/*-*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef NSDISPLAYLISTINVALIDATION_H_ #define NSDISPLAYLISTINVALIDATION_H_ #include "mozilla/Attributes.h" #include "FrameLayerBuilder.h" #include "imgIContainer.h" #include "nsRect.h" #include "nsColor.h" #include "gfxRect.h" class nsDisplayBackgroundImage; class nsCharClipDisplayItem; class nsDisplayItem; class nsDisplayListBuilder; class nsDisplaySVGEffects; class nsDisplayTableItem; class nsDisplayThemedBackground; /** * This stores the geometry of an nsDisplayItem, and the area * that will be affected when painting the item. * * It is used to retain information about display items so they * can be compared against new display items in the next paint. */ class nsDisplayItemGeometry { public: nsDisplayItemGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder); virtual ~nsDisplayItemGeometry(); /** * Compute the area required to be invalidated if this * display item is removed. */ const nsRect& ComputeInvalidationRegion() { return mBounds; } /** * Shifts all retained areas of the nsDisplayItemGeometry by the given offset. * * This is used to compensate for scrolling, since the destination buffer * can scroll without requiring a full repaint. * * @param aOffset Offset to shift by. */ virtual void MoveBy(const nsPoint& aOffset) { mBounds.MoveBy(aOffset); } /** * Bounds of the display item */ nsRect mBounds; }; /** * A default geometry implementation, used by nsDisplayItem. Retains * and compares the bounds, and border rect. * * This should be sufficient for the majority of display items. */ class nsDisplayItemGenericGeometry : public nsDisplayItemGeometry { public: nsDisplayItemGenericGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder); virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE; nsRect mBorderRect; }; bool ShouldSyncDecodeImages(nsDisplayListBuilder* aBuilder); /** * nsImageGeometryMixin is a mixin for geometry items that draw images. Geometry * items that include this mixin can track drawing results and use that * information to inform invalidation decisions. * * This mixin uses CRTP; its template parameter should be the type of the class * that is inheriting from it. See nsDisplayItemGenericImageGeometry for an * example. */ template class nsImageGeometryMixin { public: nsImageGeometryMixin(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder) : mLastDrawResult(mozilla::image::DrawResult::NOT_READY) , mWaitingForPaint(false) { // Transfer state from the previous version of this geometry item. auto lastGeometry = static_cast(mozilla::FrameLayerBuilder::GetMostRecentGeometry(aItem)); if (lastGeometry) { mLastDrawResult = lastGeometry->mLastDrawResult; mWaitingForPaint = lastGeometry->mWaitingForPaint; } // If our display item is going to invalidate to trigger sync decoding of // images, mark ourselves as waiting for a paint. If we actually get // painted, UpdateDrawResult will get called, and we'll clear the flag. if (ShouldSyncDecodeImages(aBuilder) && ShouldInvalidateToSyncDecodeImages()) { mWaitingForPaint = true; } } static void UpdateDrawResult(nsDisplayItem* aItem, mozilla::image::DrawResult aResult) { auto lastGeometry = static_cast(mozilla::FrameLayerBuilder::GetMostRecentGeometry(aItem)); if (lastGeometry) { lastGeometry->mLastDrawResult = aResult; lastGeometry->mWaitingForPaint = false; } } bool ShouldInvalidateToSyncDecodeImages() const { if (mWaitingForPaint) { // We previously invalidated for sync decoding and haven't gotten painted // since them. This suggests that our display item is completely occluded // and there's no point in invalidating again - and because the reftest // harness takes a new snapshot every time we invalidate, doing so might // lead to an invalidation loop if we're in a reftest. return false; } if (mLastDrawResult == mozilla::image::DrawResult::SUCCESS || mLastDrawResult == mozilla::image::DrawResult::BAD_IMAGE) { return false; } return true; } private: mozilla::image::DrawResult mLastDrawResult; bool mWaitingForPaint; }; /** * nsDisplayItemGenericImageGeometry is a generic geometry item class that * includes nsImageGeometryMixin. * * This should be sufficient for most display items that draw images. */ class nsDisplayItemGenericImageGeometry : public nsDisplayItemGenericGeometry , public nsImageGeometryMixin { public: nsDisplayItemGenericImageGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder) : nsDisplayItemGenericGeometry(aItem, aBuilder) , nsImageGeometryMixin(aItem, aBuilder) { } }; class nsDisplayItemBoundsGeometry : public nsDisplayItemGeometry { public: nsDisplayItemBoundsGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder); bool mHasRoundedCorners; }; class nsDisplayBorderGeometry : public nsDisplayItemGeometry { public: nsDisplayBorderGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder); virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE; nsRect mContentRect; }; class nsDisplayBackgroundGeometry : public nsDisplayItemGeometry , public nsImageGeometryMixin { public: nsDisplayBackgroundGeometry(nsDisplayBackgroundImage* aItem, nsDisplayListBuilder* aBuilder); virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE; nsRect mPositioningArea; }; class nsDisplayThemedBackgroundGeometry : public nsDisplayItemGeometry { public: nsDisplayThemedBackgroundGeometry(nsDisplayThemedBackground* aItem, nsDisplayListBuilder* aBuilder); virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE; nsRect mPositioningArea; bool mWindowIsActive; }; class nsDisplayBoxShadowInnerGeometry : public nsDisplayItemGeometry { public: nsDisplayBoxShadowInnerGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder); virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE; nsRect mPaddingRect; }; class nsDisplayBoxShadowOuterGeometry : public nsDisplayItemGenericGeometry { public: nsDisplayBoxShadowOuterGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder, float aOpacity); float mOpacity; }; class nsDisplaySolidColorGeometry : public nsDisplayItemBoundsGeometry { public: nsDisplaySolidColorGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder, nscolor aColor) : nsDisplayItemBoundsGeometry(aItem, aBuilder) , mColor(aColor) { } nscolor mColor; }; class nsDisplaySVGEffectsGeometry : public nsDisplayItemGeometry { public: nsDisplaySVGEffectsGeometry(nsDisplaySVGEffects* aItem, nsDisplayListBuilder* aBuilder); virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE; gfxRect mBBox; gfxPoint mUserSpaceOffset; nsPoint mFrameOffsetToReferenceFrame; }; class nsCharClipGeometry : public nsDisplayItemGenericGeometry { public: nsCharClipGeometry(nsCharClipDisplayItem* aItem, nsDisplayListBuilder* aBuilder); nscoord mLeftEdge; nscoord mRightEdge; }; class nsDisplayTableItemGeometry : public nsDisplayItemGenericGeometry , public nsImageGeometryMixin { public: nsDisplayTableItemGeometry(nsDisplayTableItem* aItem, nsDisplayListBuilder* aBuilder, const nsPoint& aFrameOffsetToViewport); nsPoint mFrameOffsetToViewport; }; #endif /*NSDISPLAYLISTINVALIDATION_H_*/