/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil -*- * * The contents of this file are subject to the Mozilla Public License * Version 1.0 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See * the License for the specific language governing rights and limitations * under the License. * * The Original Code is the Grendel mail/news client. * * The Initial Developer of the Original Code is Netscape Communications * Corporation. Portions created by Netscape are Copyright (C) 1997 * Netscape Communications Corporation. All Rights Reserved. */ package calypso.util; /** * A "read-write" lock. This lock allows for an arbitrary number of * simultaneous readers. The lock can be upgraded to a write lock in two * ways. First, the lock can be upgraded without guaranteeing invariance * across the transition (in other words, the read lock may need to be * released before the write lock can be acquired). The other form of * upgrade guarantees invariance; however, the upgrade can only be * performed by initially locking the lock using the invariant read lock * enter method. Upgrading the lock in either case involves waiting until * there are no more readers. This implementation gives priority to * upgrades and invariant locks which may lead to reader starvation.
* * Each thread using the lock may re-enter the lock as many times as * needed. However, attempting to re-enter the lock with the invariant * read lock will fail unless the lock was originally entered that way by * the invoking thread.
* * Only one thread may enter the invariant read lock at a time; other * threads attempting this will block until the owning thread exits the * lock completely.
* * Note that the implementation assumes that the user of instances of * this class properly pairs the enters/exits.
*/ public final class RWLock { private int fNumReaders; private Thread fWriteLockOwner; private int fWriteLockCount; private Thread fInvariantLockOwner; private int fInvariantLockCount; public RWLock() { fStateList = new LockState(); fStateList.fNext = fStateList; fStateList.fPrev = fStateList; fFreeList = new LockState(); fFreeList.fNext = fFreeList; fFreeList.fPrev = fFreeList; } public synchronized void enterReadLock() throws InterruptedException { Thread me = Thread.currentThread(); // Wait for writer, if any, to release the lock if ((fWriteLockOwner != null) && (me != fWriteLockOwner)) { while (fWriteLockOwner != null) { wait(); } } // XXX write me: // If my lock count is zero and there is a writer waiting, block // until the writer is done // Add another state record to the list appendLockState(me, kRead); fNumReaders++; } public synchronized void exitReadLock() { Thread me = Thread.currentThread(); removeLockState(me, kRead); fNumReaders--; notify(); } /** * Enter the invariant read lock. Only one thread at a time can hold * the invariant read lock. This lock guarantees to upgrade to a write * lock without needing to release the read lock. */ public synchronized void enterInvariantReadLock() throws InterruptedException { Thread me = Thread.currentThread(); if (me != fInvariantLockOwner) { // If we don't have the invariant read lock already then we cannot // try to get it if we are holding either a read or a write lock if (isLocked(me, kRead) || isLocked(me, kWrite)) { throw new Error("enterInvariantReadLock while holding r/w lock"); } /** * If we get here it means we don't currently hold the invariant read * lock and we aren't holding any read locks or write locks which * means we can't be the fWriteLockOwner or the fInvariantOwner. * Wait until either of those threads, if any, is done with the lock. */ while ((fWriteLockOwner != null) || (fInvariantLockOwner != null)) { wait(); } // Claim the lock fInvariantLockOwner = me; } fInvariantLockCount++; fNumReaders++; appendLockState(me, kInvariantRead); } public synchronized void exitInvariantReadLock() { Thread me = Thread.currentThread(); removeLockState(me, kInvariantRead); --fNumReaders; if (--fInvariantLockCount == 0) { fInvariantLockOwner = null; } notify(); } public synchronized void enterWriteLock() throws InterruptedException { Thread me = Thread.currentThread(); if (me != fWriteLockOwner) { // Count up how many read-locks we have currently. The only possible // type of lock state is kRead or kInvariantRead. int readCount = 0; LockState list = fStateList.fPrev; while (list != fStateList) { LockState prev = list.fPrev; if (list.fThread == me) { Assert.Assertion(list.fState != kWrite); readCount++; } list = prev; } /** * If we have the invariant read lock then we don't have to release * our read locks, otherwise we do. When we do we must notify any * other threads that are waiting for this to occur. When we don't * we change the wait loop below to wait until all the other * read locks are released isntead of waiting until all the * read locks are released. */ int baseNumReaders = readCount; if (me != fInvariantLockOwner) { // Release our read locks now baseNumReaders = 0; fNumReaders -= readCount; notify(); } // Wait for all other readers or a writer to exit the lock while ((fWriteLockOwner != null) || (fNumReaders > baseNumReaders)) { wait(); } // At this point fWriteLockOwner == null and fNumReaders == // baseNumReaders which means that we can claim the // write-lock. Restore fNumReaders to account for any of our read // locks on the list. if (me != fInvariantLockOwner) { // Recover our read locks. Note that we left them on the state // list this entire time, we just reduced the counts to that // the various wait loops would think they were gone. fNumReaders += readCount; } fWriteLockOwner = me; } fWriteLockCount++; appendLockState(me, kWrite); } public synchronized void exitWriteLock() { Thread me = Thread.currentThread(); removeLockState(me, kWrite); if (--fWriteLockCount == 0) { fWriteLockOwner = null; } notify(); } //---------------------------------------------------------------------- static class LockState { // Linkage for either fStateStack or for fFreeList LockState fPrev, fNext; Thread fThread; int fState; } // Legal state values for a LockState. These indicate what kind // of enter was done on the lock. static final int kRead = 0; static final int kWrite = 1; static final int kInvariantRead = 2; static String[] kStateToString = { "read-lock", "write-lock", "invariant-read-lock" }; /** * Circular list of LockState objects. When the lock changes state (via * one of the three enter methods) we append a LockState object to the * end of the stack. When a thread exits the lock we find it's last * LockState object and remove it from the list. */ private LockState fStateList; /** * A list of free LockState objects used to reduce the execution * time for allocation. */ private LockState fFreeList; private int fFreeListLength; private static final int kMaxFreeListLength = 10; /** * See if aThread has the given type of lock */ private boolean isLocked(Thread aThread, int aHow) { LockState list = fStateList.fPrev; while (list != fStateList) { if (list.fThread == aThread) { if (list.fState == aHow) { return true; } } list = list.fPrev; } return false; } private void appendLockState(Thread aThread, int aState) { LockState ls = newLockState(); ls.fThread = aThread; ls.fState = aState; // Append ls to the state list LockState list = fStateList; ls.fNext = list; ls.fPrev = list.fPrev; list.fPrev.fNext = ls; list.fPrev = ls; } /** * Walk up the thread state list and look for aThread. Verify that the * LockState is in the right state and if it is then we remove that * LockState from the list. */ private void removeLockState(Thread aThread, int aState) { LockState tos = fStateList.fPrev; while (tos != fStateList) { if (tos.fThread == aThread) { if (tos.fState != aState) { throw new Error("mismatched lock exit: entry=" + kStateToString[tos.fState] + " exit=" + kStateToString[aState]); } // Remove tos from the list tos.fPrev.fNext = tos.fNext; tos.fNext.fPrev = tos.fPrev; freeLockState(tos); return; } tos = tos.fPrev; } throw new Error("unmatched lock exit"); } private LockState newLockState() { if (fFreeListLength == 0) { return new LockState(); } // Get a LockState from the free list LockState tos = fFreeList.fPrev; tos.fPrev.fNext = tos.fNext; tos.fNext.fPrev = tos.fPrev; fFreeListLength--; return tos; } private void freeLockState(LockState aState) { if (fFreeListLength < kMaxFreeListLength) { LockState list = fFreeList; // Append aState to the free list aState.fNext = list; aState.fPrev = list.fPrev; list.fPrev.fNext = aState; list.fPrev = aState; fFreeListLength++; } } }