/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef AudioBuffer_h_ #define AudioBuffer_h_ #include "nsWrapperCache.h" #include "nsCycleCollectionParticipant.h" #include "mozilla/Attributes.h" #include "EnableWebAudioCheck.h" #include "nsAutoPtr.h" #include "nsTArray.h" #include "AudioContext.h" #include "AudioSegment.h" #include "AudioNodeEngine.h" struct JSContext; class JSObject; namespace mozilla { class ErrorResult; namespace dom { /** * An AudioBuffer keeps its data either in the mJSChannels objects, which * are Float32Arrays, or in mSharedChannels if the mJSChannels objects have * been neutered. */ class AudioBuffer MOZ_FINAL : public nsISupports, public nsWrapperCache, public EnableWebAudioCheck { public: AudioBuffer(AudioContext* aContext, uint32_t aLength, float aSampleRate); ~AudioBuffer(); // This function needs to be called in order to allocate // all of the channels. It is fallible! bool InitializeBuffers(uint32_t aNumberOfChannels, JSContext* aJSContext); NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(AudioBuffer) AudioContext* GetParentObject() const { return mContext; } virtual JSObject* WrapObject(JSContext* aCx, JS::Handle aScope) MOZ_OVERRIDE; float SampleRate() const { return mSampleRate; } int32_t Length() const { return mLength; } double Duration() const { return mLength / static_cast (mSampleRate); } uint32_t NumberOfChannels() const { return mJSChannels.Length(); } /** * If mSharedChannels is non-null, copies its contents to * new Float32Arrays in mJSChannels. Returns a Float32Array. */ JSObject* GetChannelData(JSContext* aJSContext, uint32_t aChannel, ErrorResult& aRv); JSObject* GetChannelData(uint32_t aChannel) const { // Doesn't perform bounds checking MOZ_ASSERT(aChannel < mJSChannels.Length()); return mJSChannels[aChannel]; } /** * Returns a ThreadSharedFloatArrayBufferList containing the sample data. */ ThreadSharedFloatArrayBufferList* GetThreadSharedChannelsForRate(JSContext* aContext); // aContents should either come from JS_AllocateArrayBufferContents or // JS_StealArrayBufferContents. bool SetChannelDataFromArrayBufferContents(JSContext* aJSContext, uint32_t aChannel, void* aContents); // This replaces the contents of the JS array for the given channel. // This function needs to be called on an AudioBuffer which has not been // handed off to the content yet, and right after the object has been // initialized. void SetRawChannelContents(JSContext* aJSContext, uint32_t aChannel, float* aContents); void MixToMono(JSContext* aJSContext); protected: bool RestoreJSChannelData(JSContext* aJSContext); void ClearJSChannels(); nsRefPtr mContext; // Float32Arrays AutoFallibleTArray mJSChannels; // mSharedChannels aggregates the data from mJSChannels. This is non-null // if and only if the mJSChannels are neutered. nsRefPtr mSharedChannels; uint32_t mLength; float mSampleRate; }; } } #endif