#include "GLManager.h" #include "LayerManagerOGL.h" #include "CompositorOGL.h" #include "mozilla/layers/LayerManagerComposite.h" #include "GLContext.h" using namespace mozilla::gl; namespace mozilla { namespace layers { class GLManagerLayerManager : public GLManager { public: GLManagerLayerManager(LayerManagerOGL* aManager) : mImpl(aManager) {} virtual GLContext* gl() const MOZ_OVERRIDE { return mImpl->gl(); } virtual ShaderProgramOGL* GetProgram(ShaderProgramType aType) MOZ_OVERRIDE { return mImpl->GetProgram(aType); } virtual void BindAndDrawQuad(ShaderProgramOGL *aProg) MOZ_OVERRIDE { mImpl->BindAndDrawQuad(aProg); } private: nsRefPtr mImpl; }; class GLManagerCompositor : public GLManager { public: GLManagerCompositor(CompositorOGL* aCompositor) : mImpl(aCompositor) {} virtual GLContext* gl() const MOZ_OVERRIDE { return mImpl->gl(); } virtual ShaderProgramOGL* GetProgram(gl::ShaderProgramType aType) MOZ_OVERRIDE { return mImpl->GetProgram(aType); } virtual void BindAndDrawQuad(ShaderProgramOGL *aProg) MOZ_OVERRIDE { mImpl->BindAndDrawQuad(aProg); } private: RefPtr mImpl; }; /* static */ GLManager* GLManager::CreateGLManager(LayerManager* aManager) { if (!aManager) { return nullptr; } else if (aManager->GetBackendType() == LAYERS_OPENGL) { return new GLManagerLayerManager(static_cast(aManager)); } if (aManager->GetBackendType() == LAYERS_NONE) { if (Compositor::GetBackend() == LAYERS_OPENGL) { return new GLManagerCompositor(static_cast( static_cast(aManager)->GetCompositor())); } else { return nullptr; } } MOZ_NOT_REACHED("Cannot create GLManager for non-GL layer manager"); return nullptr; } } }