/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nscore.h" #include "plstr.h" #include #include "nsString.h" #include // mmsystem.h is needed to build with WIN32_LEAN_AND_MEAN #include #include "HeadlessSound.h" #include "nsSound.h" #include "nsIURL.h" #include "nsNetUtil.h" #include "nsIChannel.h" #include "nsContentUtils.h" #include "nsCRT.h" #include "nsIObserverService.h" #include "mozilla/Logging.h" #include "prtime.h" #include "nsNativeCharsetUtils.h" #include "nsThreadUtils.h" #include "mozilla/ClearOnShutdown.h" #include "gfxPlatform.h" using mozilla::LogLevel; static mozilla::LazyLogModule gWin32SoundLog("nsSound"); class nsSoundPlayer: public mozilla::Runnable { public: explicit nsSoundPlayer(const nsAString& aSoundName) : mozilla::Runnable("nsSoundPlayer") , mSoundName(aSoundName) , mSoundData(nullptr) { } nsSoundPlayer(const uint8_t *aData, size_t aSize) : mozilla::Runnable("nsSoundPlayer") , mSoundName(EmptyString()) { MOZ_ASSERT(aSize > 0, "Size should not be zero"); MOZ_ASSERT(aData, "Data shoud not be null"); // We will disptach nsSoundPlayer to playerthread, so keep a data copy mSoundData = new uint8_t[aSize]; memcpy(mSoundData, aData, aSize); } NS_DECL_NSIRUNNABLE protected: ~nsSoundPlayer(); nsString mSoundName; uint8_t* mSoundData; }; NS_IMETHODIMP nsSoundPlayer::Run() { MOZ_ASSERT(!mSoundName.IsEmpty() || mSoundData, "Sound name or sound data should be specified"); DWORD flags = SND_NODEFAULT | SND_ASYNC; if (mSoundData) { flags |= SND_MEMORY; ::PlaySoundW(reinterpret_cast(mSoundData), nullptr, flags); } else { flags |= SND_ALIAS; ::PlaySoundW(mSoundName.get(), nullptr, flags); } return NS_OK; } nsSoundPlayer::~nsSoundPlayer() { delete [] mSoundData; } mozilla::StaticRefPtr nsSound::sInstance; /* static */ already_AddRefed nsSound::GetInstance() { if (!sInstance) { if (gfxPlatform::IsHeadless()) { sInstance = new mozilla::widget::HeadlessSound(); } else { RefPtr sound = new nsSound(); nsresult rv = sound->CreatePlayerThread(); if(NS_WARN_IF(NS_FAILED(rv))) { return nullptr; } sInstance = sound.forget(); } ClearOnShutdown(&sInstance); } RefPtr service = sInstance; return service.forget(); } #ifndef SND_PURGE // Not available on Windows CE, and according to MSDN // doesn't do anything on recent windows either. #define SND_PURGE 0 #endif NS_IMPL_ISUPPORTS(nsSound, nsISound, nsIStreamLoaderObserver) nsSound::nsSound() : mInited(false) { } nsSound::~nsSound() { } void nsSound::PurgeLastSound() { // Halt any currently playing sound. if (mPlayerThread) { mPlayerThread->Dispatch(NS_NewRunnableFunction("nsSound::PurgeLastSound", []() { ::PlaySound(nullptr, nullptr, SND_PURGE); }), NS_DISPATCH_NORMAL); } } NS_IMETHODIMP nsSound::Beep() { ::MessageBeep(0); return NS_OK; } NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader *aLoader, nsISupports *context, nsresult aStatus, uint32_t dataLen, const uint8_t *data) { MOZ_ASSERT(mPlayerThread, "player thread should not be null "); // print a load error on bad status if (NS_FAILED(aStatus)) { #ifdef DEBUG if (aLoader) { nsCOMPtr request; nsCOMPtr channel; aLoader->GetRequest(getter_AddRefs(request)); if (request) channel = do_QueryInterface(request); if (channel) { nsCOMPtr uri; channel->GetURI(getter_AddRefs(uri)); if (uri) { nsAutoCString uriSpec; uri->GetSpec(uriSpec); MOZ_LOG(gWin32SoundLog, LogLevel::Info, ("Failed to load %s\n", uriSpec.get())); } } } #endif return aStatus; } PurgeLastSound(); if (data && dataLen > 0) { RefPtr player = new nsSoundPlayer(data, dataLen); MOZ_ASSERT(player, "Could not create player"); nsresult rv = mPlayerThread->Dispatch(player, NS_DISPATCH_NORMAL); if (NS_WARN_IF(FAILED(rv))) { return rv; } } return NS_OK; } NS_IMETHODIMP nsSound::Play(nsIURL *aURL) { nsresult rv; #ifdef DEBUG_SOUND char *url; aURL->GetSpec(&url); MOZ_LOG(gWin32SoundLog, LogLevel::Info, ("%s\n", url)); #endif nsCOMPtr loader; rv = NS_NewStreamLoader(getter_AddRefs(loader), aURL, this, // aObserver nsContentUtils::GetSystemPrincipal(), nsILoadInfo::SEC_ALLOW_CROSS_ORIGIN_DATA_IS_NULL, nsIContentPolicy::TYPE_OTHER); return rv; } nsresult nsSound::CreatePlayerThread() { if (mPlayerThread) { return NS_OK; } if (NS_WARN_IF(NS_FAILED( NS_NewNamedThread("PlayEventSound", getter_AddRefs(mPlayerThread))))) { return NS_ERROR_FAILURE; } // Add an observer for shutdown event to release the thread at that time nsCOMPtr observerService = mozilla::services::GetObserverService(); if (!observerService) { return NS_ERROR_FAILURE; } observerService->AddObserver(this, "xpcom-shutdown-threads", false); return NS_OK; } NS_IMETHODIMP nsSound::Observe(nsISupports *aSubject, const char *aTopic, const char16_t *aData) { if (!strcmp(aTopic, "xpcom-shutdown-threads")) { PurgeLastSound(); if (mPlayerThread) { mPlayerThread->Shutdown(); mPlayerThread = nullptr; } } return NS_OK; } NS_IMETHODIMP nsSound::Init() { if (mInited) { return NS_OK; } MOZ_ASSERT(mPlayerThread, "player thread should not be null "); // This call halts a sound if it was still playing. // We have to use the sound library for something to make sure // it is initialized. // If we wait until the first sound is played, there will // be a time lag as the library gets loaded. // This should be done in player thread otherwise it will block main thread // at the first time loading sound library. mPlayerThread->Dispatch(NS_NewRunnableFunction("nsSound::Init", []() { ::PlaySound(nullptr, nullptr, SND_PURGE); }), NS_DISPATCH_NORMAL); mInited = true; return NS_OK; } NS_IMETHODIMP nsSound::PlayEventSound(uint32_t aEventId) { MOZ_ASSERT(mPlayerThread, "player thread should not be null "); PurgeLastSound(); const wchar_t *sound = nullptr; switch (aEventId) { case EVENT_NEW_MAIL_RECEIVED: sound = L"MailBeep"; break; case EVENT_ALERT_DIALOG_OPEN: sound = L"SystemExclamation"; break; case EVENT_CONFIRM_DIALOG_OPEN: sound = L"SystemQuestion"; break; case EVENT_MENU_EXECUTE: sound = L"MenuCommand"; break; case EVENT_MENU_POPUP: sound = L"MenuPopup"; break; case EVENT_EDITOR_MAX_LEN: sound = L".Default"; break; default: // Win32 plays no sounds at NS_SYSSOUND_PROMPT_DIALOG and // NS_SYSSOUND_SELECT_DIALOG. return NS_OK; } NS_ASSERTION(sound, "sound is null"); nsCOMPtr player = new nsSoundPlayer(nsDependentString(sound)); MOZ_ASSERT(player, "Could not create player"); nsresult rv = mPlayerThread->Dispatch(player, NS_DISPATCH_NORMAL); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } return NS_OK; }