/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "VectorImage.h" #include "gfx2DGlue.h" #include "gfxContext.h" #include "gfxDrawable.h" #include "gfxPlatform.h" #include "gfxUtils.h" #include "imgFrame.h" #include "mozilla/AutoRestore.h" #include "mozilla/MemoryReporting.h" #include "mozilla/dom/SVGSVGElement.h" #include "mozilla/gfx/2D.h" #include "mozilla/RefPtr.h" #include "nsIDOMEvent.h" #include "nsIPresShell.h" #include "nsIStreamListener.h" #include "nsMimeTypes.h" #include "nsPresContext.h" #include "nsRect.h" #include "nsString.h" #include "nsStubDocumentObserver.h" #include "nsSVGEffects.h" // for nsSVGRenderingObserver #include "nsWindowMemoryReporter.h" #include "ImageRegion.h" #include "ISurfaceProvider.h" #include "LookupResult.h" #include "Orientation.h" #include "SVGDocumentWrapper.h" #include "nsIDOMEventListener.h" #include "SurfaceCache.h" #include "nsDocument.h" // undef the GetCurrentTime macro defined in WinBase.h from the MS Platform SDK #undef GetCurrentTime namespace mozilla { using namespace dom; using namespace gfx; using namespace layers; namespace image { // Helper-class: SVGRootRenderingObserver class SVGRootRenderingObserver final : public nsSVGRenderingObserver { public: NS_DECL_ISUPPORTS SVGRootRenderingObserver(SVGDocumentWrapper* aDocWrapper, VectorImage* aVectorImage) : nsSVGRenderingObserver() , mDocWrapper(aDocWrapper) , mVectorImage(aVectorImage) , mHonoringInvalidations(true) { MOZ_ASSERT(mDocWrapper, "Need a non-null SVG document wrapper"); MOZ_ASSERT(mVectorImage, "Need a non-null VectorImage"); StartListening(); Element* elem = GetTarget(); MOZ_ASSERT(elem, "no root SVG node for us to observe"); nsSVGEffects::AddRenderingObserver(elem, this); mInObserverList = true; } void ResumeHonoringInvalidations() { mHonoringInvalidations = true; } protected: virtual ~SVGRootRenderingObserver() { StopListening(); } virtual Element* GetTarget() override { return mDocWrapper->GetRootSVGElem(); } virtual void DoUpdate() override { Element* elem = GetTarget(); MOZ_ASSERT(elem, "missing root SVG node"); if (mHonoringInvalidations && !mDocWrapper->ShouldIgnoreInvalidation()) { nsIFrame* frame = elem->GetPrimaryFrame(); if (!frame || frame->PresContext()->PresShell()->IsDestroying()) { // We're being destroyed. Bail out. return; } // Ignore further invalidations until we draw. mHonoringInvalidations = false; mVectorImage->InvalidateObserversOnNextRefreshDriverTick(); } // Our caller might've removed us from rendering-observer list. // Add ourselves back! if (!mInObserverList) { nsSVGEffects::AddRenderingObserver(elem, this); mInObserverList = true; } } // Private data const RefPtr mDocWrapper; VectorImage* const mVectorImage; // Raw pointer because it owns me. bool mHonoringInvalidations; }; NS_IMPL_ISUPPORTS(SVGRootRenderingObserver, nsIMutationObserver) class SVGParseCompleteListener final : public nsStubDocumentObserver { public: NS_DECL_ISUPPORTS SVGParseCompleteListener(nsIDocument* aDocument, VectorImage* aImage) : mDocument(aDocument) , mImage(aImage) { MOZ_ASSERT(mDocument, "Need an SVG document"); MOZ_ASSERT(mImage, "Need an image"); mDocument->AddObserver(this); } private: ~SVGParseCompleteListener() { if (mDocument) { // The document must have been destroyed before we got our event. // Otherwise this can't happen, since documents hold strong references to // their observers. Cancel(); } } public: void EndLoad(nsIDocument* aDocument) override { MOZ_ASSERT(aDocument == mDocument, "Got EndLoad for wrong document?"); // OnSVGDocumentParsed will release our owner's reference to us, so ensure // we stick around long enough to complete our work. RefPtr kungFuDeathGroup(this); mImage->OnSVGDocumentParsed(); } void Cancel() { MOZ_ASSERT(mDocument, "Duplicate call to Cancel"); if (mDocument) { mDocument->RemoveObserver(this); mDocument = nullptr; } } private: nsCOMPtr mDocument; VectorImage* const mImage; // Raw pointer to owner. }; NS_IMPL_ISUPPORTS(SVGParseCompleteListener, nsIDocumentObserver) class SVGLoadEventListener final : public nsIDOMEventListener { public: NS_DECL_ISUPPORTS SVGLoadEventListener(nsIDocument* aDocument, VectorImage* aImage) : mDocument(aDocument) , mImage(aImage) { MOZ_ASSERT(mDocument, "Need an SVG document"); MOZ_ASSERT(mImage, "Need an image"); mDocument->AddEventListener(NS_LITERAL_STRING("MozSVGAsImageDocumentLoad"), this, true, false); mDocument->AddEventListener(NS_LITERAL_STRING("SVGAbort"), this, true, false); mDocument->AddEventListener(NS_LITERAL_STRING("SVGError"), this, true, false); } private: ~SVGLoadEventListener() { if (mDocument) { // The document must have been destroyed before we got our event. // Otherwise this can't happen, since documents hold strong references to // their observers. Cancel(); } } public: NS_IMETHOD HandleEvent(nsIDOMEvent* aEvent) override { MOZ_ASSERT(mDocument, "Need an SVG document. Received multiple events?"); // OnSVGDocumentLoaded/OnSVGDocumentError will release our owner's reference // to us, so ensure we stick around long enough to complete our work. RefPtr kungFuDeathGroup(this); nsAutoString eventType; aEvent->GetType(eventType); MOZ_ASSERT(eventType.EqualsLiteral("MozSVGAsImageDocumentLoad") || eventType.EqualsLiteral("SVGAbort") || eventType.EqualsLiteral("SVGError"), "Received unexpected event"); if (eventType.EqualsLiteral("MozSVGAsImageDocumentLoad")) { mImage->OnSVGDocumentLoaded(); } else { mImage->OnSVGDocumentError(); } return NS_OK; } void Cancel() { MOZ_ASSERT(mDocument, "Duplicate call to Cancel"); if (mDocument) { mDocument ->RemoveEventListener(NS_LITERAL_STRING("MozSVGAsImageDocumentLoad"), this, true); mDocument->RemoveEventListener(NS_LITERAL_STRING("SVGAbort"), this, true); mDocument->RemoveEventListener(NS_LITERAL_STRING("SVGError"), this, true); mDocument = nullptr; } } private: nsCOMPtr mDocument; VectorImage* const mImage; // Raw pointer to owner. }; NS_IMPL_ISUPPORTS(SVGLoadEventListener, nsIDOMEventListener) // Helper-class: SVGDrawingCallback class SVGDrawingCallback : public gfxDrawingCallback { public: SVGDrawingCallback(SVGDocumentWrapper* aSVGDocumentWrapper, const IntRect& aViewport, const IntSize& aSize, uint32_t aImageFlags) : mSVGDocumentWrapper(aSVGDocumentWrapper) , mViewport(aViewport) , mSize(aSize) , mImageFlags(aImageFlags) { } virtual bool operator()(gfxContext* aContext, const gfxRect& aFillRect, const SamplingFilter aSamplingFilter, const gfxMatrix& aTransform); private: RefPtr mSVGDocumentWrapper; const IntRect mViewport; const IntSize mSize; uint32_t mImageFlags; }; // Based loosely on nsSVGIntegrationUtils' PaintFrameCallback::operator() bool SVGDrawingCallback::operator()(gfxContext* aContext, const gfxRect& aFillRect, const SamplingFilter aSamplingFilter, const gfxMatrix& aTransform) { MOZ_ASSERT(mSVGDocumentWrapper, "need an SVGDocumentWrapper"); // Get (& sanity-check) the helper-doc's presShell nsCOMPtr presShell; if (NS_FAILED(mSVGDocumentWrapper->GetPresShell(getter_AddRefs(presShell)))) { NS_WARNING("Unable to draw -- presShell lookup failed"); return false; } MOZ_ASSERT(presShell, "GetPresShell succeeded but returned null"); gfxContextAutoSaveRestore contextRestorer(aContext); // Clip to aFillRect so that we don't paint outside. aContext->NewPath(); aContext->Rectangle(aFillRect); aContext->Clip(); gfxMatrix matrix = aTransform; if (!matrix.Invert()) { return false; } aContext->SetMatrix( aContext->CurrentMatrix().PreMultiply(matrix). Scale(double(mSize.width) / mViewport.width, double(mSize.height) / mViewport.height)); nsPresContext* presContext = presShell->GetPresContext(); MOZ_ASSERT(presContext, "pres shell w/out pres context"); nsRect svgRect(presContext->DevPixelsToAppUnits(mViewport.x), presContext->DevPixelsToAppUnits(mViewport.y), presContext->DevPixelsToAppUnits(mViewport.width), presContext->DevPixelsToAppUnits(mViewport.height)); uint32_t renderDocFlags = nsIPresShell::RENDER_IGNORE_VIEWPORT_SCROLLING; if (!(mImageFlags & imgIContainer::FLAG_SYNC_DECODE)) { renderDocFlags |= nsIPresShell::RENDER_ASYNC_DECODE_IMAGES; } presShell->RenderDocument(svgRect, renderDocFlags, NS_RGBA(0, 0, 0, 0), // transparent aContext); return true; } // Implement VectorImage's nsISupports-inherited methods NS_IMPL_ISUPPORTS(VectorImage, imgIContainer, nsIStreamListener, nsIRequestObserver) //------------------------------------------------------------------------------ // Constructor / Destructor VectorImage::VectorImage(ImageURL* aURI /* = nullptr */) : ImageResource(aURI), // invoke superclass's constructor mLockCount(0), mIsInitialized(false), mIsFullyLoaded(false), mIsDrawing(false), mHaveAnimations(false), mHasPendingInvalidation(false) { } VectorImage::~VectorImage() { CancelAllListeners(); SurfaceCache::RemoveImage(ImageKey(this)); } //------------------------------------------------------------------------------ // Methods inherited from Image.h nsresult VectorImage::Init(const char* aMimeType, uint32_t aFlags) { // We don't support re-initialization if (mIsInitialized) { return NS_ERROR_ILLEGAL_VALUE; } MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations && !mError, "Flags unexpectedly set before initialization"); MOZ_ASSERT(!strcmp(aMimeType, IMAGE_SVG_XML), "Unexpected mimetype"); mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE); // Lock this image's surfaces in the SurfaceCache if we're not discardable. if (!mDiscardable) { mLockCount++; SurfaceCache::LockImage(ImageKey(this)); } mIsInitialized = true; return NS_OK; } size_t VectorImage::SizeOfSourceWithComputedFallback(MallocSizeOf aMallocSizeOf) const { nsIDocument* doc = mSVGDocumentWrapper->GetDocument(); if (!doc) { return 0; // No document, so no memory used for the document. } nsWindowSizes windowSizes(aMallocSizeOf); doc->DocAddSizeOfIncludingThis(&windowSizes); if (windowSizes.getTotalSize() == 0) { // MallocSizeOf fails on this platform. Because we also use this method for // determining the size of cache entries, we need to return something // reasonable here. Unfortunately, there's no way to estimate the document's // size accurately, so we just use a constant value of 100KB, which will // generally underestimate the true size. return 100 * 1024; } return windowSizes.getTotalSize(); } void VectorImage::CollectSizeOfSurfaces(nsTArray& aCounters, MallocSizeOf aMallocSizeOf) const { SurfaceCache::CollectSizeOfSurfaces(ImageKey(this), aCounters, aMallocSizeOf); } nsresult VectorImage::OnImageDataComplete(nsIRequest* aRequest, nsISupports* aContext, nsresult aStatus, bool aLastPart) { // Call our internal OnStopRequest method, which only talks to our embedded // SVG document. This won't have any effect on our ProgressTracker. nsresult finalStatus = OnStopRequest(aRequest, aContext, aStatus); // Give precedence to Necko failure codes. if (NS_FAILED(aStatus)) { finalStatus = aStatus; } Progress loadProgress = LoadCompleteProgress(aLastPart, mError, finalStatus); if (mIsFullyLoaded || mError) { // Our document is loaded, so we're ready to notify now. mProgressTracker->SyncNotifyProgress(loadProgress); } else { // Record our progress so far; we'll actually send the notifications in // OnSVGDocumentLoaded or OnSVGDocumentError. mLoadProgress = Some(loadProgress); } return finalStatus; } nsresult VectorImage::OnImageDataAvailable(nsIRequest* aRequest, nsISupports* aContext, nsIInputStream* aInStr, uint64_t aSourceOffset, uint32_t aCount) { return OnDataAvailable(aRequest, aContext, aInStr, aSourceOffset, aCount); } nsresult VectorImage::StartAnimation() { if (mError) { return NS_ERROR_FAILURE; } MOZ_ASSERT(ShouldAnimate(), "Should not animate!"); mSVGDocumentWrapper->StartAnimation(); return NS_OK; } nsresult VectorImage::StopAnimation() { nsresult rv = NS_OK; if (mError) { rv = NS_ERROR_FAILURE; } else { MOZ_ASSERT(mIsFullyLoaded && mHaveAnimations, "Should not have been animating!"); mSVGDocumentWrapper->StopAnimation(); } mAnimating = false; return rv; } bool VectorImage::ShouldAnimate() { return ImageResource::ShouldAnimate() && mIsFullyLoaded && mHaveAnimations; } NS_IMETHODIMP_(void) VectorImage::SetAnimationStartTime(const TimeStamp& aTime) { // We don't care about animation start time. } //------------------------------------------------------------------------------ // imgIContainer methods //****************************************************************************** NS_IMETHODIMP VectorImage::GetWidth(int32_t* aWidth) { if (mError || !mIsFullyLoaded) { // XXXdholbert Technically we should leave outparam untouched when we // fail. But since many callers don't check for failure, we set it to 0 on // failure, for sane/predictable results. *aWidth = 0; return NS_ERROR_FAILURE; } SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem(); MOZ_ASSERT(rootElem, "Should have a root SVG elem, since we finished " "loading without errors"); int32_t rootElemWidth = rootElem->GetIntrinsicWidth(); if (rootElemWidth < 0) { *aWidth = 0; return NS_ERROR_FAILURE; } *aWidth = rootElemWidth; return NS_OK; } //****************************************************************************** NS_IMETHODIMP_(void) VectorImage::RequestRefresh(const TimeStamp& aTime) { if (HadRecentRefresh(aTime)) { return; } PendingAnimationTracker* tracker = mSVGDocumentWrapper->GetDocument()->GetPendingAnimationTracker(); if (tracker && ShouldAnimate()) { tracker->TriggerPendingAnimationsOnNextTick(aTime); } EvaluateAnimation(); mSVGDocumentWrapper->TickRefreshDriver(); if (mHasPendingInvalidation) { SendInvalidationNotifications(); mHasPendingInvalidation = false; } } void VectorImage::SendInvalidationNotifications() { // Animated images don't send out invalidation notifications as soon as // they're generated. Instead, InvalidateObserversOnNextRefreshDriverTick // records that there are pending invalidations and then returns immediately. // The notifications are actually sent from RequestRefresh(). We send these // notifications there to ensure that there is actually a document observing // us. Otherwise, the notifications are just wasted effort. // // Non-animated images call this method directly from // InvalidateObserversOnNextRefreshDriverTick, because RequestRefresh is never // called for them. Ordinarily this isn't needed, since we send out // invalidation notifications in OnSVGDocumentLoaded, but in rare cases the // SVG document may not be 100% ready to render at that time. In those cases // we would miss the subsequent invalidations if we didn't send out the // notifications directly in |InvalidateObservers...|. if (mProgressTracker) { SurfaceCache::RemoveImage(ImageKey(this)); mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE, GetMaxSizedIntRect()); } } NS_IMETHODIMP_(IntRect) VectorImage::GetImageSpaceInvalidationRect(const IntRect& aRect) { return aRect; } //****************************************************************************** NS_IMETHODIMP VectorImage::GetHeight(int32_t* aHeight) { if (mError || !mIsFullyLoaded) { // XXXdholbert Technically we should leave outparam untouched when we // fail. But since many callers don't check for failure, we set it to 0 on // failure, for sane/predictable results. *aHeight = 0; return NS_ERROR_FAILURE; } SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem(); MOZ_ASSERT(rootElem, "Should have a root SVG elem, since we finished " "loading without errors"); int32_t rootElemHeight = rootElem->GetIntrinsicHeight(); if (rootElemHeight < 0) { *aHeight = 0; return NS_ERROR_FAILURE; } *aHeight = rootElemHeight; return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::GetIntrinsicSize(nsSize* aSize) { if (mError || !mIsFullyLoaded) { return NS_ERROR_FAILURE; } nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame(); if (!rootFrame) { return NS_ERROR_FAILURE; } *aSize = nsSize(-1, -1); IntrinsicSize rfSize = rootFrame->GetIntrinsicSize(); if (rfSize.width.GetUnit() == eStyleUnit_Coord) { aSize->width = rfSize.width.GetCoordValue(); } if (rfSize.height.GetUnit() == eStyleUnit_Coord) { aSize->height = rfSize.height.GetCoordValue(); } return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::GetIntrinsicRatio(nsSize* aRatio) { if (mError || !mIsFullyLoaded) { return NS_ERROR_FAILURE; } nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame(); if (!rootFrame) { return NS_ERROR_FAILURE; } *aRatio = rootFrame->GetIntrinsicRatio(); return NS_OK; } NS_IMETHODIMP_(Orientation) VectorImage::GetOrientation() { return Orientation(); } //****************************************************************************** NS_IMETHODIMP VectorImage::GetType(uint16_t* aType) { NS_ENSURE_ARG_POINTER(aType); *aType = imgIContainer::TYPE_VECTOR; return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::GetAnimated(bool* aAnimated) { if (mError || !mIsFullyLoaded) { return NS_ERROR_FAILURE; } *aAnimated = mSVGDocumentWrapper->IsAnimated(); return NS_OK; } //****************************************************************************** int32_t VectorImage::GetFirstFrameDelay() { if (mError) { return -1; } if (!mSVGDocumentWrapper->IsAnimated()) { return -1; } // We don't really have a frame delay, so just pretend that we constantly // need updates. return 0; } NS_IMETHODIMP_(bool) VectorImage::WillDrawOpaqueNow() { return false; // In general, SVG content is not opaque. } //****************************************************************************** NS_IMETHODIMP_(already_AddRefed) VectorImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) { if (mError) { return nullptr; } // Look up height & width // ---------------------- SVGSVGElement* svgElem = mSVGDocumentWrapper->GetRootSVGElem(); MOZ_ASSERT(svgElem, "Should have a root SVG elem, since we finished " "loading without errors"); nsIntSize imageIntSize(svgElem->GetIntrinsicWidth(), svgElem->GetIntrinsicHeight()); if (imageIntSize.IsEmpty()) { // We'll get here if our SVG doc has a percent-valued or negative width or // height. return nullptr; } return GetFrameAtSize(imageIntSize, aWhichFrame, aFlags); } NS_IMETHODIMP_(already_AddRefed) VectorImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame, uint32_t aFlags) { MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE); if (aSize.IsEmpty()) { return nullptr; } if (aWhichFrame > FRAME_MAX_VALUE) { return nullptr; } if (mError || !mIsFullyLoaded) { return nullptr; } // Make our surface the size of what will ultimately be drawn to it. // (either the full image size, or the restricted region) RefPtr dt = gfxPlatform::GetPlatform()-> CreateOffscreenContentDrawTarget(aSize, SurfaceFormat::B8G8R8A8); if (!dt || !dt->IsValid()) { NS_ERROR("Could not create a DrawTarget"); return nullptr; } RefPtr context = gfxContext::CreateOrNull(dt); MOZ_ASSERT(context); // already checked the draw target above auto result = Draw(context, aSize, ImageRegion::Create(aSize), aWhichFrame, SamplingFilter::POINT, Nothing(), aFlags); return result == DrawResult::SUCCESS ? dt->Snapshot() : nullptr; } NS_IMETHODIMP_(bool) VectorImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags) { return false; } //****************************************************************************** NS_IMETHODIMP_(already_AddRefed) VectorImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags) { return nullptr; } struct SVGDrawingParameters { SVGDrawingParameters(gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion, SamplingFilter aSamplingFilter, const Maybe& aSVGContext, float aAnimationTime, uint32_t aFlags) : context(aContext) , size(aSize.width, aSize.height) , region(aRegion) , samplingFilter(aSamplingFilter) , svgContext(aSVGContext) , viewportSize(aSize) , animationTime(aAnimationTime) , flags(aFlags) , opacity(aSVGContext ? aSVGContext->GetGlobalOpacity() : 1.0) { if (aSVGContext) { CSSIntSize sz = aSVGContext->GetViewportSize(); viewportSize = nsIntSize(sz.width, sz.height); // XXX losing unit } } gfxContext* context; IntSize size; ImageRegion region; SamplingFilter samplingFilter; const Maybe& svgContext; nsIntSize viewportSize; float animationTime; uint32_t flags; gfxFloat opacity; }; //****************************************************************************** NS_IMETHODIMP_(DrawResult) VectorImage::Draw(gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, const Maybe& aSVGContext, uint32_t aFlags) { if (aWhichFrame > FRAME_MAX_VALUE) { return DrawResult::BAD_ARGS; } if (!aContext) { return DrawResult::BAD_ARGS; } if (mError) { return DrawResult::BAD_IMAGE; } if (!mIsFullyLoaded) { return DrawResult::NOT_READY; } if (mIsDrawing) { NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw"); return DrawResult::TEMPORARY_ERROR; } if (mAnimationConsumers == 0 && mProgressTracker) { mProgressTracker->OnUnlockedDraw(); } AutoRestore autoRestoreIsDrawing(mIsDrawing); mIsDrawing = true; Maybe svgContext; // If FLAG_FORCE_PRESERVEASPECTRATIO_NONE bit is set, that mean we should // overwrite SVG preserveAspectRatio attibute of this image with none, and // always stretch this image to viewport non-uniformly. // And we can do this only if the caller pass in the the SVG viewport, via // aSVGContext. if ((aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) && aSVGContext.isSome()) { Maybe aspectRatio = Some(SVGPreserveAspectRatio(SVG_PRESERVEASPECTRATIO_NONE, SVG_MEETORSLICE_UNKNOWN)); svgContext = Some(SVGImageContext(aSVGContext->GetViewportSize(), aspectRatio)); } else { svgContext = aSVGContext; } float animTime = (aWhichFrame == FRAME_FIRST) ? 0.0f : mSVGDocumentWrapper->GetCurrentTime(); AutoSVGRenderingState autoSVGState(svgContext, animTime, mSVGDocumentWrapper->GetRootSVGElem()); SVGDrawingParameters params(aContext, aSize, aRegion, aSamplingFilter, svgContext, animTime, aFlags); // If we have an prerasterized version of this image that matches the // drawing parameters, use that. RefPtr svgDrawable = LookupCachedSurface(params); if (svgDrawable) { Show(svgDrawable, params); return DrawResult::SUCCESS; } // We didn't get a hit in the surface cache, so we'll need to rerasterize. CreateSurfaceAndShow(params, aContext->GetDrawTarget()->GetBackendType()); return DrawResult::SUCCESS; } already_AddRefed VectorImage::LookupCachedSurface(const SVGDrawingParameters& aParams) { // If we're not allowed to use a cached surface, don't attempt a lookup. if (aParams.flags & FLAG_BYPASS_SURFACE_CACHE) { return nullptr; } // We don't do any caching if we have animation, so don't bother with a lookup // in this case either. if (mHaveAnimations) { return nullptr; } LookupResult result = SurfaceCache::Lookup(ImageKey(this), VectorSurfaceKey(aParams.size, aParams.svgContext)); if (!result) { return nullptr; // No matching surface, or the OS freed the volatile buffer. } RefPtr sourceSurface = result.Surface()->GetSourceSurface(); if (!sourceSurface) { // Something went wrong. (Probably a GPU driver crash or device reset.) // Attempt to recover. RecoverFromLossOfSurfaces(); return nullptr; } RefPtr svgDrawable = new gfxSurfaceDrawable(sourceSurface, result.Surface()->GetSize()); return svgDrawable.forget(); } void VectorImage::CreateSurfaceAndShow(const SVGDrawingParameters& aParams, BackendType aBackend) { mSVGDocumentWrapper->UpdateViewportBounds(aParams.viewportSize); mSVGDocumentWrapper->FlushImageTransformInvalidation(); RefPtr cb = new SVGDrawingCallback(mSVGDocumentWrapper, IntRect(IntPoint(0, 0), aParams.viewportSize), aParams.size, aParams.flags); RefPtr svgDrawable = new gfxCallbackDrawable(cb, aParams.size); bool bypassCache = bool(aParams.flags & FLAG_BYPASS_SURFACE_CACHE) || // Refuse to cache animated images: // XXX(seth): We may remove this restriction in bug 922893. mHaveAnimations || // The image is too big to fit in the cache: !SurfaceCache::CanHold(aParams.size); if (bypassCache) { return Show(svgDrawable, aParams); } // We're about to rerasterize, which may mean that some of the previous // surfaces we've rasterized aren't useful anymore. We can allow them to // expire from the cache by unlocking them here, and then sending out an // invalidation. If this image is locked, any surfaces that are still useful // will become locked again when Draw touches them, and the remainder will // eventually expire. SurfaceCache::UnlockEntries(ImageKey(this)); // Try to create an imgFrame, initializing the surface it contains by drawing // our gfxDrawable into it. (We use FILTER_NEAREST since we never scale here.) NotNull> frame = WrapNotNull(new imgFrame); nsresult rv = frame->InitWithDrawable(svgDrawable, aParams.size, SurfaceFormat::B8G8R8A8, SamplingFilter::POINT, aParams.flags, aBackend); // If we couldn't create the frame, it was probably because it would end // up way too big. Generally it also wouldn't fit in the cache, but the prefs // could be set such that the cache isn't the limiting factor. if (NS_FAILED(rv)) { return Show(svgDrawable, aParams); } // Take a strong reference to the frame's surface and make sure it hasn't // already been purged by the operating system. RefPtr surface = frame->GetSourceSurface(); if (!surface) { return Show(svgDrawable, aParams); } // Attempt to cache the frame. SurfaceKey surfaceKey = VectorSurfaceKey(aParams.size, aParams.svgContext); NotNull> provider = WrapNotNull(new SimpleSurfaceProvider(ImageKey(this), surfaceKey, frame)); SurfaceCache::Insert(provider); // Draw. RefPtr drawable = new gfxSurfaceDrawable(surface, aParams.size); Show(drawable, aParams); // Send out an invalidation so that surfaces that are still in use get // re-locked. See the discussion of the UnlockSurfaces call above. mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE, GetMaxSizedIntRect()); } void VectorImage::Show(gfxDrawable* aDrawable, const SVGDrawingParameters& aParams) { MOZ_ASSERT(aDrawable, "Should have a gfxDrawable by now"); gfxUtils::DrawPixelSnapped(aParams.context, aDrawable, aParams.size, aParams.region, SurfaceFormat::B8G8R8A8, aParams.samplingFilter, aParams.flags, aParams.opacity); MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now"); mRenderingObserver->ResumeHonoringInvalidations(); } void VectorImage::RecoverFromLossOfSurfaces() { NS_WARNING("An imgFrame became invalid. Attempting to recover..."); // Discard all existing frames, since they're probably all now invalid. SurfaceCache::RemoveImage(ImageKey(this)); } NS_IMETHODIMP VectorImage::StartDecoding() { // Nothing to do for SVG images return NS_OK; } NS_IMETHODIMP VectorImage::RequestDecodeForSize(const nsIntSize& aSize, uint32_t aFlags) { // Nothing to do for SVG images, though in theory we could rasterize to the // provided size ahead of time if we supported off-main-thread SVG // rasterization... return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::LockImage() { MOZ_ASSERT(NS_IsMainThread()); if (mError) { return NS_ERROR_FAILURE; } mLockCount++; if (mLockCount == 1) { // Lock this image's surfaces in the SurfaceCache. SurfaceCache::LockImage(ImageKey(this)); } return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::UnlockImage() { MOZ_ASSERT(NS_IsMainThread()); if (mError) { return NS_ERROR_FAILURE; } if (mLockCount == 0) { MOZ_ASSERT_UNREACHABLE("Calling UnlockImage with a zero lock count"); return NS_ERROR_ABORT; } mLockCount--; if (mLockCount == 0) { // Unlock this image's surfaces in the SurfaceCache. SurfaceCache::UnlockImage(ImageKey(this)); } return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::RequestDiscard() { MOZ_ASSERT(NS_IsMainThread()); if (mDiscardable && mLockCount == 0) { SurfaceCache::RemoveImage(ImageKey(this)); mProgressTracker->OnDiscard(); } return NS_OK; } void VectorImage::OnSurfaceDiscarded() { MOZ_ASSERT(mProgressTracker); NS_DispatchToMainThread(NewRunnableMethod(mProgressTracker, &ProgressTracker::OnDiscard)); } //****************************************************************************** NS_IMETHODIMP VectorImage::ResetAnimation() { if (mError) { return NS_ERROR_FAILURE; } if (!mIsFullyLoaded || !mHaveAnimations) { return NS_OK; // There are no animations to be reset. } mSVGDocumentWrapper->ResetAnimation(); return NS_OK; } NS_IMETHODIMP_(float) VectorImage::GetFrameIndex(uint32_t aWhichFrame) { MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument"); return aWhichFrame == FRAME_FIRST ? 0.0f : mSVGDocumentWrapper->GetCurrentTime(); } //------------------------------------------------------------------------------ // nsIRequestObserver methods //****************************************************************************** NS_IMETHODIMP VectorImage::OnStartRequest(nsIRequest* aRequest, nsISupports* aCtxt) { MOZ_ASSERT(!mSVGDocumentWrapper, "Repeated call to OnStartRequest -- can this happen?"); mSVGDocumentWrapper = new SVGDocumentWrapper(); nsresult rv = mSVGDocumentWrapper->OnStartRequest(aRequest, aCtxt); if (NS_FAILED(rv)) { mSVGDocumentWrapper = nullptr; mError = true; return rv; } // Block page load until the document's ready. (We unblock it in // OnSVGDocumentLoaded or OnSVGDocumentError.) if (mProgressTracker) { mProgressTracker->SyncNotifyProgress(FLAG_ONLOAD_BLOCKED); } // Create a listener to wait until the SVG document is fully loaded, which // will signal that this image is ready to render. Certain error conditions // will prevent us from ever getting this notification, so we also create a // listener that waits for parsing to complete and cancels the // SVGLoadEventListener if needed. The listeners are automatically attached // to the document by their constructors. nsIDocument* document = mSVGDocumentWrapper->GetDocument(); mLoadEventListener = new SVGLoadEventListener(document, this); mParseCompleteListener = new SVGParseCompleteListener(document, this); return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::OnStopRequest(nsIRequest* aRequest, nsISupports* aCtxt, nsresult aStatus) { if (mError) { return NS_ERROR_FAILURE; } return mSVGDocumentWrapper->OnStopRequest(aRequest, aCtxt, aStatus); } void VectorImage::OnSVGDocumentParsed() { MOZ_ASSERT(mParseCompleteListener, "Should have the parse complete listener"); MOZ_ASSERT(mLoadEventListener, "Should have the load event listener"); if (!mSVGDocumentWrapper->GetRootSVGElem()) { // This is an invalid SVG document. It may have failed to parse, or it may // be missing the root element, or the root element may not // declare the correct namespace. In any of these cases, we'll never be // notified that the SVG finished loading, so we need to treat this as an // error. OnSVGDocumentError(); } } void VectorImage::CancelAllListeners() { if (mParseCompleteListener) { mParseCompleteListener->Cancel(); mParseCompleteListener = nullptr; } if (mLoadEventListener) { mLoadEventListener->Cancel(); mLoadEventListener = nullptr; } } void VectorImage::OnSVGDocumentLoaded() { MOZ_ASSERT(mSVGDocumentWrapper->GetRootSVGElem(), "Should have parsed successfully"); MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations, "These flags shouldn't get set until OnSVGDocumentLoaded. " "Duplicate calls to OnSVGDocumentLoaded?"); CancelAllListeners(); // XXX Flushing is wasteful if embedding frame hasn't had initial reflow. mSVGDocumentWrapper->FlushLayout(); mIsFullyLoaded = true; mHaveAnimations = mSVGDocumentWrapper->IsAnimated(); // Start listening to our image for rendering updates. mRenderingObserver = new SVGRootRenderingObserver(mSVGDocumentWrapper, this); // Tell *our* observers that we're done loading. if (mProgressTracker) { Progress progress = FLAG_SIZE_AVAILABLE | FLAG_HAS_TRANSPARENCY | FLAG_FRAME_COMPLETE | FLAG_DECODE_COMPLETE | FLAG_ONLOAD_UNBLOCKED; if (mHaveAnimations) { progress |= FLAG_IS_ANIMATED; } // Merge in any saved progress from OnImageDataComplete. if (mLoadProgress) { progress |= *mLoadProgress; mLoadProgress = Nothing(); } mProgressTracker->SyncNotifyProgress(progress, GetMaxSizedIntRect()); } EvaluateAnimation(); } void VectorImage::OnSVGDocumentError() { CancelAllListeners(); mError = true; if (mProgressTracker) { // Notify observers about the error and unblock page load. Progress progress = FLAG_ONLOAD_UNBLOCKED | FLAG_HAS_ERROR; // Merge in any saved progress from OnImageDataComplete. if (mLoadProgress) { progress |= *mLoadProgress; mLoadProgress = Nothing(); } mProgressTracker->SyncNotifyProgress(progress); } } //------------------------------------------------------------------------------ // nsIStreamListener method //****************************************************************************** NS_IMETHODIMP VectorImage::OnDataAvailable(nsIRequest* aRequest, nsISupports* aCtxt, nsIInputStream* aInStr, uint64_t aSourceOffset, uint32_t aCount) { if (mError) { return NS_ERROR_FAILURE; } return mSVGDocumentWrapper->OnDataAvailable(aRequest, aCtxt, aInStr, aSourceOffset, aCount); } // -------------------------- // Invalidation helper method void VectorImage::InvalidateObserversOnNextRefreshDriverTick() { if (mHaveAnimations) { mHasPendingInvalidation = true; } else { SendInvalidationNotifications(); } } void VectorImage::PropagateUseCounters(nsIDocument* aParentDocument) { nsIDocument* doc = mSVGDocumentWrapper->GetDocument(); if (doc) { doc->PropagateUseCounters(aParentDocument); } } void VectorImage::ReportUseCounters() { nsIDocument* doc = mSVGDocumentWrapper->GetDocument(); if (doc) { static_cast(doc)->ReportUseCounters(); } } nsIntSize VectorImage::OptimalImageSizeForDest(const gfxSize& aDest, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, uint32_t aFlags) { MOZ_ASSERT(aDest.width >= 0 || ceil(aDest.width) <= INT32_MAX || aDest.height >= 0 || ceil(aDest.height) <= INT32_MAX, "Unexpected destination size"); // We can rescale SVGs freely, so just return the provided destination size. return nsIntSize::Ceil(aDest.width, aDest.height); } already_AddRefed VectorImage::Unwrap() { nsCOMPtr self(this); return self.forget(); } } // namespace image } // namespace mozilla