/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_image_Decoder_h #define mozilla_image_Decoder_h #include "FrameAnimator.h" #include "RasterImage.h" #include "mozilla/Maybe.h" #include "mozilla/NotNull.h" #include "mozilla/RefPtr.h" #include "DecodePool.h" #include "DecoderFlags.h" #include "Downscaler.h" #include "ImageMetadata.h" #include "Orientation.h" #include "SourceBuffer.h" #include "StreamingLexer.h" #include "SurfaceFlags.h" namespace mozilla { namespace Telemetry { enum ID : uint32_t; } // namespace Telemetry namespace image { class Decoder { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Decoder) explicit Decoder(RasterImage* aImage); /** * Initialize an image decoder. Decoders may not be re-initialized. * * @return NS_OK if the decoder could be initialized successfully. */ nsresult Init(); /** * Decodes, reading all data currently available in the SourceBuffer. * * If more data is needed and @aOnResume is non-null, Decode() will schedule * @aOnResume to be called when more data is available. * * @return a LexerResult which may indicate: * - the image has been successfully decoded (TerminalState::SUCCESS), or * - the image has failed to decode (TerminalState::FAILURE), or * - the decoder is yielding until it gets more data (Yield::NEED_MORE_DATA), or * - the decoder is yielding to allow the caller to access intermediate * output (Yield::OUTPUT_AVAILABLE). */ LexerResult Decode(IResumable* aOnResume = nullptr); /** * Given a maximum number of bytes we're willing to decode, @aByteLimit, * returns true if we should attempt to run this decoder synchronously. */ bool ShouldSyncDecode(size_t aByteLimit); /** * Gets the invalidation region accumulated by the decoder so far, and clears * the decoder's invalidation region. This means that each call to * TakeInvalidRect() returns only the invalidation region accumulated since * the last call to TakeInvalidRect(). */ nsIntRect TakeInvalidRect() { nsIntRect invalidRect = mInvalidRect; mInvalidRect.SetEmpty(); return invalidRect; } /** * Gets the progress changes accumulated by the decoder so far, and clears * them. This means that each call to TakeProgress() returns only the changes * accumulated since the last call to TakeProgress(). */ Progress TakeProgress() { Progress progress = mProgress; mProgress = NoProgress; return progress; } /** * Returns true if there's any progress to report. */ bool HasProgress() const { return mProgress != NoProgress || !mInvalidRect.IsEmpty(); } /* * State. */ /** * If we're doing a metadata decode, we only decode the image's headers, which * is enough to determine the image's intrinsic size. A metadata decode is * enabled by calling SetMetadataDecode() *before* calling Init(). */ void SetMetadataDecode(bool aMetadataDecode) { MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet"); mMetadataDecode = aMetadataDecode; } bool IsMetadataDecode() const { return mMetadataDecode; } /** * If this decoder supports downscale-during-decode, sets the target size that * this image should be decoded to. * * If the provided size is unacceptable, an error is returned. * * Returning NS_OK from this method is a promise that the decoder will decode * the image to the requested target size unless it encounters an error. * * This must be called before Init() is called. */ nsresult SetTargetSize(const gfx::IntSize& aSize); /** * If this decoder supports downscale-during-decode and is configured to * downscale, returns the target size that the output size will be decoded to. * Otherwise, returns Nothing(). */ Maybe GetTargetSize(); /** * Set the requested sample size for this decoder. Used to implement the * -moz-sample-size media fragment. * * XXX(seth): Support for -moz-sample-size will be removed in bug 1120056. */ virtual void SetSampleSize(int aSampleSize) { } /** * Set an iterator to the SourceBuffer which will feed data to this decoder. * This must always be called before calling Init(). (And only before Init().) * * XXX(seth): We should eliminate this method and pass a SourceBufferIterator * to the various decoder constructors instead. */ void SetIterator(SourceBufferIterator&& aIterator) { MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet"); mIterator.emplace(Move(aIterator)); } /** * Should this decoder send partial invalidations? */ bool ShouldSendPartialInvalidations() const { return !(mDecoderFlags & DecoderFlags::IS_REDECODE); } /** * Should we stop decoding after the first frame? */ bool IsFirstFrameDecode() const { return bool(mDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY); } size_t BytesDecoded() const { MOZ_ASSERT(mIterator); return mIterator->ByteCount(); } // The amount of time we've spent inside DoDecode() so far for this decoder. TimeDuration DecodeTime() const { return mDecodeTime; } // The number of chunks this decoder's input was divided into. uint32_t ChunkCount() const { MOZ_ASSERT(mIterator); return mIterator->ChunkCount(); } // The number of frames we have, including anything in-progress. Thus, this // is only 0 if we haven't begun any frames. uint32_t GetFrameCount() { return mFrameCount; } // The number of complete frames we have (ie, not including anything // in-progress). uint32_t GetCompleteFrameCount() { return mInFrame ? mFrameCount - 1 : mFrameCount; } // Did we discover that the image we're decoding is animated? bool HasAnimation() const { return mImageMetadata.HasAnimation(); } // Error tracking bool HasError() const { return mError; } bool ShouldReportError() const { return mShouldReportError; } /// Did we finish decoding enough that calling Decode() again would be useless? bool GetDecodeDone() const { return mReachedTerminalState || mDecodeDone || (mMetadataDecode && HasSize()) || HasError(); } /// Are we in the middle of a frame right now? Used for assertions only. bool InFrame() const { return mInFrame; } /// Should we store surfaces created by this decoder in the SurfaceCache? bool ShouldUseSurfaceCache() const { return bool(mImage); } /** * Returns true if this decoder was aborted. * * This may happen due to a low-memory condition, or because another decoder * was racing with this one to decode the same frames with the same flags and * this decoder lost the race. Either way, this is not a permanent situation * and does not constitute an error, so we don't report any errors when this * happens. */ bool WasAborted() const { return mDecodeAborted; } enum DecodeStyle { PROGRESSIVE, // produce intermediate frames representing the partial // state of the image SEQUENTIAL // decode to final image immediately }; /** * Get or set the DecoderFlags that influence the behavior of this decoder. */ void SetDecoderFlags(DecoderFlags aDecoderFlags) { MOZ_ASSERT(!mInitialized); mDecoderFlags = aDecoderFlags; } DecoderFlags GetDecoderFlags() const { return mDecoderFlags; } /** * Get or set the SurfaceFlags that select the kind of output this decoder * will produce. */ void SetSurfaceFlags(SurfaceFlags aSurfaceFlags) { MOZ_ASSERT(!mInitialized); mSurfaceFlags = aSurfaceFlags; } SurfaceFlags GetSurfaceFlags() const { return mSurfaceFlags; } bool HasSize() const { return mImageMetadata.HasSize(); } nsIntSize GetSize() const { MOZ_ASSERT(HasSize()); return mImageMetadata.GetSize(); } virtual Telemetry::ID SpeedHistogram(); ImageMetadata& GetImageMetadata() { return mImageMetadata; } /** * @return a weak pointer to the image associated with this decoder. Illegal * to call if this decoder is not associated with an image. */ RasterImage* GetImage() const { MOZ_ASSERT(mImage); return mImage.get(); } /** * @return a possibly-null weak pointer to the image associated with this * decoder. May be called even if this decoder is not associated with an * image. */ RasterImage* GetImageMaybeNull() const { return mImage.get(); } RawAccessFrameRef GetCurrentFrameRef() { return mCurrentFrame ? mCurrentFrame->RawAccessRef() : RawAccessFrameRef(); } protected: friend class AutoRecordDecoderTelemetry; friend class nsICODecoder; friend class PalettedSurfaceSink; friend class SurfaceSink; virtual ~Decoder(); /* * Internal hooks. Decoder implementations may override these and * only these methods. * * BeforeFinishInternal() can be used to detect if decoding is in an * incomplete state, e.g. due to file truncation, in which case it should * return a failing nsresult. */ virtual nsresult InitInternal(); virtual LexerResult DoDecode(SourceBufferIterator& aIterator, IResumable* aOnResume) = 0; virtual nsresult BeforeFinishInternal(); virtual nsresult FinishInternal(); virtual nsresult FinishWithErrorInternal(); /* * Progress notifications. */ // Called by decoders when they determine the size of the image. Informs // the image of its size and sends notifications. void PostSize(int32_t aWidth, int32_t aHeight, Orientation aOrientation = Orientation()); // Called by decoders if they determine that the image has transparency. // // This should be fired as early as possible to allow observers to do things // that affect content, so it's necessarily pessimistic - if there's a // possibility that the image has transparency, for example because its header // specifies that it has an alpha channel, we fire PostHasTransparency // immediately. PostFrameStop's aFrameOpacity argument, on the other hand, is // only used internally to ImageLib. Because PostFrameStop isn't delivered // until the entire frame has been decoded, decoders may take into account the // actual contents of the frame and give a more accurate result. void PostHasTransparency(); // Called by decoders if they determine that the image is animated. // // @param aTimeout The time for which the first frame should be shown before // we advance to the next frame. void PostIsAnimated(FrameTimeout aFirstFrameTimeout); // Called by decoders when they end a frame. Informs the image, sends // notifications, and does internal book-keeping. // Specify whether this frame is opaque as an optimization. // For animated images, specify the disposal, blend method and timeout for // this frame. void PostFrameStop(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY, DisposalMethod aDisposalMethod = DisposalMethod::KEEP, FrameTimeout aTimeout = FrameTimeout::Forever(), BlendMethod aBlendMethod = BlendMethod::OVER, const Maybe& aBlendRect = Nothing()); /** * Called by the decoders when they have a region to invalidate. We may not * actually pass these invalidations on right away. * * @param aRect The invalidation rect in the coordinate system of the unscaled * image (that is, the image at its intrinsic size). * @param aRectAtTargetSize If not Nothing(), the invalidation rect in the * coordinate system of the scaled image (that is, * the image at our target decoding size). This must * be supplied if we're downscaling during decode. */ void PostInvalidation(const nsIntRect& aRect, const Maybe& aRectAtTargetSize = Nothing()); // Called by the decoders when they have successfully decoded the image. This // may occur as the result of the decoder getting to the appropriate point in // the stream, or by us calling FinishInternal(). // // May not be called mid-frame. // // For animated images, specify the loop count. -1 means loop forever, 0 // means a single iteration, stopping on the last frame. void PostDecodeDone(int32_t aLoopCount = 0); /** * Allocates a new frame, making it our current frame if successful. * * The @aFrameNum parameter only exists as a sanity check; it's illegal to * create a new frame anywhere but immediately after the existing frames. * * If a non-paletted frame is desired, pass 0 for aPaletteDepth. */ nsresult AllocateFrame(uint32_t aFrameNum, const nsIntSize& aTargetSize, const nsIntRect& aFrameRect, gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth = 0); /// Helper method for decoders which only have 'basic' frame allocation needs. nsresult AllocateBasicFrame() { nsIntSize size = GetSize(); return AllocateFrame(0, size, nsIntRect(nsIntPoint(), size), gfx::SurfaceFormat::B8G8R8A8); } private: /// Report that an error was encountered while decoding. void PostError(); /** * CompleteDecode() finishes up the decoding process after Decode() determines * that we're finished. It records final progress and does all the cleanup * that's possible off-main-thread. */ void CompleteDecode(); RawAccessFrameRef AllocateFrameInternal(uint32_t aFrameNum, const nsIntSize& aTargetSize, const nsIntRect& aFrameRect, gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth, imgFrame* aPreviousFrame); protected: Maybe mDownscaler; uint8_t* mImageData; // Pointer to image data in either Cairo or 8bit format uint32_t mImageDataLength; uint32_t* mColormap; // Current colormap to be used in Cairo format uint32_t mColormapSize; private: RefPtr mImage; Maybe mIterator; RawAccessFrameRef mCurrentFrame; ImageMetadata mImageMetadata; nsIntRect mInvalidRect; // Tracks an invalidation region in the current frame. Progress mProgress; uint32_t mFrameCount; // Number of frames, including anything in-progress FrameTimeout mLoopLength; // Length of a single loop of this image. gfx::IntRect mFirstFrameRefreshArea; // The area of the image that needs to // be invalidated when the animation loops. // Telemetry data for this decoder. TimeDuration mDecodeTime; DecoderFlags mDecoderFlags; SurfaceFlags mSurfaceFlags; bool mInitialized : 1; bool mMetadataDecode : 1; bool mInFrame : 1; bool mReachedTerminalState : 1; bool mDecodeDone : 1; bool mError : 1; bool mDecodeAborted : 1; bool mShouldReportError : 1; }; } // namespace image } // namespace mozilla #endif // mozilla_image_Decoder_h