/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGLUNIFORMINFO_H_ #define WEBGLUNIFORMINFO_H_ #include "angle/ShaderLang.h" namespace mozilla { struct WebGLUniformInfo { uint32_t arraySize; bool isArray; ShDataType type; WebGLUniformInfo(uint32_t s = 0, bool a = false, ShDataType t = SH_NONE) : arraySize(s), isArray(a), type(t) {} int ElementSize() const { switch (type) { case SH_INT: case SH_FLOAT: case SH_BOOL: case SH_SAMPLER_2D: case SH_SAMPLER_CUBE: return 1; case SH_INT_VEC2: case SH_FLOAT_VEC2: case SH_BOOL_VEC2: return 2; case SH_INT_VEC3: case SH_FLOAT_VEC3: case SH_BOOL_VEC3: return 3; case SH_INT_VEC4: case SH_FLOAT_VEC4: case SH_BOOL_VEC4: case SH_FLOAT_MAT2: return 4; case SH_FLOAT_MAT3: return 9; case SH_FLOAT_MAT4: return 16; default: MOZ_ASSERT(false); // should never get here return 0; } } }; } // namespace mozilla #endif