/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TEXTUREHOST_H #define MOZILLA_GFX_TEXTUREHOST_H #include // for size_t #include // for uint64_t, uint32_t, uint8_t #include "gfxTypes.h" #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/Attributes.h" // for MOZ_OVERRIDE #include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef, etc #include "mozilla/gfx/2D.h" // for DataSourceSurface #include "mozilla/gfx/Point.h" // for IntSize, IntPoint #include "mozilla/gfx/Types.h" // for SurfaceFormat, etc #include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc #include "mozilla/layers/FenceUtils.h" // for FenceHandle #include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc #include "mozilla/mozalloc.h" // for operator delete #include "nsCOMPtr.h" // for already_AddRefed #include "nsDebug.h" // for NS_RUNTIMEABORT #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc #include "nsRegion.h" // for nsIntRegion #include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc #include "nscore.h" // for nsACString #include "mozilla/layers/AtomicRefCountedWithFinalize.h" class gfxReusableSurfaceWrapper; struct nsIntPoint; struct nsIntSize; struct nsIntRect; namespace mozilla { namespace ipc { class Shmem; } namespace layers { class Compositor; class CompositableHost; class CompositableBackendSpecificData; class CompositableParentManager; class SurfaceDescriptor; class ISurfaceAllocator; class TextureHostOGL; class TextureSourceOGL; class TextureSourceD3D9; class TextureSourceD3D11; class TextureSourceBasic; class DataTextureSource; class PTextureParent; class TextureParent; /** * A view on a TextureHost where the texture is internally represented as tiles * (contrast with a tiled buffer, where each texture is a tile). For iteration by * the texture's buffer host. * This is only useful when the underlying surface is too big to fit in one * device texture, which forces us to split it in smaller parts. * Tiled Compositable is a different thing. */ class BigImageIterator { public: virtual void BeginBigImageIteration() = 0; virtual void EndBigImageIteration() {}; virtual nsIntRect GetTileRect() = 0; virtual size_t GetTileCount() = 0; virtual bool NextTile() = 0; }; /** * TextureSource is the interface for texture objects that can be composited * by a given compositor backend. Since the drawing APIs are different * between backends, the TextureSource interface is split into different * interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide * access to these interfaces. * * This class is used on the compositor side. */ class TextureSource { protected: virtual ~TextureSource(); public: NS_INLINE_DECL_REFCOUNTING(TextureSource) TextureSource(); /** * Return the size of the texture in texels. * If this is a tile iterator, GetSize must return the size of the current tile. */ virtual gfx::IntSize GetSize() const = 0; /** * Return the pixel format of this texture */ virtual gfx::SurfaceFormat GetFormat() const { return gfx::SurfaceFormat::UNKNOWN; } /** * Cast to a TextureSource for for each backend.. */ virtual TextureSourceOGL* AsSourceOGL() { return nullptr; } virtual TextureSourceD3D9* AsSourceD3D9() { return nullptr; } virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; } virtual TextureSourceBasic* AsSourceBasic() { return nullptr; } /** * Cast to a DataTextureSurce. */ virtual DataTextureSource* AsDataTextureSource() { return nullptr; } /** * In some rare cases we currently need to consider a group of textures as one * TextureSource, that can be split in sub-TextureSources. */ virtual TextureSource* GetSubSource(int index) { return nullptr; } /** * Overload this if the TextureSource supports big textures that don't fit in * one device texture and must be tiled internally. */ virtual BigImageIterator* AsBigImageIterator() { return nullptr; } virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData); protected: RefPtr mCompositableBackendData; }; /** * XXX - merge this class with TextureSource when deprecated texture classes * are completely removed. */ class NewTextureSource : public TextureSource { public: NewTextureSource() { MOZ_COUNT_CTOR(NewTextureSource); } virtual ~NewTextureSource() { MOZ_COUNT_DTOR(NewTextureSource); } /** * Should be overridden in order to deallocate the data that is associated * with the rendering backend, such as GL textures. */ virtual void DeallocateDeviceData() = 0; virtual void SetCompositor(Compositor* aCompositor) {} void SetNextSibling(NewTextureSource* aTexture) { mNextSibling = aTexture; } NewTextureSource* GetNextSibling() const { return mNextSibling; } // temporary adapter to use the same SubSource API as the old TextureSource virtual TextureSource* GetSubSource(int index) MOZ_OVERRIDE { switch (index) { case 0: return this; case 1: return GetNextSibling(); case 2: return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr; } return nullptr; } protected: RefPtr mNextSibling; }; /** * Interface for TextureSources that can be updated from a DataSourceSurface. * * All backend should implement at least one DataTextureSource. */ class DataTextureSource : public NewTextureSource { public: DataTextureSource() : mUpdateSerial(0) {} virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; } /** * Upload a (portion of) surface to the TextureSource. * * The DataTextureSource doesn't own aSurface, although it owns and manage * the device texture it uploads to internally. */ virtual bool Update(gfx::DataSourceSurface* aSurface, nsIntRegion* aDestRegion = nullptr, gfx::IntPoint* aSrcOffset = nullptr) = 0; /** * A facility to avoid reuploading when it is not necessary. * The caller of Update can use GetUpdateSerial to see if the number has changed * since last update, and call SetUpdateSerial after each successful update. * The caller is responsible for managing the update serial except when the * texture data is deallocated in which case the TextureSource should always * reset the update serial to zero. */ uint32_t GetUpdateSerial() const { return mUpdateSerial; } void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; } // By default at least set the update serial to zero. // overloaded versions should do that too. virtual void DeallocateDeviceData() MOZ_OVERRIDE { SetUpdateSerial(0); } #ifdef DEBUG /** * Provide read access to the data as a DataSourceSurface. * * This is expected to be very slow and should be used for mostly debugging. * XXX - implement everywhere and make it pure virtual. */ virtual TemporaryRef ReadBack() { return nullptr; }; #endif private: uint32_t mUpdateSerial; }; /** * TextureHost is a thin abstraction over texture data that need to be shared * between the content process and the compositor process. It is the * compositor-side half of a TextureClient/TextureHost pair. A corresponding * TextureClient lives on the content-side. * * TextureHost only knows how to deserialize or synchronize generic image data * (SurfaceDescriptor) and provide access to one or more TextureSource objects * (these provide the necessary APIs for compositor backends to composite the * image). * * A TextureHost implementation corresponds to one SurfaceDescriptor type, as * opposed to TextureSource that corresponds to device textures. * This means that for YCbCr planes, even though they are represented as * 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3, * because the 3 planes are stored in the same buffer of shared memory, before * they are uploaded separately. * * There is always one and only one TextureHost per TextureClient, and the * TextureClient/Host pair only owns one buffer of image data through its * lifetime. This means that the lifetime of the underlying shared data * matches the lifetime of the TextureClient/Host pair. It also means * TextureClient/Host do not implement double buffering, which is the * reponsibility of the compositable (which would use two Texture pairs). * * The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient. * */ class TextureHost : public AtomicRefCountedWithFinalize { /** * Called once, just before the destructor. * * Here goes the shut-down code that uses virtual methods. * Must only be called by Release(). */ void Finalize(); friend class AtomicRefCountedWithFinalize; public: TextureHost(TextureFlags aFlags); virtual ~TextureHost(); /** * Factory method. */ static TemporaryRef Create(const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags); /** * Tell to TextureChild that TextureHost is recycled. * This function should be called from TextureHost's RecycleCallback. * If SetRecycleCallback is set to TextureHost. * TextureHost can be recycled by calling RecycleCallback * when reference count becomes one. * One reference count is always added by TextureChild. */ void CompositorRecycle(); /** * Lock the texture host for compositing. */ virtual bool Lock() { return true; } /** * Unlock the texture host after compositing. */ virtual void Unlock() {} /** * Note that the texture host format can be different from its corresponding * texture source's. For example a ShmemTextureHost can have the ycbcr * format and produce 3 "alpha" textures sources. */ virtual gfx::SurfaceFormat GetFormat() const = 0; /** * Return a list of TextureSources for use with a Compositor. * * This can trigger texture uploads, so do not call it inside transactions * so as to not upload textures while the main thread is blocked. * Must not be called while this TextureHost is not sucessfully Locked. */ virtual NewTextureSource* GetTextureSources() = 0; /** * Is called before compositing if the shared data has changed since last * composition. * This method should be overload in cases like when we need to do a texture * upload for example. * * @param aRegion The region that has been changed, if nil, it means that the * entire surface should be updated. */ virtual void Updated(const nsIntRegion* aRegion = nullptr) {} /** * Sets this TextureHost's compositor. * A TextureHost can change compositor on certain occasions, in particular if * it belongs to an async Compositable. * aCompositor can be null, in which case the TextureHost must cleanup all * of it's device textures. */ virtual void SetCompositor(Compositor* aCompositor) {} /** * Should be overridden in order to deallocate the data that is associated * with the rendering backend, such as GL textures. */ virtual void DeallocateDeviceData() {} /** * Should be overridden in order to deallocate the data that is shared with * the content side, such as shared memory. */ virtual void DeallocateSharedData() {} /** * Should be overridden in order to force the TextureHost to drop all references * to it's shared data. * * This is important to ensure the correctness of the deallocation protocol. */ virtual void ForgetSharedData() {} virtual gfx::IntSize GetSize() const = 0; /** * Debug facility. * XXX - cool kids use Moz2D. See bug 882113. */ virtual TemporaryRef GetAsSurface() = 0; /** * XXX - Flags should only be set at creation time, this will be removed. */ void SetFlags(TextureFlags aFlags) { mFlags = aFlags; } /** * XXX - Flags should only be set at creation time, this will be removed. */ void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; } TextureFlags GetFlags() { return mFlags; } /** * Allocate and deallocate a TextureParent actor. * * TextureParent< is an implementation detail of TextureHost that is not * exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor * are for use with the managing IPDL protocols only (so that they can * implement AllocPTextureParent and DeallocPTextureParent). */ static PTextureParent* CreateIPDLActor(CompositableParentManager* aManager, const SurfaceDescriptor& aSharedData, TextureFlags aFlags); static bool DestroyIPDLActor(PTextureParent* actor); /** * Destroy the TextureChild/Parent pair. */ static bool SendDeleteIPDLActor(PTextureParent* actor); /** * Get the TextureHost corresponding to the actor passed in parameter. */ static TextureHost* AsTextureHost(PTextureParent* actor); /** * Return a pointer to the IPDLActor. * * This is to be used with IPDL messages only. Do not store the returned * pointer. */ PTextureParent* GetIPDLActor(); static void SendFenceHandleIfPresent(PTextureParent* actor); FenceHandle GetAndResetReleaseFenceHandle(); /** * Specific to B2G's Composer2D * XXX - more doc here */ virtual LayerRenderState GetRenderState() { // By default we return an empty render state, this should be overridden // by the TextureHost implementations that are used on B2G with Composer2D return LayerRenderState(); } virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData); // If a texture host holds a reference to shmem, it should override this method // to forget about the shmem _without_ releasing it. virtual void OnShutdown() {} // Forget buffer actor. Used only for hacky fix for bug 966446. virtual void ForgetBufferActor() {} virtual const char *Name() { return "TextureHost"; } virtual void PrintInfo(nsACString& aTo, const char* aPrefix); /** * Indicates whether the TextureHost implementation is backed by an * in-memory buffer. The consequence of this is that locking the * TextureHost does not contend with locking the texture on the client side. */ virtual bool HasInternalBuffer() const { return false; } /** * Cast to a TextureHost for each backend. */ virtual TextureHostOGL* AsHostOGL() { return nullptr; } protected: PTextureParent* mActor; TextureFlags mFlags; RefPtr mCompositableBackendData; friend class TextureParent; }; /** * TextureHost that wraps a random access buffer such as a Shmem or some raw * memory. * * This TextureHost is backend-independent and the backend-specific bits are * in the TextureSource. * This class must be inherited to implement GetBuffer and DeallocSharedData * (see ShmemTextureHost and MemoryTextureHost) * * Uploads happen when Lock is called. * * BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.). */ class BufferTextureHost : public TextureHost { public: BufferTextureHost(gfx::SurfaceFormat aFormat, TextureFlags aFlags); ~BufferTextureHost(); virtual uint8_t* GetBuffer() = 0; virtual size_t GetBufferSize() = 0; virtual void Updated(const nsIntRegion* aRegion = nullptr) MOZ_OVERRIDE; virtual bool Lock() MOZ_OVERRIDE; virtual void Unlock() MOZ_OVERRIDE; virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE; virtual void DeallocateDeviceData() MOZ_OVERRIDE; virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; /** * Return the format that is exposed to the compositor when calling * GetTextureSources. * * If the shared format is YCbCr and the compositor does not support it, * GetFormat will be RGB32 (even though mFormat is SurfaceFormat::YUV). */ virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE; virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } virtual TemporaryRef GetAsSurface() MOZ_OVERRIDE; virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; } protected: bool Upload(nsIntRegion *aRegion = nullptr); bool MaybeUpload(nsIntRegion *aRegion = nullptr); Compositor* mCompositor; RefPtr mFirstSource; nsIntRegion mMaybeUpdatedRegion; gfx::IntSize mSize; // format of the data that is shared with the content process. gfx::SurfaceFormat mFormat; uint32_t mUpdateSerial; bool mLocked; bool mPartialUpdate; }; /** * TextureHost that wraps shared memory. * the corresponding texture on the client side is ShmemTextureClient. * This TextureHost is backend-independent. */ class ShmemTextureHost : public BufferTextureHost { public: ShmemTextureHost(const mozilla::ipc::Shmem& aShmem, gfx::SurfaceFormat aFormat, ISurfaceAllocator* aDeallocator, TextureFlags aFlags); ~ShmemTextureHost(); virtual void DeallocateSharedData() MOZ_OVERRIDE; virtual void ForgetSharedData() MOZ_OVERRIDE; virtual uint8_t* GetBuffer() MOZ_OVERRIDE; virtual size_t GetBufferSize() MOZ_OVERRIDE; virtual const char *Name() MOZ_OVERRIDE { return "ShmemTextureHost"; } virtual void OnShutdown() MOZ_OVERRIDE; protected: mozilla::ipc::Shmem* mShmem; RefPtr mDeallocator; }; /** * TextureHost that wraps raw memory. * The corresponding texture on the client side is MemoryTextureClient. * Can obviously not be used in a cross process setup. * This TextureHost is backend-independent. */ class MemoryTextureHost : public BufferTextureHost { public: MemoryTextureHost(uint8_t* aBuffer, gfx::SurfaceFormat aFormat, TextureFlags aFlags); ~MemoryTextureHost(); virtual void DeallocateSharedData() MOZ_OVERRIDE; virtual void ForgetSharedData() MOZ_OVERRIDE; virtual uint8_t* GetBuffer() MOZ_OVERRIDE; virtual size_t GetBufferSize() MOZ_OVERRIDE; virtual const char *Name() MOZ_OVERRIDE { return "MemoryTextureHost"; } protected: uint8_t* mBuffer; }; class MOZ_STACK_CLASS AutoLockTextureHost { public: AutoLockTextureHost(TextureHost* aTexture) : mTexture(aTexture) { mLocked = mTexture ? mTexture->Lock() : false; } ~AutoLockTextureHost() { if (mTexture && mLocked) { mTexture->Unlock(); } } bool Failed() { return mTexture && !mLocked; } private: RefPtr mTexture; bool mLocked; }; /** * This can be used as an offscreen rendering target by the compositor, and * subsequently can be used as a source by the compositor. */ class CompositingRenderTarget : public TextureSource { public: CompositingRenderTarget(const gfx::IntPoint& aOrigin) : mOrigin(aOrigin) {} virtual ~CompositingRenderTarget() {} #ifdef MOZ_DUMP_PAINTING virtual TemporaryRef Dump(Compositor* aCompositor) { return nullptr; } #endif const gfx::IntPoint& GetOrigin() { return mOrigin; } private: gfx::IntPoint mOrigin; }; /** * Creates a TextureHost that can be used with any of the existing backends * Not all SurfaceDescriptor types are supported */ TemporaryRef CreateBackendIndependentTextureHost(const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator, TextureFlags aFlags); } } #endif