVisible(aList); for (uint32_t i = 0; i < beforeimagelist.Length(); ++i) { beforeimagelist[i]->DecrementVisibleCount(); } } /* static */ void PresShell::ClearImageVisibilityVisited(nsView* aView, bool aClear) { nsViewManager* vm = aView->GetViewManager(); if (aClear) { PresShell* presShell = static_cast(vm->GetPresShell()); if (!presShell->mImageVisibilityVisited) { presShell->ClearVisibleImagesList(); } presShell->mImageVisibilityVisited = false; } for (nsView* v = aView->GetFirstChild(); v; v = v->GetNextSibling()) { ClearImageVisibilityVisited(v, v->GetViewManager() != vm); } } void PresShell::ClearVisibleImagesList() { for (uint32_t i = 0; i < mVisibleImages.Length(); ++i) { mVisibleImages[i]->DecrementVisibleCount(); } mVisibleImages.Clear(); } void PresShell::UpdateImageVisibility() { MOZ_ASSERT(!mPresContext || mPresContext->IsRootContentDocument(), "updating image visibility on a non-root content document?"); mUpdateImageVisibilityEvent.Revoke(); if (mHaveShutDown || mIsDestroying) { return; } // call update on that frame nsIFrame* rootFrame = GetRootFrame(); if (!rootFrame) { ClearVisibleImagesList(); return; } // We could walk the frame tree directly and skip creating a display list for // better perf. nsRect updateRect(nsPoint(0, 0), rootFrame->GetSize()); nsDisplayListBuilder builder(rootFrame, nsDisplayListBuilder::IMAGE_VISIBILITY, true); builder.IgnorePaintSuppression(); builder.EnterPresShell(rootFrame, updateRect); nsDisplayList list; rootFrame->BuildDisplayListForStackingContext(&builder, updateRect, &list); builder.LeavePresShell(rootFrame, updateRect); RebuildImageVisibility(list); ClearImageVisibilityVisited(rootFrame->GetView(), true); list.DeleteAll(); } void PresShell::ScheduleImageVisibilityUpdate() { if (!mPresContext) return; if (!mPresContext->IsRootContentDocument()) { nsPresContext* presContext = mPresContext->GetToplevelContentDocumentPresContext(); if (!presContext) return; MOZ_ASSERT(presContext->IsRootContentDocument(), "Didn't get a root prescontext from GetToplevelContentDocumentPresContext?"); presContext->PresShell()->ScheduleImageVisibilityUpdate(); return; } if (mHaveShutDown || mIsDestroying) return; if (mUpdateImageVisibilityEvent.IsPending()) return; nsRefPtr > ev = NS_NewRunnableMethod(this, &PresShell::UpdateImageVisibility); if (NS_SUCCEEDED(NS_DispatchToCurrentThread(ev))) { mUpdateImageVisibilityEvent = ev; } } void PresShell::EnsureImageInVisibleList(nsIImageLoadingContent* aImage) { #ifdef DEBUG // if it has a frame make sure its in this presshell nsCOMPtr content = do_QueryInterface(aImage); if (content) { PresShell* shell = static_cast(content->OwnerDoc()->GetShell()); MOZ_ASSERT(!shell || shell == this, "wrong shell"); } #endif // This check could be slow. if (mVisibleImages.Contains(aImage)) { return; } mVisibleImages.AppendElement(aImage); aImage->IncrementVisibleCount(); } class nsAutoNotifyDidPaint { public: nsAutoNotifyDidPaint(PresShell* aShell, uint32_t aFlags) : mShell(aShell), mFlags(aFlags) { } ~nsAutoNotifyDidPaint() { mShell->GetPresContext()->NotifyDidPaintForSubtree(mFlags); } private: PresShell* mShell; uint32_t mFlags; }; void PresShell::Paint(nsView* aViewToPaint, const nsRegion& aDirtyRegion, uint32_t aFlags) { SAMPLE_LABEL("Paint", "PresShell::Paint"); NS_ASSERTION(!mIsDestroying, "painting a destroyed PresShell"); NS_ASSERTION(aViewToPaint, "null view"); MOZ_ASSERT(!mImageVisibilityVisited, "should have been cleared"); if (!mIsActive || mIsZombie) { return; } nsAutoNotifyDidPaint notifyDidPaint(this, aFlags); nsPresContext* presContext = GetPresContext(); AUTO_LAYOUT_PHASE_ENTRY_POINT(presContext, Paint); nsIFrame* frame = aViewToPaint->GetFrame(); bool isRetainingManager; LayerManager* layerManager = aViewToPaint->GetWidget()->GetLayerManager(&isRetainingManager); NS_ASSERTION(layerManager, "Must be in paint event"); // Whether or not we should set first paint when painting is // suppressed is debatable. For now we'll do it because // B2G relies on first paint to configure the viewport and // we only want to do that when we have real content to paint. // See Bug 798245 if (mIsFirstPaint && !mPaintingSuppressed) { layerManager->SetIsFirstPaint(); mIsFirstPaint = false; } if (frame && isRetainingManager) { // Try to do an empty transaction, if the frame tree does not // need to be updated. Do not try to do an empty transaction on // a non-retained layer manager (like the BasicLayerManager that // draws the window title bar on Mac), because a) it won't work // and b) below we don't want to clear NS_FRAME_UPDATE_LAYER_TREE, // that will cause us to forget to update the real layer manager! if (!(aFlags & PAINT_LAYERS)) { if (layerManager->HasShadowManager()) { return; } layerManager->BeginTransaction(); if (layerManager->EndEmptyTransaction()) { return; } NS_WARNING("Must complete empty transaction when compositing!"); } else { layerManager->BeginTransaction(); } if (!(frame->GetStateBits() & NS_FRAME_UPDATE_LAYER_TREE)) { NotifySubDocInvalidationFunc computeInvalidFunc = presContext->MayHavePaintEventListenerInSubDocument() ? nsPresContext::NotifySubDocInvalidation : 0; bool computeInvalidRect = computeInvalidFunc || (layerManager->GetBackendType() == LAYERS_BASIC); nsAutoPtr props(computeInvalidRect ? LayerProperties::CloneFrom(layerManager->GetRoot()) : nullptr); if (layerManager->EndEmptyTransaction((aFlags & PAINT_COMPOSITE) ? LayerManager::END_DEFAULT : LayerManager::END_NO_COMPOSITE)) { nsIntRegion invalid; if (props) { invalid = props->ComputeDifferences(layerManager->GetRoot(), computeInvalidFunc); } else { LayerProperties::ClearInvalidations(layerManager->GetRoot()); } if (props) { if (!invalid.IsEmpty()) { nsIntRect bounds = invalid.GetBounds(); nsRect rect(presContext->DevPixelsToAppUnits(bounds.x), presContext->DevPixelsToAppUnits(bounds.y), presContext->DevPixelsToAppUnits(bounds.width), presContext->DevPixelsToAppUnits(bounds.height)); aViewToPaint->GetViewManager()->InvalidateViewNoSuppression(aViewToPaint, rect); presContext->NotifyInvalidation(bounds, 0); } } else { aViewToPaint->GetViewManager()->InvalidateView(aViewToPaint); } frame->UpdatePaintCountForPaintedPresShells(); return; } } frame->RemoveStateBits(NS_FRAME_UPDATE_LAYER_TREE); } else { layerManager->BeginTransaction(); } if (frame) { frame->ClearPresShellsFromLastPaint(); } nscolor bgcolor = ComputeBackstopColor(aViewToPaint); uint32_t flags = nsLayoutUtils::PAINT_WIDGET_LAYERS | nsLayoutUtils::PAINT_EXISTING_TRANSACTION; if (!(aFlags & PAINT_COMPOSITE)) { flags |= nsLayoutUtils::PAINT_NO_COMPOSITE; } if (aViewToPaint->InAlternatePaint()) { flags |= nsLayoutUtils::PAINT_NO_CLEAR_INVALIDATIONS; } if (frame) { // Defer invalidates that are triggered during painting, and discard // invalidates of areas that are already being repainted. // The layer system can trigger invalidates during painting // (see FrameLayerBuilder). frame->BeginDeferringInvalidatesForDisplayRoot(aDirtyRegion); // We can paint directly into the widget using its layer manager. nsLayoutUtils::PaintFrame(nullptr, frame, aDirtyRegion, bgcolor, flags); frame->EndDeferringInvalidatesForDisplayRoot(); return; } nsRefPtr root = layerManager->CreateColorLayer(); if (root) { nsPresContext* pc = GetPresContext(); nsIntRect bounds = pc->GetVisibleArea().ToOutsidePixels(pc->AppUnitsPerDevPixel()); bgcolor = NS_ComposeColors(bgcolor, mCanvasBackgroundColor); root->SetColor(bgcolor); root->SetVisibleRegion(bounds); layerManager->SetRoot(root); } layerManager->EndTransaction(NULL, NULL, (aFlags & PAINT_COMPOSITE) ? LayerManager::END_DEFAULT : LayerManager::END_NO_COMPOSITE); } // static void nsIPresShell::SetCapturingContent(nsIContent* aContent, uint8_t aFlags) { // If capture was set for pointer lock, don't unlock unless we are coming // out of pointer lock explicitly. if (!aContent && gCaptureInfo.mPointerLock && !(aFlags & CAPTURE_POINTERLOCK)) { return; } NS_IF_RELEASE(gCaptureInfo.mContent); // only set capturing content if allowed or the CAPTURE_IGNOREALLOWED or // CAPTURE_POINTERLOCK flags are used. if ((aFlags & CAPTURE_IGNOREALLOWED) || gCaptureInfo.mAllowed || (aFlags & CAPTURE_POINTERLOCK)) { if (aContent) { NS_ADDREF(gCaptureInfo.mContent = aContent); } // CAPTURE_POINTERLOCK is the same as CAPTURE_RETARGETTOELEMENT & CAPTURE_IGNOREALLOWED gCaptureInfo.mRetargetToElement = ((aFlags & CAPTURE_RETARGETTOELEMENT) != 0) || ((aFlags & CAPTURE_POINTERLOCK) != 0); gCaptureInfo.mPreventDrag = (aFlags & CAPTURE_PREVENTDRAG) != 0; gCaptureInfo.mPointerLock = (aFlags & CAPTURE_POINTERLOCK) != 0; } } nsIFrame* PresShell::GetCurrentEventFrame() { if (MOZ_UNLIKELY(mIsDestroying)) { return nullptr; } if (!mCurrentEventFrame && mCurrentEventContent) { // Make sure the content still has a document reference. If not, // then we assume it is no longer in the content tree and the // frame shouldn't get an event, nor should we even assume its // safe to try and find the frame. if (mCurrentEventContent->GetDocument()) { mCurrentEventFrame = mCurrentEventContent->GetPrimaryFrame(); } } return mCurrentEventFrame; } nsIFrame* PresShell::GetEventTargetFrame() { return GetCurrentEventFrame(); } already_AddRefed PresShell::GetEventTargetContent(nsEvent* aEvent) { nsIContent* content = nullptr; if (mCurrentEventContent) { content = mCurrentEventContent; NS_IF_ADDREF(content); } else { nsIFrame* currentEventFrame = GetCurrentEventFrame(); if (currentEventFrame) { currentEventFrame->GetContentForEvent(aEvent, &content); } else { content = nullptr; } } return content; } void PresShell::PushCurrentEventInfo(nsIFrame* aFrame, nsIContent* aContent) { if (mCurrentEventFrame || mCurrentEventContent) { mCurrentEventFrameStack.InsertElementAt(0, mCurrentEventFrame); mCurrentEventContentStack.InsertObjectAt(mCurrentEventContent, 0); } mCurrentEventFrame = aFrame; mCurrentEventContent = aContent; } void PresShell::PopCurrentEventInfo() { mCurrentEventFrame = nullptr; mCurrentEventContent = nullptr; if (0 != mCurrentEventFrameStack.Length()) { mCurrentEventFrame = mCurrentEventFrameStack.ElementAt(0); mCurrentEventFrameStack.RemoveElementAt(0); mCurrentEventContent = mCurrentEventContentStack.ObjectAt(0); mCurrentEventContentStack.RemoveObjectAt(0); } } bool PresShell::InZombieDocument(nsIContent *aContent) { // If a content node points to a null document, or the document is not // attached to a window, then it is possibly in a zombie document, // about to be replaced by a newly loading document. // Such documents cannot handle DOM events. // It might actually be in a node not attached to any document, // in which case there is not parent presshell to retarget it to. nsIDocument *doc = aContent->GetDocument(); return !doc || !doc->GetWindow(); } already_AddRefed PresShell::GetRootWindow() { nsCOMPtr window = do_QueryInterface(mDocument->GetWindow()); if (window) { nsCOMPtr rootWindow = window->GetPrivateRoot(); NS_ASSERTION(rootWindow, "nsPIDOMWindow::GetPrivateRoot() returns NULL"); return rootWindow.forget(); } // If we don't have DOM window, we're zombie, we should find the root window // with our parent shell. nsCOMPtr parent = GetParentPresShell(); NS_ENSURE_TRUE(parent, nullptr); return parent->GetRootWindow(); } already_AddRefed PresShell::GetParentPresShell() { NS_ENSURE_TRUE(mPresContext, nullptr); nsCOMPtr container = mPresContext->GetContainer(); if (!container) { container = do_QueryReferent(mForwardingContainer); } // Now, find the parent pres shell and send the event there nsCOMPtr treeItem = do_QueryInterface(container); // Might have gone away, or never been around to start with NS_ENSURE_TRUE(treeItem, nullptr); nsCOMPtr parentTreeItem; treeItem->GetParent(getter_AddRefs(parentTreeItem)); nsCOMPtr parentDocShell = do_QueryInterface(parentTreeItem); NS_ENSURE_TRUE(parentDocShell && treeItem != parentTreeItem, nullptr); nsCOMPtr parentPresShell = parentDocShell->GetPresShell(); return parentPresShell.forget(); } nsresult PresShell::RetargetEventToParent(nsGUIEvent* aEvent, nsEventStatus* aEventStatus) { // Send this events straight up to the parent pres shell. // We do this for keystroke events in zombie documents or if either a frame // or a root content is not present. // That way at least the UI key bindings can work. nsCOMPtr kungFuDeathGrip(this); nsCOMPtr parentPresShell = GetParentPresShell(); NS_ENSURE_TRUE(parentPresShell, NS_ERROR_FAILURE); // Fake the event as though it's from the parent pres shell's root frame. return parentPresShell->HandleEvent(parentPresShell->GetRootFrame(), aEvent, true, aEventStatus); } void PresShell::DisableNonTestMouseEvents(bool aDisable) { sDisableNonTestMouseEvents = aDisable; } already_AddRefed PresShell::GetFocusedDOMWindowInOurWindow() { nsCOMPtr rootWindow = GetRootWindow(); NS_ENSURE_TRUE(rootWindow, nullptr); nsPIDOMWindow* focusedWindow; nsFocusManager::GetFocusedDescendant(rootWindow, true, &focusedWindow); return focusedWindow; } void PresShell::RecordMouseLocation(nsGUIEvent* aEvent) { if (!mPresContext) return; if (!mPresContext->IsRoot()) { PresShell* rootPresShell = GetRootPresShell(); if (rootPresShell) { rootPresShell->RecordMouseLocation(aEvent); } return; } if ((aEvent->message == NS_MOUSE_MOVE && static_cast(aEvent)->reason == nsMouseEvent::eReal) || aEvent->message == NS_MOUSE_ENTER || aEvent->message == NS_MOUSE_BUTTON_DOWN || aEvent->message == NS_MOUSE_BUTTON_UP) { nsIFrame* rootFrame = GetRootFrame(); if (!rootFrame) { nsView* rootView = mViewManager->GetRootView(); mMouseLocation = nsLayoutUtils::TranslateWidgetToView(mPresContext, aEvent->widget, aEvent->refPoint, rootView); } else { mMouseLocation = nsLayoutUtils::GetEventCoordinatesRelativeTo(aEvent, rootFrame); } #ifdef DEBUG_MOUSE_LOCATION if (aEvent->message == NS_MOUSE_ENTER) printf("[ps=%p]got mouse enter for %p\n", this, aEvent->widget); printf("[ps=%p]setting mouse location to (%d,%d)\n", this, mMouseLocation.x, mMouseLocation.y); #endif if (aEvent->message == NS_MOUSE_ENTER) SynthesizeMouseMove(false); } else if (aEvent->message == NS_MOUSE_EXIT) { // Although we only care about the mouse moving into an area for which this // pres shell doesn't receive mouse move events, we don't check which widget // the mouse exit was for since this seems to vary by platform. Hopefully // this won't matter at all since we'll get the mouse move or enter after // the mouse exit when the mouse moves from one of our widgets into another. mMouseLocation = nsPoint(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE); #ifdef DEBUG_MOUSE_LOCATION printf("[ps=%p]got mouse exit for %p\n", this, aEvent->widget); printf("[ps=%p]clearing mouse location\n", this); #endif } } static void EvictTouchPoint(nsCOMPtr& aTouch) { nsIWidget *widget = nullptr; // is there an easier/better way to dig out the widget? nsCOMPtr node(do_QueryInterface(aTouch->GetTarget())); if (!node) { return; } nsIDocument* doc = node->GetCurrentDoc(); if (!doc) { return; } nsIPresShell *presShell = doc->GetShell(); if (!presShell) { return; } nsIFrame* frame = presShell->GetRootFrame(); if (!frame) { return; } nsPoint pt(aTouch->mRefPoint.x, aTouch->mRefPoint.y); widget = frame->GetView()->GetNearestWidget(&pt); if (!widget) { return; } nsTouchEvent event(true, NS_TOUCH_END, widget); event.widget = widget; event.time = PR_IntervalNow(); event.touches.AppendElement(aTouch); nsEventStatus status; widget->DispatchEvent(&event, status); } static PLDHashOperator AppendToTouchList(const uint32_t& aKey, nsCOMPtr& aData, void *aTouchList) { nsTArray > *touches = static_cast > *>(aTouchList); aData->mChanged = false; touches->AppendElement(aData); return PL_DHASH_NEXT; } static PLDHashOperator FindAnyTarget(const uint32_t& aKey, nsCOMPtr& aData, void* aAnyTarget) { if (aData) { nsCOMPtr target; aData->GetTarget(getter_AddRefs(target)); if (target) { nsCOMPtr* content = static_cast*>(aAnyTarget); *content = do_QueryInterface(target); return PL_DHASH_STOP; } } return PL_DHASH_NEXT; } nsIFrame* GetNearestFrameContainingPresShell(nsIPresShell* aPresShell) { nsView* view = aPresShell->GetViewManager()->GetRootView(); while (view && !view->GetFrame()) { view = view->GetParent(); } nsIFrame* frame = nullptr; if (view) { frame = view->GetFrame(); } return frame; } nsresult PresShell::HandleEvent(nsIFrame *aFrame, nsGUIEvent* aEvent, bool aDontRetargetEvents, nsEventStatus* aEventStatus) { NS_ASSERTION(aFrame, "null frame"); if (mIsDestroying || (sDisableNonTestMouseEvents && !aEvent->mFlags.mIsSynthesizedForTests && NS_IS_MOUSE_EVENT(aEvent))) { return NS_OK; } RecordMouseLocation(aEvent); if (!nsContentUtils::IsSafeToRunScript()) return NS_OK; nsIContent* capturingContent = NS_IS_MOUSE_EVENT(aEvent) || aEvent->eventStructType == NS_WHEEL_EVENT ? GetCapturingContent() : nullptr; nsCOMPtr retargetEventDoc; if (!aDontRetargetEvents) { // key and IME related events should not cross top level window boundary. // Basically, such input events should be fired only on focused widget. // However, some IMEs might need to clean up composition after focused // window is deactivated. And also some tests on MozMill want to test key // handling on deactivated window because MozMill window can be activated // during tests. So, there is no merit the events should be redirected to // active window. So, the events should be handled on the last focused // content in the last focused DOM window in same top level window. // Note, if no DOM window has been focused yet, we can discard the events. if (NS_IsEventTargetedAtFocusedWindow(aEvent)) { nsCOMPtr window = GetFocusedDOMWindowInOurWindow(); // No DOM window in same top level window has not been focused yet, // discard the events. if (!window) { return NS_OK; } retargetEventDoc = do_QueryInterface(window->GetExtantDocument()); if (!retargetEventDoc) return NS_OK; } else if (capturingContent) { // if the mouse is being captured then retarget the mouse event at the // document that is being captured. retargetEventDoc = capturingContent->GetCurrentDoc(); #ifdef ANDROID } else if (aEvent->eventStructType == NS_TOUCH_EVENT) { retargetEventDoc = GetTouchEventTargetDocument(); #endif } if (retargetEventDoc) { nsCOMPtr presShell = retargetEventDoc->GetShell(); if (!presShell) return NS_OK; if (presShell != this) { nsIFrame* frame = presShell->GetRootFrame(); if (!frame) { if (aEvent->message == NS_QUERY_TEXT_CONTENT || NS_IS_CONTENT_COMMAND_EVENT(aEvent)) { return NS_OK; } frame = GetNearestFrameContainingPresShell(presShell); } if (!frame) return NS_OK; nsCOMPtr shell = frame->PresContext()->GetPresShell(); return shell->HandleEvent(frame, aEvent, true, aEventStatus); } } } if (aEvent->eventStructType == NS_KEY_EVENT && mDocument && mDocument->EventHandlingSuppressed()) { if (aEvent->message == NS_KEY_DOWN) { mNoDelayedKeyEvents = true; } else if (!mNoDelayedKeyEvents) { nsDelayedEvent* event = new nsDelayedKeyEvent(static_cast(aEvent)); if (!mDelayedEvents.AppendElement(event)) { delete event; } } return NS_OK; } nsIFrame* frame = aFrame; if (aEvent->eventStructType == NS_TOUCH_EVENT) { FlushPendingNotifications(Flush_Layout); frame = GetNearestFrameContainingPresShell(this); } bool dispatchUsingCoordinates = NS_IsEventUsingCoordinates(aEvent); if (dispatchUsingCoordinates) { NS_WARN_IF_FALSE(frame, "Nothing to handle this event!"); if (!frame) return NS_OK; nsPresContext* framePresContext = frame->PresContext(); nsPresContext* rootPresContext = framePresContext->GetRootPresContext(); NS_ASSERTION(rootPresContext == mPresContext->GetRootPresContext(), "How did we end up outside the connected prescontext/viewmanager hierarchy?"); // If we aren't starting our event dispatch from the root frame of the root prescontext, // then someone must be capturing the mouse. In that case we don't want to search the popup // list. if (framePresContext == rootPresContext && frame == mFrameConstructor->GetRootFrame()) { nsIFrame* popupFrame = nsLayoutUtils::GetPopupFrameForEventCoordinates(rootPresContext, aEvent); // If the popupFrame is an ancestor of the 'frame', the frame should // handle the event, otherwise, the popup should handle it. if (popupFrame && !nsContentUtils::ContentIsCrossDocDescendantOf( framePresContext->GetPresShell()->GetDocument(), popupFrame->GetContent())) { frame = popupFrame; } } bool captureRetarget = false; if (capturingContent) { // If a capture is active, determine if the docshell is visible. If not, // clear the capture and target the mouse event normally instead. This // would occur if the mouse button is held down while a tab change occurs. // If the docshell is visible, look for a scrolling container. bool vis; nsCOMPtr supports = mPresContext->GetContainer(); nsCOMPtr baseWin(do_QueryInterface(supports)); if (baseWin && NS_SUCCEEDED(baseWin->GetVisibility(&vis)) && vis) { captureRetarget = gCaptureInfo.mRetargetToElement; if (!captureRetarget) { // A check was already done above to ensure that capturingContent is // in this presshell. NS_ASSERTION(capturingContent->GetCurrentDoc() == GetDocument(), "Unexpected document"); nsIFrame* captureFrame = capturingContent->GetPrimaryFrame(); if (captureFrame) { if (capturingContent->Tag() == nsGkAtoms::select && capturingContent->IsHTML()) { // a dropdown