/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_2D_GLUE_H #define GFX_2D_GLUE_H #include "gfxPlatform.h" #include "gfxRect.h" #include "gfxMatrix.h" #include "gfx3DMatrix.h" #include "gfxContext.h" #include "mozilla/gfx/Matrix.h" #include "mozilla/gfx/Rect.h" #include "mozilla/gfx/2D.h" #include "gfxColor.h" namespace mozilla { namespace gfx { class DrawTarget; class SourceSurface; class ScaledFont; } } namespace mozilla { namespace gfx { inline Rect ToRect(const gfxRect &aRect) { return Rect(Float(aRect.x), Float(aRect.y), Float(aRect.width), Float(aRect.height)); } inline Rect ToRect(const nsIntRect &aRect) { return Rect(aRect.x, aRect.y, aRect.width, aRect.height); } inline IntRect ToIntRect(const nsIntRect &aRect) { return IntRect(aRect.x, aRect.y, aRect.width, aRect.height); } inline Color ToColor(const gfxRGBA &aRGBA) { return Color(Float(aRGBA.r), Float(aRGBA.g), Float(aRGBA.b), Float(aRGBA.a)); } inline Matrix ToMatrix(const gfxMatrix &aMatrix) { return Matrix(Float(aMatrix.xx), Float(aMatrix.yx), Float(aMatrix.xy), Float(aMatrix.yy), Float(aMatrix.x0), Float(aMatrix.y0)); } inline gfxMatrix ThebesMatrix(const Matrix &aMatrix) { return gfxMatrix(aMatrix._11, aMatrix._12, aMatrix._21, aMatrix._22, aMatrix._31, aMatrix._32); } inline Point ToPoint(const gfxPoint &aPoint) { return Point(Float(aPoint.x), Float(aPoint.y)); } inline Size ToSize(const gfxSize &aSize) { return Size(Float(aSize.width), Float(aSize.height)); } inline IntSize ToIntSize(const gfxIntSize &aSize) { return IntSize(aSize.width, aSize.height); } inline Filter ToFilter(GraphicsFilter aFilter) { switch (aFilter) { case GraphicsFilter::FILTER_NEAREST: return FILTER_POINT; case GraphicsFilter::FILTER_GOOD: return FILTER_GOOD; default: return FILTER_LINEAR; } } inline GraphicsFilter ThebesFilter(Filter aFilter) { switch (aFilter) { case FILTER_POINT: return GraphicsFilter::FILTER_NEAREST; default: return GraphicsFilter::FILTER_BEST; } } inline ExtendMode ToExtendMode(gfxPattern::GraphicsExtend aExtend) { switch (aExtend) { case gfxPattern::EXTEND_REPEAT: return EXTEND_REPEAT; case gfxPattern::EXTEND_REFLECT: return EXTEND_REFLECT; default: return EXTEND_CLAMP; } } inline gfxPattern::GraphicsExtend ThebesExtend(ExtendMode aExtend) { switch (aExtend) { case EXTEND_REPEAT: return gfxPattern::EXTEND_REPEAT; case EXTEND_REFLECT: return gfxPattern::EXTEND_REFLECT; default: return gfxPattern::EXTEND_PAD; } } inline gfxPoint ThebesPoint(const Point &aPoint) { return gfxPoint(aPoint.x, aPoint.y); } inline gfxSize ThebesSize(const Size &aSize) { return gfxSize(aSize.width, aSize.height); } inline gfxIntSize ThebesIntSize(const IntSize &aSize) { return gfxIntSize(aSize.width, aSize.height); } inline gfxRect ThebesRect(const Rect &aRect) { return gfxRect(aRect.x, aRect.y, aRect.width, aRect.height); } inline nsIntRect ThebesIntRect(const IntRect &aRect) { return nsIntRect(aRect.x, aRect.y, aRect.width, aRect.height); } inline gfxRGBA ThebesRGBA(const Color &aColor) { return gfxRGBA(aColor.r, aColor.g, aColor.b, aColor.a); } inline gfxContext::GraphicsLineCap ThebesLineCap(CapStyle aStyle) { switch (aStyle) { case CAP_BUTT: return gfxContext::LINE_CAP_BUTT; case CAP_ROUND: return gfxContext::LINE_CAP_ROUND; case CAP_SQUARE: return gfxContext::LINE_CAP_SQUARE; } MOZ_CRASH("Incomplete switch"); } inline CapStyle ToCapStyle(gfxContext::GraphicsLineCap aStyle) { switch (aStyle) { case gfxContext::LINE_CAP_BUTT: return CAP_BUTT; case gfxContext::LINE_CAP_ROUND: return CAP_ROUND; case gfxContext::LINE_CAP_SQUARE: return CAP_SQUARE; } MOZ_CRASH("Incomplete switch"); } inline gfxContext::GraphicsLineJoin ThebesLineJoin(JoinStyle aStyle) { switch (aStyle) { case JOIN_MITER: return gfxContext::LINE_JOIN_MITER; case JOIN_BEVEL: return gfxContext::LINE_JOIN_BEVEL; case JOIN_ROUND: return gfxContext::LINE_JOIN_ROUND; default: return gfxContext::LINE_JOIN_MITER; } } inline JoinStyle ToJoinStyle(gfxContext::GraphicsLineJoin aStyle) { switch (aStyle) { case gfxContext::LINE_JOIN_MITER: return JOIN_MITER; case gfxContext::LINE_JOIN_BEVEL: return JOIN_BEVEL; case gfxContext::LINE_JOIN_ROUND: return JOIN_ROUND; } MOZ_CRASH("Incomplete switch"); } inline gfxImageFormat SurfaceFormatToImageFormat(SurfaceFormat aFormat) { switch (aFormat) { case FORMAT_B8G8R8A8: return gfxImageFormatARGB32; case FORMAT_B8G8R8X8: return gfxImageFormatRGB24; case FORMAT_R5G6B5: return gfxImageFormatRGB16_565; case FORMAT_A8: return gfxImageFormatA8; default: return gfxImageFormatUnknown; } } inline SurfaceFormat ImageFormatToSurfaceFormat(gfxImageFormat aFormat) { switch (aFormat) { case gfxImageFormatARGB32: return FORMAT_B8G8R8A8; case gfxImageFormatRGB24: return FORMAT_B8G8R8X8; case gfxImageFormatRGB16_565: return FORMAT_R5G6B5; case gfxImageFormatA8: return FORMAT_A8; default: case gfxImageFormatUnknown: return FORMAT_B8G8R8A8; } } inline gfxContentType ContentForFormat(const SurfaceFormat &aFormat) { switch (aFormat) { case FORMAT_R5G6B5: case FORMAT_B8G8R8X8: case FORMAT_R8G8B8X8: return GFX_CONTENT_COLOR; case FORMAT_A8: return GFX_CONTENT_ALPHA; case FORMAT_B8G8R8A8: case FORMAT_R8G8B8A8: default: return GFX_CONTENT_COLOR_ALPHA; } } inline CompositionOp CompositionOpForOp(gfxContext::GraphicsOperator aOp) { switch (aOp) { case gfxContext::OPERATOR_ADD: return OP_ADD; case gfxContext::OPERATOR_ATOP: return OP_ATOP; case gfxContext::OPERATOR_IN: return OP_IN; case gfxContext::OPERATOR_OUT: return OP_OUT; case gfxContext::OPERATOR_SOURCE: return OP_SOURCE; case gfxContext::OPERATOR_DEST_IN: return OP_DEST_IN; case gfxContext::OPERATOR_DEST_OUT: return OP_DEST_OUT; case gfxContext::OPERATOR_DEST_ATOP: return OP_DEST_ATOP; case gfxContext::OPERATOR_XOR: return OP_XOR; case gfxContext::OPERATOR_MULTIPLY: return OP_MULTIPLY; case gfxContext::OPERATOR_SCREEN: return OP_SCREEN; case gfxContext::OPERATOR_OVERLAY: return OP_OVERLAY; case gfxContext::OPERATOR_DARKEN: return OP_DARKEN; case gfxContext::OPERATOR_LIGHTEN: return OP_LIGHTEN; case gfxContext::OPERATOR_COLOR_DODGE: return OP_COLOR_DODGE; case gfxContext::OPERATOR_COLOR_BURN: return OP_COLOR_BURN; case gfxContext::OPERATOR_HARD_LIGHT: return OP_HARD_LIGHT; case gfxContext::OPERATOR_SOFT_LIGHT: return OP_SOFT_LIGHT; case gfxContext::OPERATOR_DIFFERENCE: return OP_DIFFERENCE; case gfxContext::OPERATOR_EXCLUSION: return OP_EXCLUSION; case gfxContext::OPERATOR_HUE: return OP_HUE; case gfxContext::OPERATOR_SATURATION: return OP_SATURATION; case gfxContext::OPERATOR_COLOR: return OP_COLOR; case gfxContext::OPERATOR_LUMINOSITY: return OP_LUMINOSITY; default: return OP_OVER; } } inline gfxContext::GraphicsOperator ThebesOp(CompositionOp aOp) { switch (aOp) { case OP_ADD: return gfxContext::OPERATOR_ADD; case OP_ATOP: return gfxContext::OPERATOR_ATOP; case OP_IN: return gfxContext::OPERATOR_IN; case OP_OUT: return gfxContext::OPERATOR_OUT; case OP_SOURCE: return gfxContext::OPERATOR_SOURCE; case OP_DEST_IN: return gfxContext::OPERATOR_DEST_IN; case OP_DEST_OUT: return gfxContext::OPERATOR_DEST_OUT; case OP_DEST_ATOP: return gfxContext::OPERATOR_DEST_ATOP; case OP_XOR: return gfxContext::OPERATOR_XOR; case OP_MULTIPLY: return gfxContext::OPERATOR_MULTIPLY; case OP_SCREEN: return gfxContext::OPERATOR_SCREEN; case OP_OVERLAY: return gfxContext::OPERATOR_OVERLAY; case OP_DARKEN: return gfxContext::OPERATOR_DARKEN; case OP_LIGHTEN: return gfxContext::OPERATOR_LIGHTEN; case OP_COLOR_DODGE: return gfxContext::OPERATOR_COLOR_DODGE; case OP_COLOR_BURN: return gfxContext::OPERATOR_COLOR_BURN; case OP_HARD_LIGHT: return gfxContext::OPERATOR_HARD_LIGHT; case OP_SOFT_LIGHT: return gfxContext::OPERATOR_SOFT_LIGHT; case OP_DIFFERENCE: return gfxContext::OPERATOR_DIFFERENCE; case OP_EXCLUSION: return gfxContext::OPERATOR_EXCLUSION; case OP_HUE: return gfxContext::OPERATOR_HUE; case OP_SATURATION: return gfxContext::OPERATOR_SATURATION; case OP_COLOR: return gfxContext::OPERATOR_COLOR; case OP_LUMINOSITY: return gfxContext::OPERATOR_LUMINOSITY; default: return gfxContext::OPERATOR_OVER; } } inline void ToMatrix4x4(const gfx3DMatrix& aIn, Matrix4x4& aOut) { aOut._11 = aIn._11; aOut._12 = aIn._12; aOut._13 = aIn._13; aOut._14 = aIn._14; aOut._21 = aIn._21; aOut._22 = aIn._22; aOut._23 = aIn._23; aOut._24 = aIn._24; aOut._31 = aIn._31; aOut._32 = aIn._32; aOut._33 = aIn._33; aOut._34 = aIn._34; aOut._41 = aIn._41; aOut._42 = aIn._42; aOut._43 = aIn._43; aOut._44 = aIn._44; } inline void To3DMatrix(const Matrix4x4& aIn, gfx3DMatrix& aOut) { aOut._11 = aIn._11; aOut._12 = aIn._12; aOut._13 = aIn._13; aOut._14 = aIn._14; aOut._21 = aIn._21; aOut._22 = aIn._22; aOut._23 = aIn._23; aOut._24 = aIn._24; aOut._31 = aIn._31; aOut._32 = aIn._32; aOut._33 = aIn._33; aOut._34 = aIn._34; aOut._41 = aIn._41; aOut._42 = aIn._42; aOut._43 = aIn._43; aOut._44 = aIn._44; } } } #endif