// -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- // // The contents of this file are subject to the Netscape Public // License Version 1.1 (the "License"); you may not use this file // except in compliance with the License. You may obtain a copy of // the License at http://www.mozilla.org/NPL/ // // Software distributed under the License is distributed on an "AS // IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr // implied. See the License for the specific language governing // rights and limitations under the License. // // The Original Code is the JavaScript 2 Prototype. // // The Initial Developer of the Original Code is Netscape // Communications Corporation. Portions created by Netscape are // Copyright (C) 1998 Netscape Communications Corporation. All // Rights Reserved. // // JS2 shell. // #include #include "world.h" #include "interpreter.h" #include "icodegenerator.h" #include "debugger.h" #if defined(XP_MAC) && !defined(XP_MAC_MPW) #include #include static char *mac_argv[] = {"js2", 0}; static void initConsole(StringPtr consoleName, const char* startupMessage, int &argc, char **&argv) { SIOUXSettings.autocloseonquit = false; SIOUXSettings.asktosaveonclose = false; SIOUXSetTitle(consoleName); // Set up a buffer for stderr (otherwise it's a pig). static char buffer[BUFSIZ]; setvbuf(stderr, buffer, _IOLBF, BUFSIZ); JavaScript::stdOut << startupMessage; argc = 1; argv = mac_argv; } #endif namespace JavaScript { namespace Shell { using namespace ICG; using namespace JSTypes; using namespace Interpreter; // Interactively read a line from the input stream in and put it into // s. Return false if reached the end of input before reading anything. static bool promptLine(LineReader &inReader, string &s, const char *prompt) { if (prompt) { stdOut << prompt; #ifdef XP_MAC_MPW // Print a CR after the prompt because MPW grabs the entire // line when entering an interactive command. stdOut << '\n'; #endif } return inReader.readLine(s) != 0; } JavaScript::World world; JavaScript::Debugger::Shell jsd(world, stdin, JavaScript::stdOut, JavaScript::stdOut); const bool showTokens = true; static void readEvalPrint(FILE *in, World &world) { String buffer; string line; String sourceLocation = widenCString("console"); LineReader inReader(in); while (promptLine(inReader, line, buffer.empty() ? "js> " : 0)) { appendChars(buffer, line.data(), line.size()); try { Arena a; Parser p(world, a, buffer, sourceLocation); if (showTokens) { Lexer &l = p.lexer; while (true) { const Token &t = l.get(true); if (t.hasKind(Token::end)) break; stdOut << ' '; t.print(stdOut, true); } } else { /*ExprNode *parseTree = */ p.parsePostfixExpression(); } clear(buffer); stdOut << '\n'; } catch (Exception &e) { /* If we got a syntax error on the end of input, * then wait for a continuation * of input rather than printing the error message. */ if (!(e.hasKind(Exception::syntaxError) && e.lineNum && e.pos == buffer.size() && e.sourceFile == sourceLocation)) { stdOut << '\n' << e.fullMessage(); clear(buffer); } } } stdOut << '\n'; } /** * Poor man's instruction tracing facility. */ class Tracer : public Context::Listener { typedef InstructionStream::difference_type InstructionOffset; void listen(Context* context, InterpretStage /*stage*/) { ICodeModule *iCode = context->getICode(); JSValues ®isters = context->getRegisters(); InstructionIterator pc = context->getPC(); InstructionOffset offset = (pc - iCode->its_iCode->begin()); printFormat(stdOut, "trace [%02u:%04u]: ", iCode->mID, offset); Instruction* i = *pc; stdOut << *i; if (i->op() != BRANCH && i->count() > 0) { stdOut << " ["; i->printOperands(stdOut, registers); stdOut << "]\n"; } else { stdOut << '\n'; } } }; static void testICG(World &world) { // // testing ICG // uint32 pos = 0; ICodeGenerator icg(&world, true, 1); // var i,j; // i is bound to var #0, j to var #1 Register r_i = icg.allocateVariable(world.identifiers[widenCString("i")]); Register r_j = icg.allocateVariable(world.identifiers[widenCString("j")]); Register r_x = icg.allocateVariable(world.identifiers[widenCString("x")]); // i = j + 2; icg.beginStatement(pos); Register r1 = icg.loadImmediate(2.0); icg.move(r_i, icg.op(ADD, r1, r_j)); // j = a.b icg.beginStatement(pos); r1 = icg.loadName(world.identifiers[widenCString("a")]); r1 = icg.getProperty(r1, world.identifiers[widenCString("b")]); icg.move(r_j, r1); // label1 : while (i) { while (i) { i = i + j; break label1; } } icg.beginLabelStatement(pos, world.identifiers[widenCString("label1")]); icg.beginWhileStatement(pos); icg.endWhileExpression(r_i); icg.beginWhileStatement(pos); icg.endWhileExpression(r_i); icg.move(r_i, icg.op(ADD, r_i, r_j)); icg.breakStatement(pos, world.identifiers[widenCString("label1")]); icg.endWhileStatement(); icg.endWhileStatement(); icg.endLabelStatement(); // if (i) if (j) i = 3; else j = 4; icg.beginIfStatement(pos, r_i); icg.beginIfStatement(pos, r_j); icg.move(r_i, icg.loadImmediate(3)); icg.beginElseStatement(true); icg.move(r_j, icg.loadImmediate(4)); icg.endIfStatement(); icg.beginElseStatement(false); icg.endIfStatement(); // try { // if (i) if (j) i = 3; else j = 4; // throw j; // } // catch (x) { // j = x; // } // finally { // i = 5; // } icg.beginTryStatement(pos, true, true); // hasCatch, hasFinally icg.beginIfStatement(pos, r_i); icg.beginIfStatement(pos, r_j); icg.move(r_i, icg.loadImmediate(3)); icg.beginElseStatement(true); icg.beginStatement(pos); icg.move(r_j, icg.loadImmediate(4)); icg.endIfStatement(); icg.beginElseStatement(false); icg.endIfStatement(); icg.throwStatement(pos, r_j); icg.endTryBlock(); icg.beginCatchStatement(pos); icg.endCatchExpression(r_x); icg.beginStatement(pos); icg.move(r_j, r_x); icg.endCatchStatement(); icg.beginFinallyStatement(pos); icg.beginStatement(pos); icg.move(r_i, icg.loadImmediate(5)); icg.endFinallyStatement(); icg.endTryStatement(); // switch (i) { case 3: case 4: j = 4; break; case 5: j = 5; break; default : j = 6; } icg.beginSwitchStatement(pos, r_i); // case 3, note empty case statement (?necessary???) icg.endCaseCondition(icg.loadImmediate(3)); icg.beginCaseStatement(pos); icg.endCaseStatement(); // case 4 icg.endCaseCondition(icg.loadImmediate(4)); icg.beginCaseStatement(pos); icg.beginStatement(pos); icg.move(r_j, icg.loadImmediate(4)); icg.breakStatement(pos); icg.endCaseStatement(); // case 5 icg.endCaseCondition(icg.loadImmediate(5)); icg.beginCaseStatement(pos); icg.beginStatement(pos); icg.move(r_j, icg.loadImmediate(5)); icg.breakStatement(pos); icg.endCaseStatement(); // default icg.beginDefaultStatement(pos); icg.beginStatement(pos); icg.move(r_j, icg.loadImmediate(6)); icg.endDefaultStatement(); icg.endSwitchStatement(); // for ( ; i; i = i + 1 ) j = 99; icg.beginForStatement(pos); icg.forCondition(r_i); icg.move(r_i, icg.op(ADD, r_i, icg.loadImmediate(1))); icg.forIncrement(); icg.move(r_j, icg.loadImmediate(99)); icg.endForStatement(); ICodeModule *icm = icg.complete(); stdOut << icg; delete icm; } static float64 testFunctionCall(World &world, float64 n) { JSScope glob; Context cx(world, &glob); /* Tracer t; cx.addListener(&t); */ jsd.attachToContext(&cx); uint32 position = 0; //StringAtom& global = world.identifiers[widenCString("global")]; StringAtom& sum = world.identifiers[widenCString("sum")]; ICodeGenerator fun; // function sum(n) { if (n > 1) return 1 + sum(n - 1); else return 1; } // n is bound to var #0. Register r_n = fun.allocateVariable(world.identifiers[widenCString("n")]); fun.beginStatement(position); Register r1 = fun.op(COMPARE_GT, r_n, fun.loadImmediate(1.0)); fun.beginIfStatement(position, r1); fun.beginStatement(position); r1 = fun.op(SUBTRACT, r_n, fun.loadImmediate(1.0)); RegisterList args(1); args[0] = r1; r1 = fun.call(fun.loadName(sum), args); fun.returnStatement(fun.op(ADD, fun.loadImmediate(1.0), r1)); fun.beginElseStatement(true); fun.beginStatement(position); fun.returnStatement(fun.loadImmediate(1.0)); fun.endIfStatement(); ICodeModule *funCode = fun.complete(); stdOut << fun; // now a script : // return sum(n); ICodeGenerator script; script.beginStatement(position); r1 = script.loadName(sum); RegisterList args_2(1); args_2[0] = script.loadImmediate(n); script.returnStatement(script.call(r1, args_2)); stdOut << script; // preset the global property "sum" to contain the above function glob.defineFunction(sum, funCode); JSValue result = cx.interpret(script.complete(), JSValues()); stdOut << "sum(" << n << ") = " << result.f64 << "\n"; return result.f64; } static float64 testFactorial(World &world, float64 n) { JSScope glob; Context cx(world, &glob); // generate code for factorial, and interpret it. uint32 position = 0; ICodeGenerator icg; // fact(n) { // var result = 1; Register r_n = icg.allocateVariable(world.identifiers[widenCString("n")]); Register r_result = icg.allocateVariable(world.identifiers[widenCString("result")]); icg.beginStatement(position); icg.move(r_result, icg.loadImmediate(1.0)); // while (n > 1) { // result = result * n; // n = n - 1; // } { icg.beginWhileStatement(position); Register r1 = icg.loadImmediate(1.0); Register r2 = icg.op(COMPARE_GT, r_n, r1); icg.endWhileExpression(r2); r2 = icg.op(MULTIPLY, r_result, r_n); icg.move(r_result, r2); icg.beginStatement(position); r1 = icg.loadImmediate(1.0); r2 = icg.op(SUBTRACT, r_n, r1); icg.move(r_n, r2); icg.endWhileStatement(); } // return result; icg.returnStatement(r_result); ICodeModule *icm = icg.complete(); stdOut << icg; // preset the global property "fact" to contain the above function StringAtom& fact = world.identifiers[widenCString("fact")]; glob.defineFunction(fact, icm); // now a script : // return fact(n); ICodeGenerator script; script.beginStatement(position); RegisterList args(1); args[0] = script.loadImmediate(n); script.returnStatement(script.call(script.loadName(fact), args)); stdOut << script; // install a listener so we can trace execution of factorial. Tracer t; cx.addListener(&t); // test the iCode interpreter. JSValue result = cx.interpret(script.complete(), JSValues()); stdOut << "fact(" << n << ") = " << result.f64 << "\n"; delete icm; return result.f64; } static float64 testObjects(World &world, int32 n) { JSScope glob; Context cx(world, &glob); // create some objects, put some properties, and retrieve them. uint32 position = 0; ICodeGenerator initCG; // var global = new Object(); StringAtom& global = world.identifiers[widenCString("global")]; initCG.beginStatement(position); initCG.saveName(global, initCG.newObject()); // global.counter = 0; StringAtom& counter = world.identifiers[widenCString("counter")]; initCG.beginStatement(position); initCG.setProperty(initCG.loadName(global), counter, initCG.loadImmediate(0.0)); // var array = new Array(); StringAtom& array = world.identifiers[widenCString("array")]; initCG.beginStatement(position); initCG.saveName(array, initCG.newArray()); initCG.returnStatement(); ICodeModule* initCode = initCG.complete(); stdOut << initCG; // function increment() // { // var i = global.counter; // array[i] = i; // return ++global.counter; // } ICodeGenerator incrCG; incrCG.beginStatement(position); Register robject = incrCG.loadName(global); Register roldvalue = incrCG.getProperty(robject, counter); Register rarray = incrCG.loadName(array); incrCG.setElement(rarray, roldvalue, roldvalue); Register rvalue = incrCG.op(ADD, roldvalue, incrCG.loadImmediate(1.0)); incrCG.setProperty(robject, counter, rvalue); incrCG.returnStatement(rvalue); ICodeModule* incrCode = incrCG.complete(); stdOut << incrCG; // run initialization code. JSValues args; cx.interpret(initCode, args); // call the increment function some number of times. JSValue result; while (n-- > 0) result = cx.interpret(incrCode, args); stdOut << "result = " << result.f64 << "\n"; delete initCode; delete incrCode; return result.f64; } static float64 testProto(World &world, int32 n) { JSScope glob; Context cx(world, &glob); Tracer t; cx.addListener(&t); // create some objects, put some properties, and retrieve them. uint32 position = 0; ICodeGenerator initCG; // var proto = new Object(); StringAtom& proto = world.identifiers[widenCString("proto")]; initCG.beginStatement(position); initCG.saveName(proto, initCG.newObject()); // function increment() // { // this.counter = this.counter + 1; // } ICodeGenerator incrCG; StringAtom& counter = world.identifiers[widenCString("counter")]; incrCG.beginStatement(position); Register rthis = incrCG.allocateVariable(world.identifiers[widenCString("counter")]); Register rcounter = incrCG.getProperty(rthis, counter); incrCG.setProperty(rthis, counter, incrCG.op(ADD, rcounter, incrCG.loadImmediate(1.0))); incrCG.returnStatement(); StringAtom& increment = world.identifiers[widenCString("increment")]; ICodeModule* incrCode = incrCG.complete(); glob.defineFunction(increment, incrCode); // proto.increment = increment; initCG.beginStatement(position); initCG.setProperty(initCG.loadName(proto), increment, initCG.loadName(increment)); // var global = new Object(); StringAtom& global = world.identifiers[widenCString("global")]; initCG.beginStatement(position); initCG.saveName(global, initCG.newObject()); // global.counter = 0; initCG.beginStatement(position); initCG.setProperty(initCG.loadName(global), counter, initCG.loadImmediate(0.0)); // global.proto = proto; // initCG.beginStatement(position); // initCG.setProperty(initCG.loadName(global), proto, initCG.loadName(proto)); initCG.returnStatement(); ICodeModule* initCode = initCG.complete(); stdOut << initCG; // run initialization code. JSValues args; cx.interpret(initCode, args); // objects now exist, do real prototype chain manipulation. JSObject* globalObject = glob.getVariable(global).object; globalObject->setPrototype(glob.getVariable(proto).object); // generate call to global.increment() ICodeGenerator callCG; callCG.beginStatement(position); RegisterList argList(1); Register rglobal = argList[0] = callCG.loadName(global); callCG.call(callCG.getProperty(rglobal, increment), argList); callCG.returnStatement(); ICodeModule* callCode = callCG.complete(); // call the increment method some number of times. while (n-- > 0) (void) cx.interpret(callCode, args); JSValue result = glob.getVariable(global).object->getProperty(counter); stdOut << "result = " << result.f64 << "\n"; delete initCode; delete incrCode; delete callCode; return result.f64; } } /* namespace Shell */ } /* namespace JavaScript */ int main(int argc, char **argv) { #if defined(XP_MAC) && !defined(XP_MAC_MPW) initConsole("\pJavaScript Shell", "Welcome to the js2 shell.\n", argc, argv); #endif using namespace JavaScript; using namespace Shell; assert(testFactorial(world, 5) == 120); assert(testObjects(world, 5) == 5); assert(testProto(world, 5) == 5); //JavaScript::Shell::testICG(world); assert(testFunctionCall(world, 5) == 5); readEvalPrint(stdin, world); return 0; // return ProcessArgs(argv + 1, argc - 1); }