/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_RENDERCOMPOSITOR_OGL_H #define MOZILLA_GFX_RENDERCOMPOSITOR_OGL_H #include "mozilla/webrender/RenderCompositor.h" namespace mozilla { namespace wr { class RenderCompositorOGL : public RenderCompositor { public: static UniquePtr Create( RefPtr&& aWidget); RenderCompositorOGL(RefPtr&& aGL, RefPtr&& aWidget); virtual ~RenderCompositorOGL(); bool BeginFrame(layers::NativeLayer* aNativeLayer) override; void EndFrame() override; bool WaitForGPU() override; void Pause() override; bool Resume() override; gl::GLContext* gl() const override { return mGL; } bool UseANGLE() const override { return false; } LayoutDeviceIntSize GetBufferSize() override; protected: void InsertFrameDoneSync(); RefPtr mGL; // The native layer that we're currently rendering to, if any. // Non-null only between BeginFrame and EndFrame if BeginFrame has been called // with a non-null aNativeLayer. RefPtr mCurrentNativeLayer; // Used to apply back-pressure in WaitForGPU(). GLsync mPreviousFrameDoneSync; GLsync mThisFrameDoneSync; }; } // namespace wr } // namespace mozilla #endif