/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_audiochannelservice_h__ #define mozilla_dom_audiochannelservice_h__ #include "nsAutoPtr.h" #include "nsIObserver.h" #include "nsTArray.h" #include "nsITimer.h" #include "AudioChannelCommon.h" #include "AudioChannelAgent.h" #include "nsClassHashtable.h" namespace mozilla { namespace dom { #ifdef MOZ_WIDGET_GONK class SpeakerManagerService; #endif class AudioChannelService : public nsIObserver , public nsITimerCallback { public: NS_DECL_ISUPPORTS NS_DECL_NSIOBSERVER NS_DECL_NSITIMERCALLBACK /** * Returns the AudioChannelServce singleton. Only to be called from main * thread. * * @return NS_OK on proper assignment, NS_ERROR_FAILURE otherwise. */ static AudioChannelService* GetAudioChannelService(); /** * Shutdown the singleton. */ static void Shutdown(); /** * Any audio channel agent that starts playing should register itself to * this service, sharing the AudioChannelType. */ virtual void RegisterAudioChannelAgent(AudioChannelAgent* aAgent, AudioChannelType aType, bool aWithVideo); /** * Any audio channel agent that stops playing should unregister itself to * this service. */ virtual void UnregisterAudioChannelAgent(AudioChannelAgent* aAgent); /** * Return the state to indicate this agent should keep playing/ * fading volume/muted. */ virtual AudioChannelState GetState(AudioChannelAgent* aAgent, bool aElementHidden); /** * Return true if there is a content channel active in this process * or one of its subprocesses. */ virtual bool ContentOrNormalChannelIsActive(); /** * Return true if a normal or content channel is active for the given * process ID. */ virtual bool ProcessContentOrNormalChannelIsActive(uint64_t aChildID); /*** * AudioChannelManager calls this function to notify the default channel used * to adjust volume when there is no any active channel. */ virtual void SetDefaultVolumeControlChannel(AudioChannelType aType, bool aHidden); bool AnyAudioChannelIsActive(); #ifdef MOZ_WIDGET_GONK void RegisterSpeakerManager(SpeakerManagerService* aSpeakerManager) { if (!mSpeakerManager.Contains(aSpeakerManager)) { mSpeakerManager.AppendElement(aSpeakerManager); } } void UnregisterSpeakerManager(SpeakerManagerService* aSpeakerManager) { mSpeakerManager.RemoveElement(aSpeakerManager); } #endif protected: void Notify(); /** * Send the audio-channel-changed notification for the given process ID if * needed. */ void SendAudioChannelChangedNotification(uint64_t aChildID); /* Register/Unregister IPC types: */ void RegisterType(AudioChannelType aType, uint64_t aChildID, bool aWithVideo); void UnregisterType(AudioChannelType aType, bool aElementHidden, uint64_t aChildID, bool aWithVideo); void UnregisterTypeInternal(AudioChannelType aType, bool aElementHidden, uint64_t aChildID, bool aWithVideo); AudioChannelState GetStateInternal(AudioChannelType aType, uint64_t aChildID, bool aElementHidden, bool aElementWasHidden); /* Update the internal type value following the visibility changes */ void UpdateChannelType(AudioChannelType aType, uint64_t aChildID, bool aElementHidden, bool aElementWasHidden); /* Send the default-volume-channel-changed notification */ void SetDefaultVolumeControlChannelInternal(AudioChannelType aType, bool aHidden, uint64_t aChildID); AudioChannelService(); virtual ~AudioChannelService(); enum AudioChannelInternalType { AUDIO_CHANNEL_INT_NORMAL = 0, AUDIO_CHANNEL_INT_NORMAL_HIDDEN, AUDIO_CHANNEL_INT_CONTENT, AUDIO_CHANNEL_INT_CONTENT_HIDDEN, AUDIO_CHANNEL_INT_NOTIFICATION, AUDIO_CHANNEL_INT_NOTIFICATION_HIDDEN, AUDIO_CHANNEL_INT_ALARM, AUDIO_CHANNEL_INT_ALARM_HIDDEN, AUDIO_CHANNEL_INT_TELEPHONY, AUDIO_CHANNEL_INT_TELEPHONY_HIDDEN, AUDIO_CHANNEL_INT_RINGER, AUDIO_CHANNEL_INT_RINGER_HIDDEN, AUDIO_CHANNEL_INT_PUBLICNOTIFICATION, AUDIO_CHANNEL_INT_PUBLICNOTIFICATION_HIDDEN, AUDIO_CHANNEL_INT_LAST }; bool ChannelsActiveWithHigherPriorityThan(AudioChannelInternalType aType); bool CheckVolumeFadedCondition(AudioChannelInternalType aType, bool aElementHidden); const char* ChannelName(AudioChannelType aType); AudioChannelInternalType GetInternalType(AudioChannelType aType, bool aElementHidden); class AudioChannelAgentData { public: AudioChannelAgentData(AudioChannelType aType, bool aElementHidden, AudioChannelState aState, bool aWithVideo) : mType(aType) , mElementHidden(aElementHidden) , mState(aState) , mWithVideo(aWithVideo) {} AudioChannelType mType; bool mElementHidden; AudioChannelState mState; const bool mWithVideo; }; static PLDHashOperator NotifyEnumerator(AudioChannelAgent* aAgent, AudioChannelAgentData* aData, void *aUnused); nsClassHashtable< nsPtrHashKey, AudioChannelAgentData > mAgents; #ifdef MOZ_WIDGET_GONK nsTArray mSpeakerManager; #endif nsTArray mChannelCounters[AUDIO_CHANNEL_INT_LAST]; AudioChannelType mCurrentHigherChannel; AudioChannelType mCurrentVisibleHigherChannel; nsTArray mWithVideoChildIDs; // mPlayableHiddenContentChildID stores the ChildID of the process which can // play content channel(s) in the background. // A background process contained content channel(s) will become playable: // 1. When this background process registers its content channel(s) in // AudioChannelService and there is no foreground process with registered // content channel(s). // 2. When this process goes from foreground into background and there is // no foreground process with registered content channel(s). // A background process contained content channel(s) will become non-playable: // 1. When there is a foreground process registering its content channel(s) // in AudioChannelService. // ps. Currently this condition is never satisfied because the default value // of visibility status of each channel during registering is hidden = true. // 2. When there is a process with registered content channel(s) goes from // background into foreground. // 3. When this process unregisters all hidden content channels. // 4. When this process shuts down. uint64_t mPlayableHiddenContentChildID; bool mDisabled; nsCOMPtr mDeferTelChannelTimer; bool mTimerElementHidden; uint64_t mTimerChildID; uint64_t mDefChannelChildID; // This is needed for IPC comunication between // AudioChannelServiceChild and this class. friend class ContentParent; friend class ContentChild; }; } // namespace dom } // namespace mozilla #endif