/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #include "nsSpaceManager.h" #include "nsPoint.h" #include "nsRect.h" #include "nsSize.h" #include #include "nsVoidArray.h" static NS_DEFINE_IID(kISpaceManagerIID, NS_ISPACEMANAGER_IID); PR_CALLBACK PLHashNumber NS_HashNumber(const void* key) { return (PLHashNumber)key; } PR_CALLBACK PRIntn NS_RemoveFrameInfoEntries(PLHashEntry* he, PRIntn i, void* arg) { nsSpaceManager::FrameInfo* frameInfo = (nsSpaceManager::FrameInfo*)he->value; NS_ASSERTION(nsnull != frameInfo, "null frameInfo"); delete frameInfo; return HT_ENUMERATE_REMOVE; } ///////////////////////////////////////////////////////////////////////////// // BandList nsSpaceManager::BandList::BandList() : BandRect(-1, -1, -1, -1, (nsIFrame*)nsnull) { PR_INIT_CLIST(this); numFrames = 0; } void nsSpaceManager::BandList::Clear() { if (!IsEmpty()) { BandRect* bandRect = Head(); while (bandRect != this) { BandRect* next = bandRect->Next(); delete bandRect; bandRect = next; } PR_INIT_CLIST(this); } } ///////////////////////////////////////////////////////////////////////////// // nsSpaceManager nsSpaceManager::nsSpaceManager(nsIFrame* aFrame) : mFrame(aFrame) { NS_INIT_REFCNT(); mX = mY = 0; mFrameInfoMap = nsnull; } void nsSpaceManager::ClearFrameInfo() { if (nsnull != mFrameInfoMap) { PL_HashTableEnumerateEntries(mFrameInfoMap, NS_RemoveFrameInfoEntries, 0); PL_HashTableDestroy(mFrameInfoMap); mFrameInfoMap = nsnull; } } nsSpaceManager::~nsSpaceManager() { mBandList.Clear(); ClearFrameInfo(); } NS_IMPL_ISUPPORTS(nsSpaceManager, kISpaceManagerIID); nsIFrame* nsSpaceManager::GetFrame() const { return mFrame; } void nsSpaceManager::Translate(nscoord aDx, nscoord aDy) { mX += aDx; mY += aDy; } void nsSpaceManager::GetTranslation(nscoord& aX, nscoord& aY) const { aX = mX; aY = mY; } nscoord nsSpaceManager::YMost() const { nscoord yMost; if (mBandList.IsEmpty()) { yMost = 0; } else { BandRect* lastRect = mBandList.Tail(); yMost = lastRect->bottom; } return yMost; } /** * Internal function that returns the list of available and unavailable space * within the band * * @param aBand the first rect in the band * @param aY the y-offset in world coordinates * @param aMaxSize the size to use to constrain the band data * @param aAvailableBand */ PRInt32 nsSpaceManager::GetBandAvailableSpace(const BandRect* aBand, nscoord aY, const nsSize& aMaxSize, nsBandData& aBandData) const { nscoord topOfBand = aBand->top; nscoord localY = aY - mY; nscoord height = PR_MIN(aBand->bottom - aY, aMaxSize.height); nsBandTrapezoid* trapezoid = aBandData.trapezoids; nscoord rightEdge = mX + aMaxSize.width; // Initialize the band data aBandData.count = 0; // Skip any rectangles that are to the left of the local coordinate space while (aBand->top == topOfBand) { if (aBand->right > mX) { break; } // Get the next rect in the band aBand = aBand->Next(); } // This is used to track the current x-location within the band. This is in // world coordinates nscoord left = mX; // Process the remaining rectangles that are within the clip width while ((aBand->top == topOfBand) && (aBand->left < rightEdge)) { // Compare the left edge of the occupied space with the current left // coordinate if (aBand->left > left) { // The rect is to the right of our current left coordinate, so we've // found some available space trapezoid->state = nsBandTrapezoid::Available; trapezoid->frame = nsnull; // Assign the trapezoid a rectangular shape. The trapezoid must be in the // local coordinate space, so convert the current left coordinate *trapezoid = nsRect(left - mX, localY, aBand->left - left, height); // Move to the next output rect trapezoid++; aBandData.count++; } // The rect represents unavailable space, so add another trapezoid if (1 == aBand->numFrames) { trapezoid->state = nsBandTrapezoid::Occupied; trapezoid->frame = aBand->frame; } else { NS_ASSERTION(aBand->numFrames > 1, "unexpected frame count"); trapezoid->state = nsBandTrapezoid::OccupiedMultiple; trapezoid->frames = aBand->frames; } nscoord x = aBand->left; // The first band can straddle the clip rect if (x < mX) { // Clip the left edge x = mX; } // Assign the trapezoid a rectangular shape. The trapezoid must be in the // local coordinate space, so convert the rects's left coordinate *trapezoid = nsRect(x - mX, localY, aBand->right - x, height); // Move to the next output rect trapezoid++; aBandData.count++; // Adjust our current x-location within the band left = aBand->right; // Move to the next rect within the band aBand = aBand->Next(); } // No more rects left in the band. If we haven't yet reached the right edge, // then all the remaining space is available if (left < rightEdge) { trapezoid->state = nsBandTrapezoid::Available; trapezoid->frame = nsnull; // Assign the trapezoid a rectangular shape. The trapezoid must be in the // local coordinate space, so convert the current left coordinate *trapezoid = nsRect(left - mX, localY, rightEdge - left, height); aBandData.count++; } return aBandData.count; } PRInt32 nsSpaceManager::GetBandData(nscoord aYOffset, const nsSize& aMaxSize, nsBandData& aBandData) const { // Convert the y-offset to world coordinates nscoord y = mY + aYOffset; // If there are no unavailable rects or the offset is below the bottommost // band, then all the space is available if (y >= YMost()) { // All the requested space is available aBandData.count = 1; aBandData.trapezoids[0] = nsRect(0, aYOffset, aMaxSize.width, aMaxSize.height); aBandData.trapezoids[0].state = nsBandTrapezoid::Available; aBandData.trapezoids[0].frame = nsnull; } else { // Find the first band that contains the y-offset or is below the y-offset NS_ASSERTION(!mBandList.IsEmpty(), "no bands"); BandRect* band = mBandList.Head(); aBandData.count = 0; while (nsnull != band) { if (band->top > y) { // The band is below the y-offset. The area between the y-offset and // the top of the band is available aBandData.count = 1; aBandData.trapezoids[0] = nsRect(0, aYOffset, aMaxSize.width, PR_MIN(band->top - y, aMaxSize.height)); aBandData.trapezoids[0].state = nsBandTrapezoid::Available; aBandData.trapezoids[0].frame = nsnull; break; } else if (y < band->bottom) { // The band contains the y-offset. Return a list of available and // unavailable rects within the band return GetBandAvailableSpace(band, y, aMaxSize, aBandData); } else { // Skip to the next band band = GetNextBand(band); } } } NS_POSTCONDITION(aBandData.count > 0, "unexpected band data count"); return aBandData.count; } /** * Skips to the start of the next band. * * @param aBandRect A rect within the band * @returns The start of the next band, or nsnull of this is the last band. */ nsSpaceManager::BandRect* nsSpaceManager::GetNextBand(const BandRect* aBandRect) const { nscoord topOfBand = aBandRect->top; aBandRect = aBandRect->Next(); while (aBandRect != &mBandList) { // Check whether this rect is part of the same band if (aBandRect->top != topOfBand) { // We found the start of the next band return (BandRect*)aBandRect; } aBandRect = aBandRect->Next(); } // No bands left return nsnull; } /** * Divides the current band into two vertically * * @param aBandRect the first rect in the band * @param aBottom where to split the band. This becomes the bottom of the top * part */ void nsSpaceManager::DivideBand(BandRect* aBandRect, nscoord aBottom) { NS_PRECONDITION(aBottom < aBandRect->bottom, "bad height"); nscoord topOfBand = aBandRect->top; BandRect* nextBand = GetNextBand(aBandRect); if (nsnull == nextBand) { nextBand = (BandRect*)&mBandList; } while (topOfBand == aBandRect->top) { // Split the band rect into two vertically BandRect* bottomBandRect = aBandRect->SplitVertically(aBottom); // Insert the new bottom part nextBand->InsertBefore(bottomBandRect); // Move to the next rect in the band aBandRect = aBandRect->Next(); } } PRBool nsSpaceManager::CanJoinBands(BandRect* aBand, BandRect* aPrevBand) { PRBool result; nscoord topOfBand = aBand->top; nscoord topOfPrevBand = aPrevBand->top; // The bands can be joined if: // - they're adjacent // - they have the same number of rects // - each rect has the same left and right edge as its corresponding rect, and // the rects are occupied by the same frames if (aPrevBand->bottom == aBand->top) { // Compare each of the rects in the two bands while (PR_TRUE) { if ((aBand->left != aPrevBand->left) || (aBand->right != aPrevBand->right)) { // The rects have different edges result = PR_FALSE; break; } if (!aBand->HasSameFrameList(aPrevBand)) { // The rects are occupied by different frames result = PR_FALSE; break; } // Move to the next rects within the bands aBand = aBand->Next(); aPrevBand = aPrevBand->Next(); // Have we reached the end of either band? PRBool endOfBand = aBand->top != topOfBand; PRBool endOfPrevBand = aPrevBand->top != topOfPrevBand; if (endOfBand || endOfPrevBand) { result = endOfBand & endOfPrevBand; break; // all done } } } else { // The bands aren't adjacent result = PR_FALSE; } return result; } /** * Tries to join the two adjacent bands. Returns PR_TRUE if successful and * PR_FALSE otherwise * * If the two bands are joined, the previous band is the the band that's deleted */ PRBool nsSpaceManager::JoinBands(BandRect* aBand, BandRect* aPrevBand) { if (CanJoinBands(aBand, aPrevBand)) { BandRect* startOfNextBand = aBand; while (aPrevBand != startOfNextBand) { // Adjust the top of the band we're keeping, and then move to the next // rect within the band aBand->top = aPrevBand->top; aBand = aBand->Next(); // Delete the rect from the previous band BandRect* next = aPrevBand->Next(); aPrevBand->Remove(); delete aPrevBand; aPrevBand = next; } return PR_TRUE; } return PR_FALSE; } /** * Adds a new rect to a band. * * @param aBand the first rect in the band * @param aBandRect the band rect to add to the band */ void nsSpaceManager::AddRectToBand(BandRect* aBand, BandRect* aBandRect) { NS_PRECONDITION((aBand->top == aBandRect->top) && (aBand->bottom == aBandRect->bottom), "bad band"); NS_PRECONDITION(1 == aBandRect->numFrames, "shared band rect"); nscoord topOfBand = aBand->top; // Figure out where in the band horizontally to insert the rect do { // Compare the left edge of the new rect with the left edge of the existing // rect if (aBandRect->left < aBand->left) { // The new rect's left edge is to the left of the existing rect's left edge. // Could be any of these cases (N is new rect, E is existing rect): // // Case 1: left-of Case 2: overlaps Case 3: N.contains(E) // --------------- ---------------- --------------------- // +-----+ +-----+ +-----+ +---------+ // | N | | E | | N | | N | // +-----+ +-----+ +-----+ +---------+ // +-----+ +---+ // | E | | E | // +-----+ +---+ // // Do the two rectangles overlap? if (aBandRect->right <= aBand->left) { // No, the new rect is completely to the left of the existing rect // (case #1). Insert a new rect aBand->InsertBefore(aBandRect); return; } // Yes, they overlap. Compare the right edges. if (aBandRect->right > aBand->right) { // The new rect's right edge is to the right of the existing rect's // right edge (case #3). Split the new rect BandRect* r1 = aBandRect->SplitHorizontally(aBand->left); // Insert the part of the new rect that's to the left of the existing // rect as a new band rect aBand->InsertBefore(aBandRect); // Continue below with the part that overlaps the existing rect aBandRect = r1; } else { if (aBand->right > aBandRect->right) { // The existing rect extends past the new rect (case #2). Split the // existing rect BandRect* r1 = aBand->SplitHorizontally(aBandRect->right); // Insert the new right half of the existing rect aBand->InsertAfter(r1); } // Insert the part of the new rect that's to the left of the existing // rect aBandRect->right = aBand->left; aBand->InsertBefore(aBandRect); // Mark the existing rect as shared aBand->AddFrame(aBandRect->frame); return; } } if (aBandRect->left > aBand->left) { // The new rect's left edge is to the right of the existing rect's left // edge. Could be any one of these cases: // // Case 4: right-of Case 5: overlaps Case 6: E.Contains(N) // --------------- ---------------- --------------------- // +-----+ +-----+ +-----+ +------------+ // | E | | N | | E | | E | // +-----+ +-----+ +-----+ +------------+ // +-----+ +-----+ // | N | | N | // +-----+ +-----+ // if (aBandRect->left >= aBand->right) { // The new rect is to the right of the existing rect (case #4), so move // to the next rect in the band aBand = aBand->Next(); continue; } // The rects overlap, so divide the existing rect into two rects: the // part to the left of the new rect, and the part that overlaps BandRect* r1 = aBand->SplitHorizontally(aBandRect->left); // Insert the new right half of the existing rect, and make it the current // rect aBand->InsertAfter(r1); aBand = r1; } // At this point the left edge of the new rect is the same as the left edge // of the existing rect NS_ASSERTION(aBandRect->left == aBand->left, "unexpected rect"); // Compare which rect is wider, the new rect or the existing rect if (aBand->right > aBandRect->right) { // The existing rect is wider (case #6). Divide the existing rect into // two rects: the part that overlaps, and the part to the right of the // new rect BandRect* r1 = aBand->SplitHorizontally(aBandRect->right); // Insert the new right half of the existing rect aBand->InsertAfter(r1); // Mark the overlap as being shared aBand->AddFrame(aBandRect->frame); return; } else { // Indicate the frames share the existing rect aBand->AddFrame(aBandRect->frame); if (aBand->right == aBandRect->right) { // The new and existing rect have the same right edge. We're all done, // and the new band rect is no longer needed delete aBandRect; return; } else { // The new rect is wider than the existing rect (cases #5). Set the // new rect to be the overhang, and move to the next rect within the band aBandRect->left = aBand->right; aBand = aBand->Next(); continue; } } } while (aBand->top == topOfBand); // Insert a new rect aBand->InsertBefore(aBandRect); } // When comparing a rect to a band there are seven cases to consider. // 'R' is the rect and 'B' is the band. // // Case 1 Case 2 Case 3 Case 4 // ------ ------ ------ ------ // +-----+ +-----+ +-----+ +-----+ // | R | | R | +-----+ +-----+ | | | | // +-----+ +-----+ | | | R | | B | | B | // +-----+ | B | +-----+ | | +-----+ | | // | | | | +-----+ | R | +-----+ // | B | +-----+ +-----+ // | | // +-----+ // // // // Case 5 Case 6 Case 7 // ------ ------ ------ // +-----+ +-----+ +-----+ +-----+ // | | | R | | B | | | +-----+ // | B | +-----+ +-----+ | R | | B | // | | | | +-----+ // +-----+ +-----+ // +-----+ // | R | // +-----+ // void nsSpaceManager::InsertBandRect(BandRect* aBandRect) { // If there are no existing bands or this rect is below the bottommost // band, then add a new band if (aBandRect->top >= YMost()) { mBandList.Append(aBandRect); return; } // Examine each band looking for a band that intersects this rect NS_ASSERTION(!mBandList.IsEmpty(), "no bands"); BandRect* band = mBandList.Head(); while (nsnull != band) { // Compare the top edge of this rect with the top edge of the band if (aBandRect->top < band->top) { // The top edge of the rect is above the top edge of the band. // Is there any overlap? if (aBandRect->bottom <= band->top) { // Case #1. This rect is completely above the band, so insert a // new band before the current band band->InsertBefore(aBandRect); break; // we're all done } // Case #2 and case #7. Divide this rect, creating a new rect for // the part that's above the band BandRect* bandRect1 = new BandRect(aBandRect->left, aBandRect->top, aBandRect->right, band->top, aBandRect->frame); // Insert bandRect1 as a new band band->InsertBefore(bandRect1); // Modify this rect to exclude the part above the band aBandRect->top = band->top; } else if (aBandRect->top > band->top) { // The top edge of the rect is below the top edge of the band. Is there // any overlap? if (aBandRect->top >= band->bottom) { // Case #5. This rect is below the current band. Skip to the next band band = GetNextBand(band); continue; } // Case #3 and case #4. Divide the current band into two bands with the // top band being the part that's above the rect DivideBand(band, aBandRect->top); // Skip to the bottom band that we just created band = GetNextBand(band); } // At this point the rect and the band should have the same y-offset NS_ASSERTION(aBandRect->top == band->top, "unexpected band"); // Is the band higher than the rect? if (band->bottom > aBandRect->bottom) { // Divide the band into two bands with the top band the same height // as the rect DivideBand(band, aBandRect->bottom); } if (aBandRect->bottom == band->bottom) { // Add the rect to the band AddRectToBand(band, aBandRect); break; } else { // Case #4 and case #7. The rect contains the band vertically. Divide // the rect, creating a new rect for the part that overlaps the band BandRect* bandRect1 = new BandRect(aBandRect->left, aBandRect->top, aBandRect->right, band->bottom, aBandRect->frame); // Add bandRect1 to the band AddRectToBand(band, bandRect1); // Modify aBandRect to be the part below the band aBandRect->top = band->bottom; // Continue with the next band band = GetNextBand(band); if (nsnull == band) { // Append a new bottommost band mBandList.Append(aBandRect); break; } } } } PRBool nsSpaceManager::AddRectRegion(nsIFrame* aFrame, const nsRect& aUnavailableSpace) { NS_PRECONDITION(nsnull != aFrame, "null frame"); // See if there is already a region associated with aFrame FrameInfo* frameInfo = GetFrameInfoFor(aFrame); if (nsnull != frameInfo) { NS_WARNING("aFrame is already associated with a region"); return PR_FALSE; } // Convert the frame to world coordinates nsRect rect(aUnavailableSpace.x + mX, aUnavailableSpace.y + mY, aUnavailableSpace.width, aUnavailableSpace.height); // Verify that the offset is within the defined coordinate space if ((rect.x < 0) || (rect.y < 0)) { NS_WARNING("invalid offset for rect region"); return PR_FALSE; } // Create a frame info structure frameInfo = CreateFrameInfo(aFrame, rect); // Is the rect empty? if (aUnavailableSpace.IsEmpty()) { // The rect doesn't consume any space, so don't add any band data return PR_TRUE; } // Allocate a band rect BandRect* bandRect = new BandRect(rect.x, rect.y, rect.XMost(), rect.YMost(), aFrame); // Insert the band rect InsertBandRect(bandRect); return PR_TRUE; } PRBool nsSpaceManager::ResizeRectRegion(nsIFrame* aFrame, nscoord aDeltaWidth, nscoord aDeltaHeight, AffectedEdge aEdge) { // Get the frame info associated with with aFrame FrameInfo* frameInfo = GetFrameInfoFor(aFrame); if (nsnull == frameInfo) { NS_WARNING("no region associated with aFrame"); return PR_FALSE; } nsRect rect(frameInfo->rect); rect.SizeBy(aDeltaWidth, aDeltaHeight); if (aEdge == LeftEdge) { rect.x += aDeltaWidth; } // Verify that the offset is within the defined coordinate space if ((rect.x < 0) || (rect.y < 0)) { NS_WARNING("invalid offset when resizing rect region"); return PR_FALSE; } // For the time being just remove it and add it back in RemoveRegion(aFrame); return AddRectRegion(aFrame, rect); } PRBool nsSpaceManager::OffsetRegion(nsIFrame* aFrame, nscoord aDx, nscoord aDy) { // Get the frame info associated with with aFrame FrameInfo* frameInfo = GetFrameInfoFor(aFrame); if (nsnull == frameInfo) { NS_WARNING("no region associated with aFrame"); return PR_FALSE; } nsRect rect(frameInfo->rect); rect.MoveBy(aDx, aDy); // Verify that the offset is within the defined coordinate space if ((rect.x < 0) || (rect.y < 0)) { NS_WARNING("invalid offset when offseting rect region"); return PR_FALSE; } // For the time being just remove it and add it back in RemoveRegion(aFrame); return AddRectRegion(aFrame, rect); } PRBool nsSpaceManager::RemoveRegion(nsIFrame* aFrame) { // Get the frame info associated with aFrame FrameInfo* frameInfo = GetFrameInfoFor(aFrame); if (nsnull == frameInfo) { NS_WARNING("no region associated with aFrame"); return PR_FALSE; } if (!frameInfo->rect.IsEmpty()) { NS_ASSERTION(!mBandList.IsEmpty(), "no bands"); BandRect* band = mBandList.Head(); BandRect* prevBand = nsnull; PRBool prevFoundMatchingRect = PR_FALSE; // Iterate each band looking for rects tagged with aFrame while (nsnull != band) { BandRect* rect = band; BandRect* prevRect = nsnull; nscoord topOfBand = band->top; PRBool foundMatchingRect = PR_FALSE; PRBool prevIsSharedRect = PR_FALSE; // Iterate each rect in the band do { PRBool isSharedRect = PR_FALSE; if (rect->IsOccupiedBy(aFrame)) { // Remember that we found a matching rect in this band foundMatchingRect = PR_TRUE; if (rect->numFrames > 1) { // The band rect is occupied by more than one frame rect->RemoveFrame(aFrame); // Remember that this rect was being shared by more than one frame // including aFrame isSharedRect = PR_TRUE; } else { // The rect isn't shared so just delete it BandRect* next = rect->Next(); rect->Remove(); if (rect == band) { // The rect we're deleting is the start of the band if (topOfBand == next->top) { band = next; } else { band = nsnull; } } delete rect; rect = next; // We don't need to try and coalesce adjacent rects in this case prevRect = nsnull; prevIsSharedRect = PR_FALSE; continue; } } // If we found a shared rect occupied by aFrame, then we need to try // and coalesce adjacent rects if (prevIsSharedRect || (isSharedRect && (nsnull != prevRect))) { NS_ASSERTION(nsnull != prevRect, "no previous rect"); if ((prevRect->right == rect->left) && (prevRect->HasSameFrameList(rect))) { // Modify the current rect's left edge, and delete the previous rect rect->left = prevRect->left; prevRect->Remove(); if (prevRect == band) { // the rect we're deleting is the start of the band band = rect; } delete prevRect; } } // Get the next rect in the band prevRect = rect; prevIsSharedRect = isSharedRect; rect = rect->Next(); } while (rect->top == topOfBand); if (nsnull != band) { // If we found a rect occupied by aFrame in this band or the previous band // then try to join the two bands if ((nsnull != prevBand) && (foundMatchingRect || prevFoundMatchingRect)) { // Try and join this band with the previous band JoinBands(band, prevBand); } } // Move to the next band prevFoundMatchingRect = foundMatchingRect; prevBand = band; band = (rect == &mBandList) ? nsnull : rect; } } DestroyFrameInfo(frameInfo); return PR_TRUE; } void nsSpaceManager::ClearRegions() { ClearFrameInfo(); mBandList.Clear(); } nsSpaceManager::FrameInfo* nsSpaceManager::GetFrameInfoFor(nsIFrame* aFrame) { FrameInfo* result = nsnull; if (nsnull != mFrameInfoMap) { result = (FrameInfo*)PL_HashTableLookup(mFrameInfoMap, (const void*)aFrame); } return result; } nsSpaceManager::FrameInfo* nsSpaceManager::CreateFrameInfo(nsIFrame* aFrame, const nsRect& aRect) { if (nsnull == mFrameInfoMap) { mFrameInfoMap = PL_NewHashTable(17, NS_HashNumber, PL_CompareValues, PL_CompareValues, nsnull, nsnull); } FrameInfo* frameInfo = new FrameInfo(aFrame, aRect); PL_HashTableAdd(mFrameInfoMap, (const void*)aFrame, frameInfo); return frameInfo; } void nsSpaceManager::DestroyFrameInfo(FrameInfo* aFrameInfo) { PL_HashTableRemove(mFrameInfoMap, (const void*)aFrameInfo->frame); delete aFrameInfo; } ///////////////////////////////////////////////////////////////////////////// // FrameInfo nsSpaceManager::FrameInfo::FrameInfo(nsIFrame* aFrame, const nsRect& aRect) : frame(aFrame), rect(aRect) { } ///////////////////////////////////////////////////////////////////////////// // BandRect nsSpaceManager::BandRect::BandRect(nscoord aLeft, nscoord aTop, nscoord aRight, nscoord aBottom, nsIFrame* aFrame) { left = aLeft; top = aTop; right = aRight; bottom = aBottom; frame = aFrame; numFrames = 1; } nsSpaceManager::BandRect::BandRect(nscoord aLeft, nscoord aTop, nscoord aRight, nscoord aBottom, nsVoidArray* aFrames) { left = aLeft; top = aTop; right = aRight; bottom = aBottom; frames = new nsVoidArray; frames->operator=(*aFrames); numFrames = frames->Count(); } nsSpaceManager::BandRect::~BandRect() { if (numFrames > 1) { delete frames; } } nsSpaceManager::BandRect* nsSpaceManager::BandRect::SplitVertically(nscoord aBottom) { NS_PRECONDITION((aBottom > top) && (aBottom < bottom), "bad argument"); // Create a new band rect for the bottom part BandRect* bottomBandRect; if (numFrames > 1) { bottomBandRect = new BandRect(left, aBottom, right, bottom, frames); } else { bottomBandRect = new BandRect(left, aBottom, right, bottom, frame); } // This band rect becomes the top part, so adjust the bottom edge bottom = aBottom; return bottomBandRect; } nsSpaceManager::BandRect* nsSpaceManager::BandRect::SplitHorizontally(nscoord aRight) { NS_PRECONDITION((aRight > left) && (aRight < right), "bad argument"); // Create a new band rect for the right part BandRect* rightBandRect; if (numFrames > 1) { rightBandRect = new BandRect(aRight, top, right, bottom, frames); } else { rightBandRect = new BandRect(aRight, top, right, bottom, frame); } // This band rect becomes the left part, so adjust the right edge right = aRight; return rightBandRect; } PRBool nsSpaceManager::BandRect::IsOccupiedBy(const nsIFrame* aFrame) const { PRBool result; if (1 == numFrames) { result = (frame == aFrame); } else { PRInt32 count = frames->Count(); result = PR_FALSE; for (PRInt32 i = 0; i < count; i++) { nsIFrame* f = (nsIFrame*)frames->ElementAt(i); if (f == aFrame) { result = PR_TRUE; break; } } } return result; } void nsSpaceManager::BandRect::AddFrame(const nsIFrame* aFrame) { if (1 == numFrames) { nsIFrame* f = frame; frames = new nsVoidArray; frames->AppendElement(f); } numFrames++; frames->AppendElement((void*)aFrame); NS_POSTCONDITION(frames->Count() == numFrames, "bad frame count"); } void nsSpaceManager::BandRect::RemoveFrame(const nsIFrame* aFrame) { NS_PRECONDITION(numFrames > 1, "only one frame"); frames->RemoveElement((void*)aFrame); numFrames--; if (1 == numFrames) { nsIFrame* f = (nsIFrame*)frames->ElementAt(0); delete frames; frame = f; } } PRBool nsSpaceManager::BandRect::HasSameFrameList(const BandRect* aBandRect) const { PRBool result; // Check whether they're occupied by the same number of frames if (numFrames != aBandRect->numFrames) { result = PR_FALSE; } else if (1 == numFrames) { result = frame == aBandRect->frame; } else { result = PR_TRUE; // For each frame occupying this band rect check whether it also occupies // aBandRect PRInt32 count = frames->Count(); for (PRInt32 i = 0; i < count; i++) { nsIFrame* f = (nsIFrame*)frames->ElementAt(i); if (-1 == aBandRect->frames->IndexOf(f)) { result = PR_FALSE; break; } } } return result; }