/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ include LayersSurfaces; include protocol PCompositor; include protocol PGrallocBuffer; include protocol PLayer; include protocol PRenderFrame; include "gfxipc/ShadowLayerUtils.h"; include "mozilla/WidgetUtils.h"; include "mozilla/TimeStamp.h"; include "mozilla/dom/ScreenOrientation.h"; include "nsCSSProperty.h"; using gfxPoint3D; using nscoord; using nsRect; using nsPoint; using mozilla::TimeDuration; using mozilla::TimeStamp; using mozilla::ScreenRotation; using nsCSSProperty; using mozilla::dom::ScreenOrientation; using mozilla::gfx::Margin; /** * The layers protocol is spoken between thread contexts that manage * layer (sub)trees. The protocol comprises atomically publishing * layer subtrees to a "shadow" thread context (which grafts the * subtree into its own tree), and atomically updating a published * subtree. ("Atomic" in this sense is wrt painting.) */ namespace mozilla { namespace layers { struct TargetConfig { nsIntRect naturalBounds; ScreenRotation rotation; nsIntRect clientBounds; ScreenOrientation orientation; }; // Create a shadow layer for |layer| struct OpCreateThebesLayer { PLayer layer; }; struct OpCreateContainerLayer { PLayer layer; }; struct OpCreateImageLayer { PLayer layer; }; struct OpCreateColorLayer { PLayer layer; }; struct OpCreateCanvasLayer { PLayer layer; }; struct OpCreateRefLayer { PLayer layer; }; struct ThebesBuffer { SurfaceDescriptor buffer; nsIntRect rect; nsIntPoint rotation; }; union OptionalThebesBuffer { ThebesBuffer; null_t; }; union CanvasSurface { SurfaceDescriptor; null_t; }; struct CubicBezierFunction { float x1; float y1; float x2; float y2; }; struct StepFunction { int steps; // 1 = nsTimingFunction::StepStart, 2 = nsTimingFunction::StepEnd int type; }; union TimingFunction { CubicBezierFunction; StepFunction; }; struct Color { gfxRGBA value; }; struct Perspective { float value; }; struct RotationX { float radians; }; struct RotationY { float radians; }; struct RotationZ { float radians; }; struct Rotation { float radians; }; struct Rotation3D { float x; float y; float z; float radians; }; struct Scale { float x; float y; float z; }; struct SkewX { float x; }; struct SkewY { float y; }; struct TransformMatrix { gfx3DMatrix value; }; struct Translation { float x; float y; float z; }; union TransformFunction { Perspective; RotationX; RotationY; RotationZ; Rotation; Rotation3D; Scale; SkewX; SkewY; Translation; TransformMatrix; }; union Animatable { float; TransformFunction[]; }; struct AnimationSegment { Animatable startState; Animatable endState; float startPortion; float endPortion; TimingFunction sampleFn; }; // Transforms need extra information to correctly convert the list of transform // functions to a gfx3DMatrix that can be applied directly to the layer. struct TransformData { // the origin of the frame being transformed in app units nsPoint origin; // the -moz-transform-origin property for the transform in css pixels gfxPoint3D mozOrigin; // the -moz-perspective-origin property for the transform in css pixels gfxPoint3D perspectiveOrigin; nsRect bounds; nscoord perspective; int32_t appUnitsPerDevPixel; }; union AnimationData { null_t; TransformData; }; struct Animation { // Unlike in nsAnimationManager, this start time is at the end of the // delay. If the delay is changed dynamically, the layer's data will // be updated. TimeStamp startTime; TimeDuration duration; // For each frame, the interpolation point is computed based on the // startTime, the direction, the duration, and the current time. // The segments must uniquely cover the portion from 0.0 to 1.0 AnimationSegment[] segments; // How many times to repeat the animation. < 0 means "forever". float numIterations; // This uses the NS_STYLE_ANIMATION_DIRECTION_* constants. int32_t direction; nsCSSProperty property; AnimationData data; }; // Change a layer's attributes struct CommonLayerAttributes { nsIntRegion visibleRegion; TransformMatrix transform; float postXScale; float postYScale; uint32_t contentFlags; float opacity; bool useClipRect; nsIntRect clipRect; bool isFixedPosition; gfxPoint fixedPositionAnchor; Margin fixedPositionMargin; nullable PLayer maskLayer; // Animated colors will only honored for ColorLayers. Animation[] animations; }; struct ThebesLayerAttributes { nsIntRegion validRegion; }; struct ContainerLayerAttributes { FrameMetrics metrics; float preXScale; float preYScale; float inheritedXScale; float inheritedYScale; }; struct ColorLayerAttributes { Color color; }; struct CanvasLayerAttributes { GraphicsFilterType filter; }; struct RefLayerAttributes { int64_t id; }; struct ImageLayerAttributes { GraphicsFilterType filter; bool forceSingleTile; }; union SpecificLayerAttributes { null_t; ThebesLayerAttributes; ContainerLayerAttributes; ColorLayerAttributes; CanvasLayerAttributes; RefLayerAttributes; ImageLayerAttributes; }; struct LayerAttributes { CommonLayerAttributes common; SpecificLayerAttributes specific; }; struct OpSetLayerAttributes { PLayer layer; LayerAttributes attrs; }; // Monkey with the tree structure struct OpSetRoot { PLayer root; }; struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; }; struct OpAppendChild { PLayer container; PLayer childLayer; }; struct OpRemoveChild { PLayer container; PLayer childLayer; }; struct OpRepositionChild { PLayer container; PLayer childLayer; PLayer after; }; struct OpRaiseToTopChild { PLayer container; PLayer childLayer; }; // Paint (buffer update) struct OpPaintThebesBuffer { PLayer layer; ThebesBuffer newFrontBuffer; nsIntRegion updatedRegion; }; struct OpPaintTiledLayerBuffer { PLayer layer; // Bug 747811 // FIXME: We need to support sharing tile across process. uintptr_t tiledLayerBuffer; }; struct OpPaintCanvas { PLayer layer; CanvasSurface newFrontBuffer; bool needYFlip; }; struct OpPaintImage { PLayer layer; SharedImage newFrontBuffer; }; // A unit of a changeset; a set of these comprise a changeset union Edit { OpCreateThebesLayer; OpCreateContainerLayer; OpCreateImageLayer; OpCreateColorLayer; OpCreateCanvasLayer; OpCreateRefLayer; OpSetLayerAttributes; OpSetRoot; OpInsertAfter; OpAppendChild; OpRemoveChild; OpRepositionChild; OpRaiseToTopChild; OpPaintThebesBuffer; OpPaintTiledLayerBuffer; OpPaintCanvas; OpPaintImage; }; // Replies to operations struct OpBufferSwap { PLayer layer; CanvasSurface newBackBuffer; }; struct OpImageSwap { PLayer layer; SharedImage newBackImage; }; struct OpThebesBufferSwap { PLayer layer; OptionalThebesBuffer newBackBuffer; nsIntRegion newValidRegion; // If the parent took the child's old back buffer and returned its // old front buffer, |readOnlyFrontBuffer| may (if non-null) contain // the child's old back buffer (parent's new front buffer). This // buffer can be used to read back the newly updated region into the // child's new back buffer. This buffer must be considered // read-only, but sadly that's not enforced. OptionalThebesBuffer readOnlyFrontBuffer; nsIntRegion frontUpdatedRegion; }; // Unit of a "changeset reply". This is a weird abstraction, probably // only to be used for buffer swapping. union EditReply { OpBufferSwap; OpThebesBufferSwap; OpImageSwap; }; sync protocol PLayers { manager PRenderFrame or PCompositor; manages PGrallocBuffer; manages PLayer; parent: /** * Only the parent side has privileges to allocate the buffer. * Allocation may fail (pmem is a scarce resource), and if so null_t * is returned. */ sync PGrallocBuffer(gfxIntSize size, gfxContentType content) returns (MaybeMagicGrallocBufferHandle handle); async PLayer(); // The isFirstPaint flag can be used to indicate that this is the first update // for a particular document. sync Update(Edit[] cset, TargetConfig targetConfig, bool isFirstPaint) returns (EditReply[] reply); // We don't need to send a sync transaction if // no transaction operate require a swap. async UpdateNoSwap(Edit[] cset, TargetConfig targetConfig, bool isFirstPaint); // Drop any front buffers that might be retained on the compositor // side. async ClearCachedResources(); async __delete__(); }; } // namespace layers } // namespace mozilla