/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_CONTAINERLAYEROGL_H #define GFX_CONTAINERLAYEROGL_H #include "mozilla/layers/PLayers.h" #include "mozilla/layers/ShadowLayers.h" #include "Layers.h" #include "LayerManagerOGL.h" namespace mozilla { namespace layers { template static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter); template static void ContainerRemoveChild(Container* aContainer, Layer* aChild); template static void ContainerDestroy(Container* aContainer); template static void ContainerRender(Container* aContainer, int aPreviousFrameBuffer, const nsIntPoint& aOffset, LayerManagerOGL* aManager); class ContainerLayerOGL : public ContainerLayer, public LayerOGL { template friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter); template friend void ContainerRemoveChild(Container* aContainer, Layer* aChild); template friend void ContainerDestroy(Container* aContainer); template friend void ContainerRender(Container* aContainer, int aPreviousFrameBuffer, const nsIntPoint& aOffset, LayerManagerOGL* aManager); public: ContainerLayerOGL(LayerManagerOGL *aManager); ~ContainerLayerOGL(); void InsertAfter(Layer* aChild, Layer* aAfter); void RemoveChild(Layer* aChild); /** LayerOGL implementation */ Layer* GetLayer() { return this; } void Destroy(); LayerOGL* GetFirstChildOGL(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) { DefaultComputeEffectiveTransforms(aTransformToSurface); } virtual void CleanupResources(); }; class ShadowContainerLayerOGL : public ShadowContainerLayer, public LayerOGL { template friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter); template friend void ContainerRemoveChild(Container* aContainer, Layer* aChild); template friend void ContainerDestroy(Container* aContainer); template friend void ContainerRender(Container* aContainer, int aPreviousFrameBuffer, const nsIntPoint& aOffset, LayerManagerOGL* aManager); public: ShadowContainerLayerOGL(LayerManagerOGL *aManager); ~ShadowContainerLayerOGL(); void InsertAfter(Layer* aChild, Layer* aAfter); void RemoveChild(Layer* aChild); // LayerOGL Implementation virtual Layer* GetLayer() { return this; } virtual void Destroy(); LayerOGL* GetFirstChildOGL(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) { DefaultComputeEffectiveTransforms(aTransformToSurface); } virtual void CleanupResources(); }; } /* layers */ } /* mozilla */ #endif /* GFX_CONTAINERLAYEROGL_H */