/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* code for management of floats that implements space manager interfaces */ #include "nsCOMPtr.h" #include "nsBlockBandData.h" #include "nsIFrame.h" #include "nsHTMLReflowState.h" #include "nsPresContext.h" #include "nsIPresShell.h" #include "nsLayoutAtoms.h" nsBlockBandData::nsBlockBandData() : mSpaceManager(nsnull), mSpaceManagerX(0), mSpaceManagerY(0), mSpace(0, 0) { mSize = NS_BLOCK_BAND_DATA_TRAPS; mTrapezoids = mData; } nsBlockBandData::~nsBlockBandData() { if (mTrapezoids != mData) { delete [] mTrapezoids; } } nsresult nsBlockBandData::Init(nsSpaceManager* aSpaceManager, const nsSize& aSpace) { NS_PRECONDITION(aSpaceManager, "null pointer"); mSpaceManager = aSpaceManager; aSpaceManager->GetTranslation(mSpaceManagerX, mSpaceManagerY); mSpace = aSpace; mLeftFloats = 0; mRightFloats = 0; return NS_OK; } // Get the available reflow space for the current y coordinate. The // available space is relative to our coordinate system (0,0) is our // upper left corner. nsresult nsBlockBandData::GetAvailableSpace(nscoord aY, PRBool aRelaxHeightConstraint, nsRect& aResult) { // Get the raw band data for the given Y coordinate nsresult rv = GetBandData(aY, aRelaxHeightConstraint); if (NS_FAILED(rv)) { return rv; } // Compute the bounding rect of the available space, i.e. space // between any left and right floats. ComputeAvailSpaceRect(); aResult = mAvailSpace; #ifdef REALLY_NOISY_COMPUTEAVAILSPACERECT printf("nsBBD %p GetAvailableSpace(%d) returning (%d, %d, %d, %d)\n", this, aY, aResult.x, aResult.y, aResult.width, aResult.height); #endif return NS_OK; } // the code below should never loop more than a very few times. // this is a safety valve to see if we've gone off the deep end #define ERROR_TOO_MANY_ITERATIONS 1000 /* nsBlockBandData methods should never call mSpaceManager->GetBandData directly. * They should always call nsBlockBandData::GetBandData() instead. */ nsresult nsBlockBandData::GetBandData(nscoord aY, PRBool aRelaxHeightConstraint) { NS_ASSERTION(mSpaceManager, "bad state, no space manager"); PRInt32 iterations =0; nsSize space = mSpace; if (aRelaxHeightConstraint) { space.height = NS_UNCONSTRAINEDSIZE; } nsresult rv = mSpaceManager->GetBandData(aY, space, *this); while (NS_FAILED(rv)) { iterations++; if (iterations>ERROR_TOO_MANY_ITERATIONS) { NS_ASSERTION(PR_FALSE, "too many iterations in nsBlockBandData::GetBandData"); return NS_ERROR_FAILURE; } // We need more space for our bands NS_ASSERTION(mTrapezoids, "bad state, no mTrapezoids"); if (mTrapezoids && (mTrapezoids != mData)) { delete [] mTrapezoids; } PRInt32 newSize = mSize * 2; if (newSizeGetBandData(aY, space, *this); } NS_POSTCONDITION(mCount<=mSize, "bad state, count > size"); return NS_OK; } /** * Computes the bounding rect of the available space, i.e. space * between any left and right floats. Uses the current trapezoid * data, see nsISpaceManager::GetBandData(). Also updates member * data "availSpace". */ void nsBlockBandData::ComputeAvailSpaceRect() { #ifdef REALLY_NOISY_COMPUTEAVAILSPACERECT printf("nsBlockBandData::ComputeAvailSpaceRect %p with count %d\n", this, mCount); #endif if (0 == mCount) { mAvailSpace.x = 0; mAvailSpace.y = 0; mAvailSpace.width = 0; mAvailSpace.height = 0; mLeftFloats = 0; mRightFloats = 0; return; } nsBandTrapezoid* trapezoid = mTrapezoids; // The trapezoid to the left of the first right-floated trapezoid. nsBandTrapezoid* rightTrapezoid = nsnull; PRInt32 leftFloats = 0; PRInt32 rightFloats = 0; if (mCount > 1) { // If there's more than one trapezoid that means there are floats PRInt32 i; // Examine each trapezoid in the band, counting up the number of // left and right floats. Use the right-most float to // determine where the right edge of the available space is. NS_PRECONDITION(mCount<=mSize, "bad state, count > size"); for (i = 0; i < mCount; i++) { trapezoid = &mTrapezoids[i]; if (trapezoid->mState != nsBandTrapezoid::Available) { #ifdef REALLY_NOISY_COMPUTEAVAILSPACERECT printf("band %p checking !Avail trap %p with frame %p\n", this, trapezoid, trapezoid->mFrame); #endif if (nsBandTrapezoid::OccupiedMultiple == trapezoid->mState) { PRInt32 j, numFrames = trapezoid->mFrames->Count(); NS_ASSERTION(numFrames > 0, "bad trapezoid frame list"); for (j = 0; j < numFrames; j++) { nsIFrame* f = (nsIFrame*) trapezoid->mFrames->ElementAt(j); const nsStyleDisplay* display = f->GetStyleDisplay(); if (NS_STYLE_FLOAT_LEFT == display->mFloats) { leftFloats++; } else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) { rightFloats++; if ((nsnull == rightTrapezoid) && (i > 0)) { rightTrapezoid = &mTrapezoids[i - 1]; } } } } else { const nsStyleDisplay* display = trapezoid->mFrame->GetStyleDisplay(); if (NS_STYLE_FLOAT_LEFT == display->mFloats) { leftFloats++; } else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) { rightFloats++; if ((nsnull == rightTrapezoid) && (i > 0)) { rightTrapezoid = &mTrapezoids[i - 1]; } } } } } } else if (mTrapezoids[0].mState != nsBandTrapezoid::Available) { // We have a float using up all the available space leftFloats = 1; } #ifdef REALLY_NOISY_COMPUTEAVAILSPACERECT printf("band %p has floats %d, %d\n", this, leftFloats, rightFloats); #endif mLeftFloats = leftFloats; mRightFloats = rightFloats; // We look for available space in the last trapezoid before the // first right float, or in the last trapezoid if there is no right // float or no trapezoid before the first right float. if (nsnull != rightTrapezoid) { trapezoid = rightTrapezoid; } trapezoid->GetRect(mAvailSpace); // When there is no available space, we still need a proper X // coordinate to place objects that end up here anyway. if (nsBandTrapezoid::Available != trapezoid->mState) { if (nsBandTrapezoid::OccupiedMultiple == trapezoid->mState) { // It's not clear what coordinate to use when there is no // available space and the space is multiply occupied...So: If // any of the floats that are a part of the trapezoid are left // floats then we move over to the right edge of the // unavaliable space. PRInt32 j, numFrames = trapezoid->mFrames->Count(); NS_ASSERTION(numFrames > 0, "bad trapezoid frame list"); for (j = 0; j < numFrames; j++) { nsIFrame* f = (nsIFrame*) trapezoid->mFrames->ElementAt(j); const nsStyleDisplay* display = f->GetStyleDisplay(); if (NS_STYLE_FLOAT_LEFT == display->mFloats) { mAvailSpace.x = mAvailSpace.XMost(); break; } } } else { const nsStyleDisplay* display = trapezoid->mFrame->GetStyleDisplay(); if (NS_STYLE_FLOAT_LEFT == display->mFloats) { mAvailSpace.x = mAvailSpace.XMost(); } } mAvailSpace.width = 0; } // Fixup width if (NS_UNCONSTRAINEDSIZE == mSpace.width) { mAvailSpace.width = NS_UNCONSTRAINEDSIZE; } #ifdef REALLY_NOISY_COMPUTEAVAILSPACERECT printf(" ComputeAvailSpaceRect settting state mAvailSpace (%d,%d,%d,%d)\n", mAvailSpace.x, mAvailSpace.y, mAvailSpace.width, mAvailSpace.height); #endif } #ifdef DEBUG void nsBlockBandData::List() { printf("nsBlockBandData %p sm=%p, sm coord = (%d,%d), mSpace = (%d,%d)\n", this, mSpaceManager, mSpaceManagerX, mSpaceManagerY, mSpace.width, mSpace.height); printf(" availSpace=(%d, %d, %d, %d), floats l=%d r=%d\n", mAvailSpace.x, mAvailSpace.y, mAvailSpace.width, mAvailSpace.height, mLeftFloats, mRightFloats); } #endif