/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=2 et sw=2 tw=80 filetype=javascript: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; this.EXPORTED_SYMBOLS = [ "DeferredTask", ]; /** * Sets up a function or an asynchronous task whose execution can be triggered * after a defined delay. Multiple attempts to run the task before the delay * has passed are coalesced. The task cannot be re-entered while running, but * can be executed again after a previous run finished. * * A common use case occurs when a data structure should be saved into a file * every time the data changes, using asynchronous calls, and multiple changes * to the data may happen within a short time: * * let saveDeferredTask = new DeferredTask(function* () { * yield OS.File.writeAtomic(...); * // Any uncaught exception will be reported. * }, 2000); * * // The task is ready, but will not be executed until requested. * * The "arm" method can be used to start the internal timer that will result in * the eventual execution of the task. Multiple attempts to arm the timer don't * introduce further delays: * * saveDeferredTask.arm(); * * // The task will be executed in 2 seconds from now. * * yield waitOneSecond(); * saveDeferredTask.arm(); * * // The task will be executed in 1 second from now. * * The timer can be disarmed to reset the delay, or just to cancel execution: * * saveDeferredTask.disarm(); * saveDeferredTask.arm(); * * // The task will be executed in 2 seconds from now. * * When the internal timer fires and the execution of the task starts, the task * cannot be canceled anymore. It is however possible to arm the timer again * during the execution of the task, in which case the task will need to finish * before the timer is started again, thus guaranteeing a time of inactivity * between executions that is at least equal to the provided delay. * * The "finalize" method can be used to ensure that the task terminates * properly. The promise it returns is resolved only after the last execution * of the task is finished. To guarantee that the task is executed for the * last time, the method prevents any attempt to arm the timer again. * * If the timer is already armed when the "finalize" method is called, then the * task is executed immediately. If the task was already running at this point, * then one last execution from start to finish will happen again, immediately * after the current execution terminates. If the timer is not armed, the * "finalize" method only ensures that any running task terminates. * * For example, during shutdown, you may want to ensure that any pending write * is processed, using the latest version of the data if the timer is armed: * * AsyncShutdown.profileBeforeChange.addBlocker( * "Example service: shutting down", * () => saveDeferredTask.finalize() * ); * * Instead, if you are going to delete the saved data from disk anyways, you * might as well prevent any pending write from starting, while still ensuring * that any write that is currently in progress terminates, so that the file is * not in use anymore: * * saveDeferredTask.disarm(); * saveDeferredTask.finalize().then(() => OS.File.remove(...)) * .then(null, Components.utils.reportError); */ //////////////////////////////////////////////////////////////////////////////// //// Globals const { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components; Cu.import("resource://gre/modules/XPCOMUtils.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "Promise", "resource://gre/modules/Promise.jsm"); XPCOMUtils.defineLazyModuleGetter(this, "Task", "resource://gre/modules/Task.jsm"); const Timer = Components.Constructor("@mozilla.org/timer;1", "nsITimer", "initWithCallback"); //////////////////////////////////////////////////////////////////////////////// //// DeferredTask /** * Sets up a task whose execution can be triggered after a delay. * * @param aTaskFn * Function or generator function to execute. This argument is passed to * the "Task.spawn" method every time the task should be executed. This * task is never re-entered while running. * @param aDelayMs * Time between executions, in milliseconds. Multiple attempts to run * the task before the delay has passed are coalesced. This time of * inactivity is guaranteed to pass between multiple executions of the * task, except on finalization, when the task may restart immediately * after the previous execution finished. */ this.DeferredTask = function (aTaskFn, aDelayMs) { this._taskFn = aTaskFn; this._delayMs = aDelayMs; } this.DeferredTask.prototype = { /** * Function or generator function to execute. */ _taskFn: null, /** * Time between executions, in milliseconds. */ _delayMs: null, /** * Indicates whether the task is currently requested to start again later, * regardless of whether it is currently running. */ get isArmed() this._armed, _armed: false, /** * Indicates whether the task is currently running. This is always true when * read from code inside the task function, but can also be true when read * from external code, in case the task is an asynchronous generator function. */ get isRunning() !!this._runningPromise, /** * Promise resolved when the current execution of the task terminates, or null * if the task is not currently running. */ _runningPromise: null, /** * nsITimer used for triggering the task after a delay, or null in case the * task is running or there is no task scheduled for execution. */ _timer: null, /** * Actually starts the timer with the delay specified on construction. */ _startTimer: function () { this._timer = new Timer(this._timerCallback.bind(this), this._delayMs, Ci.nsITimer.TYPE_ONE_SHOT); }, /** * Requests the execution of the task after the delay specified on * construction. Multiple calls don't introduce further delays. If the task * is running, the delay will start when the current execution finishes. * * The task will always be executed on a different tick of the event loop, * even if the delay specified on construction is zero. Multiple "arm" calls * within the same tick of the event loop are guaranteed to result in a single * execution of the task. * * @note By design, this method doesn't provide a way for the caller to detect * when the next execution terminates, or collect a result. In fact, * doing that would often result in duplicate processing or logging. If * a special operation or error logging is needed on completion, it can * be better handled from within the task itself, for example using a * try/catch/finally clause in the task. The "finalize" method can be * used in the common case of waiting for completion on shutdown. */ arm: function () { if (this._finalized) { throw new Error("Unable to arm timer, the object has been finalized."); } this._armed = true; // In case the timer callback is running, do not create the timer now, // because this will be handled by the timer callback itself. Also, the // timer is not restarted in case it is already running. if (!this._runningPromise && !this._timer) { this._startTimer(); } }, /** * Cancels any request for a delayed the execution of the task, though the * task itself cannot be canceled in case it is already running. * * This method stops any currently running timer, thus the delay will restart * from its original value in case the "arm" method is called again. */ disarm: function () { this._armed = false; if (this._timer) { // Calling the "cancel" method and discarding the timer reference makes // sure that the timer callback will not be called later, even if the // timer thread has already posted the timer event on the main thread. this._timer.cancel(); this._timer = null; } }, /** * Ensures that any pending task is executed from start to finish, while * preventing any attempt to arm the timer again. * * - If the task is running and the timer is armed, then one last execution * from start to finish will happen again, immediately after the current * execution terminates, then the returned promise will be resolved. * - If the task is running and the timer is not armed, the returned promise * will be resolved when the current execution terminates. * - If the task is not running and the timer is armed, then the task is * started immediately, and the returned promise resolves when the new * execution terminates. * - If the task is not running and the timer is not armed, the method returns * a resolved promise. * * @return {Promise} * @resolves After the last execution of the task is finished. * @rejects Never. */ finalize: function () { if (this._finalized) { throw new Error("The object has been already finalized."); } this._finalized = true; // If the timer is armed, it means that the task is not running but it is // scheduled for execution. Cancel the timer and run the task immediately. if (this._timer) { this.disarm(); this._timerCallback(); } // Wait for the operation to be completed, or resolve immediately. if (this._runningPromise) { return this._runningPromise; } return Promise.resolve(); }, _finalized: false, /** * Timer callback used to run the delayed task. */ _timerCallback: function () { let runningDeferred = Promise.defer(); // All these state changes must occur at the same time directly inside the // timer callback, to prevent race conditions and to ensure that all the // methods behave consistently even if called from inside the task. This // means that the assignment of "this._runningPromise" must complete before // the task gets a chance to start. this._timer = null; this._armed = false; this._runningPromise = runningDeferred.promise; runningDeferred.resolve(Task.spawn(function () { // Execute the provided function asynchronously. yield Task.spawn(this._taskFn).then(null, Cu.reportError); // Now that the task has finished, we check the state of the object to // determine if we should restart the task again. if (this._armed) { if (!this._finalized) { this._startTimer(); } else { // Execute the task again immediately, for the last time. The isArmed // property should return false while the task is running, and should // remain false after the last execution terminates. this._armed = false; yield Task.spawn(this._taskFn).then(null, Cu.reportError); } } // Indicate that the execution of the task has finished. This happens // synchronously with the previous state changes in the function. this._runningPromise = null; }.bind(this)).then(null, Cu.reportError)); }, };