/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/TextureClientOGL.h" #include "GLContext.h" using namespace mozilla::gl; namespace mozilla { namespace layers { TextureClientSharedOGL::TextureClientSharedOGL(CompositableForwarder* aForwarder, const TextureInfo& aTextureInfo) : TextureClient(aForwarder, aTextureInfo) , mGL(nullptr) { } void TextureClientSharedOGL::ReleaseResources() { if (!IsSurfaceDescriptorValid(mDescriptor)) { return; } MOZ_ASSERT(mDescriptor.type() == SurfaceDescriptor::TSharedTextureDescriptor); mDescriptor = SurfaceDescriptor(); // It's important our handle gets released! SharedTextureHostOGL will take // care of this for us though. } void TextureClientSharedOGL::EnsureAllocated(gfx::IntSize aSize, gfxASurface::gfxContentType aContentType) { mSize = aSize; } } // namespace } // namespace