/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "GLContext.h" #include "WebGLQuery.h" #include "mozilla/dom/WebGL2RenderingContextBinding.h" #include "nsContentUtils.h" using namespace mozilla; JSObject* WebGLQuery::WrapObject(JSContext *cx) { return dom::WebGLQueryBinding::Wrap(cx, this); } WebGLQuery::WebGLQuery(WebGLContext* context) : WebGLContextBoundObject(context) , mGLName(0) , mType(0) { mContext->mQueries.insertBack(this); mContext->MakeContextCurrent(); mContext->gl->fGenQueries(1, &mGLName); } void WebGLQuery::Delete() { mContext->MakeContextCurrent(); mContext->gl->fDeleteQueries(1, &mGLName); LinkedListElement::removeFrom(mContext->mQueries); } bool WebGLQuery::IsActive() const { WebGLRefPtr* targetSlot = mContext->GetQueryTargetSlot(mType, "WebGLQuery::IsActive()"); MOZ_ASSERT(targetSlot, "unknown query object's type"); return targetSlot && *targetSlot == this; } NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLQuery) NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLQuery, AddRef) NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLQuery, Release)