/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #ifndef nsIArena_h___ #define nsIArena_h___ #include "nscore.h" #include "nsISupports.h" #define NS_MIN_ARENA_BLOCK_SIZE 64 #define NS_DEFAULT_ARENA_BLOCK_SIZE 4096 /// Interface IID for nsIArena #define NS_IARENA_IID \ { 0xa24fdad0, 0x93b4, 0x11d1, \ {0x89, 0x5b, 0x00, 0x60, 0x08, 0x91, 0x1b, 0x81} } /** Interface to a memory arena abstraction. Arena's use large blocks * of memory to allocate smaller objects. Arena's provide no free * operator; instead, all of the objects in the arena are deallocated * by deallocating the arena (e.g. when it's reference count goes to * zero) */ class nsIArena : public nsISupports { public: virtual void* Alloc(PRInt32 size) = 0; }; /** * Create a new arena using the desired block size for allocating the * underlying memory blocks. The underlying memory blocks are allocated * using the PR heap. */ extern NS_BASE nsresult NS_NewHeapArena(nsIArena** aInstancePtrResult, PRInt32 aArenaBlockSize = 0); #endif /* nsIArena_h___ */