/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "AudioNodeEngine.h" namespace mozilla { void AllocateAudioBlock(uint32_t aChannelCount, AudioChunk* aChunk) { // XXX for SIMD purposes we should do something here to make sure the // channel buffers are 16-byte aligned. nsRefPtr buffer = SharedBuffer::Create(WEBAUDIO_BLOCK_SIZE*aChannelCount*sizeof(float)); aChunk->mDuration = WEBAUDIO_BLOCK_SIZE; aChunk->mChannelData.SetLength(aChannelCount); float* data = static_cast(buffer->Data()); for (uint32_t i = 0; i < aChannelCount; ++i) { aChunk->mChannelData[i] = data + i*WEBAUDIO_BLOCK_SIZE; } aChunk->mBuffer = buffer.forget(); aChunk->mVolume = 1.0f; aChunk->mBufferFormat = AUDIO_FORMAT_FLOAT32; } void WriteZeroesToAudioBlock(AudioChunk* aChunk, uint32_t aStart, uint32_t aLength) { MOZ_ASSERT(aStart + aLength <= WEBAUDIO_BLOCK_SIZE); if (aLength == 0) return; for (uint32_t i = 0; i < aChunk->mChannelData.Length(); ++i) { memset(static_cast(const_cast(aChunk->mChannelData[i])) + aStart, 0, aLength*sizeof(float)); } } void AudioBlockAddChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], float aScale, float aOutput[WEBAUDIO_BLOCK_SIZE]) { if (aScale == 1.0f) { for (uint32_t i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { aOutput[i] += aInput[i]; } } else { for (uint32_t i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { aOutput[i] += aInput[i]*aScale; } } } void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], float aScale, float aOutput[WEBAUDIO_BLOCK_SIZE]) { if (aScale == 1.0f) { memcpy(aOutput, aInput, WEBAUDIO_BLOCK_SIZE*sizeof(float)); } else { for (uint32_t i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { aOutput[i] = aInput[i]*aScale; } } } void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], const float aScale[WEBAUDIO_BLOCK_SIZE], float aOutput[WEBAUDIO_BLOCK_SIZE]) { for (uint32_t i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { aOutput[i] = aInput[i]*aScale[i]; } } }