/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_SVGCONTEXT_H_ #define MOZILLA_SVGCONTEXT_H_ #include "mozilla/Maybe.h" #include "mozilla/SVGContextPaint.h" #include "SVGPreserveAspectRatio.h" #include "Units.h" class nsIFrame; namespace mozilla { // SVG image-specific rendering context. For imgIContainer::Draw. // Used to pass information such as // - viewport information from CSS, and // - overridden attributes from an SVG element // to the image's internal SVG document when it's drawn. class SVGImageContext { public: SVGImageContext() {} /** * Currently it seems that the aViewportSize parameter ends up being used * for different things by different pieces of code, and probably in some * cases being used incorrectly (specifically in the case of pixel snapping * under the nsLayoutUtils::Draw*Image() methods). An unfortunate result of * the messy code is that aViewportSize is currently a Maybe since it * is difficult to create a utility function that consumers can use up * front to get the "correct" viewport size (i.e. which for compatibility * with the current code (bugs and all) would mean the size including all * the snapping and resizing magic that happens in various places under the * nsLayoutUtils::Draw*Image() methods on the way to DrawImageInternal * creating |fallbackContext|). Using Maybe allows code to pass Nothing() * in order to get the size that's created for |fallbackContext|. At some * point we need to clean this code up, make our abstractions clear, create * that utility and stop using Maybe for this parameter. */ explicit SVGImageContext(const Maybe& aViewportSize, const Maybe& aPreserveAspectRatio = Nothing()) : mViewportSize(aViewportSize) , mPreserveAspectRatio(aPreserveAspectRatio) { } static void MaybeStoreContextPaint(Maybe& aContext, nsIFrame* aFromFrame, imgIContainer* aImgContainer); const Maybe& GetViewportSize() const { return mViewportSize; } void SetViewportSize(const Maybe& aSize) { mViewportSize = aSize; } const Maybe& GetPreserveAspectRatio() const { return mPreserveAspectRatio; } void SetPreserveAspectRatio(const Maybe& aPAR) { mPreserveAspectRatio = aPAR; } const SVGEmbeddingContextPaint* GetContextPaint() const { return mContextPaint.get(); } bool operator==(const SVGImageContext& aOther) const { bool contextPaintIsEqual = // neither have context paint, or they have the same object: (mContextPaint == aOther.mContextPaint) || // or both have context paint that are different but equivalent objects: (mContextPaint && aOther.mContextPaint && *mContextPaint == *aOther.mContextPaint); return contextPaintIsEqual && mViewportSize == aOther.mViewportSize && mPreserveAspectRatio == aOther.mPreserveAspectRatio; } bool operator!=(const SVGImageContext& aOther) const { return !(*this == aOther); } uint32_t Hash() const { uint32_t hash = 0; if (mContextPaint) { hash = HashGeneric(hash, mContextPaint->Hash()); } return HashGeneric(hash, mViewportSize.map(HashSize).valueOr(0), mPreserveAspectRatio.map(HashPAR).valueOr(0)); } private: static uint32_t HashSize(const CSSIntSize& aSize) { return HashGeneric(aSize.width, aSize.height); } static uint32_t HashPAR(const SVGPreserveAspectRatio& aPAR) { return aPAR.Hash(); } // NOTE: When adding new member-vars, remember to update Hash() & operator==. RefPtr mContextPaint; Maybe mViewportSize; Maybe mPreserveAspectRatio; }; } // namespace mozilla #endif // MOZILLA_SVGCONTEXT_H_