/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "CanvasLayerOGL.h" #include "gfxImageSurface.h" #include "gfxContext.h" #include "GLContextProvider.h" #ifdef XP_WIN #include "gfxWindowsSurface.h" #include "WGLLibrary.h" #endif #ifdef XP_MACOSX #include #endif using namespace mozilla; using namespace mozilla::layers; using namespace mozilla::gl; void CanvasLayerOGL::Destroy() { if (!mDestroyed) { if (mTexture) { GLContext *cx = mOGLManager->glForResources(); cx->MakeCurrent(); cx->fDeleteTextures(1, &mTexture); } mDestroyed = PR_TRUE; } } void CanvasLayerOGL::Initialize(const Data& aData) { NS_ASSERTION(mCanvasSurface == nsnull, "BasicCanvasLayer::Initialize called twice!"); if (aData.mGLContext != nsnull && aData.mSurface != nsnull) { NS_WARNING("CanvasLayerOGL can't have both surface and GLContext"); return; } if (aData.mSurface) { mCanvasSurface = aData.mSurface; mNeedsYFlip = PR_FALSE; } else if (aData.mGLContext) { if (!aData.mGLContext->IsOffscreen()) { NS_WARNING("CanvasLayerOGL with a non-offscreen GL context given"); return; } mCanvasGLContext = aData.mGLContext; mGLBufferIsPremultiplied = aData.mGLBufferIsPremultiplied; mNeedsYFlip = PR_TRUE; } else { NS_WARNING("CanvasLayerOGL::Initialize called without surface or GL context!"); return; } mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height); } void CanvasLayerOGL::MakeTexture() { if (mTexture != 0) return; gl()->fGenTextures(1, &mTexture); gl()->fActiveTexture(LOCAL_GL_TEXTURE0); gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); } void CanvasLayerOGL::Updated(const nsIntRect& aRect) { if (mDestroyed) { return; } NS_ASSERTION(mUpdatedRect.IsEmpty(), "CanvasLayer::Updated called more than once during a transaction!"); mOGLManager->MakeCurrent(); mUpdatedRect.UnionRect(mUpdatedRect, aRect); if (mCanvasGLContext && mCanvasGLContext->GetContextType() == gl()->GetContextType()) { if (gl()->BindOffscreenNeedsTexture(mCanvasGLContext) && mTexture == 0) { MakeTexture(); } } else { PRBool newTexture = mTexture == 0; if (newTexture) { MakeTexture(); mUpdatedRect = mBounds; } else { gl()->fActiveTexture(LOCAL_GL_TEXTURE0); gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture); } nsRefPtr updatedAreaImageSurface; if (mCanvasSurface) { nsRefPtr sourceSurface = mCanvasSurface; #ifdef XP_WIN if (sourceSurface->GetType() == gfxASurface::SurfaceTypeWin32) { sourceSurface = static_cast(sourceSurface.get())->GetImageSurface(); if (!sourceSurface) sourceSurface = mCanvasSurface; } #endif #if 0 // XXX don't copy, blah. // but need to deal with stride on the gl side; do this later. if (mCanvasSurface->GetType() == gfxASurface::SurfaceTypeImage) { gfxImageSurface *s = static_cast(mCanvasSurface.get()); if (s->Format() == gfxASurface::ImageFormatARGB32 || s->Format() == gfxASurface::ImageFormatRGB24) { updatedAreaImageSurface = ...; } else { NS_WARNING("surface with format that we can't handle"); return; } } else #endif { updatedAreaImageSurface = new gfxImageSurface(gfxIntSize(mUpdatedRect.width, mUpdatedRect.height), gfxASurface::ImageFormatARGB32); nsRefPtr ctx = new gfxContext(updatedAreaImageSurface); ctx->Translate(gfxPoint(-mUpdatedRect.x, -mUpdatedRect.y)); ctx->SetOperator(gfxContext::OPERATOR_SOURCE); ctx->SetSource(sourceSurface); ctx->Paint(); } } else if (mCanvasGLContext) { updatedAreaImageSurface = new gfxImageSurface(gfxIntSize(mUpdatedRect.width, mUpdatedRect.height), gfxASurface::ImageFormatARGB32); mCanvasGLContext->ReadPixelsIntoImageSurface(mUpdatedRect.x, mUpdatedRect.y, mUpdatedRect.width, mUpdatedRect.height, updatedAreaImageSurface); } if (newTexture) { gl()->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA, mUpdatedRect.width, mUpdatedRect.height, 0, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, updatedAreaImageSurface->Data()); } else { gl()->fTexSubImage2D(LOCAL_GL_TEXTURE_2D, 0, mUpdatedRect.x, mUpdatedRect.y, mUpdatedRect.width, mUpdatedRect.height, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, updatedAreaImageSurface->Data()); } } // sanity NS_ASSERTION(mBounds.Contains(mUpdatedRect), "CanvasLayer: Updated rect bigger than bounds!"); } void CanvasLayerOGL::RenderLayer(int aPreviousDestination, const nsIntPoint& aOffset) { mOGLManager->MakeCurrent(); // XXX We're going to need a different program depending on if // mGLBufferIsPremultiplied is TRUE or not. The RGBLayerProgram // assumes that it's true. ColorTextureLayerProgram *program = nsnull; gl()->fActiveTexture(LOCAL_GL_TEXTURE0); if (mTexture) { gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture); } bool useGLContext = mCanvasGLContext && mCanvasGLContext->GetContextType() == gl()->GetContextType(); if (useGLContext) { gl()->BindTex2DOffscreen(mCanvasGLContext); DEBUG_GL_ERROR_CHECK(gl()); program = mOGLManager->GetRGBALayerProgram(); } else { program = mOGLManager->GetBGRALayerProgram(); } ApplyFilter(mFilter); program->Activate(); program->SetLayerQuadRect(mBounds); program->SetLayerTransform(mTransform); program->SetLayerOpacity(GetOpacity()); program->SetRenderOffset(aOffset); program->SetTextureUnit(0); mOGLManager->BindAndDrawQuad(program, mNeedsYFlip ? true : false); DEBUG_GL_ERROR_CHECK(gl()); if (useGLContext) { gl()->UnbindTex2DOffscreen(mCanvasGLContext); } mUpdatedRect.Empty(); }