/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // // nsMenuPopupFrame // #ifndef nsMenuPopupFrame_h__ #define nsMenuPopupFrame_h__ #include "mozilla/Attributes.h" #include "nsIAtom.h" #include "nsGkAtoms.h" #include "nsCOMPtr.h" #include "nsMenuFrame.h" #include "nsBoxFrame.h" #include "nsMenuParent.h" #include "nsITimer.h" class nsIWidget; // XUL popups can be in several different states. When opening a popup, the // state changes as follows: // ePopupClosed - initial state // ePopupShowing - during the period when the popupshowing event fires // ePopupOpening - between the popupshowing event and being visible. Creation // of the child frames, layout and reflow occurs in this // state. The popup is stored in the popup manager's list of // open popups during this state. // ePopupVisible - layout is done and the popup's view and widget are made // visible. The popup is visible on screen but may be // transitioning. The popupshown event has not yet fired. // ePopupShown - the popup has been shown and is fully ready. This state is // assigned just before the popupshown event fires. // When closing a popup: // ePopupHidden - during the period when the popuphiding event fires and // the popup is removed. // ePopupClosed - the popup's widget is made invisible. enum nsPopupState { // state when a popup is not open ePopupClosed, // state from when a popup is requested to be shown to after the // popupshowing event has been fired. ePopupShowing, // state while a popup is open but the widget is not yet visible ePopupOpening, // state while a popup is visible and waiting for the popupshown event ePopupVisible, // state while a popup is open and visible on screen ePopupShown, // state from when a popup is requested to be hidden to when it is closed. ePopupHiding, // state which indicates that the popup was hidden without firing the // popuphiding or popuphidden events. It is used when executing a menu // command because the menu needs to be hidden before the command event // fires, yet the popuphiding and popuphidden events are fired after. This // state can also occur when the popup is removed because the document is // unloaded. ePopupInvisible }; enum ConsumeOutsideClicksResult { ConsumeOutsideClicks_ParentOnly = 0, // Only consume clicks on the parent anchor ConsumeOutsideClicks_True = 1, // Always consume clicks ConsumeOutsideClicks_Never = 2 // Never consume clicks }; // How a popup may be flipped. Flipping to the outside edge is like how // a submenu would work. The entire popup is flipped to the opposite side // of the anchor. enum FlipStyle { FlipStyle_None = 0, FlipStyle_Outside = 1, FlipStyle_Inside = 2 }; // Values for the flip attribute enum FlipType { FlipType_Default = 0, FlipType_None = 1, // don't try to flip or translate to stay onscreen FlipType_Both = 2, // flip in both directions FlipType_Slide = 3 // allow the arrow to "slide" instead of resizing }; enum MenuPopupAnchorType { MenuPopupAnchorType_Node = 0, // anchored to a node MenuPopupAnchorType_Point = 1, // unanchored and positioned at a screen point MenuPopupAnchorType_Rect = 2, // anchored at a screen rectangle }; // values are selected so that the direction can be flipped just by // changing the sign #define POPUPALIGNMENT_NONE 0 #define POPUPALIGNMENT_TOPLEFT 1 #define POPUPALIGNMENT_TOPRIGHT -1 #define POPUPALIGNMENT_BOTTOMLEFT 2 #define POPUPALIGNMENT_BOTTOMRIGHT -2 #define POPUPALIGNMENT_LEFTCENTER 16 #define POPUPALIGNMENT_RIGHTCENTER -16 #define POPUPALIGNMENT_TOPCENTER 17 #define POPUPALIGNMENT_BOTTOMCENTER 18 // The constants here are selected so that horizontally and vertically flipping // can be easily handled using the two flip macros below. #define POPUPPOSITION_UNKNOWN -1 #define POPUPPOSITION_BEFORESTART 0 #define POPUPPOSITION_BEFOREEND 1 #define POPUPPOSITION_AFTERSTART 2 #define POPUPPOSITION_AFTEREND 3 #define POPUPPOSITION_STARTBEFORE 4 #define POPUPPOSITION_ENDBEFORE 5 #define POPUPPOSITION_STARTAFTER 6 #define POPUPPOSITION_ENDAFTER 7 #define POPUPPOSITION_OVERLAP 8 #define POPUPPOSITION_AFTERPOINTER 9 #define POPUPPOSITION_HFLIP(v) (v ^ 1) #define POPUPPOSITION_VFLIP(v) (v ^ 2) nsIFrame* NS_NewMenuPopupFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); class nsView; class nsMenuPopupFrame; // this class is used for dispatching popupshown events asynchronously. class nsXULPopupShownEvent : public nsRunnable, public nsIDOMEventListener { public: nsXULPopupShownEvent(nsIContent *aPopup, nsPresContext* aPresContext) : mPopup(aPopup), mPresContext(aPresContext) { } NS_DECL_ISUPPORTS_INHERITED NS_DECL_NSIRUNNABLE NS_DECL_NSIDOMEVENTLISTENER void CancelListener(); protected: virtual ~nsXULPopupShownEvent() { } private: nsCOMPtr mPopup; nsRefPtr mPresContext; }; class nsMenuPopupFrame final : public nsBoxFrame, public nsMenuParent, public nsIReflowCallback { public: NS_DECL_QUERYFRAME_TARGET(nsMenuPopupFrame) NS_DECL_QUERYFRAME NS_DECL_FRAMEARENA_HELPERS explicit nsMenuPopupFrame(nsStyleContext* aContext); // nsMenuParent interface virtual nsMenuFrame* GetCurrentMenuItem() override; NS_IMETHOD SetCurrentMenuItem(nsMenuFrame* aMenuItem) override; virtual void CurrentMenuIsBeingDestroyed() override; NS_IMETHOD ChangeMenuItem(nsMenuFrame* aMenuItem, bool aSelectFirstItem, bool aFromKey) override; // as popups are opened asynchronously, the popup pending state is used to // prevent multiple requests from attempting to open the same popup twice nsPopupState PopupState() { return mPopupState; } void SetPopupState(nsPopupState aPopupState) { mPopupState = aPopupState; } NS_IMETHOD SetActive(bool aActiveFlag) override { return NS_OK; } // We don't care. virtual bool IsActive() override { return false; } virtual bool IsMenuBar() override { return false; } /* * When this popup is open, should clicks outside of it be consumed? * Return true if the popup should rollup on an outside click, * but consume that click so it can't be used for anything else. * Return false to allow clicks outside the popup to activate content * even when the popup is open. * --------------------------------------------------------------------- * * Should clicks outside of a popup be eaten? * * Menus Autocomplete Comboboxes * Mac Eat No Eat * Win No No Eat * Unix Eat No Eat * */ ConsumeOutsideClicksResult ConsumeOutsideClicks(); virtual bool IsContextMenu() override { return mIsContextMenu; } virtual bool MenuClosed() override { return true; } virtual void LockMenuUntilClosed(bool aLock) override; virtual bool IsMenuLocked() override { return mIsMenuLocked; } nsIWidget* GetWidget(); // The dismissal listener gets created and attached to the window. void AttachedDismissalListener(); // Overridden methods virtual void Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) override; virtual nsresult AttributeChanged(int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) override; virtual void DestroyFrom(nsIFrame* aDestructRoot) override; // returns true if the popup is a panel with the noautohide attribute set to // true. These panels do not roll up automatically. bool IsNoAutoHide() const; nsPopupLevel PopupLevel() const { return PopupLevel(IsNoAutoHide()); } void EnsureWidget(); nsresult CreateWidgetForView(nsView* aView); uint8_t GetShadowStyle(); virtual void SetInitialChildList(ChildListID aListID, nsFrameList& aChildList) override; virtual bool IsLeaf() const override; // layout, position and display the popup as needed void LayoutPopup(nsBoxLayoutState& aState, nsIFrame* aParentMenu, nsIFrame* aAnchor, bool aSizedToPopup); nsView* GetRootViewForPopup(nsIFrame* aStartFrame); // Set the position of the popup either relative to the anchor aAnchorFrame // (or the frame for mAnchorContent if aAnchorFrame is null), anchored at a // rectangle, or at a specific point if a screen position is set. The popup // will be adjusted so that it is on screen. If aIsMove is true, then the // popup is being moved, and should not be flipped. nsresult SetPopupPosition(nsIFrame* aAnchorFrame, bool aIsMove, bool aSizedToPopup); bool HasGeneratedChildren() { return mGeneratedChildren; } void SetGeneratedChildren() { mGeneratedChildren = true; } // called when the Enter key is pressed while the popup is open. This will // just pass the call down to the current menu, if any. If a current menu // should be opened as a result, this method should return the frame for // that menu, or null if no menu should be opened. Also, calling Enter will // reset the current incremental search string, calculated in // FindMenuWithShortcut. nsMenuFrame* Enter(mozilla::WidgetGUIEvent* aEvent); nsPopupType PopupType() const { return mPopupType; } bool IsMenu() override { return mPopupType == ePopupTypeMenu; } bool IsOpen() override { return mPopupState == ePopupOpening || mPopupState == ePopupVisible || mPopupState == ePopupShown; } bool IsVisible() { return mPopupState == ePopupVisible || mPopupState == ePopupShown; } bool IsMouseTransparent() { return mMouseTransparent; } static nsIContent* GetTriggerContent(nsMenuPopupFrame* aMenuPopupFrame); void ClearTriggerContent() { mTriggerContent = nullptr; } // returns true if the popup is in a content shell, or false for a popup in // a chrome shell bool IsInContentShell() { return mInContentShell; } // the Initialize methods are used to set the anchor position for // each way of opening a popup. void InitializePopup(nsIContent* aAnchorContent, nsIContent* aTriggerContent, const nsAString& aPosition, int32_t aXPos, int32_t aYPos, MenuPopupAnchorType aAnchorType, bool aAttributesOverride); void InitializePopupAtRect(nsIContent* aTriggerContent, const nsAString& aPosition, const nsIntRect& aRect, bool aAttributesOverride); /** * @param aIsContextMenu if true, then the popup is * positioned at a slight offset from aXPos/aYPos to ensure the * (presumed) mouse position is not over the menu. */ void InitializePopupAtScreen(nsIContent* aTriggerContent, int32_t aXPos, int32_t aYPos, bool aIsContextMenu); void InitializePopupWithAnchorAlign(nsIContent* aAnchorContent, nsAString& aAnchor, nsAString& aAlign, int32_t aXPos, int32_t aYPos); // indicate that the popup should be opened void ShowPopup(bool aIsContextMenu, bool aSelectFirstItem); // indicate that the popup should be hidden. The new state should either be // ePopupClosed or ePopupInvisible. void HidePopup(bool aDeselectMenu, nsPopupState aNewState); // locate and return the menu frame that should be activated for the // supplied key event. If doAction is set to true by this method, // then the menu's action should be carried out, as if the user had pressed // the Enter key. If doAction is false, the menu should just be highlighted. // This method also handles incremental searching in menus so the user can // type the first few letters of an item/s name to select it. nsMenuFrame* FindMenuWithShortcut(nsIDOMKeyEvent* aKeyEvent, bool& doAction); void ClearIncrementalString() { mIncrementalString.Truncate(); } virtual nsIAtom* GetType() const override { return nsGkAtoms::menuPopupFrame; } #ifdef DEBUG_FRAME_DUMP virtual nsresult GetFrameName(nsAString& aResult) const override { return MakeFrameName(NS_LITERAL_STRING("MenuPopup"), aResult); } #endif void EnsureMenuItemIsVisible(nsMenuFrame* aMenuFrame); void ChangeByPage(bool aIsUp); // Move the popup to the screen coordinate (aLeft, aTop) in CSS pixels. // If aUpdateAttrs is true, and the popup already has left or top attributes, // then those attributes are updated to the new location. // The frame may be destroyed by this method. void MoveTo(int32_t aLeft, int32_t aTop, bool aUpdateAttrs); void MoveToAnchor(nsIContent* aAnchorContent, const nsAString& aPosition, int32_t aXPos, int32_t aYPos, bool aAttributesOverride); bool GetAutoPosition(); void SetAutoPosition(bool aShouldAutoPosition); void SetConsumeRollupEvent(uint32_t aConsumeMode); nsIScrollableFrame* GetScrollFrame(nsIFrame* aStart); // For a popup that should appear anchored at the given rect, determine // the screen area that it is constrained by. This will be the available // area of the screen the popup should be displayed on. Content popups, // however, will also be constrained by the content area, given by // aRootScreenRect. All coordinates are in app units. // For non-toplevel popups (which will always be panels), we will also // constrain them to the available screen rect, ie they will not fall // underneath the taskbar, dock or other fixed OS elements. nsRect GetConstraintRect(const nsRect& aAnchorRect, const nsRect& aRootScreenRect, nsPopupLevel aPopupLevel); // Determines whether the given edges of the popup may be moved, where // aHorizontalSide and aVerticalSide are one of the NS_SIDE_* constants, or // 0 for no movement in that direction. aChange is the distance to move on // those sides. If will be reset to 0 if the side cannot be adjusted at all // in that direction. For example, a popup cannot be moved if it is anchored // on a particular side. // // Later, when bug 357725 is implemented, we can make this adjust aChange by // the amount that the side can be resized, so that minimums and maximums // can be taken into account. void CanAdjustEdges(int8_t aHorizontalSide, int8_t aVerticalSide, mozilla::LayoutDeviceIntPoint& aChange); // Return true if the popup is positioned relative to an anchor. bool IsAnchored() const { return mAnchorType != MenuPopupAnchorType_Point; } // Return the anchor if there is one. nsIContent* GetAnchor() const { return mAnchorContent; } // Return the screen coordinates in CSS pixels of the popup, // or (-1, -1, 0, 0) if anchored. nsIntRect GetScreenAnchorRect() const { return mScreenRect; } nsIntPoint GetLastClientOffset() const { return mLastClientOffset; } // Return the alignment of the popup int8_t GetAlignmentPosition() const; // Return the offset applied to the alignment of the popup nscoord GetAlignmentOffset() const { return mAlignmentOffset; } // Clear the mPopupShownDispatcher, remove the listener and return true if // mPopupShownDispatcher was non-null. bool ClearPopupShownDispatcher() { if (mPopupShownDispatcher) { mPopupShownDispatcher->CancelListener(); mPopupShownDispatcher = nullptr; return true; } return false; } // nsIReflowCallback virtual bool ReflowFinished() override; virtual void ReflowCallbackCanceled() override; protected: // returns the popup's level. nsPopupLevel PopupLevel(bool aIsNoAutoHide) const; // redefine to tell the box system not to move the views. virtual void GetLayoutFlags(uint32_t& aFlags) override; void InitPositionFromAnchorAlign(const nsAString& aAnchor, const nsAString& aAlign); // return the position where the popup should be, when it should be // anchored at anchorRect. aHFlip and aVFlip will be set if the popup may be // flipped in that direction if there is not enough space available. nsPoint AdjustPositionForAnchorAlign(nsRect& anchorRect, FlipStyle& aHFlip, FlipStyle& aVFlip); // check if the popup will fit into the available space and resize it. This // method handles only one axis at a time so is called twice, once for // horizontal and once for vertical. All arguments are specified for this // one axis. All coordinates are in app units relative to the screen. // aScreenPoint - the point where the popup should appear // aSize - the size of the popup // aScreenBegin - the left or top edge of the screen // aScreenEnd - the right or bottom edge of the screen // aAnchorBegin - the left or top edge of the anchor rectangle // aAnchorEnd - the right or bottom edge of the anchor rectangle // aMarginBegin - the left or top margin of the popup // aMarginEnd - the right or bottom margin of the popup // aOffsetForContextMenu - the additional offset to add for context menus // aFlip - how to flip or resize the popup when there isn't space // aFlipSide - pointer to where current flip mode is stored nscoord FlipOrResize(nscoord& aScreenPoint, nscoord aSize, nscoord aScreenBegin, nscoord aScreenEnd, nscoord aAnchorBegin, nscoord aAnchorEnd, nscoord aMarginBegin, nscoord aMarginEnd, nscoord aOffsetForContextMenu, FlipStyle aFlip, bool* aFlipSide); // check if the popup can fit into the available space by "sliding" (i.e., // by having the anchor arrow slide along one axis and only resizing if that // can't provide the requested size). Only one axis can be slid - the other // axis is "flipped" as normal. This method can handle either axis, but is // only called for the sliding axis. All coordinates are in app units // relative to the screen. // aScreenPoint - the point where the popup should appear // aSize - the size of the popup // aScreenBegin - the left or top edge of the screen // aScreenEnd - the right or bottom edge of the screen // aOffset - the amount by which the arrow must be slid such that it is // still aligned with the anchor. // Result is the new size of the popup, which will typically be the same // as aSize, unless aSize is greater than the screen width/height. nscoord SlideOrResize(nscoord& aScreenPoint, nscoord aSize, nscoord aScreenBegin, nscoord aScreenEnd, nscoord *aOffset); // Move the popup to the position specified in its |left| and |top| attributes. void MoveToAttributePosition(); /** * Return whether the popup direction should be RTL. * If the popup has an anchor, its direction is the anchor direction. * Otherwise, its the general direction of the UI. * * Return whether the popup direction should be RTL. */ bool IsDirectionRTL() const { return mAnchorContent && mAnchorContent->GetPrimaryFrame() ? mAnchorContent->GetPrimaryFrame()->StyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL : StyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL; } // Create a popup view for this frame. The view is added a child of the root // view, and is initially hidden. void CreatePopupView(); nsString mIncrementalString; // for incremental typing navigation // the content that the popup is anchored to, if any, which may be in a // different document than the popup. nsCOMPtr mAnchorContent; // the content that triggered the popup, typically the node where the mouse // was clicked. It will be cleared when the popup is hidden. nsCOMPtr mTriggerContent; nsMenuFrame* mCurrentMenu; // The current menu that is active. nsRefPtr mPopupShownDispatcher; // A popup's preferred size may be different than its actual size stored in // mRect in the case where the popup was resized because it was too large // for the screen. The preferred size mPrefSize holds the full size the popup // would be before resizing. Computations are performed using this size. nsSize mPrefSize; // The position of the popup, in CSS pixels. // The screen coordinates, if set to values other than -1, // override mXPos and mYPos. int32_t mXPos; int32_t mYPos; nsIntRect mScreenRect; // If the panel prefers to "slide" rather than resize, then the arrow gets // positioned at this offset (along either the x or y axis, depending on // mPosition) nscoord mAlignmentOffset; // The value of the client offset of our widget the last time we positioned // ourselves. We store this so that we can detect when it changes but the // position of our widget didn't change. nsIntPoint mLastClientOffset; nsPopupType mPopupType; // type of popup nsPopupState mPopupState; // open state of the popup // popup alignment relative to the anchor node int8_t mPopupAlignment; int8_t mPopupAnchor; int8_t mPosition; // One of PopupBoxObject::ROLLUP_DEFAULT/ROLLUP_CONSUME/ROLLUP_NO_CONSUME uint8_t mConsumeRollupEvent; FlipType mFlip; // Whether to flip struct ReflowCallbackData { ReflowCallbackData() : mPosted(false), mAnchor(nullptr), mSizedToPopup(false) {} void MarkPosted(nsIFrame* aAnchor, bool aSizedToPopup) { mPosted = true; mAnchor = aAnchor; mSizedToPopup = aSizedToPopup; } void Clear() { mPosted = false; mAnchor = nullptr; mSizedToPopup = false; } bool mPosted; nsIFrame* mAnchor; bool mSizedToPopup; }; ReflowCallbackData mReflowCallbackData; bool mIsOpenChanged; // true if the open state changed since the last layout bool mIsContextMenu; // true for context menus // true if we need to offset the popup to ensure it's not under the mouse bool mAdjustOffsetForContextMenu; bool mGeneratedChildren; // true if the contents have been created bool mMenuCanOverlapOSBar; // can we appear over the taskbar/menubar? bool mShouldAutoPosition; // Should SetPopupPosition be allowed to auto position popup? bool mInContentShell; // True if the popup is in a content shell bool mIsMenuLocked; // Should events inside this menu be ignored? bool mMouseTransparent; // True if this is a popup is transparent to mouse events // the flip modes that were used when the popup was opened bool mHFlip; bool mVFlip; // How the popup is anchored. MenuPopupAnchorType mAnchorType; static int8_t sDefaultLevelIsTop; // If 0, never timed out. Otherwise, the value is in milliseconds. static uint32_t sTimeoutOfIncrementalSearch; }; // class nsMenuPopupFrame #endif