/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "WebGLContextUtils.h" #include "WebGLExtensions.h" #include "GLContext.h" #include "nsString.h" #include "mozilla/Preferences.h" #include "AccessCheck.h" namespace mozilla { /*static*/ const char* WebGLContext::GetExtensionString(WebGLExtensionID ext) { typedef EnumeratedArray names_array_t; static names_array_t sExtensionNamesEnumeratedArray; static bool initialized = false; if (!initialized) { initialized = true; #define WEBGL_EXTENSION_IDENTIFIER(x) \ sExtensionNamesEnumeratedArray[WebGLExtensionID::x] = #x; WEBGL_EXTENSION_IDENTIFIER(ANGLE_instanced_arrays) WEBGL_EXTENSION_IDENTIFIER(EXT_blend_minmax) WEBGL_EXTENSION_IDENTIFIER(EXT_color_buffer_half_float) WEBGL_EXTENSION_IDENTIFIER(EXT_frag_depth) WEBGL_EXTENSION_IDENTIFIER(EXT_shader_texture_lod) WEBGL_EXTENSION_IDENTIFIER(EXT_sRGB) WEBGL_EXTENSION_IDENTIFIER(EXT_texture_filter_anisotropic) WEBGL_EXTENSION_IDENTIFIER(OES_element_index_uint) WEBGL_EXTENSION_IDENTIFIER(OES_standard_derivatives) WEBGL_EXTENSION_IDENTIFIER(OES_texture_float) WEBGL_EXTENSION_IDENTIFIER(OES_texture_float_linear) WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float) WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float_linear) WEBGL_EXTENSION_IDENTIFIER(OES_vertex_array_object) WEBGL_EXTENSION_IDENTIFIER(WEBGL_color_buffer_float) WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_atc) WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_etc1) WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_pvrtc) WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_s3tc) WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_renderer_info) WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_shaders) WEBGL_EXTENSION_IDENTIFIER(WEBGL_depth_texture) WEBGL_EXTENSION_IDENTIFIER(WEBGL_draw_buffers) WEBGL_EXTENSION_IDENTIFIER(WEBGL_lose_context) #undef WEBGL_EXTENSION_IDENTIFIER } return sExtensionNamesEnumeratedArray[ext]; } bool WebGLContext::IsExtensionEnabled(WebGLExtensionID ext) const { return mExtensions[ext]; } bool WebGLContext::IsExtensionSupported(JSContext* cx, WebGLExtensionID ext) const { bool allowPrivilegedExts = false; // Chrome contexts need access to debug information even when // webgl.disable-extensions is set. This is used in the graphics // section of about:support. if (xpc::AccessCheck::isChrome(js::GetContextCompartment(cx))) allowPrivilegedExts = true; if (Preferences::GetBool("webgl.enable-privileged-extensions", false)) allowPrivilegedExts = true; if (allowPrivilegedExts) { switch (ext) { case WebGLExtensionID::WEBGL_debug_renderer_info: return true; case WebGLExtensionID::WEBGL_debug_shaders: return true; default: // For warnings-as-errors. break; } } return IsExtensionSupported(ext); } bool WebGLContext::IsExtensionSupported(WebGLExtensionID ext) const { if (mDisableExtensions) return false; // In alphabetical order switch (ext) { // ANGLE_ case WebGLExtensionID::ANGLE_instanced_arrays: return WebGLExtensionInstancedArrays::IsSupported(this); // EXT_ case WebGLExtensionID::EXT_blend_minmax: return WebGLExtensionBlendMinMax::IsSupported(this); case WebGLExtensionID::EXT_color_buffer_half_float: return WebGLExtensionColorBufferHalfFloat::IsSupported(this); case WebGLExtensionID::EXT_frag_depth: return WebGLExtensionFragDepth::IsSupported(this); case WebGLExtensionID::EXT_shader_texture_lod: return gl->IsExtensionSupported(gl::GLContext::EXT_shader_texture_lod); case WebGLExtensionID::EXT_sRGB: return WebGLExtensionSRGB::IsSupported(this); case WebGLExtensionID::EXT_texture_filter_anisotropic: return gl->IsExtensionSupported(gl::GLContext::EXT_texture_filter_anisotropic); // OES_ case WebGLExtensionID::OES_element_index_uint: return gl->IsSupported(gl::GLFeature::element_index_uint); case WebGLExtensionID::OES_standard_derivatives: return gl->IsSupported(gl::GLFeature::standard_derivatives); case WebGLExtensionID::OES_texture_float: return gl->IsSupported(gl::GLFeature::texture_float); case WebGLExtensionID::OES_texture_float_linear: return gl->IsSupported(gl::GLFeature::texture_float_linear); case WebGLExtensionID::OES_texture_half_float: // If we have Feature::texture_half_float, we must not be on ES2 // and need to translate HALF_FLOAT_OES -> HALF_FLOAT. We do that // right before making the relevant calls. return gl->IsExtensionSupported(gl::GLContext::OES_texture_half_float) || gl->IsSupported(gl::GLFeature::texture_half_float); case WebGLExtensionID::OES_texture_half_float_linear: return gl->IsSupported(gl::GLFeature::texture_half_float_linear); case WebGLExtensionID::OES_vertex_array_object: return true; // WEBGL_ case WebGLExtensionID::WEBGL_color_buffer_float: return WebGLExtensionColorBufferFloat::IsSupported(this); case WebGLExtensionID::WEBGL_compressed_texture_atc: return gl->IsExtensionSupported(gl::GLContext::AMD_compressed_ATC_texture); case WebGLExtensionID::WEBGL_compressed_texture_etc1: return gl->IsExtensionSupported(gl::GLContext::OES_compressed_ETC1_RGB8_texture); case WebGLExtensionID::WEBGL_compressed_texture_pvrtc: return gl->IsExtensionSupported(gl::GLContext::IMG_texture_compression_pvrtc); case WebGLExtensionID::WEBGL_compressed_texture_s3tc: if (gl->IsExtensionSupported(gl::GLContext::EXT_texture_compression_s3tc)) return true; return gl->IsExtensionSupported(gl::GLContext::EXT_texture_compression_dxt1) && gl->IsExtensionSupported(gl::GLContext::ANGLE_texture_compression_dxt3) && gl->IsExtensionSupported(gl::GLContext::ANGLE_texture_compression_dxt5); case WebGLExtensionID::WEBGL_depth_texture: // WEBGL_depth_texture supports DEPTH_STENCIL textures if (!gl->IsSupported(gl::GLFeature::packed_depth_stencil)) return false; return gl->IsSupported(gl::GLFeature::depth_texture) || gl->IsExtensionSupported(gl::GLContext::ANGLE_depth_texture); case WebGLExtensionID::WEBGL_draw_buffers: return WebGLExtensionDrawBuffers::IsSupported(this); case WebGLExtensionID::WEBGL_lose_context: // We always support this extension. return true; default: // For warnings-as-errors. break; } if (Preferences::GetBool("webgl.enable-draft-extensions", false) || IsWebGL2()) { /* None for now. switch (ext) { default: // For warnings-as-errors. break; } */ } return false; } static bool CompareWebGLExtensionName(const nsACString& name, const char* other) { return name.Equals(other, nsCaseInsensitiveCStringComparator()); } WebGLExtensionBase* WebGLContext::EnableSupportedExtension(JSContext* js, WebGLExtensionID ext) { if (!IsExtensionEnabled(ext)) { if (!IsExtensionSupported(js, ext)) return nullptr; EnableExtension(ext); } return mExtensions[ext]; } void WebGLContext::GetExtension(JSContext* cx, const nsAString& wideName, JS::MutableHandle retval, ErrorResult& rv) { retval.set(nullptr); if (IsContextLost()) return; NS_LossyConvertUTF16toASCII name(wideName); WebGLExtensionID ext = WebGLExtensionID::Unknown; // step 1: figure what extension is wanted for (size_t i = 0; i < size_t(WebGLExtensionID::Max); i++) { WebGLExtensionID extension = WebGLExtensionID(i); if (CompareWebGLExtensionName(name, GetExtensionString(extension))) { ext = extension; break; } } if (ext == WebGLExtensionID::Unknown) { // We keep backward compatibility for these deprecated vendor-prefixed // alias. Do not add new ones anymore. Hide it behind the // webgl.enable-draft-extensions flag instead. if (CompareWebGLExtensionName(name, "MOZ_WEBGL_lose_context")) { ext = WebGLExtensionID::WEBGL_lose_context; } else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_s3tc")) { ext = WebGLExtensionID::WEBGL_compressed_texture_s3tc; } else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_atc")) { ext = WebGLExtensionID::WEBGL_compressed_texture_atc; } else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_pvrtc")) { ext = WebGLExtensionID::WEBGL_compressed_texture_pvrtc; } else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_depth_texture")) { ext = WebGLExtensionID::WEBGL_depth_texture; } if (ext != WebGLExtensionID::Unknown) { GenerateWarning("getExtension('%s'): MOZ_ prefixed WebGL extension" " strings are deprecated. Support for them will be" " removed in the future. Use unprefixed extension" " strings. To get draft extensions, set the" " webgl.enable-draft-extensions preference.", name.get()); } } if (ext == WebGLExtensionID::Unknown) return; // step 2: check if the extension is supported if (!IsExtensionSupported(cx, ext)) return; // step 3: if the extension hadn't been previously been created, create it now, thus enabling it WebGLExtensionBase* extObj = EnableSupportedExtension(cx, ext); if (!extObj) return; // Step 4: Enable any implied extensions. switch (ext) { case WebGLExtensionID::OES_texture_float: EnableSupportedExtension(cx, WebGLExtensionID::WEBGL_color_buffer_float); break; case WebGLExtensionID::OES_texture_half_float: EnableSupportedExtension(cx, WebGLExtensionID::EXT_color_buffer_half_float); break; default: break; } retval.set(WebGLObjectAsJSObject(cx, extObj, rv)); } void WebGLContext::EnableExtension(WebGLExtensionID ext) { MOZ_ASSERT(IsExtensionEnabled(ext) == false); WebGLExtensionBase* obj = nullptr; switch (ext) { // ANGLE_ case WebGLExtensionID::ANGLE_instanced_arrays: obj = new WebGLExtensionInstancedArrays(this); break; // EXT_ case WebGLExtensionID::EXT_blend_minmax: obj = new WebGLExtensionBlendMinMax(this); break; case WebGLExtensionID::EXT_color_buffer_half_float: obj = new WebGLExtensionColorBufferHalfFloat(this); break; case WebGLExtensionID::EXT_frag_depth: obj = new WebGLExtensionFragDepth(this); break; case WebGLExtensionID::EXT_shader_texture_lod: obj = new WebGLExtensionShaderTextureLod(this); break; case WebGLExtensionID::EXT_sRGB: obj = new WebGLExtensionSRGB(this); break; case WebGLExtensionID::EXT_texture_filter_anisotropic: obj = new WebGLExtensionTextureFilterAnisotropic(this); break; // OES_ case WebGLExtensionID::OES_element_index_uint: obj = new WebGLExtensionElementIndexUint(this); break; case WebGLExtensionID::OES_standard_derivatives: obj = new WebGLExtensionStandardDerivatives(this); break; case WebGLExtensionID::OES_texture_float: obj = new WebGLExtensionTextureFloat(this); break; case WebGLExtensionID::OES_texture_float_linear: obj = new WebGLExtensionTextureFloatLinear(this); break; case WebGLExtensionID::OES_texture_half_float: obj = new WebGLExtensionTextureHalfFloat(this); break; case WebGLExtensionID::OES_texture_half_float_linear: obj = new WebGLExtensionTextureHalfFloatLinear(this); break; case WebGLExtensionID::OES_vertex_array_object: obj = new WebGLExtensionVertexArray(this); break; // WEBGL_ case WebGLExtensionID::WEBGL_color_buffer_float: obj = new WebGLExtensionColorBufferFloat(this); break; case WebGLExtensionID::WEBGL_compressed_texture_atc: obj = new WebGLExtensionCompressedTextureATC(this); break; case WebGLExtensionID::WEBGL_compressed_texture_etc1: obj = new WebGLExtensionCompressedTextureETC1(this); break; case WebGLExtensionID::WEBGL_compressed_texture_pvrtc: obj = new WebGLExtensionCompressedTexturePVRTC(this); break; case WebGLExtensionID::WEBGL_compressed_texture_s3tc: obj = new WebGLExtensionCompressedTextureS3TC(this); break; case WebGLExtensionID::WEBGL_debug_renderer_info: obj = new WebGLExtensionDebugRendererInfo(this); break; case WebGLExtensionID::WEBGL_debug_shaders: obj = new WebGLExtensionDebugShaders(this); break; case WebGLExtensionID::WEBGL_depth_texture: obj = new WebGLExtensionDepthTexture(this); break; case WebGLExtensionID::WEBGL_draw_buffers: obj = new WebGLExtensionDrawBuffers(this); break; case WebGLExtensionID::WEBGL_lose_context: obj = new WebGLExtensionLoseContext(this); break; default: MOZ_ASSERT(false, "should not get there."); } mExtensions[ext] = obj; } void WebGLContext::GetSupportedExtensions(JSContext* cx, Nullable< nsTArray >& retval) { retval.SetNull(); if (IsContextLost()) return; nsTArray& arr = retval.SetValue(); for (size_t i = 0; i < size_t(WebGLExtensionID::Max); i++) { WebGLExtensionID extension = WebGLExtensionID(i); if (IsExtensionSupported(cx, extension)) { const char* extStr = GetExtensionString(extension); arr.AppendElement(NS_ConvertUTF8toUTF16(extStr)); } } /** * We keep backward compatibility for these deprecated vendor-prefixed * alias. Do not add new ones anymore. Hide it behind the * webgl.enable-draft-extensions flag instead. */ if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_lose_context)) arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_lose_context")); if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_compressed_texture_s3tc)) arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_s3tc")); if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_compressed_texture_atc)) arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_atc")); if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_compressed_texture_pvrtc)) arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_pvrtc")); if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_depth_texture)) arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_depth_texture")); } } // namespace mozilla