/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "WebGLMemoryTracker.h" using namespace mozilla; NS_IMPL_ISUPPORTS(WebGLObserver, nsIObserver) NS_IMETHODIMP WebGLMemoryTracker::CollectReports(nsIHandleReportCallback* handleReport, nsISupports* data, bool) { #define REPORT(_path, _kind, _units, _amount, _desc) \ do { \ nsresult rv; \ rv = handleReport->Callback(EmptyCString(), NS_LITERAL_CSTRING(_path), \ _kind, _units, _amount, \ NS_LITERAL_CSTRING(_desc), data); \ NS_ENSURE_SUCCESS(rv, rv); \ } while (0) REPORT("webgl-texture-memory", KIND_OTHER, UNITS_BYTES, GetTextureMemoryUsed(), "Memory used by WebGL textures.The OpenGL" " implementation is free to store these textures in either video" " memory or main memory. This measurement is only a lower bound," " actual memory usage may be higher for example if the storage" " is strided."); REPORT("webgl-texture-count", KIND_OTHER, UNITS_COUNT, GetTextureCount(), "Number of WebGL textures."); REPORT("webgl-buffer-memory", KIND_OTHER, UNITS_BYTES, GetBufferMemoryUsed(), "Memory used by WebGL buffers. The OpenGL" " implementation is free to store these buffers in either video" " memory or main memory. This measurement is only a lower bound," " actual memory usage may be higher for example if the storage" " is strided."); REPORT("explicit/webgl/buffer-cache-memory", KIND_HEAP, UNITS_BYTES, GetBufferCacheMemoryUsed(), "Memory used by WebGL buffer caches. The WebGL" " implementation caches the contents of element array buffers" " only.This adds up with the webgl-buffer-memory value, but" " contrary to it, this one represents bytes on the heap," " not managed by OpenGL."); REPORT("webgl-buffer-count", KIND_OTHER, UNITS_COUNT, GetBufferCount(), "Number of WebGL buffers."); REPORT("webgl-renderbuffer-memory", KIND_OTHER, UNITS_BYTES, GetRenderbufferMemoryUsed(), "Memory used by WebGL renderbuffers. The OpenGL" " implementation is free to store these renderbuffers in either" " video memory or main memory. This measurement is only a lower" " bound, actual memory usage may be higher for example if the" " storage is strided."); REPORT("webgl-renderbuffer-count", KIND_OTHER, UNITS_COUNT, GetRenderbufferCount(), "Number of WebGL renderbuffers."); REPORT("explicit/webgl/shader", KIND_HEAP, UNITS_BYTES, GetShaderSize(), "Combined size of WebGL shader ASCII sources and translation" " logs cached on the heap."); REPORT("webgl-shader-count", KIND_OTHER, UNITS_COUNT, GetShaderCount(), "Number of WebGL shaders."); REPORT("webgl-context-count", KIND_OTHER, UNITS_COUNT, GetContextCount(), "Number of WebGL contexts."); #undef REPORT return NS_OK; } NS_IMPL_ISUPPORTS(WebGLMemoryTracker, nsIMemoryReporter) StaticRefPtr WebGLMemoryTracker::sUniqueInstance; WebGLMemoryTracker* WebGLMemoryTracker::UniqueInstance() { if (!sUniqueInstance) { sUniqueInstance = new WebGLMemoryTracker; sUniqueInstance->InitMemoryReporter(); } return sUniqueInstance; } WebGLMemoryTracker::WebGLMemoryTracker() { } void WebGLMemoryTracker::InitMemoryReporter() { RegisterWeakMemoryReporter(this); } WebGLMemoryTracker::~WebGLMemoryTracker() { UnregisterWeakMemoryReporter(this); } MOZ_DEFINE_MALLOC_SIZE_OF(WebGLBufferMallocSizeOf) int64_t WebGLMemoryTracker::GetBufferCacheMemoryUsed() { const ContextsArrayType& contexts = Contexts(); int64_t result = 0; for(size_t i = 0; i < contexts.Length(); ++i) { for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst(); buffer; buffer = buffer->getNext()) { if (buffer->HasEverBeenBound() && buffer->Target() == LOCAL_GL_ELEMENT_ARRAY_BUFFER) { result += buffer->SizeOfIncludingThis(WebGLBufferMallocSizeOf); } } } return result; } MOZ_DEFINE_MALLOC_SIZE_OF(WebGLShaderMallocSizeOf) int64_t WebGLMemoryTracker::GetShaderSize() { const ContextsArrayType& contexts = Contexts(); int64_t result = 0; for(size_t i = 0; i < contexts.Length(); ++i) { for (const WebGLShader* shader = contexts[i]->mShaders.getFirst(); shader; shader = shader->getNext()) { result += shader->SizeOfIncludingThis(WebGLShaderMallocSizeOf); } } return result; }