/*-*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef NSDISPLAYLISTINVALIDATION_H_ #define NSDISPLAYLISTINVALIDATION_H_ #include "mozilla/Attributes.h" #include "nsRect.h" #include "nsColor.h" class nsDisplayItem; class nsDisplayListBuilder; class nsDisplayBackgroundImage; class nsDisplayThemedBackground; /** * This stores the geometry of an nsDisplayItem, and the area * that will be affected when painting the item. * * It is used to retain information about display items so they * can be compared against new display items in the next paint. */ class nsDisplayItemGeometry { public: nsDisplayItemGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder); virtual ~nsDisplayItemGeometry(); /** * Compute the area required to be invalidated if this * display item is removed. */ const nsRect& ComputeInvalidationRegion() { return mBounds; } /** * Shifts all retained areas of the nsDisplayItemGeometry by the given offset. * * This is used to compensate for scrolling, since the destination buffer * can scroll without requiring a full repaint. * * @param aOffset Offset to shift by. */ virtual void MoveBy(const nsPoint& aOffset) { mBounds.MoveBy(aOffset); } /** * Bounds of the display item */ nsRect mBounds; }; /** * A default geometry implementation, used by nsDisplayItem. Retains * and compares the bounds, and border rect. * * This should be sufficient for the majority of display items. */ class nsDisplayItemGenericGeometry : public nsDisplayItemGeometry { public: nsDisplayItemGenericGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder); virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE; nsRect mBorderRect; }; class nsDisplayItemBoundsGeometry : public nsDisplayItemGeometry { public: nsDisplayItemBoundsGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder); bool mHasRoundedCorners; }; class nsDisplayBorderGeometry : public nsDisplayItemGeometry { public: nsDisplayBorderGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder); virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE; nsRect mContentRect; }; class nsDisplayBackgroundGeometry : public nsDisplayItemGeometry { public: nsDisplayBackgroundGeometry(nsDisplayBackgroundImage* aItem, nsDisplayListBuilder* aBuilder); virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE; nsRect mPositioningArea; }; class nsDisplayThemedBackgroundGeometry : public nsDisplayItemGeometry { public: nsDisplayThemedBackgroundGeometry(nsDisplayThemedBackground* aItem, nsDisplayListBuilder* aBuilder); virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE; nsRect mPositioningArea; bool mWindowIsActive; }; class nsDisplayBoxShadowInnerGeometry : public nsDisplayItemGeometry { public: nsDisplayBoxShadowInnerGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder); virtual void MoveBy(const nsPoint& aOffset) MOZ_OVERRIDE; nsRect mPaddingRect; }; class nsDisplayBoxShadowOuterGeometry : public nsDisplayItemGenericGeometry { public: nsDisplayBoxShadowOuterGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder, float aOpacity); float mOpacity; }; class nsDisplaySolidColorGeometry : public nsDisplayItemBoundsGeometry { public: nsDisplaySolidColorGeometry(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder, nscolor aColor) : nsDisplayItemBoundsGeometry(aItem, aBuilder) , mColor(aColor) { } nscolor mColor; }; #endif /*NSDISPLAYLISTINVALIDATION_H_*/