/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DXVA2Manager.h" #include "nsThreadUtils.h" #include "ImageContainer.h" #include "D3D9SurfaceImage.h" #include "mozilla/Preferences.h" namespace mozilla { using layers::Image; using layers::ImageContainer; using layers::D3D9SurfaceImage; class D3D9DXVA2Manager : public DXVA2Manager { public: D3D9DXVA2Manager(); virtual ~D3D9DXVA2Manager(); HRESULT Init(); IUnknown* GetDXVADeviceManager() MOZ_OVERRIDE; // Copies a region (aRegion) of the video frame stored in aVideoSample // into an image which is returned by aOutImage. HRESULT CopyToImage(IMFSample* aVideoSample, const nsIntRect& aRegion, ImageContainer* aContainer, Image** aOutImage) MOZ_OVERRIDE; private: nsRefPtr mD3D9; nsRefPtr mDevice; nsRefPtr mDeviceManager; UINT32 mResetToken; }; D3D9DXVA2Manager::D3D9DXVA2Manager() : mResetToken(0) { MOZ_COUNT_CTOR(D3D9DXVA2Manager); MOZ_ASSERT(NS_IsMainThread()); } D3D9DXVA2Manager::~D3D9DXVA2Manager() { MOZ_COUNT_DTOR(D3D9DXVA2Manager); MOZ_ASSERT(NS_IsMainThread()); } IUnknown* D3D9DXVA2Manager::GetDXVADeviceManager() { MutexAutoLock lock(mLock); return mDeviceManager; } typedef HRESULT (WINAPI*Direct3DCreate9Func)(UINT SDKVersion, IDirect3D9Ex**); HRESULT D3D9DXVA2Manager::Init() { MOZ_ASSERT(NS_IsMainThread()); // Create D3D9Ex. HMODULE d3d9lib = LoadLibraryW(L"d3d9.dll"); NS_ENSURE_TRUE(d3d9lib, E_FAIL); Direct3DCreate9Func d3d9Create = (Direct3DCreate9Func)GetProcAddress(d3d9lib, "Direct3DCreate9Ex"); nsRefPtr d3d9Ex; HRESULT hr = d3d9Create(D3D_SDK_VERSION, getter_AddRefs(d3d9Ex)); if (!d3d9Ex) { NS_WARNING("Direct3DCreate9 failed"); return E_FAIL; } // Ensure we can do the YCbCr->RGB conversion in StretchRect. // Fail if we can't. hr = d3d9Ex->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, (D3DFORMAT)MAKEFOURCC('N','V','1','2'), D3DFMT_X8R8G8B8); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); // Create D3D9DeviceEx. D3DPRESENT_PARAMETERS params = {0}; params.BackBufferWidth = 1; params.BackBufferHeight = 1; params.BackBufferFormat = D3DFMT_UNKNOWN; params.BackBufferCount = 1; params.SwapEffect = D3DSWAPEFFECT_DISCARD; params.hDeviceWindow = ::GetShellWindow(); params.Windowed = TRUE; params.Flags = D3DPRESENTFLAG_VIDEO; nsRefPtr device; hr = d3d9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, ::GetShellWindow(), D3DCREATE_FPU_PRESERVE | D3DCREATE_MULTITHREADED | D3DCREATE_MIXED_VERTEXPROCESSING, ¶ms, nullptr, getter_AddRefs(device)); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); // Ensure we can create queries to synchronize operations between devices. // Without this, when we make a copy of the frame in order to share it with // another device, we can't be sure that the copy has finished before the // other device starts using it. nsRefPtr query; hr = device->CreateQuery(D3DQUERYTYPE_EVENT, getter_AddRefs(query)); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); // Create and initialize IDirect3DDeviceManager9. UINT resetToken = 0; nsRefPtr deviceManager; hr = wmf::DXVA2CreateDirect3DDeviceManager9(&resetToken, getter_AddRefs(deviceManager)); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); hr = deviceManager->ResetDevice(device, resetToken); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); mResetToken = resetToken; mD3D9 = d3d9Ex; mDevice = device; mDeviceManager = deviceManager; return S_OK; } HRESULT D3D9DXVA2Manager::CopyToImage(IMFSample* aSample, const nsIntRect& aRegion, ImageContainer* aImageContainer, Image** aOutImage) { nsRefPtr buffer; HRESULT hr = aSample->GetBufferByIndex(0, getter_AddRefs(buffer)); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); nsRefPtr surface; hr = wmf::MFGetService(buffer, MR_BUFFER_SERVICE, IID_IDirect3DSurface9, getter_AddRefs(surface)); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); nsRefPtr image = aImageContainer->CreateImage(ImageFormat::D3D9_RGB32_TEXTURE); NS_ENSURE_TRUE(image, E_FAIL); NS_ASSERTION(image->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE, "Wrong format?"); D3D9SurfaceImage* videoImage = static_cast(image.get()); hr = videoImage->SetData(D3D9SurfaceImage::Data(surface, aRegion)); image.forget(aOutImage); return S_OK; } // Count of the number of DXVAManager's we've created. This is also the // number of videos we're decoding with DXVA. Use on main thread only. static uint32_t sDXVAVideosCount = 0; /* static */ DXVA2Manager* DXVA2Manager::Create() { MOZ_ASSERT(NS_IsMainThread()); HRESULT hr; // DXVA processing takes up a lot of GPU resources, so limit the number of // videos we use DXVA with at any one time. const uint32_t dxvaLimit = Preferences::GetInt("media.windows-media-foundation.max-dxva-videos", 8); if (sDXVAVideosCount == dxvaLimit) { return nullptr; } nsAutoPtr d3d9Manager(new D3D9DXVA2Manager()); hr = d3d9Manager->Init(); if (SUCCEEDED(hr)) { return d3d9Manager.forget(); } // No hardware accelerated video decoding. :( return nullptr; } DXVA2Manager::DXVA2Manager() : mLock("DXVA2Manager") { MOZ_ASSERT(NS_IsMainThread()); ++sDXVAVideosCount; } DXVA2Manager::~DXVA2Manager() { MOZ_ASSERT(NS_IsMainThread()); --sDXVAVideosCount; } } // namespace mozilla