/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_IMAGECONTAINER_H #define GFX_IMAGECONTAINER_H #include // for uint32_t, uint8_t, uint64_t #include // for int32_t #include "gfxTypes.h" #include "ImageTypes.h" // for ImageFormat, etc #include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2 #include "mozilla/Mutex.h" // for Mutex #include "mozilla/ReentrantMonitor.h" // for ReentrantMonitorAutoEnter, etc #include "mozilla/TimeStamp.h" // for TimeStamp #include "mozilla/gfx/Point.h" // For IntSize #include "mozilla/layers/LayersTypes.h" // for LayersBackend, etc #include "mozilla/mozalloc.h" // for operator delete, etc #include "nsAutoPtr.h" // for nsRefPtr, nsAutoArrayPtr, etc #include "nsAutoRef.h" // for nsCountedRef #include "nsCOMPtr.h" // for already_AddRefed #include "nsDebug.h" // for NS_ASSERTION #include "nsISupportsImpl.h" // for Image::Release, etc #include "nsRect.h" // for nsIntRect #include "nsSize.h" // for nsIntSize #include "nsTArray.h" // for nsTArray #include "mozilla/Atomics.h" #include "mozilla/WeakPtr.h" #include "nsThreadUtils.h" #include "mozilla/gfx/2D.h" #include "nsDataHashtable.h" #include "mozilla/EnumeratedArray.h" #ifndef XPCOM_GLUE_AVOID_NSPR /** * We need to be able to hold a reference to a Moz2D SourceSurface from Image * subclasses. This is potentially a problem since Images can be addrefed * or released off the main thread. We can ensure that we never AddRef * a SourceSurface off the main thread, but we might want to Release due * to an Image being destroyed off the main thread. * * We use nsCountedRef to reference the * SourceSurface. When AddRefing, we assert that we're on the main thread. * When Releasing, if we're not on the main thread, we post an event to * the main thread to do the actual release. */ class nsMainThreadSourceSurfaceRef; template <> class nsAutoRefTraits { public: typedef mozilla::gfx::SourceSurface* RawRef; /** * The XPCOM event that will do the actual release on the main thread. */ class SurfaceReleaser : public nsRunnable { public: SurfaceReleaser(RawRef aRef) : mRef(aRef) {} NS_IMETHOD Run() { mRef->Release(); return NS_OK; } RawRef mRef; }; static RawRef Void() { return nullptr; } static void Release(RawRef aRawRef) { if (NS_IsMainThread()) { aRawRef->Release(); return; } nsCOMPtr runnable = new SurfaceReleaser(aRawRef); NS_DispatchToMainThread(runnable); } static void AddRef(RawRef aRawRef) { NS_ASSERTION(NS_IsMainThread(), "Can only add a reference on the main thread"); aRawRef->AddRef(); } }; #endif #ifdef XP_WIN struct ID3D10Texture2D; struct ID3D10Device; struct ID3D10ShaderResourceView; #endif typedef void* HANDLE; namespace mozilla { class CrossProcessMutex; namespace layers { class ImageClient; class SharedPlanarYCbCrImage; class TextureClient; class CompositableClient; class CompositableForwarder; class SurfaceDescriptor; struct ImageBackendData { virtual ~ImageBackendData() {} protected: ImageBackendData() {} }; // sadly we'll need this until we get rid of Deprected image classes class ISharedImage { public: virtual uint8_t* GetBuffer() = 0; /** * For use with the CompositableClient only (so that the later can * synchronize the TextureClient with the TextureHost). */ virtual TextureClient* GetTextureClient(CompositableClient* aClient) = 0; }; /** * A class representing a buffer of pixel data. The data can be in one * of various formats including YCbCr. * * Create an image using an ImageContainer. Fill the image with data, and * then call ImageContainer::SetImage to display it. An image must not be * modified after calling SetImage. Image implementations do not need to * perform locking; when filling an Image, the Image client is responsible * for ensuring only one thread accesses the Image at a time, and after * SetImage the image is immutable. * * When resampling an Image, only pixels within the buffer should be * sampled. For example, cairo images should be sampled in EXTEND_PAD mode. */ class Image { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Image) public: virtual ISharedImage* AsSharedImage() { return nullptr; } ImageFormat GetFormat() { return mFormat; } void* GetImplData() { return mImplData; } virtual gfx::IntSize GetSize() = 0; virtual nsIntRect GetPictureRect() { return nsIntRect(0, 0, GetSize().width, GetSize().height); } ImageBackendData* GetBackendData(LayersBackend aBackend) { return mBackendData[aBackend]; } void SetBackendData(LayersBackend aBackend, ImageBackendData* aData) { mBackendData[aBackend] = aData; } int32_t GetSerial() { return mSerial; } void MarkSent() { mSent = true; } bool IsSentToCompositor() { return mSent; } virtual TemporaryRef GetAsSourceSurface() = 0; protected: Image(void* aImplData, ImageFormat aFormat) : mImplData(aImplData), mSerial(++sSerialCounter), mFormat(aFormat), mSent(false) {} // Protected destructor, to discourage deletion outside of Release(): virtual ~Image() {} mozilla::EnumeratedArray> mBackendData; void* mImplData; int32_t mSerial; ImageFormat mFormat; static mozilla::Atomic sSerialCounter; bool mSent; }; /** * A RecycleBin is owned by an ImageContainer. We store buffers in it that we * want to recycle from one image to the next.It's a separate object from * ImageContainer because images need to store a strong ref to their RecycleBin * and we must avoid creating a reference loop between an ImageContainer and * its active image. */ class BufferRecycleBin MOZ_FINAL { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RecycleBin) //typedef mozilla::gl::GLContext GLContext; public: BufferRecycleBin(); void RecycleBuffer(uint8_t* aBuffer, uint32_t aSize); // Returns a recycled buffer of the right size, or allocates a new buffer. uint8_t* GetBuffer(uint32_t aSize); private: typedef mozilla::Mutex Mutex; // Private destructor, to discourage deletion outside of Release(): ~BufferRecycleBin() { } // This protects mRecycledBuffers, mRecycledBufferSize, mRecycledTextures // and mRecycledTextureSizes Mutex mLock; // We should probably do something to prune this list on a timer so we don't // eat excess memory while video is paused... nsTArray > mRecycledBuffers; // This is only valid if mRecycledBuffers is non-empty uint32_t mRecycledBufferSize; }; class CompositionNotifySink { public: virtual void DidComposite() = 0; virtual ~CompositionNotifySink() {} }; /** * A class that manages Image creation for a LayerManager. The only reason * we need a separate class here is that LayerManagers aren't threadsafe * (because layers can only be used on the main thread) and we want to * be able to create images from any thread, to facilitate video playback * without involving the main thread, for example. * Different layer managers can implement child classes of this making it * possible to create layer manager specific images. * This class is not meant to be used directly but rather can be set on an * image container. This is usually done by the layer system internally and * not explicitly by users. For PlanarYCbCr or Cairo images the default * implementation will creates images whose data lives in system memory, for * MacIOSurfaces the default implementation will be a simple MacIOSurface * wrapper. */ class ImageFactory { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageFactory) protected: friend class ImageContainer; ImageFactory() {} virtual ~ImageFactory() {} virtual already_AddRefed CreateImage(ImageFormat aFormat, const gfx::IntSize &aScaleHint, BufferRecycleBin *aRecycleBin); }; /** * This struct is used to store RemoteImages, it is meant to be able to live in * shared memory. Therefor it should not contain a vtable pointer. Remote * users can manipulate the data in this structure to specify what image is to * be drawn by the container. When accessing this data users should make sure * the mutex synchronizing access to the structure is held! */ struct RemoteImageData { enum Type { /** * This is a format that uses raw bitmap data. */ RAW_BITMAP, /** * This is a format that uses a pointer to a texture do draw directly * from a shared texture. Any process may have created this texture handle, * the process creating the texture handle is responsible for managing it's * lifetime by managing the lifetime of the first D3D texture object this * handle was created for. It must also ensure the handle is not set * current anywhere when the last reference to this object is released. */ DXGI_TEXTURE_HANDLE }; /* These formats describe the format in the memory byte-order */ enum Format { /* 8 bits per channel */ BGRA32, /* 8 bits per channel, alpha channel is ignored */ BGRX32 }; // This should be set to true if a change was made so that the ImageContainer // knows to throw out any cached RemoteImage objects. bool mWasUpdated; Type mType; Format mFormat; gfx::IntSize mSize; union { struct { /* This pointer is set by a remote process, however it will be set to * the container process' address the memory of the raw bitmap resides * at. */ unsigned char *mData; int mStride; } mBitmap; #ifdef XP_WIN HANDLE mTextureHandle; #endif }; }; /** * A class that manages Images for an ImageLayer. The only reason * we need a separate class here is that ImageLayers aren't threadsafe * (because layers can only be used on the main thread) and we want to * be able to set the current Image from any thread, to facilitate * video playback without involving the main thread, for example. * * An ImageContainer can operate in one of three modes: * 1) Normal. Triggered by constructing the ImageContainer with * DISABLE_ASYNC or when compositing is happening on the main thread. * SetCurrentImage changes ImageContainer state but nothing is sent to the * compositor until the next layer transaction. * 2) Asynchronous. Initiated by constructing the ImageContainer with * ENABLE_ASYNC when compositing is happening on the main thread. * SetCurrentImage sends a message through the ImageBridge to the compositor * thread to update the image, without going through the main thread or * a layer transaction. * 3) Remote. Initiated by calling SetRemoteImageData on the ImageContainer * before any other activity. * The ImageContainer uses a shared memory block containing a cross-process mutex * to communicate with the compositor thread. SetCurrentImage synchronously * updates the shared state to point to the new image and the old image * is immediately released (not true in Normal or Asynchronous modes). */ class ImageContainer MOZ_FINAL : public SupportsWeakPtr { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageContainer) public: MOZ_DECLARE_REFCOUNTED_TYPENAME(ImageContainer) enum { DISABLE_ASYNC = 0x0, ENABLE_ASYNC = 0x01 }; ImageContainer(int flag = 0); /** * Create an Image in one of the given formats. * Picks the "best" format from the list and creates an Image of that * format. * Returns null if this backend does not support any of the formats. * Can be called on any thread. This method takes mReentrantMonitor * when accessing thread-shared state. */ already_AddRefed CreateImage(ImageFormat aFormat); /** * Set an Image as the current image to display. The Image must have * been created by this ImageContainer. * Can be called on any thread. This method takes mReentrantMonitor * when accessing thread-shared state. * aImage can be null. While it's null, nothing will be painted. * * The Image data must not be modified after this method is called! * Note that this must not be called if ENABLE_ASYNC has not been set. * * Implementations must call CurrentImageChanged() while holding * mReentrantMonitor. * * If this ImageContainer has an ImageClient for async video: * Schelude a task to send the image to the compositor using the * PImageBridge protcol without using the main thread. */ void SetCurrentImage(Image* aImage); /** * Clear all images. Let ImageClient release all TextureClients. */ void ClearAllImages(); /** * Clear all images except current one. * Let ImageClient release all TextureClients except front one. */ void ClearAllImagesExceptFront(); /** * Clear the current image. * This function is expect to be called only from a CompositableClient * that belongs to ImageBridgeChild. Created to prevent dead lock. * See Bug 901224. */ void ClearCurrentImage(); /** * Set an Image as the current image to display. The Image must have * been created by this ImageContainer. * Must be called on the main thread, within a layers transaction. * * This method takes mReentrantMonitor * when accessing thread-shared state. * aImage can be null. While it's null, nothing will be painted. * * The Image data must not be modified after this method is called! * Note that this must not be called if ENABLE_ASYNC been set. * * Implementations must call CurrentImageChanged() while holding * mReentrantMonitor. */ void SetCurrentImageInTransaction(Image* aImage); /** * Returns true if this ImageContainer uses the ImageBridge IPDL protocol. * * Can be called from any thread. */ bool IsAsync() const; /** * If this ImageContainer uses ImageBridge, returns the ID associated to * this container, for use in the ImageBridge protocol. * Returns 0 if this ImageContainer does not use ImageBridge. Note that * 0 is always an invalid ID for asynchronous image containers. * * Can be called from any thread. */ uint64_t GetAsyncContainerID() const; /** * Returns if the container currently has an image. * Can be called on any thread. This method takes mReentrantMonitor * when accessing thread-shared state. */ bool HasCurrentImage(); /** * Lock the current Image. * This has to add a reference since otherwise there are race conditions * where the current image is destroyed before the caller can add * a reference. This lock strictly guarantees the underlying image remains * valid, it does not mean the current image cannot change. * Can be called on any thread. This method will lock the cross-process * mutex to ensure remote processes cannot alter underlying data. This call * -must- be balanced by a call to UnlockCurrentImage and users should avoid * holding the image locked for a long time. */ already_AddRefed LockCurrentImage(); /** * This call unlocks the image. For remote images releasing the cross-process * mutex. */ void UnlockCurrentImage(); /** * Get the current image as a SourceSurface. This is useful for fallback * rendering. * This can only be called from the main thread, since cairo objects * can only be used from the main thread. * This is defined here and not on Image because it's possible (likely) * that some backends will make an Image "ready to draw" only when it * becomes the current image for an image container. * Returns null if there is no current image. * Returns the size in aSize. * The returned surface will never be modified. The caller must not * modify it. * Can be called on any thread. This method takes mReentrantMonitor * when accessing thread-shared state. * If the current image is a remote image, that is, if it is an image that * may be shared accross processes, calling this function will make * a copy of the image data while holding the mRemoteDataMutex. If possible, * the lock methods should be used to avoid the copy, however this should be * avoided if the surface is required for a long period of time. */ TemporaryRef GetCurrentAsSourceSurface(gfx::IntSize* aSizeResult); /** * Same as LockCurrentAsSurface but for Moz2D */ TemporaryRef LockCurrentAsSourceSurface(gfx::IntSize* aSizeResult, Image** aCurrentImage = nullptr); /** * Returns the size of the image in pixels. * Can be called on any thread. This method takes mReentrantMonitor when accessing * thread-shared state. */ gfx::IntSize GetCurrentSize(); /** * Sets a size that the image is expected to be rendered at. * This is a hint for image backends to optimize scaling. * Default implementation in this class is to ignore the hint. * Can be called on any thread. This method takes mReentrantMonitor * when accessing thread-shared state. */ void SetScaleHint(const gfx::IntSize& aScaleHint) { mScaleHint = aScaleHint; } void SetImageFactory(ImageFactory *aFactory) { ReentrantMonitorAutoEnter mon(mReentrantMonitor); mImageFactory = aFactory ? aFactory : new ImageFactory(); } /** * Returns the time at which the currently contained image was first * painted. This is reset every time a new image is set as the current * image. Note this may return a null timestamp if the current image * has not yet been painted. Can be called from any thread. */ TimeStamp GetPaintTime() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); return mPaintTime; } /** * Returns the number of images which have been contained in this container * and painted at least once. Can be called from any thread. */ uint32_t GetPaintCount() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); return mPaintCount; } /** * Resets the paint count to zero. * Can be called from any thread. */ void ResetPaintCount() { ReentrantMonitorAutoEnter mon(mReentrantMonitor); mPaintCount = 0; } /** * Increments mPaintCount if this is the first time aPainted has been * painted, and sets mPaintTime if the painted image is the current image. * current image. Can be called from any thread. */ void NotifyPaintedImage(Image* aPainted) { ReentrantMonitorAutoEnter mon(mReentrantMonitor); nsRefPtr current = mActiveImage; if (aPainted == current) { if (mPaintTime.IsNull()) { mPaintTime = TimeStamp::Now(); mPaintCount++; } } else if (!mPreviousImagePainted) { // While we were painting this image, the current image changed. We // still must count it as painted, but can't set mPaintTime, since we're // no longer the current image. mPaintCount++; mPreviousImagePainted = true; } if (mCompositionNotifySink) { mCompositionNotifySink->DidComposite(); } } void SetCompositionNotifySink(CompositionNotifySink *aSink) { mCompositionNotifySink = aSink; } /** * This function is called to tell the ImageContainer where the * (cross-process) segment lives where the shared data about possible * remote images are stored. In addition to this a CrossProcessMutex object * is passed telling the container how to synchronize access to this data. * NOTE: This should be called during setup of the container and not after * usage has started. */ void SetRemoteImageData(RemoteImageData *aRemoteData, CrossProcessMutex *aRemoteDataMutex); /** * This can be used to check if the container has RemoteData set. */ RemoteImageData *GetRemoteImageData() { return mRemoteData; } private: typedef mozilla::ReentrantMonitor ReentrantMonitor; // Private destructor, to discourage deletion outside of Release(): ~ImageContainer(); void SetCurrentImageInternal(Image* aImage); // This is called to ensure we have an active image, this may not be true // when we're storing image information in a RemoteImageData structure. // NOTE: If we have remote data mRemoteDataMutex should be locked when // calling this function! void EnsureActiveImage(); // ReentrantMonitor to protect thread safe access to the "current // image", and any other state which is shared between threads. ReentrantMonitor mReentrantMonitor; // Performs necessary housekeeping to ensure the painted frame statistics // are accurate. Must be called by SetCurrentImage() implementations with // mReentrantMonitor held. void CurrentImageChanged() { mReentrantMonitor.AssertCurrentThreadIn(); mPreviousImagePainted = !mPaintTime.IsNull(); mPaintTime = TimeStamp(); } nsRefPtr mActiveImage; // Number of contained images that have been painted at least once. It's up // to the ImageContainer implementation to ensure accesses to this are // threadsafe. uint32_t mPaintCount; // Time stamp at which the current image was first painted. It's up to the // ImageContainer implementation to ensure accesses to this are threadsafe. TimeStamp mPaintTime; // Denotes whether the previous image was painted. bool mPreviousImagePainted; // This is the image factory used by this container, layer managers using // this container can set an alternative image factory that will be used to // create images for this container. nsRefPtr mImageFactory; gfx::IntSize mScaleHint; nsRefPtr mRecycleBin; // This contains the remote image data for this container, if this is nullptr // that means the container has no other process that may control its active // image. RemoteImageData *mRemoteData; // This cross-process mutex is used to synchronise access to mRemoteData. // When this mutex is held, we will always be inside the mReentrantMonitor // however the same is not true vice versa. CrossProcessMutex *mRemoteDataMutex; CompositionNotifySink *mCompositionNotifySink; // This member points to an ImageClient if this ImageContainer was // sucessfully created with ENABLE_ASYNC, or points to null otherwise. // 'unsuccessful' in this case only means that the ImageClient could not // be created, most likely because off-main-thread compositing is not enabled. // In this case the ImageContainer is perfectly usable, but it will forward // frames to the compositor through transactions in the main thread rather than // asynchronusly using the ImageBridge IPDL protocol. ImageClient* mImageClient; }; class AutoLockImage { public: AutoLockImage(ImageContainer *aContainer) : mContainer(aContainer) { mImage = mContainer->LockCurrentImage(); } AutoLockImage(ImageContainer *aContainer, RefPtr *aSurface) : mContainer(aContainer) { *aSurface = mContainer->LockCurrentAsSourceSurface(&mSize, getter_AddRefs(mImage)); } ~AutoLockImage() { if (mContainer) { mContainer->UnlockCurrentImage(); } } Image* GetImage() { return mImage; } const gfx::IntSize &GetSize() { return mSize; } void Unlock() { if (mContainer) { mImage = nullptr; mContainer->UnlockCurrentImage(); mContainer = nullptr; } } /** Things get a little tricky here, because our underlying image can -still- * change, and OS X requires a complicated callback mechanism to update this * we need to support staying the lock and getting the new image in a proper * way. This method makes any images retrieved with GetImage invalid! */ void Refresh() { if (mContainer) { mContainer->UnlockCurrentImage(); mImage = mContainer->LockCurrentImage(); } } private: ImageContainer *mContainer; nsRefPtr mImage; gfx::IntSize mSize; }; struct PlanarYCbCrData { // Luminance buffer uint8_t* mYChannel; int32_t mYStride; gfx::IntSize mYSize; int32_t mYSkip; // Chroma buffers uint8_t* mCbChannel; uint8_t* mCrChannel; int32_t mCbCrStride; gfx::IntSize mCbCrSize; int32_t mCbSkip; int32_t mCrSkip; // Picture region uint32_t mPicX; uint32_t mPicY; gfx::IntSize mPicSize; StereoMode mStereoMode; nsIntRect GetPictureRect() const { return nsIntRect(mPicX, mPicY, mPicSize.width, mPicSize.height); } PlanarYCbCrData() : mYChannel(nullptr), mYStride(0), mYSize(0, 0), mYSkip(0) , mCbChannel(nullptr), mCrChannel(nullptr) , mCbCrStride(0), mCbCrSize(0, 0) , mCbSkip(0), mCrSkip(0) , mPicX(0), mPicY(0), mPicSize(0, 0), mStereoMode(StereoMode::MONO) {} }; /****** Image subtypes for the different formats ******/ /** * We assume that the image data is in the REC 470M color space (see * Theora specification, section 4.3.1). * * The YCbCr format can be: * * 4:4:4 - CbCr width/height are the same as Y. * 4:2:2 - CbCr width is half that of Y. Height is the same. * 4:2:0 - CbCr width and height is half that of Y. * * The color format is detected based on the height/width ratios * defined above. * * The Image that is rendered is the picture region defined by * mPicX, mPicY and mPicSize. The size of the rendered image is * mPicSize, not mYSize or mCbCrSize. * * mYSkip, mCbSkip, mCrSkip are added to support various output * formats from hardware decoder. They are per-pixel skips in the * source image. * * For example when image width is 640, mYStride is 670, mYSkip is 3, * the mYChannel buffer looks like: * * |<----------------------- mYStride ----------------------------->| * |<----------------- mYSize.width --------------->| * 0 3 6 9 12 15 18 21 659 669 * |----------------------------------------------------------------| * |Y___Y___Y___Y___Y___Y___Y___Y... |%%%%%%%%%| * |Y___Y___Y___Y___Y___Y___Y___Y... |%%%%%%%%%| * |Y___Y___Y___Y___Y___Y___Y___Y... |%%%%%%%%%| * | |<->| * mYSkip */ class PlanarYCbCrImage : public Image { public: typedef PlanarYCbCrData Data; enum { MAX_DIMENSION = 16384 }; virtual ~PlanarYCbCrImage(); /** * This makes a copy of the data buffers, in order to support functioning * in all different layer managers. */ virtual void SetData(const Data& aData); /** * This doesn't make a copy of the data buffers. Can be used when mBuffer is * pre allocated with AllocateAndGetNewBuffer(size) and then SetDataNoCopy is * called to only update the picture size, planes etc. fields in mData. * The GStreamer media backend uses this to decode into PlanarYCbCrImage(s) * directly. */ virtual void SetDataNoCopy(const Data &aData); /** * This allocates and returns a new buffer */ virtual uint8_t* AllocateAndGetNewBuffer(uint32_t aSize); /** * Ask this Image to not convert YUV to RGB during SetData, and make * the original data available through GetData. This is optional, * and not all PlanarYCbCrImages will support it. */ virtual void SetDelayedConversion(bool aDelayed) { } /** * Grab the original YUV data. This is optional. */ virtual const Data* GetData() { return &mData; } /** * Return the number of bytes of heap memory used to store this image. */ virtual uint32_t GetDataSize() { return mBufferSize; } virtual bool IsValid() { return !!mBufferSize; } virtual gfx::IntSize GetSize() { return mSize; } PlanarYCbCrImage(BufferRecycleBin *aRecycleBin); virtual SharedPlanarYCbCrImage *AsSharedPlanarYCbCrImage() { return nullptr; } virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); } virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const; protected: /** * Make a copy of the YCbCr data into local storage. * * @param aData Input image data. */ void CopyData(const Data& aData); /** * Return a buffer to store image data in. * The default implementation returns memory that can * be freed wit delete[] */ virtual uint8_t* AllocateBuffer(uint32_t aSize); TemporaryRef GetAsSourceSurface(); void SetOffscreenFormat(gfxImageFormat aFormat) { mOffscreenFormat = aFormat; } gfxImageFormat GetOffscreenFormat(); nsAutoArrayPtr mBuffer; uint32_t mBufferSize; Data mData; gfx::IntSize mSize; gfxImageFormat mOffscreenFormat; nsCountedRef mSourceSurface; nsRefPtr mRecycleBin; }; /** * Currently, the data in a CairoImage surface is treated as being in the * device output color space. This class is very simple as all backends * have to know about how to deal with drawing a cairo image. */ class CairoImage : public Image, public ISharedImage { public: struct Data { gfx::IntSize mSize; RefPtr mSourceSurface; }; /** * This can only be called on the main thread. It may add a reference * to the surface (which will eventually be released on the main thread). * The surface must not be modified after this call!!! */ void SetData(const Data& aData) { mSize = aData.mSize; mSourceSurface = aData.mSourceSurface; } virtual TemporaryRef GetAsSourceSurface() { return mSourceSurface.get(); } virtual ISharedImage* AsSharedImage() { return this; } virtual uint8_t* GetBuffer() { return nullptr; } virtual TextureClient* GetTextureClient(CompositableClient* aClient); gfx::IntSize GetSize() { return mSize; } CairoImage(); ~CairoImage(); gfx::IntSize mSize; nsCountedRef mSourceSurface; nsDataHashtable > mTextureClients; }; class RemoteBitmapImage : public Image { public: RemoteBitmapImage() : Image(nullptr, ImageFormat::REMOTE_IMAGE_BITMAP) {} TemporaryRef GetAsSourceSurface(); gfx::IntSize GetSize() { return mSize; } unsigned char *mData; int mStride; gfx::IntSize mSize; RemoteImageData::Format mFormat; }; } //namespace } //namespace #endif