/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Android code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009-2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Patrick Walton * Chris Lord * Arkady Blyakher * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ package org.mozilla.gecko.gfx; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Region; import android.util.Log; import java.nio.FloatBuffer; import java.util.concurrent.locks.ReentrantLock; import org.mozilla.gecko.FloatUtils; public abstract class Layer { private final ReentrantLock mTransactionLock; private boolean mInTransaction; private Rect mNewPosition; private float mNewResolution; protected Rect mPosition; protected float mResolution; protected boolean mUsesDefaultProgram = true; public Layer() { this(null); } public Layer(IntSize size) { mTransactionLock = new ReentrantLock(); if (size == null) { mPosition = new Rect(); } else { mPosition = new Rect(0, 0, size.width, size.height); } mResolution = 1.0f; } /** * Updates the layer. This returns false if there is still work to be done * after this update. */ public final boolean update(RenderContext context) { if (mTransactionLock.isHeldByCurrentThread()) { throw new RuntimeException("draw() called while transaction lock held by this " + "thread?!"); } if (mTransactionLock.tryLock()) { try { performUpdates(context); return true; } finally { mTransactionLock.unlock(); } } return false; } /** Subclasses override this function to draw the layer. */ public abstract void draw(RenderContext context); /** Given the intrinsic size of the layer, returns the pixel boundaries of the layer rect. */ protected RectF getBounds(RenderContext context) { return RectUtils.scale(new RectF(mPosition), context.zoomFactor / mResolution); } /** * Returns the region of the layer that is considered valid. The default * implementation of this will return the bounds of the layer, but this * may be overridden. */ public Region getValidRegion(RenderContext context) { return new Region(RectUtils.round(getBounds(context))); } /** * Call this before modifying the layer. Note that, for TileLayers, "modifying the layer" * includes altering the underlying CairoImage in any way. Thus you must call this function * before modifying the byte buffer associated with this layer. * * This function may block, so you should never call this on the main UI thread. */ public void beginTransaction() { if (mTransactionLock.isHeldByCurrentThread()) throw new RuntimeException("Nested transactions are not supported"); mTransactionLock.lock(); mInTransaction = true; mNewResolution = mResolution; } /** Call this when you're done modifying the layer. */ public void endTransaction() { if (!mInTransaction) throw new RuntimeException("endTransaction() called outside a transaction"); mInTransaction = false; mTransactionLock.unlock(); } /** Returns true if the layer is currently in a transaction and false otherwise. */ protected boolean inTransaction() { return mInTransaction; } /** Returns the current layer position. */ public Rect getPosition() { return mPosition; } /** Sets the position. Only valid inside a transaction. */ public void setPosition(Rect newPosition) { if (!mInTransaction) throw new RuntimeException("setPosition() is only valid inside a transaction"); mNewPosition = newPosition; } /** Returns the current layer's resolution. */ public float getResolution() { return mResolution; } /** * Sets the layer resolution. This value is used to determine how many pixels per * device pixel this layer was rendered at. This will be reflected by scaling by * the reciprocal of the resolution in the layer's transform() function. * Only valid inside a transaction. */ public void setResolution(float newResolution) { if (!mInTransaction) throw new RuntimeException("setResolution() is only valid inside a transaction"); mNewResolution = newResolution; } public boolean usesDefaultProgram() { return mUsesDefaultProgram; } /** * Subclasses may override this method to perform custom layer updates. This will be called * with the transaction lock held. Subclass implementations of this method must call the * superclass implementation. Returns false if there is still work to be done after this * update is complete. */ protected void performUpdates(RenderContext context) { if (mNewPosition != null) { mPosition = mNewPosition; mNewPosition = null; } if (mNewResolution != 0.0f) { mResolution = mNewResolution; mNewResolution = 0.0f; } } public static class RenderContext { public final RectF viewport; public final FloatSize pageSize; public final IntSize screenSize; public final float zoomFactor; public final int positionHandle; public final int textureHandle; public final FloatBuffer coordBuffer; public RenderContext(RectF aViewport, FloatSize aPageSize, IntSize aScreenSize, float aZoomFactor, int aPositionHandle, int aTextureHandle, FloatBuffer aCoordBuffer) { viewport = aViewport; pageSize = aPageSize; screenSize = aScreenSize; zoomFactor = aZoomFactor; positionHandle = aPositionHandle; textureHandle = aTextureHandle; coordBuffer = aCoordBuffer; } public boolean fuzzyEquals(RenderContext other) { if (other == null) { return false; } return RectUtils.fuzzyEquals(viewport, other.viewport) && pageSize.fuzzyEquals(other.pageSize) && FloatUtils.fuzzyEquals(zoomFactor, other.zoomFactor); } } }