/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ // YY need to pass isMultiple before create called //#include "nsFormControlFrame.h" #include "nsHTMLContainerFrame.h" #include "nsLegendFrame.h" #include "nsIDOMNode.h" #include "nsIDOMHTMLFieldSetElement.h" #include "nsIDOMHTMLLegendElement.h" #include "nsCSSRendering.h" //#include "nsIDOMHTMLCollection.h" #include "nsIContent.h" #include "nsIFrame.h" #include "nsISupports.h" #include "nsIAtom.h" #include "nsIPresContext.h" #include "nsIHTMLContent.h" #include "nsHTMLIIDs.h" #include "nsHTMLParts.h" #include "nsHTMLAtoms.h" #include "nsIStyleContext.h" #include "nsStyleConsts.h" #include "nsStyleUtil.h" #include "nsFont.h" #include "nsCOMPtr.h" static NS_DEFINE_IID(kLegendFrameCID, NS_LEGEND_FRAME_CID); static NS_DEFINE_IID(kIDOMHTMLFieldSetElementIID, NS_IDOMHTMLFIELDSETELEMENT_IID); static NS_DEFINE_IID(kIDOMHTMLLegendElementIID, NS_IDOMHTMLLEGENDELEMENT_IID); class nsLegendFrame; class nsFieldSetFrame : public nsHTMLContainerFrame { public: nsFieldSetFrame(); NS_IMETHOD SetInitialChildList(nsIPresContext* aPresContext, nsIAtom* aListName, nsIFrame* aChildList); NS_IMETHOD Reflow(nsIPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus); NS_METHOD Paint(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer); #ifdef DEBUG NS_IMETHOD GetFrameName(nsString& aResult) const { return MakeFrameName("FieldSet", aResult); } #endif protected: virtual PRIntn GetSkipSides() const; nsIFrame* mLegendFrame; nsIFrame* mContentFrame; nsRect mLegendRect; nscoord mLegendSpace; }; nsresult NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsIFrame** aNewFrame, PRUint32 aStateFlags ) { NS_PRECONDITION(aNewFrame, "null OUT ptr"); if (nsnull == aNewFrame) { return NS_ERROR_NULL_POINTER; } nsFieldSetFrame* it = new (aPresShell) nsFieldSetFrame; if (!it) { return NS_ERROR_OUT_OF_MEMORY; } // set the state flags (if any are provided) nsFrameState state; it->GetFrameState( &state ); state |= aStateFlags; it->SetFrameState( state ); *aNewFrame = it; return NS_OK; } nsFieldSetFrame::nsFieldSetFrame() : nsHTMLContainerFrame() { mContentFrame = nsnull; mLegendFrame = nsnull; mLegendSpace = 0; } NS_IMETHODIMP nsFieldSetFrame::SetInitialChildList(nsIPresContext* aPresContext, nsIAtom* aListName, nsIFrame* aChildList) { // get the content and legend frames. mContentFrame = aChildList; mContentFrame->GetNextSibling(&mLegendFrame); // Queue up the frames for the content frame return nsHTMLContainerFrame::SetInitialChildList(aPresContext, nsnull, aChildList); } // this is identical to nsHTMLContainerFrame::Paint except for the background and border. NS_IMETHODIMP nsFieldSetFrame::Paint(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer) { if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer) { // Paint our background and border const nsStyleDisplay* disp = (const nsStyleDisplay*)mStyleContext->GetStyleData(eStyleStruct_Display); if (disp->mVisible == NS_STYLE_VISIBILITY_VISIBLE && mRect.width && mRect.height) { PRIntn skipSides = GetSkipSides(); const nsStyleColor* color = (const nsStyleColor*)mStyleContext->GetStyleData(eStyleStruct_Color); const nsStyleSpacing* spacing = (const nsStyleSpacing*)mStyleContext->GetStyleData(eStyleStruct_Spacing); nsMargin border; if (!spacing->GetBorder(border)) { NS_NOTYETIMPLEMENTED("percentage border"); } nscoord yoff = 0; // if the border is smaller than the legend. Move the border down // to be centered on the legend. if (border.top < mLegendRect.height) yoff = (mLegendRect.height - border.top)/2; nsRect rect(0, yoff, mRect.width, mRect.height - yoff); nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, this, aDirtyRect, rect, *color, *spacing, 0, 0); if (mLegendFrame) { // we should probably use PaintBorderEdges to do this but for now just use clipping // to achieve the same effect. PRBool clipState; // draw left side nsRect clipRect(rect); clipRect.width = mLegendRect.x - rect.x; clipRect.height = border.top; aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, rect, *spacing, mStyleContext, skipSides); aRenderingContext.PopState(clipState); // draw right side clipRect = rect; clipRect.x = mLegendRect.x + mLegendRect.width; clipRect.width -= (mLegendRect.x + mLegendRect.width); clipRect.height = border.top; aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, rect, *spacing, mStyleContext, skipSides); aRenderingContext.PopState(clipState); // draw bottom clipRect = rect; clipRect.y += border.top; clipRect.height = mRect.height - (yoff + border.top); aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, rect, *spacing, mStyleContext, skipSides); aRenderingContext.PopState(clipState); } else { nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this, aDirtyRect, nsRect(0,0,mRect.width, mRect.height), *spacing, mStyleContext, skipSides); } } } PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer); #ifdef DEBUG if ((NS_FRAME_PAINT_LAYER_DEBUG == aWhichLayer) && GetShowFrameBorders()) { nsIView* view; GetView(aPresContext, &view); if (nsnull != view) { aRenderingContext.SetColor(NS_RGB(0,0,255)); } else { aRenderingContext.SetColor(NS_RGB(255,0,0)); } aRenderingContext.DrawRect(0, 0, mRect.width, mRect.height); } #endif return NS_OK; } NS_IMETHODIMP nsFieldSetFrame::Reflow(nsIPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { // Initialize OUT parameter aStatus = NS_FRAME_COMPLETE; //------------ Handle Incremental Reflow ----------------- nsIFrame* incrementalChild = nsnull; PRBool reflowContent = PR_TRUE; PRBool reflowLegend = PR_TRUE; nsReflowReason reason = aReflowState.reason; if ( aReflowState.reason == eReflowReason_Incremental ) { nsIReflowCommand::ReflowType reflowType; aReflowState.reflowCommand->GetType(reflowType); // See if it's targeted at us nsIFrame* targetFrame; aReflowState.reflowCommand->GetTarget(targetFrame); if (this == targetFrame) { switch (reflowType) { case nsIReflowCommand::StyleChanged: { nsHTMLReflowState newState(aReflowState); newState.reason = eReflowReason_StyleChange; return Reflow(aPresContext, aDesiredSize, newState, aStatus); } break; // if its a dirty type then reflow us with a dirty reflow case nsIReflowCommand::ReflowDirty: { nsHTMLReflowState newState(aReflowState); newState.reason = eReflowReason_Dirty; return Reflow(aPresContext, aDesiredSize, newState, aStatus); } break; } } else { aReflowState.reflowCommand->GetNext(incrementalChild); reflowContent = PR_FALSE; reflowLegend = PR_FALSE; if (incrementalChild == mLegendFrame) reflowLegend = PR_TRUE; else if (incrementalChild == mContentFrame) reflowContent = PR_TRUE; } } // if dirty then check dirty flags if (reason == eReflowReason_Dirty) { if (reflowContent) { nsFrameState state; mContentFrame->GetFrameState(&state); reflowContent = (state & NS_FRAME_IS_DIRTY) || (state & NS_FRAME_HAS_DIRTY_CHILDREN); } if (reflowLegend) { nsFrameState state; mLegendFrame->GetFrameState(&state); reflowLegend = (state & NS_FRAME_IS_DIRTY) || (state & NS_FRAME_HAS_DIRTY_CHILDREN); } } // availSize could have unconstrained values, don't perform any addition on them nsSize availSize(aReflowState.mComputedWidth, aReflowState.availableHeight); // get our border and padding const nsMargin &borderPadding = aReflowState.mComputedBorderPadding; const nsMargin &padding = aReflowState.mComputedPadding; nsMargin border = borderPadding - padding; // Figure out how big the legend is if there is one. nsMargin legendMargin(0,0,0,0); // reflow the legend only if needed if (mLegendFrame) { if (reflowLegend) { nsHTMLReflowState legendReflowState(aPresContext, aReflowState, mLegendFrame, nsSize(NS_INTRINSICSIZE,NS_INTRINSICSIZE)); // always give the legend as much size as it needs legendReflowState.mComputedWidth = NS_INTRINSICSIZE; legendReflowState.mComputedHeight = NS_INTRINSICSIZE; legendReflowState.reason = reason; nsHTMLReflowMetrics legendDesiredSize(0,0); ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState, 0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus); // get the legend's margin const nsStyleSpacing* legendSpacing; mLegendFrame->GetStyleData(eStyleStruct_Spacing, (const nsStyleStruct*&) legendSpacing); legendSpacing->GetMargin(legendMargin); // figure out the legend's rectangle mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right; mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom; mLegendRect.x = borderPadding.left; mLegendRect.y = 0; nscoord oldSpace = mLegendSpace; mLegendSpace = 0; if (mLegendRect.height > border.top) { // center the border on the legend mLegendSpace = mLegendRect.height - borderPadding.top; } else { mLegendRect.y = (border.top - mLegendRect.height)/2; } // if the legend space changes then we need to reflow the // content area as well. if (mLegendSpace != oldSpace) { if (reflowContent == PR_FALSE || reason == eReflowReason_Dirty) { reflowContent = PR_TRUE; reason = eReflowReason_Resize; } } // if we are contrained then remove the legend from our available height. if (NS_INTRINSICSIZE != availSize.height) { if (availSize.height >= mLegendSpace) availSize.height -= mLegendSpace; } // don't get any smaller than the legend if (NS_INTRINSICSIZE != availSize.width) { if (availSize.width < mLegendRect.width) availSize.width = mLegendRect.width; } FinishReflowChild(mLegendFrame, aPresContext, legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME); } } nsRect contentRect; // reflow the content frame only if needed if (mContentFrame) { if (reflowContent) { availSize.width = aReflowState.mComputedWidth; #if 0 if (aReflowState.mComputedHeight != NS_INTRINSICSIZE) { availSize.height = aReflowState.mComputedHeight - mLegendSpace; } else { availSize.height = NS_INTRINSICSIZE; } #endif nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame, availSize); kidReflowState.reason = reason; nsHTMLReflowMetrics kidDesiredSize(0,0); // Reflow the frame ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState, kidReflowState.mComputedMargin.left, kidReflowState.mComputedMargin.top, 0, aStatus); /* printf("*** %p computedHgt: %d ", this, aReflowState.mComputedHeight); printf("Reason: "); switch (aReflowState.reason) { case eReflowReason_Initial:printf("Initil");break; case eReflowReason_Incremental:printf("Increm");break; case eReflowReason_Resize: printf("Resize"); break; case eReflowReason_StyleChange:printf("eReflowReason_StyleChange");break; } */ // set the rect. make sure we add the margin back in. contentRect.SetRect(borderPadding.left,borderPadding.top + mLegendSpace,kidDesiredSize.width ,kidDesiredSize.height); if (aReflowState.mComputedHeight != NS_INTRINSICSIZE && borderPadding.top + mLegendSpace+kidDesiredSize.height > aReflowState.mComputedHeight) { kidDesiredSize.height = aReflowState.mComputedHeight-(borderPadding.top + mLegendSpace); printf(" areaHgt: %d", kidDesiredSize.height); } FinishReflowChild(mContentFrame, aPresContext, kidDesiredSize, contentRect.x, contentRect.y, 0); nsFrameState kidState; mContentFrame->GetFrameState(&kidState); // printf("width: %d, height: %d\n", desiredSize.mCombinedArea.width, desiredSize.mCombinedArea.height); /* if (kidState & NS_FRAME_OUTSIDE_CHILDREN) { mState |= NS_FRAME_OUTSIDE_CHILDREN; aDesiredSize.mOverflowArea.width += borderPadding.left + borderPadding.right; aDesiredSize.mOverflowArea.height += borderPadding.top + borderPadding.bottom + mLegendSpace; } */ NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus); } else { // if we don't need to reflow just get the old size mContentFrame->GetRect(contentRect); const nsStyleSpacing* spacing; mContentFrame->GetStyleData(eStyleStruct_Spacing, (const nsStyleStruct*&) spacing); nsMargin m(0,0,0,0); spacing->GetMargin(m); contentRect.Inflate(m); } } if (mLegendFrame) { if (contentRect.width > mLegendRect.width) { PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign(); switch(align) { case NS_STYLE_TEXT_ALIGN_RIGHT: mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left; break; case NS_STYLE_TEXT_ALIGN_CENTER: mLegendRect.x = contentRect.width/2 - mLegendRect.width/2 + borderPadding.left; } } else { contentRect.width = mLegendRect.width + borderPadding.left + borderPadding.right; aDesiredSize.width = contentRect.width; } // place the legend nsRect actualLegendRect(mLegendRect); actualLegendRect.Deflate(legendMargin); nsPoint curOrigin; mLegendFrame->GetOrigin(curOrigin); // only if the origin changed if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) { mLegendFrame->MoveTo(aPresContext, actualLegendRect.x , actualLegendRect.y); nsIView* view; mLegendFrame->GetView(aPresContext, &view); if (view) nsContainerFrame::PositionFrameView(aPresContext, mLegendFrame, view); else nsContainerFrame::PositionChildViews(aPresContext, mLegendFrame); } } // Return our size and our result if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) { aDesiredSize.height = mLegendSpace + borderPadding.top + contentRect.height + borderPadding.bottom; } else { nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height; aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom; if (aDesiredSize.height < min) aDesiredSize.height = min; } if (aReflowState.mComputedWidth == NS_INTRINSICSIZE) { aDesiredSize.width = borderPadding.left + contentRect.width + borderPadding.right; } else { nscoord min = borderPadding.left + borderPadding.right + mLegendRect.width; aDesiredSize.width = aReflowState.mComputedWidth + borderPadding.left + borderPadding.right; if (aDesiredSize.width < min) aDesiredSize.width = min; } aDesiredSize.ascent = aDesiredSize.height; aDesiredSize.descent = 0; if (nsnull != aDesiredSize.maxElementSize) { // if the legend it wider use it if (aDesiredSize.maxElementSize->width < mLegendRect.width) aDesiredSize.maxElementSize->width = mLegendRect.width; // add in padding. aDesiredSize.maxElementSize->width += borderPadding.left + borderPadding.right; // height is border + legend aDesiredSize.maxElementSize->height += borderPadding.top + borderPadding.bottom + mLegendRect.height; } return NS_OK; } PRIntn nsFieldSetFrame::GetSkipSides() const { return 0; }