/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ShadowLayerUtilsX11.h" #include // for Drawable, XID #include // for Display, Visual, etc #include // for XRenderPictFormat, etc #include // for PictFormat #include "cairo-xlib.h" #include // for uint32_t #include "GLDefs.h" // for GLenum #include "gfxPlatform.h" // for gfxPlatform #include "gfxXlibSurface.h" // for gfxXlibSurface #include "gfx2DGlue.h" // for Moz2D transistion helpers #include "mozilla/X11Util.h" // for DefaultXDisplay, FinishX, etc #include "mozilla/gfx/Point.h" // for IntSize #include "mozilla/layers/CompositableForwarder.h" #include "mozilla/layers/CompositorTypes.h" // for OpenMode #include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator, etc #include "mozilla/layers/LayerManagerComposite.h" #include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc #include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder, etc #include "mozilla/mozalloc.h" // for operator new #include "nsAutoPtr.h" // for nsRefPtr #include "nsCOMPtr.h" // for already_AddRefed #include "nsDebug.h" // for NS_ERROR #include "prenv.h" // for PR_GetEnv using namespace mozilla::gl; namespace mozilla { namespace gl { class GLContext; class TextureImage; } namespace layers { // Return true if we're likely compositing using X and so should use // Xlib surfaces in shadow layers. static bool UsingXCompositing() { if (!PR_GetEnv("MOZ_LAYERS_ENABLE_XLIB_SURFACES")) { return false; } return (gfxSurfaceType::Xlib == gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType()); } // LookReturn a pointer to |aFormat| that lives in the Xrender library. // All code using render formats assumes it doesn't need to copy. static XRenderPictFormat* GetXRenderPictFormatFromId(Display* aDisplay, PictFormat aFormatId) { XRenderPictFormat tmplate; tmplate.id = aFormatId; return XRenderFindFormat(aDisplay, PictFormatID, &tmplate, 0); } SurfaceDescriptorX11::SurfaceDescriptorX11(gfxXlibSurface* aSurf) : mId(aSurf->XDrawable()) , mSize(aSurf->GetSize().ToIntSize()) { const XRenderPictFormat *pictFormat = aSurf->XRenderFormat(); if (pictFormat) { mFormat = pictFormat->id; } else { mFormat = cairo_xlib_surface_get_visual(aSurf->CairoSurface())->visualid; } } SurfaceDescriptorX11::SurfaceDescriptorX11(Drawable aDrawable, XID aFormatID, const gfx::IntSize& aSize) : mId(aDrawable) , mFormat(aFormatID) , mSize(aSize) { } already_AddRefed SurfaceDescriptorX11::OpenForeign() const { Display* display = DefaultXDisplay(); Screen* screen = DefaultScreenOfDisplay(display); nsRefPtr surf; XRenderPictFormat* pictFormat = GetXRenderPictFormatFromId(display, mFormat); if (pictFormat) { surf = new gfxXlibSurface(screen, mId, pictFormat, gfx::ThebesIntSize(mSize)); } else { Visual* visual; int depth; FindVisualAndDepth(display, mFormat, &visual, &depth); if (!visual) return nullptr; surf = new gfxXlibSurface(display, mId, visual, gfx::ThebesIntSize(mSize)); } return surf->CairoStatus() ? nullptr : surf.forget(); } /*static*/ void ShadowLayerForwarder::PlatformSyncBeforeUpdate() { if (UsingXCompositing()) { // If we're using X surfaces, then we need to finish all pending // operations on the back buffers before handing them to the // parent, otherwise the surface might be used by the parent's // Display in between two operations queued by our Display. FinishX(DefaultXDisplay()); } } /*static*/ void LayerManagerComposite::PlatformSyncBeforeReplyUpdate() { if (UsingXCompositing()) { // If we're using X surfaces, we need to finish all pending // operations on the *front buffers* before handing them back to // the child, even though they will be read operations. // Otherwise, the child might start scribbling on new back buffers // that are still participating in requests as old front buffers. FinishX(DefaultXDisplay()); } } /*static*/ bool LayerManagerComposite::SupportsDirectTexturing() { return false; } } // namespace layers } // namespace mozilla