/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/ContentHost.h" #include "LayersLogging.h" // for AppendToString #include "gfx2DGlue.h" // for ContentForFormat #include "gfxPoint.h" // for gfxIntSize #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/gfx/BaseRect.h" // for BaseRect #include "mozilla/layers/Compositor.h" // for Compositor #include "mozilla/layers/Effects.h" // for TexturedEffect, Effect, etc #include "mozilla/layers/LayersMessages.h" // for ThebesBufferData #include "nsAString.h" #include "nsPrintfCString.h" // for nsPrintfCString #include "nsString.h" // for nsAutoCString namespace mozilla { namespace gfx { class Matrix4x4; } using namespace gfx; namespace layers { ContentHostBase::ContentHostBase(const TextureInfo& aTextureInfo) : ContentHost(aTextureInfo) , mPaintWillResample(false) , mInitialised(false) {} ContentHostBase::~ContentHostBase() {} DeprecatedTextureHost* ContentHostBase::GetDeprecatedTextureHost() { return mDeprecatedTextureHost; } void ContentHostBase::DestroyFrontHost() { MOZ_ASSERT(!mDeprecatedTextureHost || mDeprecatedTextureHost->GetDeAllocator(), "We won't be able to destroy our SurfaceDescriptor"); MOZ_ASSERT(!mDeprecatedTextureHostOnWhite || mDeprecatedTextureHostOnWhite->GetDeAllocator(), "We won't be able to destroy our SurfaceDescriptor"); mDeprecatedTextureHost = nullptr; mDeprecatedTextureHostOnWhite = nullptr; } void ContentHostBase::OnActorDestroy() { if (mDeprecatedTextureHost) { mDeprecatedTextureHost->OnActorDestroy(); } if (mDeprecatedTextureHostOnWhite) { mDeprecatedTextureHostOnWhite->OnActorDestroy(); } if (mNewFrontHost) { mNewFrontHost->OnActorDestroy(); } if (mNewFrontHostOnWhite) { mNewFrontHostOnWhite->OnActorDestroy(); } } void ContentHostBase::Composite(EffectChain& aEffectChain, float aOpacity, const gfx::Matrix4x4& aTransform, const Filter& aFilter, const Rect& aClipRect, const nsIntRegion* aVisibleRegion, TiledLayerProperties* aLayerProperties) { NS_ASSERTION(aVisibleRegion, "Requires a visible region"); AutoLockDeprecatedTextureHost lock(mDeprecatedTextureHost); AutoLockDeprecatedTextureHost lockOnWhite(mDeprecatedTextureHostOnWhite); if (!mDeprecatedTextureHost || !lock.IsValid() || !lockOnWhite.IsValid()) { return; } RefPtr effect = CreateTexturedEffect(mDeprecatedTextureHost, mDeprecatedTextureHostOnWhite, aFilter); if (!effect) { return; } aEffectChain.mPrimaryEffect = effect; nsIntRegion tmpRegion; const nsIntRegion* renderRegion; if (PaintWillResample()) { // If we're resampling, then the texture image will contain exactly the // entire visible region's bounds, and we should draw it all in one quad // to avoid unexpected aliasing. tmpRegion = aVisibleRegion->GetBounds(); renderRegion = &tmpRegion; } else { renderRegion = aVisibleRegion; } nsIntRegion region(*renderRegion); nsIntPoint origin = GetOriginOffset(); region.MoveBy(-origin); // translate into TexImage space, buffer origin might not be at texture (0,0) // Figure out the intersecting draw region TextureSource* source = mDeprecatedTextureHost; MOZ_ASSERT(source); gfx::IntSize texSize = source->GetSize(); nsIntRect textureRect = nsIntRect(0, 0, texSize.width, texSize.height); textureRect.MoveBy(region.GetBounds().TopLeft()); nsIntRegion subregion; subregion.And(region, textureRect); if (subregion.IsEmpty()) { // Region is empty, nothing to draw return; } nsIntRegion screenRects; nsIntRegion regionRects; // Collect texture/screen coordinates for drawing nsIntRegionRectIterator iter(subregion); while (const nsIntRect* iterRect = iter.Next()) { nsIntRect regionRect = *iterRect; nsIntRect screenRect = regionRect; screenRect.MoveBy(origin); screenRects.Or(screenRects, screenRect); regionRects.Or(regionRects, regionRect); } TileIterator* tileIter = source->AsTileIterator(); TileIterator* iterOnWhite = nullptr; if (tileIter) { tileIter->BeginTileIteration(); } if (mDeprecatedTextureHostOnWhite) { iterOnWhite = mDeprecatedTextureHostOnWhite->AsTileIterator(); MOZ_ASSERT(!tileIter || tileIter->GetTileCount() == iterOnWhite->GetTileCount(), "Tile count mismatch on component alpha texture"); if (iterOnWhite) { iterOnWhite->BeginTileIteration(); } } bool usingTiles = (tileIter && tileIter->GetTileCount() > 1); do { if (iterOnWhite) { MOZ_ASSERT(iterOnWhite->GetTileRect() == tileIter->GetTileRect(), "component alpha textures should be the same size."); } nsIntRect texRect = tileIter ? tileIter->GetTileRect() : nsIntRect(0, 0, texSize.width, texSize.height); // Draw texture. If we're using tiles, we do repeating manually, as texture // repeat would cause each individual tile to repeat instead of the // compound texture as a whole. This involves drawing at most 4 sections, // 2 for each axis that has texture repeat. for (int y = 0; y < (usingTiles ? 2 : 1); y++) { for (int x = 0; x < (usingTiles ? 2 : 1); x++) { nsIntRect currentTileRect(texRect); currentTileRect.MoveBy(x * texSize.width, y * texSize.height); nsIntRegionRectIterator screenIter(screenRects); nsIntRegionRectIterator regionIter(regionRects); const nsIntRect* screenRect; const nsIntRect* regionRect; while ((screenRect = screenIter.Next()) && (regionRect = regionIter.Next())) { nsIntRect tileScreenRect(*screenRect); nsIntRect tileRegionRect(*regionRect); // When we're using tiles, find the intersection between the tile // rect and this region rect. Tiling is then handled by the // outer for-loops and modifying the tile rect. if (usingTiles) { tileScreenRect.MoveBy(-origin); tileScreenRect = tileScreenRect.Intersect(currentTileRect); tileScreenRect.MoveBy(origin); if (tileScreenRect.IsEmpty()) continue; tileRegionRect = regionRect->Intersect(currentTileRect); tileRegionRect.MoveBy(-currentTileRect.TopLeft()); } gfx::Rect rect(tileScreenRect.x, tileScreenRect.y, tileScreenRect.width, tileScreenRect.height); effect->mTextureCoords = Rect(Float(tileRegionRect.x) / texRect.width, Float(tileRegionRect.y) / texRect.height, Float(tileRegionRect.width) / texRect.width, Float(tileRegionRect.height) / texRect.height); GetCompositor()->DrawQuad(rect, aClipRect, aEffectChain, aOpacity, aTransform); if (usingTiles) { DiagnosticTypes diagnostics = DIAGNOSTIC_CONTENT | DIAGNOSTIC_BIGIMAGE; diagnostics |= iterOnWhite ? DIAGNOSTIC_COMPONENT_ALPHA : 0; GetCompositor()->DrawDiagnostics(diagnostics, rect, aClipRect, aTransform); } } } } if (iterOnWhite) { iterOnWhite->NextTile(); } } while (usingTiles && tileIter->NextTile()); if (tileIter) { tileIter->EndTileIteration(); } if (iterOnWhite) { iterOnWhite->EndTileIteration(); } DiagnosticTypes diagnostics = DIAGNOSTIC_CONTENT; diagnostics |= iterOnWhite ? DIAGNOSTIC_COMPONENT_ALPHA : 0; GetCompositor()->DrawDiagnostics(diagnostics, *aVisibleRegion, aClipRect, aTransform); } void ContentHostBase::SetCompositor(Compositor* aCompositor) { CompositableHost::SetCompositor(aCompositor); if (mDeprecatedTextureHost) { mDeprecatedTextureHost->SetCompositor(aCompositor); } if (mDeprecatedTextureHostOnWhite) { mDeprecatedTextureHostOnWhite->SetCompositor(aCompositor); } } #ifdef MOZ_DUMP_PAINTING void ContentHostBase::Dump(FILE* aFile, const char* aPrefix, bool aDumpHtml) { if (!aDumpHtml) { return; } if (!aFile) { aFile = stderr; } fprintf_stderr(aFile, ""); } #endif ContentHostSingleBuffered::~ContentHostSingleBuffered() { DestroyTextures(); DestroyFrontHost(); } void ContentHostSingleBuffered::EnsureDeprecatedTextureHost(TextureIdentifier aTextureId, const SurfaceDescriptor& aSurface, ISurfaceAllocator* aAllocator, const TextureInfo& aTextureInfo) { MOZ_ASSERT(aTextureId == TextureFront || aTextureId == TextureOnWhiteFront); RefPtr *newHost = (aTextureId == TextureFront) ? &mNewFrontHost : &mNewFrontHostOnWhite; *newHost = DeprecatedTextureHost::CreateDeprecatedTextureHost(aSurface.type(), aTextureInfo.mDeprecatedTextureHostFlags, aTextureInfo.mTextureFlags, this); (*newHost)->SetBuffer(new SurfaceDescriptor(aSurface), aAllocator); Compositor* compositor = GetCompositor(); if (compositor) { (*newHost)->SetCompositor(compositor); } } void ContentHostSingleBuffered::DestroyTextures() { MOZ_ASSERT(!mNewFrontHost || mNewFrontHost->GetDeAllocator(), "We won't be able to destroy our SurfaceDescriptor"); MOZ_ASSERT(!mNewFrontHostOnWhite || mNewFrontHostOnWhite->GetDeAllocator(), "We won't be able to destroy our SurfaceDescriptor"); mNewFrontHost = nullptr; mNewFrontHostOnWhite = nullptr; // don't touch mDeprecatedTextureHost, we might need it for compositing } void ContentHostSingleBuffered::UpdateThebes(const ThebesBufferData& aData, const nsIntRegion& aUpdated, const nsIntRegion& aOldValidRegionBack, nsIntRegion* aUpdatedRegionBack) { aUpdatedRegionBack->SetEmpty(); if (!mDeprecatedTextureHost && !mNewFrontHost) { mInitialised = false; return; } if (mNewFrontHost) { DestroyFrontHost(); mDeprecatedTextureHost = mNewFrontHost; mNewFrontHost = nullptr; if (mNewFrontHostOnWhite) { mDeprecatedTextureHostOnWhite = mNewFrontHostOnWhite; mNewFrontHostOnWhite = nullptr; } } MOZ_ASSERT(mDeprecatedTextureHost); MOZ_ASSERT(!mNewFrontHostOnWhite, "New white host without a new black?"); // updated is in screen coordinates. Convert it to buffer coordinates. nsIntRegion destRegion(aUpdated); destRegion.MoveBy(-aData.rect().TopLeft()); // Correct for rotation destRegion.MoveBy(aData.rotation()); gfxIntSize size = aData.rect().Size(); nsIntRect destBounds = destRegion.GetBounds(); destRegion.MoveBy((destBounds.x >= size.width) ? -size.width : 0, (destBounds.y >= size.height) ? -size.height : 0); // There's code to make sure that updated regions don't cross rotation // boundaries, so assert here that this is the case MOZ_ASSERT((destBounds.x % size.width) + destBounds.width <= size.width, "updated region lies across rotation boundaries!"); MOZ_ASSERT((destBounds.y % size.height) + destBounds.height <= size.height, "updated region lies across rotation boundaries!"); mDeprecatedTextureHost->Update(*mDeprecatedTextureHost->LockSurfaceDescriptor(), &destRegion); if (mDeprecatedTextureHostOnWhite) { mDeprecatedTextureHostOnWhite->Update(*mDeprecatedTextureHostOnWhite->LockSurfaceDescriptor(), &destRegion); } mInitialised = true; mBufferRect = aData.rect(); mBufferRotation = aData.rotation(); } ContentHostDoubleBuffered::~ContentHostDoubleBuffered() { DestroyTextures(); DestroyFrontHost(); } void ContentHostDoubleBuffered::EnsureDeprecatedTextureHost(TextureIdentifier aTextureId, const SurfaceDescriptor& aSurface, ISurfaceAllocator* aAllocator, const TextureInfo& aTextureInfo) { RefPtr newHost = DeprecatedTextureHost::CreateDeprecatedTextureHost(aSurface.type(), aTextureInfo.mDeprecatedTextureHostFlags, aTextureInfo.mTextureFlags, this); newHost->SetBuffer(new SurfaceDescriptor(aSurface), aAllocator); Compositor* compositor = GetCompositor(); if (compositor) { newHost->SetCompositor(compositor); } if (aTextureId == TextureFront) { mNewFrontHost = newHost; return; } if (aTextureId == TextureOnWhiteFront) { mNewFrontHostOnWhite = newHost; return; } if (aTextureId == TextureBack) { mBackHost = newHost; mBufferRect = nsIntRect(); mBufferRotation = nsIntPoint(); return; } if (aTextureId == TextureOnWhiteBack) { mBackHostOnWhite = newHost; return; } NS_ERROR("Bad texture identifier"); } void ContentHostDoubleBuffered::DestroyTextures() { if (mNewFrontHost) { MOZ_ASSERT(mNewFrontHost->GetDeAllocator(), "We won't be able to destroy our SurfaceDescriptor"); mNewFrontHost = nullptr; } if (mNewFrontHostOnWhite) { MOZ_ASSERT(mNewFrontHostOnWhite->GetDeAllocator(), "We won't be able to destroy our SurfaceDescriptor"); mNewFrontHostOnWhite = nullptr; } if (mBackHost) { MOZ_ASSERT(mBackHost->GetDeAllocator(), "We won't be able to destroy our SurfaceDescriptor"); mBackHost = nullptr; } if (mBackHostOnWhite) { MOZ_ASSERT(mBackHostOnWhite->GetDeAllocator(), "We won't be able to destroy our SurfaceDescriptor"); mBackHostOnWhite = nullptr; } // don't touch mDeprecatedTextureHost, we might need it for compositing } void ContentHostDoubleBuffered::OnActorDestroy() { if (mDeprecatedTextureHost) { mDeprecatedTextureHost->OnActorDestroy(); } if (mDeprecatedTextureHostOnWhite) { mDeprecatedTextureHostOnWhite->OnActorDestroy(); } if (mNewFrontHost) { mNewFrontHost->OnActorDestroy(); } if (mNewFrontHostOnWhite) { mNewFrontHostOnWhite->OnActorDestroy(); } if (mBackHost) { mBackHost->OnActorDestroy(); } if (mBackHostOnWhite) { mBackHostOnWhite->OnActorDestroy(); } } void ContentHostDoubleBuffered::UpdateThebes(const ThebesBufferData& aData, const nsIntRegion& aUpdated, const nsIntRegion& aOldValidRegionBack, nsIntRegion* aUpdatedRegionBack) { if (!mDeprecatedTextureHost && !mNewFrontHost) { mInitialised = false; *aUpdatedRegionBack = aUpdated; return; } if (mNewFrontHost) { DestroyFrontHost(); mDeprecatedTextureHost = mNewFrontHost; mNewFrontHost = nullptr; if (mNewFrontHostOnWhite) { mDeprecatedTextureHostOnWhite = mNewFrontHostOnWhite; mNewFrontHostOnWhite = nullptr; } } MOZ_ASSERT(mDeprecatedTextureHost); MOZ_ASSERT(!mNewFrontHostOnWhite, "New white host without a new black?"); MOZ_ASSERT(mBackHost); RefPtr oldFront = mDeprecatedTextureHost; mDeprecatedTextureHost = mBackHost; mBackHost = oldFront; oldFront = mDeprecatedTextureHostOnWhite; mDeprecatedTextureHostOnWhite = mBackHostOnWhite; mBackHostOnWhite = oldFront; mDeprecatedTextureHost->Update(*mDeprecatedTextureHost->LockSurfaceDescriptor()); if (mDeprecatedTextureHostOnWhite) { mDeprecatedTextureHostOnWhite->Update(*mDeprecatedTextureHostOnWhite->LockSurfaceDescriptor()); } mInitialised = true; mBufferRect = aData.rect(); mBufferRotation = aData.rotation(); *aUpdatedRegionBack = aUpdated; // Save the current valid region of our front buffer, because if // we're double buffering, it's going to be the valid region for the // next back buffer sent back to the renderer. // // NB: we rely here on the fact that mValidRegion is initialized to // empty, and that the first time Swap() is called we don't have a // valid front buffer that we're going to return to content. mValidRegionForNextBackBuffer = aOldValidRegionBack; } void ContentHostIncremental::EnsureDeprecatedTextureHostIncremental(ISurfaceAllocator* aAllocator, const TextureInfo& aTextureInfo, const nsIntRect& aBufferRect) { mUpdateList.AppendElement(new TextureCreationRequest(aTextureInfo, aBufferRect)); mDeAllocator = aAllocator; FlushUpdateQueue(); } void ContentHostIncremental::UpdateIncremental(TextureIdentifier aTextureId, SurfaceDescriptor& aSurface, const nsIntRegion& aUpdated, const nsIntRect& aBufferRect, const nsIntPoint& aBufferRotation) { mUpdateList.AppendElement(new TextureUpdateRequest(mDeAllocator, aTextureId, aSurface, aUpdated, aBufferRect, aBufferRotation)); FlushUpdateQueue(); } void ContentHostIncremental::FlushUpdateQueue() { // If we're not compositing for some reason (the window being minimized // is one example), then we never process these updates and it can consume // huge amounts of memory. Instead we forcibly process the updates (during the // transaction) if the list gets too long. static const uint32_t kMaxUpdateCount = 6; if (mUpdateList.Length() >= kMaxUpdateCount) { ProcessTextureUpdates(); } } void ContentHostIncremental::ProcessTextureUpdates() { for (uint32_t i = 0; i < mUpdateList.Length(); i++) { mUpdateList[i]->Execute(this); } mUpdateList.Clear(); } void ContentHostIncremental::TextureCreationRequest::Execute(ContentHostIncremental* aHost) { RefPtr newHost = DeprecatedTextureHost::CreateDeprecatedTextureHost(SurfaceDescriptor::TShmem, mTextureInfo.mDeprecatedTextureHostFlags, mTextureInfo.mTextureFlags, nullptr); Compositor* compositor = aHost->GetCompositor(); if (compositor) { newHost->SetCompositor(compositor); } RefPtr newHostOnWhite; if (mTextureInfo.mTextureFlags & TEXTURE_COMPONENT_ALPHA) { newHostOnWhite = DeprecatedTextureHost::CreateDeprecatedTextureHost(SurfaceDescriptor::TShmem, mTextureInfo.mDeprecatedTextureHostFlags, mTextureInfo.mTextureFlags, nullptr); Compositor* compositor = aHost->GetCompositor(); if (compositor) { newHostOnWhite->SetCompositor(compositor); } } if (mTextureInfo.mDeprecatedTextureHostFlags & TEXTURE_HOST_COPY_PREVIOUS) { nsIntRect bufferRect = aHost->mBufferRect; nsIntPoint bufferRotation = aHost->mBufferRotation; nsIntRect overlap; // The buffer looks like: // ______ // |1 |2 | Where the center point is offset by mBufferRotation from the top-left corner. // |___|__| // |3 |4 | // |___|__| // // This is drawn to the screen as: // ______ // |4 |3 | Where the center point is { width - mBufferRotation.x, height - mBufferRotation.y } from // |___|__| from the top left corner - rotationPoint. // |2 |1 | // |___|__| // // The basic idea below is to take all quadrant rectangles from the src and transform them into rectangles // in the destination. Unfortunately, it seems it is overly complex and could perhaps be simplified. nsIntRect srcBufferSpaceBottomRight(bufferRotation.x, bufferRotation.y, bufferRect.width - bufferRotation.x, bufferRect.height - bufferRotation.y); nsIntRect srcBufferSpaceTopRight(bufferRotation.x, 0, bufferRect.width - bufferRotation.x, bufferRotation.y); nsIntRect srcBufferSpaceTopLeft(0, 0, bufferRotation.x, bufferRotation.y); nsIntRect srcBufferSpaceBottomLeft(0, bufferRotation.y, bufferRotation.x, bufferRect.height - bufferRotation.y); overlap.IntersectRect(bufferRect, mBufferRect); nsIntRect srcRect(overlap), dstRect(overlap); srcRect.MoveBy(- bufferRect.TopLeft() + bufferRotation); nsIntRect srcRectDrawTopRight(srcRect); nsIntRect srcRectDrawTopLeft(srcRect); nsIntRect srcRectDrawBottomLeft(srcRect); // transform into the different quadrants srcRectDrawTopRight .MoveBy(-nsIntPoint(0, bufferRect.height)); srcRectDrawTopLeft .MoveBy(-nsIntPoint(bufferRect.width, bufferRect.height)); srcRectDrawBottomLeft.MoveBy(-nsIntPoint(bufferRect.width, 0)); // Intersect with the quadrant srcRect = srcRect .Intersect(srcBufferSpaceBottomRight); srcRectDrawTopRight = srcRectDrawTopRight .Intersect(srcBufferSpaceTopRight); srcRectDrawTopLeft = srcRectDrawTopLeft .Intersect(srcBufferSpaceTopLeft); srcRectDrawBottomLeft = srcRectDrawBottomLeft.Intersect(srcBufferSpaceBottomLeft); dstRect = srcRect; nsIntRect dstRectDrawTopRight(srcRectDrawTopRight); nsIntRect dstRectDrawTopLeft(srcRectDrawTopLeft); nsIntRect dstRectDrawBottomLeft(srcRectDrawBottomLeft); // transform back to src buffer space dstRect .MoveBy(-bufferRotation); dstRectDrawTopRight .MoveBy(-bufferRotation + nsIntPoint(0, bufferRect.height)); dstRectDrawTopLeft .MoveBy(-bufferRotation + nsIntPoint(bufferRect.width, bufferRect.height)); dstRectDrawBottomLeft.MoveBy(-bufferRotation + nsIntPoint(bufferRect.width, 0)); // transform back to draw coordinates dstRect .MoveBy(bufferRect.TopLeft()); dstRectDrawTopRight .MoveBy(bufferRect.TopLeft()); dstRectDrawTopLeft .MoveBy(bufferRect.TopLeft()); dstRectDrawBottomLeft.MoveBy(bufferRect.TopLeft()); // transform to destBuffer space dstRect .MoveBy(-mBufferRect.TopLeft()); dstRectDrawTopRight .MoveBy(-mBufferRect.TopLeft()); dstRectDrawTopLeft .MoveBy(-mBufferRect.TopLeft()); dstRectDrawBottomLeft.MoveBy(-mBufferRect.TopLeft()); newHost->EnsureBuffer(mBufferRect.Size(), ContentForFormat(aHost->mDeprecatedTextureHost->GetFormat())); aHost->mDeprecatedTextureHost->CopyTo(srcRect, newHost, dstRect); if (bufferRotation != nsIntPoint(0, 0)) { // Draw the remaining quadrants. We call BlitTextureImage 3 extra // times instead of doing a single draw call because supporting that // with a tiled source is quite tricky. if (!srcRectDrawTopRight.IsEmpty()) aHost->mDeprecatedTextureHost->CopyTo(srcRectDrawTopRight, newHost, dstRectDrawTopRight); if (!srcRectDrawTopLeft.IsEmpty()) aHost->mDeprecatedTextureHost->CopyTo(srcRectDrawTopLeft, newHost, dstRectDrawTopLeft); if (!srcRectDrawBottomLeft.IsEmpty()) aHost->mDeprecatedTextureHost->CopyTo(srcRectDrawBottomLeft, newHost, dstRectDrawBottomLeft); } if (newHostOnWhite) { newHostOnWhite->EnsureBuffer(mBufferRect.Size(), ContentForFormat(aHost->mDeprecatedTextureHostOnWhite->GetFormat())); aHost->mDeprecatedTextureHostOnWhite->CopyTo(srcRect, newHostOnWhite, dstRect); if (bufferRotation != nsIntPoint(0, 0)) { // draw the remaining quadrants if (!srcRectDrawTopRight.IsEmpty()) aHost->mDeprecatedTextureHostOnWhite->CopyTo(srcRectDrawTopRight, newHostOnWhite, dstRectDrawTopRight); if (!srcRectDrawTopLeft.IsEmpty()) aHost->mDeprecatedTextureHostOnWhite->CopyTo(srcRectDrawTopLeft, newHostOnWhite, dstRectDrawTopLeft); if (!srcRectDrawBottomLeft.IsEmpty()) aHost->mDeprecatedTextureHostOnWhite->CopyTo(srcRectDrawBottomLeft, newHostOnWhite, dstRectDrawBottomLeft); } } } aHost->mDeprecatedTextureHost = newHost; aHost->mDeprecatedTextureHostOnWhite = newHostOnWhite; aHost->mBufferRect = mBufferRect; aHost->mBufferRotation = nsIntPoint(); } nsIntRect ContentHostIncremental::TextureUpdateRequest::GetQuadrantRectangle(XSide aXSide, YSide aYSide) const { // quadrantTranslation is the amount we translate the top-left // of the quadrant by to get coordinates relative to the layer nsIntPoint quadrantTranslation = -mBufferRotation; quadrantTranslation.x += aXSide == LEFT ? mBufferRect.width : 0; quadrantTranslation.y += aYSide == TOP ? mBufferRect.height : 0; return mBufferRect + quadrantTranslation; } void ContentHostIncremental::TextureUpdateRequest::Execute(ContentHostIncremental* aHost) { nsIntRect drawBounds = mUpdated.GetBounds(); aHost->mBufferRect = mBufferRect; aHost->mBufferRotation = mBufferRotation; // Figure out which quadrant to draw in int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x; int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y; XSide sideX = drawBounds.XMost() <= xBoundary ? RIGHT : LEFT; YSide sideY = drawBounds.YMost() <= yBoundary ? BOTTOM : TOP; nsIntRect quadrantRect = GetQuadrantRectangle(sideX, sideY); NS_ASSERTION(quadrantRect.Contains(drawBounds), "Messed up quadrants"); mUpdated.MoveBy(-nsIntPoint(quadrantRect.x, quadrantRect.y)); nsIntPoint offset = -mUpdated.GetBounds().TopLeft(); if (mTextureId == TextureFront) { aHost->mDeprecatedTextureHost->Update(mDescriptor, &mUpdated, &offset); } else { aHost->mDeprecatedTextureHostOnWhite->Update(mDescriptor, &mUpdated, &offset); } } void ContentHostSingleBuffered::PrintInfo(nsACString& aTo, const char* aPrefix) { aTo += aPrefix; aTo += nsPrintfCString("ContentHostSingleBuffered (0x%p)", this); AppendToString(aTo, mBufferRect, " [buffer-rect=", "]"); AppendToString(aTo, mBufferRotation, " [buffer-rotation=", "]"); if (PaintWillResample()) { aTo += " [paint-will-resample]"; } nsAutoCString pfx(aPrefix); pfx += " "; if (mDeprecatedTextureHost) { aTo += "\n"; mDeprecatedTextureHost->PrintInfo(aTo, pfx.get()); } } void ContentHostDoubleBuffered::PrintInfo(nsACString& aTo, const char* aPrefix) { aTo += aPrefix; aTo += nsPrintfCString("ContentHostDoubleBuffered (0x%p)", this); AppendToString(aTo, mBufferRect, " [buffer-rect=", "]"); AppendToString(aTo, mBufferRotation, " [buffer-rotation=", "]"); if (PaintWillResample()) { aTo += " [paint-will-resample]"; } nsAutoCString prefix(aPrefix); prefix += " "; if (mDeprecatedTextureHost) { aTo += "\n"; mDeprecatedTextureHost->PrintInfo(aTo, prefix.get()); } if (mBackHost) { aTo += "\n"; mBackHost->PrintInfo(aTo, prefix.get()); } } #ifdef MOZ_DUMP_PAINTING void ContentHostDoubleBuffered::Dump(FILE* aFile, const char* aPrefix, bool aDumpHtml) { ContentHostBase::Dump(aFile, aPrefix, aDumpHtml); if (!aDumpHtml) { return; } if (!aFile) { aFile = stderr; } fprintf_stderr(aFile, "
    "); if (mBackHost) { fprintf_stderr(aFile, "%s", aPrefix); fprintf_stderr(aFile, "
  • Back buffer
  • "); } if (mBackHostOnWhite) { fprintf_stderr(aFile, "%s", aPrefix); fprintf_stderr(aFile, "
  • Back buffer on white
  • "); } fprintf_stderr(aFile, "
"); } #endif LayerRenderState ContentHostBase::GetRenderState() { LayerRenderState result = mDeprecatedTextureHost->GetRenderState(); if (mBufferRotation != nsIntPoint()) { result.mFlags |= LAYER_RENDER_STATE_BUFFER_ROTATION; } result.SetOffset(GetOriginOffset()); return result; } #ifdef MOZ_DUMP_PAINTING TemporaryRef ContentHostBase::GetAsSurface() { return mDeprecatedTextureHost->GetAsSurface(); } #endif } // namespace } // namespace