/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #ifndef nsIEditor_h__ #define nsIEditor_h__ #include "nsISupports.h" class nsIDOMElement; class nsIDOMNode; class nsITransaction; /* Editor interface to outside world */ #define NS_IEDITOR_IID \ {/* A3C5EE71-742E-11d2-8F2C-006008310194*/ \ 0xa3c5ee71, 0x742e, 0x11d2, \ {0x8f, 0x2c, 0x0, 0x60, 0x8, 0x31, 0x1, 0x94} } #define NS_IEDITORFACTORY_IID \ { /* {E2F4C7F1-864A-11d2-8F38-006008310194}*/ \ 0xe2f4c7f1, 0x864a, 0x11d2, \ { 0x8f, 0x38, 0x0, 0x60, 0x8, 0x31, 0x1, 0x94 } } class nsIDOMDocument; class nsIPresShell; class nsString; /** * A generic editor interface. *

* nsIEditor is the base interface used by applications to communicate with the editor. * It makes no assumptions about the kind of content it is editing, * other than the content being a DOM tree. */ class nsIEditor : public nsISupports{ public: typedef enum {NONE = 0,BOLD = 1,NUMPROPERTIES} Properties; typedef enum {eLTR=0, eRTL=1} Direction; static const nsIID& IID() { static nsIID iid = NS_IEDITOR_IID; return iid; } /** * Init tells is to tell the implementation of nsIEditor to begin its services * @param aDomInterface The dom interface being observed * @param aPresShell TEMP: The presentation shell displaying the document * once events can tell us from what pres shell they originated, * this will no longer be necessary and the editor will no longer be * linked to a single pres shell. */ virtual nsresult Init(nsIDOMDocument *aDomInterface, nsIPresShell *aPresShell) = 0; /** * return the DOM Document this editor is associated with * * @param aDoc [OUT] the dom interface being observed, refcounted */ virtual nsresult GetDocument(nsIDOMDocument **aDoc)=0; /** * SetProperties() sets the aggregate properties on the current selection * * @param aProperty An enum that lists the various properties that can be applied, bold, ect. * @see Properties * NOTE: this is an experimental interface. Since it's really just a shortcut for * the caller setting a set of attributes on a set of nodes, this method may be removed. * If it's more than just a convenience method (ie, it has logic about what objects in a selection get * which attributes) that's a whole other story. */ virtual nsresult SetProperties(Properties aProperties)=0; /** * GetProperties() gets the aggregate properties of the current selection. * All object in the current selection are scanned and their attributes are * represented in a list of Property object. * * @param aProperty An enum that will recieve the various properties that can be applied from the current selection. * @see nsIEditor::Properties * NOTE: this method is experimental, expect it to change. */ virtual nsresult GetProperties(Properties **aProperties)=0; /** * SetAttribute() sets the attribute of aElement. * No checking is done to see if aAttribute is a legal attribute of the node, * or if aValue is a legal value of aAttribute. * * @param aElement the content element to operate on * @param aAttribute the string representation of the attribute to set * @param aValue the value to set aAttribute to */ virtual nsresult SetAttribute(nsIDOMElement * aElement, const nsString& aAttribute, const nsString& aValue)=0; /** * GetAttributeValue() retrieves the attribute's value for aElement. * * @param aElement the content element to operate on * @param aAttribute the string representation of the attribute to get * @param aResultValue the value of aAttribute. only valid if aResultIsSet is PR_TRUE * @param aResultIsSet PR_TRUE if aAttribute is set on the current node, PR_FALSE if it is not. */ virtual nsresult GetAttributeValue(nsIDOMElement * aElement, const nsString& aAttribute, nsString& aResultValue, PRBool& aResultIsSet)=0; /** * RemoveAttribute() deletes aAttribute from the attribute list of aElement. * If aAttribute is not an attribute of aElement, nothing is done. * * @param aElement the content element to operate on * @param aAttribute the string representation of the attribute to get */ virtual nsresult RemoveAttribute(nsIDOMElement * aElement, const nsString& aAttribute)=0; /** * CreateElement instantiates a new element of type aTag and inserts it into aParent at aPosition. * @param aTag The type of object to create * @param aParent The node to insert the new object into * @param aPosition The place in aParent to insert the new node */ virtual nsresult CreateElement(const nsString& aTag, nsIDOMNode * aParent, PRInt32 aPosition)=0; /** * DeleteElement removes aChild from aParent. * If aChild is not a child of aParent, nothing is done and an error is returned. * @param aChild The node to delete * @param aParent The parent of aChild */ virtual nsresult DeleteElement(nsIDOMNode * aParent, nsIDOMNode * aChild)=0; /** * DeleteSelection removes all nodes in the current selection. * @param aDir if eLTR, delete to the right (for example, the DEL key) * if eRTL, delete to the left (for example, the BACKSPACE key) */ virtual nsresult DeleteSelection(nsIEditor::Direction aDir)=0; /** * SplitNode() creates a new node identical to an existing node, and split the contents between the two nodes * @param aExistingRightNode the node to split. It will become the new node's next sibling. * @param aOffset the offset of aExistingRightNode's content|children to do the split at * @param aNewLeftNode [OUT] the new node resulting from the split, becomes aExistingRightNode's previous sibling. * @param aParent the parent of aExistingRightNode */ virtual nsresult SplitNode(nsIDOMNode * aExistingRightNode, PRInt32 aOffset, nsIDOMNode * aNewLeftNode, nsIDOMNode * aParent)=0; /** * JoinNodes() takes 2 nodes and merge their content|children. * @param aNodeToKeep The node that will remain after the join. * @param aNodeToJoin The node that will be joined with aNodeToKeep. * There is no requirement that the two nodes be of the same type. * @param aParent The parent of aExistingRightNode * @param aNodeToKeepIsFirst if PR_TRUE, the contents|children of aNodeToKeep come before the * contents|children of aNodeToJoin, otherwise their positions are switched. */ virtual nsresult JoinNodes(nsIDOMNode *aNodeToKeep, nsIDOMNode *aNodeToJoin, nsIDOMNode *aParent, PRBool aNodeToKeepIsFirst)=0; /** * InsertText() Inserts a string at the current location, given by the selection. * If the selection is not collapsed, the selection is deleted and the insertion * takes place at the resulting collapsed selection. * * NOTE: what happens if the string contains a CR? * * @param aString the string to be inserted */ virtual nsresult InsertText(const nsString& aStringToInsert)=0; /** * Commit(PRBool aCtrlKey) is a catch all method. It may be depricated later. *
It is to respond to RETURN keys and CTRL return keys. Its action depends * on the selection at the time. It may insert a
or a

or activate the properties of the element * @param aCtrlKey was the CtrlKey down? */ virtual nsresult Commit(PRBool aCtrlKey)=0; /** turn the undo system on or off * @param aEnable if PR_TRUE, the undo system is turned on if it is available * if PR_FALSE the undo system is turned off if it was previously on * @return if aEnable is PR_TRUE, returns NS_OK if the undo system could be initialized properly * if aEnable is PR_FALSE, returns NS_OK. */ virtual nsresult EnableUndo(PRBool aEnable)=0; /** Do() fires a transaction. It is provided here so clients can create their own transactions. * If a transaction manager is present, it is used. * Otherwise, the transaction is just executed directly. * * @param aTxn the transaction to execute */ virtual nsresult Do(nsITransaction *aTxn)=0; /** Undo reverses the effects of the last Do operation, if Undo is enabled in the editor. * It is provided here so clients need no knowledge of whether the editor has a transaction manager or not. * If a transaction manager is present, it is told to undo and the result of * that undo is returned. * Otherwise, the Undo request is ignored and an error NS_ERROR_NOT_AVAILABLE is returned. * */ virtual nsresult Undo(PRUint32 aCount)=0; /** returns state information about the undo system. * @param aIsEnabled [OUT] PR_TRUE if undo is enabled * @param aCanUndo [OUT] PR_TRUE if at least one transaction is currently ready to be undone. */ virtual nsresult CanUndo(PRBool &aIsEnabled, PRBool &aCanUndo)=0; /** Redo reverses the effects of the last Undo operation * It is provided here so clients need no knowledge of whether the editor has a transaction manager or not. * If a transaction manager is present, it is told to redo and the result of the previously undone * transaction is reapplied to the document. * If no transaction is available for Redo, or if the document has no transaction manager, * the Redo request is ignored and an error NS_ERROR_NOT_AVAILABLE is returned. * */ virtual nsresult Redo(PRUint32 aCount)=0; /** returns state information about the redo system. * @param aIsEnabled [OUT] PR_TRUE if redo is enabled * @param aCanRedo [OUT] PR_TRUE if at least one transaction is currently ready to be redone. */ virtual nsresult CanRedo(PRBool &aIsEnabled, PRBool &aCanRedo)=0; /** BeginUpdate is a signal from the caller to the editor that the caller will execute multiple updates * to the content tree that should be treated in the most efficient way possible. * All transactions executed between a call to BeginUpdate and EndUpdate will be undoable as * an atomic action. * EndUpdate must be called after BeginUpdate. * Calls to BeginUpdate can be nested, as long as EndUpdate is called once per BeginUpdate. */ virtual nsresult BeginUpdate()=0; /** EndUpdate is a signal to the editor that the caller is finished updating the content model. * BeginUpdate must be called before EndUpdate is called. * Calls to BeginUpdate can be nested, as long as EndUpdate is called once per BeginUpdate. */ virtual nsresult EndUpdate()=0; }; #endif //nsIEditor_h__